コード例 #1
0
 public void AnimateSlideAndMerge()
 {
     for (int i = 0; i < gl.SIZE; i++)
     {
         for (int j = 0; j < gl.SIZE; j++)
         {
             Coordinates t = new Coordinates(gl.GetRightCoordx(i, j), gl.GetRightCoordy(i, j));
             if (gl.GetValueAt(t.X, t.Y) != 0)
             {
                 if (gl.GetFromAt(t.X, t.Y).Count == 1)
                 {
                     Animation(gl.GetFromAt(t.X, t.Y).ElementAt(0), t, true);
                 }
                 else if (gl.GetFromAt(t.X, t.Y).Count == 2)
                 {
                     Animation(gl.GetFromAt(t.X, t.Y).ElementAt(0), t, false);
                     Animation(gl.GetFromAt(t.X, t.Y).ElementAt(1), t, true);
                 }
             }
         }
     }
 }
コード例 #2
0
        public void Animation(Coordinates from, Coordinates to, bool last)
        {
            Storyboard sb = new Storyboard();
            DoubleAnimation slide = new DoubleAnimation();

            slide.Duration = new Duration(TimeSpan.FromMilliseconds(150));
            if (gl.MovingDir == Direction.UP || gl.MovingDir == Direction.DOWN)
            {
                slide.To = to.Y * 125;
                slide.From = from.Y * 125;
                Storyboard.SetTargetProperty(slide, new PropertyPath("RenderTransform.(TranslateTransform.Y)"));
            }
            else
            {
                slide.To = to.X * 125;
                slide.From = from.X * 125;
                Storyboard.SetTargetProperty(slide, new PropertyPath("RenderTransform.(TranslateTransform.X)"));
            }

            Storyboard.SetTarget(slide, GameGridCells[from.X, from.Y]);

            sb.Completed += (sender, e) => AnimationEnds(from, to, last);

            sb.Children.Add(slide);
            sb.Begin();
        }
コード例 #3
0
        public void AnimationEnds(Coordinates from, Coordinates to, bool last)
        {
            RemoveOldGameCell(from.X, from.Y);

            if (last)
            {
                AddNewGameCell(to.X, to.Y);
            }
        }
コード例 #4
0
ファイル: GameLogic.cs プロジェクト: gumacs92/Szakdolgozat
 private Coordinates GetRandomCoordinates()
 {
     Random r = new Random();
     Coordinates c = new Coordinates(r.Next() % SIZE, r.Next() % SIZE);
     return c;
 }