コード例 #1
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        public bint _unk2; //0

        #region Constructors

        public EFLSHeader(int entries, int brresCount, int unk1, int unk2)
        {
            _tag = Tag;
            _numEntries = (short)entries;
            _numBrres = (short)brresCount;
            _unk1 = unk1;
            _unk2 = unk2;
        }
コード例 #2
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 public EFLSEntry(int id1, int id2, int stringOffset, int unk)
 {
     _brresID1 = (short)id1;
     _brresID2 = (short)id2;
     _stringOffset = stringOffset;
     _unk = unk;
     _re3dOffset = 0;
 }
コード例 #3
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 public ARCFileHeader(ARCFileType type, int index, int size, byte groupIndex, short id)
 {
     _type = (short)type;
     _index = (short)index;
     _size = size;
     _groupIndex = groupIndex;
     _padding = 0;
     _redirectIndex = id;
     _pad1 = _pad2 = _pad3 = _pad4 = _pad5 = 0;
 }
コード例 #4
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        public PLT0v1(int length, WiiPaletteFormat format)
        {
            _bresEntry._tag = Tag;
            _bresEntry._size = (length * 2) + Size;
            _bresEntry._version = 1;
            _bresEntry._bresOffset = 0;

            _headerLen = 0x40;
            _stringOffset = 0;
            _pixelFormat = (uint)format;
            _numEntries = (short)length;
            _pad = 0;
            _origPathOffset = 0;
        }
コード例 #5
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        public TEX0v1(int width, int height, WiiPixelFormat format, int mipLevels)
        {
            _header._tag = Tag;
            _header._size = TextureConverter.Get(format).GetMipOffset(width, height, mipLevels + 1) + Size;
            _header._version = 1;
            _header._bresOffset = 0;

            _headerLen = Size;
            _stringOffset = 0;
            _hasPalette = ((format == WiiPixelFormat.CI4) || (format == WiiPixelFormat.CI8)) ? 1 : 0;
            _width = (short)width;
            _height = (short)height;
            _pixelFormat = (int)format;
            _levelOfDetail = mipLevels;
            _minLod = 0;
            _maxLod = mipLevels - 1.0f;
            _origPathOffset = 0;
        }
コード例 #6
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        public CollisionHeader(int numPoints, int numPlanes, int numObjects, int unk1)
        {
            _numPoints = (short)numPoints;
            _numPlanes = (short)numPlanes;
            _numObjects = (short)numObjects;
            _unk1 = (short)unk1;
            _pointOffset = 0x28;
            _planeOffset = 0x28 + (numPoints * 8);
            _objectOffset = 0x28 + (numPoints * 8) + (numPlanes * ColPlane.Size);

            fixed (int* p = _pad)
                for (int i = 0; i < 5; i++)
                    p[i] = 0;
        }
コード例 #7
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 public ColPlane(int pInd1, int pInd2, int pLink1, int pLink2, CollisionPlaneType type, CollisionPlaneFlags2 flags2, CollisionPlaneFlags flags, CollisionPlaneMaterial material)
 {
     _point1 = (short)pInd1;
     _point2 = (short)pInd2;
     _link1 = (short)pLink1;
     _link2 = (short)pLink2;
     _magic = -1;
     _type = (ushort)((int)flags2 | (int)type);
     _flags = flags;
     _material = material;
 }
コード例 #8
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        public void Set(int planeIndex, int planeCount, Vector2 boxMin, Vector2 boxMax, string modelName, string boneName)
        {
            _planeIndex = (short)planeIndex;
            _planeCount = (short)planeCount;
            _unk1 = 0;
            _unk2 = 0;
            _unk3 = 0;
            _flags = 0;
            _boxMin = boxMin;
            _boxMax = boxMax;
            _unk5 = 0;
            _unk6 = 0;

            ModelName = modelName;
            BoneName = boneName;
        }
コード例 #9
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        public ColObject(int planeIndex, int planeCount, int pointOffset, int pointCount, Vector2 boxMin, Vector2 boxMax, string modelName, string boneName,
            int unk1, int unk2, int unk3, int flags, int unk5, int unk6, int boneIndex)
        {
            _planeIndex = (short)planeIndex;
            _planeCount = (short)planeCount;
            _unk1 = unk1;
            _unk2 = unk2;
            _unk3 = unk3;
            _flags = (ushort)flags;
            _unk5 = (short)unk5;
            _boxMin = boxMin;
            _boxMax = boxMax;
            _pointOffset = (short)pointOffset;
            _pointCount = (short)pointCount;
            _unk6 = (short)unk6;
            _boneIndex = (short)boneIndex;

            fixed (byte* p = _modelName)
                SetStr(p, modelName);

            fixed (byte* p = _boneName)
                SetStr(p, boneName);
        }
コード例 #10
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        public I6Entry(int index, int step, float tangent)
        {
            _data = (ushort)(index << 5);
            _step = (ushort)step;

            tangent *= 256.0f;
            if (tangent < 0.0f)
                tangent -= 0.5f;
            else
                tangent += 0.5f;

            _exp = (short)((int)tangent).Clamp(-32768, 32767);
        }