コード例 #1
0
        public void OnGUI()
        {
            mainWindowRect = GUI.Window(mainWindowID, mainWindowRect, DoMainWindow, "TABHax");
            if (showItems)
            {
                ZatsRenderer.DrawLine(mainWindowRect.position, itemWindowRect.position, 1f, Color.white);
                itemWindowRect = GUI.Window(itemWindowID, itemWindowRect, DoItemWindow, "Items");
            }
            if (showEsp)
            {
                ZatsRenderer.DrawLine(mainWindowRect.position, espWindowRect.position, 1f, Color.white);
                espWindowRect = GUI.Window(espWindowID, espWindowRect, DoEspWindow, "ESP Settings");
            }
            if (showPlayer)
            {
                ZatsRenderer.DrawLine(mainWindowRect.position, playerWindowRect.position, 1f, Color.white);
                playerWindowRect = GUI.Window(playerWindowID, playerWindowRect, DoPlayerWindow, "Players");
            }

            if (showMiniMap)
            {
                ZatsRenderer.DrawLine(mainWindowRect.position, miniMapWindowRect.position, 1f, Color.white);
                miniMapWindowRect = GUI.Window(miniMapWindowID, miniMapWindowRect, DoMiniMapWindow, "Map");
            }

            patchWindow.Draw();

            GUI.skin.button.alignment = TextAnchor.MiddleLeft;
        }
コード例 #2
0
ファイル: ESP.cs プロジェクト: zanzo420/TABHax
        private void DrawPlayers()
        {
            if (!CfgDrawPlayers)
            {
                return;
            }

            var cam = Player.localPlayer.m_playerCamera.GetComponent <Camera>();

            foreach (var p in PlayerManager.AlivePlayers)
            {
                if (p != Player.localPlayer)
                {
                    if (!DrawPlayer(p, cam))
                    {
                        SetHighlighter(p.gameObject, Color.red, false);
                        p.GetLighter().Disable();
                    }
                }
            }

            var vec = new Vector2(4, Screen.height / 2f);

            foreach (var p in PlayerManager.LookingAtMe)
            {
                if (p != Player.localPlayer)
                {
                    ZatsRenderer.DrawString(vec, p.name, Color.red, false);
                    vec += Vector2.down * 18f;
                }
            }
        }
コード例 #3
0
ファイル: ESP.cs プロジェクト: zanzo420/TABHax
        private void DrawCrosshair(Camera cam, Vector3 t, Color color)
        {
            var vec = cam.WorldToScreenPoint(t);

            if (vec.z > 0)
            {
                ZatsRenderer.DrawCross(new Vector2(vec.x, vec.y), Vector2.one * 8f, 1f, color);
            }
        }
コード例 #4
0
        private void DoMiniMapWindow(int id)
        {
            var pos = new Vector2(4, 18);

            if (miniMapTexture)
            {
                GUI.DrawTexture(new Rect(pos, miniMapSize), miniMapTexture);

                if (TheRing.Instance && TheRing.Instance.currentRingID >= 0 && Loader.HaxInstance.pillars != null && Loader.HaxInstance.pillars.Length > 0)
                {
                    //foreach (var p in Loader.HaxInstance.pillars)
                    //    ZatsRenderer.DrawDot(pos + WorldToMap(p.pillar.transform.position), Color.yellow);
                    for (int i = 0; i < Loader.HaxInstance.pillars.Length - 1; i++)
                    {
                        ZatsRenderer.DrawLine(
                            pos + WorldToMap(Loader.HaxInstance.pillars[i].pillar.transform.position),
                            pos + WorldToMap(Loader.HaxInstance.pillars[i + 1].pillar.transform.position),
                            1f, Color.yellow);
                    }
                    ZatsRenderer.DrawLine(
                        pos + WorldToMap(Loader.HaxInstance.pillars[0].pillar.transform.position),
                        pos + WorldToMap(Loader.HaxInstance.pillars[Loader.HaxInstance.pillars.Length - 1].pillar.transform.position),
                        1f, Color.yellow);

                    var progress = 1f - (TheRing.Instance.timeToTravel - TheRing.Instance.timeTravelled) / TheRing.Instance.timeToTravel;
                    var timeLeft = TheRing.Instance.timeToTravel - TheRing.Instance.timeTravelled;
                    if (progress > 0f && progress < 1f)
                    {
                        ZatsRenderer.DrawString(pos, string.Format("Ring: {0:P2} ({1:0.0}s)", progress, timeLeft), Color.white, false);
                    }
                }

