public Texture2d LoadTexture(sd.Bitmap bitmap) { var sdbmp = (sd.Bitmap)bitmap.Clone(); TextureWrapper tw = new TextureWrapper(); tw.SDBitmap = sdbmp; IntPtr id = GenTexture(); ResourceIDs.Lookup[id.ToInt32()] = tw; return new Texture2d(this, id, null, bitmap.Width, bitmap.Height); }
public Texture2d LoadTexture(sd.Bitmap bitmap) { var sdbmp = (sd.Bitmap)bitmap.Clone(); TextureWrapper tw = new TextureWrapper(); tw.SDBitmap = sdbmp; return new Texture2d(this, tw, bitmap.Width, bitmap.Height); }