コード例 #1
0
 public BRESHeader(int size, int numSections)
 {
     _tag = Tag;
     _endian = 0xFEFF;
     _version = 0;
     _fileSize = (uint)size;
     _rootOffset = 0x10;
     _numSections = (ushort)numSections;
 }
コード例 #2
0
        public CHR0v4_3(int version, int size, int frames, int entries, int loop)
        {
            _header._tag = Tag;
            _header._size = size;
            _header._bresOffset = 0;

            _header._version = version;
            _dataOffset = Size;
            _stringOffset = 0;
            _origPathOffset = _scalingRule = 0;
            _numFrames = (ushort)frames;
            _numEntries = (ushort)entries;
            _loop = loop;
        }
コード例 #3
0
        public PLT0v1(int length, WiiPaletteFormat format)
        {
            _bresEntry._tag = Tag;
            _bresEntry._size = (length * 2) + Size;
            _bresEntry._version = 1;
            _bresEntry._bresOffset = 0;

            _headerLen = 0x40;
            _stringOffset = 0;
            _pixelFormat = (uint)format;
            _numEntries = (short)length;
            _pad = 0;
            _origPathOffset = 0;
        }
コード例 #4
0
 public bool this[int index]
 {
     get { return((_data >> index & 1) != 0); }
     set
     {
         if (value)
         {
             _data = (ushort)((ushort)_data | (ushort)(1 << index));
         }
         else
         {
             _data = (ushort)((ushort)_data & ~(ushort)(1 << index));
         }
     }
 }
コード例 #5
0
        //public ushort this[int shift, int mask]
        //{
        //    get { return (ushort)(data >> shift & mask); }
        //    set { data = (ushort)((data & ~(mask << shift)) | ((value & mask) << shift)); }
        //}

        public ushort this[int shift, int bitCount]
        {
            get
            {
                int mask = 0;
                for (int i = 0; i < bitCount; i++)
                {
                    mask |= 1 << i;
                }
                return((ushort)((_data >> shift) & mask));
            }
            set
            {
                int mask = 0;
                for (int i = 0; i < bitCount; i++)
                {
                    mask |= 1 << i;
                }
                _data = (ushort)((_data & ~(mask << shift)) | ((value & mask) << shift));
            }
        }
コード例 #6
0
 public SCN0KeyframesHeader(int entries)
 {
     _numFrames = (ushort)entries;
     _unk = 0;
 }
コード例 #7
0
 public wRGB565Pixel(bushort data)
 {
     _data = data;
 }
コード例 #8
0
 public PrimitiveHeader(WiiPrimitiveType type, int entries)
 {
     Type = type;
     Entries = (ushort)entries;
 }
コード例 #9
0
 public ColPlane(int pInd1, int pInd2, int pLink1, int pLink2, CollisionPlaneType type, CollisionPlaneFlags2 flags2, CollisionPlaneFlags flags, CollisionPlaneMaterial material)
 {
     _point1 = (short)pInd1;
     _point2 = (short)pInd2;
     _link1 = (short)pLink1;
     _link2 = (short)pLink2;
     _magic = -1;
     _type = (ushort)((int)flags2 | (int)type);
     _flags = flags;
     _material = material;
 }
コード例 #10
0
        public void Set(int planeIndex, int planeCount, Vector2 boxMin, Vector2 boxMax, string modelName, string boneName)
        {
            _planeIndex = (short)planeIndex;
            _planeCount = (short)planeCount;
            _unk1 = 0;
            _unk2 = 0;
            _unk3 = 0;
            _flags = 0;
            _boxMin = boxMin;
            _boxMax = boxMax;
            _unk5 = 0;
            _unk6 = 0;

            ModelName = modelName;
            BoneName = boneName;
        }
コード例 #11
0
        public I6Entry(int index, int step, float tangent)
        {
            _data = (ushort)(index << 5);
            _step = (ushort)step;

            tangent *= 256.0f;
            if (tangent < 0.0f)
                tangent -= 0.5f;
            else
                tangent += 0.5f;

            _exp = (short)((int)tangent).Clamp(-32768, 32767);
        }
コード例 #12
0
 public unsafe MDL0Node3Class(MDL0NodeType3* ptr)
 {
     _id = ptr->_id;
     for (int i = 0; i < ptr->_numEntries; i++)
         _entries.Add(ptr->Entries[i]);
 }
コード例 #13
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 public Bin16(ushort val)
 {
     _data = val;
 }
コード例 #14
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 public I12Header(int entries, float frameScale)
 {
     _numFrames = (ushort)entries;
     _pad = 0;
     _frameScale = frameScale;
 }
コード例 #15
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 public I6Header(int frames, float frameScale, float step, float floor)
 {
     _numFrames = (ushort)frames;
     _unk1 = 0;
     _frameScale = frameScale;
     _step = step;
     _base = floor;
 }
コード例 #16
0
        public ColObject(int planeIndex, int planeCount, int pointOffset, int pointCount, Vector2 boxMin, Vector2 boxMax, string modelName, string boneName,
            int unk1, int unk2, int unk3, int flags, int unk5, int unk6, int boneIndex)
        {
            _planeIndex = (short)planeIndex;
            _planeCount = (short)planeCount;
            _unk1 = unk1;
            _unk2 = unk2;
            _unk3 = unk3;
            _flags = (ushort)flags;
            _unk5 = (short)unk5;
            _boxMin = boxMin;
            _boxMax = boxMax;
            _pointOffset = (short)pointOffset;
            _pointCount = (short)pointCount;
            _unk6 = (short)unk6;
            _boneIndex = (short)boneIndex;

            fixed (byte* p = _modelName)
                SetStr(p, modelName);

            fixed (byte* p = _boneName)
                SetStr(p, boneName);
        }
コード例 #17
0
 public I4Header(int entries, float frameScale, float step, float floor)
 {
     _entries = (ushort)entries;
     _unk = 0;
     _frameScale = frameScale;
     _step = step;
     _base = floor;
 }