                if (PlayerManager.AlivePlayers.Length > 0)
                {
                    foreach (var p in PlayerManager.AlivePlayers)
                    {
                        DrawPlayer(pos, p, Color.red);
                    }
                }

                if (Player.localPlayer)
                {
                    DrawPlayer(pos, Player.localPlayer, Color.white);
                    var p1 = pos + WorldToMap(Player.localPlayer.m_torso.transform.position);
                    var p2 = pos + WorldToMap(Player.localPlayer.m_playerCamera.transform.position + Player.localPlayer.m_playerCamera.transform.forward * 250f);
                    ZatsRenderer.DrawLine(p1, p2, 1f, Color.white);
                }
            }

            GUI.DragWindow(new Rect(0, 0, 1000, 18));
        }
コード例 #5
0
ファイル: ESP.cs プロジェクト: zanzo420/TABHax
 public void OnGUI()
 {
     ZatsRenderer.DrawCross(new Vector2(Screen.width / 2f, Screen.height / 2f), Vector2.one * 16f, 1f, Color.white);
     if (Player.localPlayer != null)
     {
         DrawCrosshairs();
         DrawPlayers();
         if (PickupManager.instance != null)
         {
             DrawPickups();
         }
         DrawRadar();
     }
 }
コード例 #6
0
ファイル: ESP.cs プロジェクト: zanzo420/TABHax
        private void DrawCrosshairs()
        {
            var        cam = Player.localPlayer.m_playerCamera.GetComponent <Camera>();
            RaycastHit hit;

            //Guns
            if (Player.localPlayer.m_weaponHandler && (Player.localPlayer.m_weaponHandler.rightWeapon || Player.localPlayer.m_weaponHandler.leftWeapon))
            {
                var CurSlot    = Player.localPlayer.m_weaponHandler.LJPNCHJMEAI;                                          //get current holding slot
                var CurrentGun = Player.localPlayer.m_inventory.IJIKCMPPFOA(CurSlot).GetComponent <Pickup>().PHDMFNFACCC; //get the gun we hold
                if (CurrentGun)
                {
                    Transform gunTransform = (Transform)gunTransformField.GetValue(CurrentGun);
                    var       dir          = gunTransform.forward.normalized;
                    if (Physics.Raycast(gunTransform.position, dir, out hit))
                    {
                        DrawCrosshair(cam, hit.point, Color.red);
                    }
                    else
                    {
                        DrawCrosshair(cam, gunTransform.position + dir * 9999, Color.red);
                    }
                }
            }

            if (Physics.Raycast(Player.localPlayer.m_playerCamera.transform.position, Player.localPlayer.m_playerCamera.transform.forward.normalized, out hit))
            {
                pointer.SetActive(true);
                pointer.transform.position = hit.point + Vector3.up * 2f;
                pointer.transform.LookAt(hit.point);

                DrawCrosshair(cam, hit.point, Color.green);
            }
            else
            {
                pointer.SetActive(false);
                DrawCrosshair(cam, Player.localPlayer.m_playerCamera.transform.position + Player.localPlayer.m_playerCamera.transform.forward * 9999, Color.gray);
            }

            var target = PlayerManager.Target;

            if (target)
            {
                ZatsRenderer.DrawString(new Vector2(Screen.width / 2f, Screen.height / 2f),
                                        string.Format("{0} ({1}hp)", target.name, (int)target.m_playerDeath.health),
                                        Color.red, false);
            }
        }
コード例 #7
0
ファイル: ESP.cs プロジェクト: zanzo420/TABHax
        private bool DrawPlayer(Player p, Camera cam)
        {
            var health = p.m_playerDeath.health;

            if (health <= 0)
            {
                return(false);
            }

            var vec2 = p.m_torso.transform.position - new Vector3(0f, 1.4f, 0f);
            var dist = (int)Vector3.Distance(Player.localPlayer.m_torso.transform.position, vec2);

            if (dist > CfgPlayerDistance)
            {
                return(false);
            }


            var vec = cam.WorldToScreenPoint(vec2);

            if (vec.z < 0)
            {
                return(false);
            }

            var delta   = (p.m_head.transform.position - Player.localPlayer.m_playerCamera.transform.position - Player.localPlayer.m_playerCamera.transform.forward * -1f);
            var dir     = delta.normalized;
            var visible = !Physics.Raycast(Player.localPlayer.m_playerCamera.transform.position, dir, delta.magnitude, ~1);

