コード例 #1
0
 public void System_SmallTest()
 {
     Edge edge = new Edge(0.91, -5.50, 3.51, -2.55);
     Point h1 = edge.IntersectWithPerpendicular(new Point(3.43, -2.64));
     // System_Test(5, 50);
     List<Edge> edges = zeebotSystem.CoordinateSystem.PartialMap.Edges;
     List<double> angles = new List<double>();
     foreach (Edge e in edges)
         angles.Add(e.Angle);
     angles.Sort();
 }
コード例 #2
0
ファイル: PartialMap.cs プロジェクト: mihneagiurgea/zfind
        bool MergeEdge(Edge edge)
        {
            // Tries to merge edge into another, if they are parralel and close.
            foreach (Edge e in edges)
                if (Util.IsEqual(e.Angle, edge.Angle, EpsilonAngle) && edge.P1.DistanceTo(e) < Epsilon)
                {
                    Point h1 = edge.IntersectWithPerpendicular(e.P1);
                    Point h2 = edge.IntersectWithPerpendicular(e.P2);

                    // If edge and (h1, h2) do not intersect and are too far away, ignore e.
                    if (!edge.Contains(h1) && !edge.Contains(h2))
                    {
                        if (Epsilon <= Math.Min(
                                Math.Min(e.P1.DistanceTo(edge.P1), e.P1.DistanceTo(edge.P2)),
                                Math.Min(e.P2.DistanceTo(edge.P1), e.P2.DistanceTo(edge.P2)))
                            )
                            continue;
                    }
                    Point boxL1, boxL2, boxR1, boxR2;
                    boxL1 = Point.Min(edge.P1, edge.P2, h1, h2);
                    boxR1 = Point.Max(edge.P1, edge.P2, h1, h2);

                    Point g1, g2;
                    g1 = e.IntersectWithPerpendicular(edge.P1);
                    g2 = e.IntersectWithPerpendicular(edge.P2);
                    boxL2 = Point.Min(e.P1, e.P2, g1, g2);
                    boxR2 = Point.Max(e.P1, e.P2, g1, g2);

                    bool wrong = false;
                    if (boxL1.DistanceTo(boxL2) > 0.5) wrong = true;
                    if (boxR1.DistanceTo(boxR2) > 0.5) wrong = true;

                    if (wrong)
                    {
                        throw new Exception("muie");
                    }

                    // Merging:
                    double W = edge.Weight + e.Weight;
                    double w1 = edge.Weight / W;
                    double w2 = e.Weight / W;
                    Point old1 = e.P1;
                    Point old2 = e.P2;
                    e.P1 = (boxL1 * w1) + (boxL2 * w2);
                    e.P2 = (boxR1 * w1) + (boxR2 * w2);
                    // if (Math.Max(old1.DistanceTo(e.P1), old2.DistanceTo(e.P2)) > 0.5)
                    //	throw new Exception(string.Format("Muie {0}!", e));
                    e.Weight = W;
                    int max = 14;
                    if (e.P1.X > max || e.P2.X > max || e.P2.Y > max || e.P1.Y > max)
                        throw new Exception(string.Format("Muie {0}!", e));
                    return true;
                }
            return false;
        }