            var vec3   = cam.WorldToScreenPoint(vec2 + new Vector3(0f, 2.25f, 0f));
            var height = Mathf.Abs(vec.y - vec3.y);
            var width  = height / 2f;

            var color = Color.red;

            if (!visible)
            {
                color = Color.yellow;
            }
            SetHighlighter(p.gameObject, color, true);
            p.GetLighter().Color = color;
            color.a = ClampColor(dist, CfgPlayerDistance, CfgPlayerDistance / 10f, 1f, 0.1f);
            //ZatsRenderer.DrawBox(new Vector2(vec3.x - width / 2f, Screen.height - vec3.y), new Vector2(width, height), 1f, color);
            ZatsRenderer.DrawString(new Vector2(vec3.x, Screen.height - vec3.y), string.Format("{0} | {1}m\n{2} hp", p.name, dist, (int)health), color, true);
            return(true);
        }
コード例 #8
0
ファイル: ESP.cs プロジェクト: zanzo420/TABHax
        private void DrawRadar()
        {
            var local     = Player.localPlayer.m_playerCamera;
            var mapPos    = Vector2.one * 4f;
            var mapSize   = Vector2.one * 128f;
            var mapCenter = mapPos + mapSize * 0.5f;
            var maxDist   = 100f;

            ZatsRenderer.DrawCross(mapPos + mapSize * 0.5f, mapSize, 1f, Color.white);
            ZatsRenderer.DrawDot(mapPos + mapSize * 0.5f, Color.green);

            if (PlayerManager.AlivePlayers.Length == 0)
            {
                return;
            }

            var world2radar = (mapSize * 0.5f).magnitude / maxDist;

            foreach (var p in PlayerManager.AlivePlayers)
            {
                var delta = p.m_torso.transform.position - local.transform.position;

                if (delta.magnitude > maxDist)
                {
                    delta = delta.normalized * maxDist;
                }
                delta *= world2radar;

                if (delta.magnitude > mapSize.x * 0.5f)
                {
                    delta = delta.normalized * mapSize.x * 0.5f;
                }

                var length   = delta.magnitude;
                var angle    = Mathf.Atan2(delta.z, delta.x) * Mathf.Rad2Deg + 90f;
                var newAngle = (angle + local.transform.rotation.eulerAngles.y) * -1f;
                var newVec   = new Vector2(-Mathf.Sin(Mathf.Deg2Rad * newAngle), Mathf.Cos(Mathf.Deg2Rad * newAngle)) * length;

                ZatsRenderer.DrawDot(mapCenter + newVec, Color.red);
            }
        }
コード例 #9
0
        private void DrawPlayer(Vector2 offset, Player player, Color color)
        {
            var p = WorldToMap(player.m_torso.transform.position);

            ZatsRenderer.DrawDot(offset + p, color);
        }
コード例 #10
0
ファイル: ESP.cs プロジェクト: zanzo420/TABHax
        private bool DrawPickup(Pickup p, Camera cam)
        {
            var dist = Vector3.Distance(Player.localPlayer.m_torso.transform.position, p.transform.position);

            if (!p.canInteract)
            {
                return(false);
            }

            if (dist > CfgPickupDistance)
            {
                return(false);
            }

            var vec = cam.WorldToScreenPoint(p.transform.position);

            if (vec.z < 0)
            {
                return(false);
            }

            var size = 60f / dist;

            switch (p.weaponType)
            {
            case Pickup.JGHOAEDPDBB.Weapon:
                if (!CfgDrawWeapons)
                {
                    return(false);
                }
                break;

            case Pickup.JGHOAEDPDBB.WeaponAttatchment:
                if (!CfgDrawAttachments)
                {
                    return(false);
                }
                break;

            case Pickup.JGHOAEDPDBB.Armor:
                if (!CfgDrawArmor)
                {
                    return(false);
                }
                break;

            case Pickup.JGHOAEDPDBB.Health:
                if (!CfgDrawHealth)
                {
                    return(false);
                }
                break;

            default:
                if (!CfgDrawOthers)
                {
                    return(false);
                }
                break;
            }

            var color = GetColorOfPickup(p);

            color.a = ClampColor(dist, CfgPickupDistance, CfgPickupDistance / 10f);

            //ZatsRenderer.DrawBox(new Vector2(vec.x - size / 2f, Screen.height - vec.y), new Vector2(size,size), 1f, color);
            ZatsRenderer.DrawString(new Vector2(vec.x, Screen.height - vec.y), string.Format("{0}\n{1}", p.name.Replace("(Clone)", "").Trim(), p.weaponType), color, true);
            return(true);
        }