static void Main(string[] args) { var arguments = new Arguments(args); Log.AddChannel("debug", "dedicated-debug.log"); Log.AddChannel("perf", "dedicated-perf.log"); Log.AddChannel("server", "dedicated-server.log"); Log.AddChannel("nat", "dedicated-nat.log"); // Special case handling of Game.Mod argument: if it matches a real filesystem path // then we use this to override the mod search path, and replace it with the mod id var modArgument = arguments.GetValue("Game.Mod", null); string customModPath = null; if (modArgument != null && (File.Exists(modArgument) || Directory.Exists(modArgument))) { customModPath = modArgument; arguments.ReplaceValue("Game.Mod", Path.GetFileNameWithoutExtension(modArgument)); } // HACK: The engine code assumes that Game.Settings is set. // This isn't nearly as bad as ModData, but is still not very nice. Game.InitializeSettings(arguments); var settings = Game.Settings.Server; var mod = Game.Settings.Game.Mod; var mods = new InstalledMods(customModPath); // HACK: The engine code *still* assumes that Game.ModData is set var modData = Game.ModData = new ModData(mods[mod], mods); modData.MapCache.LoadMaps(); settings.Map = modData.MapCache.ChooseInitialMap(settings.Map, new MersenneTwister()); Console.WriteLine("[{0}] Starting dedicated server for mod: {1}", DateTime.Now.ToString(settings.TimestampFormat), mod); while (true) { var server = new Server(new IPEndPoint(IPAddress.Any, settings.ListenPort), settings, modData, true); while (true) { Thread.Sleep(1000); if (server.State == ServerState.GameStarted && server.Conns.Count < 1) { Console.WriteLine("[{0}] No one is playing, shutting down...", DateTime.Now.ToString(settings.TimestampFormat)); server.Shutdown(); break; } } Console.WriteLine("[{0}] Starting a new server instance...", DateTime.Now.ToString(settings.TimestampFormat)); } }
public Settings(string file, Arguments args) { SettingsFile = file; Sections = new Dictionary<string, object>() { {"Player", Player}, {"Game", Game}, {"Sound", Sound}, {"Graphics", Graphics}, {"Server", Server}, {"Debug", Debug}, }; // Override fieldloader to ignore invalid entries var err1 = FieldLoader.UnknownFieldAction; var err2 = FieldLoader.InvalidValueAction; FieldLoader.UnknownFieldAction = (s,f) => { Console.WriteLine( "Ignoring unknown field `{0}` on `{1}`".F( s, f.Name ) ); }; if (File.Exists(SettingsFile)) { var yaml = MiniYaml.DictFromFile(SettingsFile); foreach (var kv in Sections) if (yaml.ContainsKey(kv.Key)) LoadSectionYaml(yaml[kv.Key], kv.Value); } // Override with commandline args foreach (var kv in Sections) foreach (var f in kv.Value.GetType().GetFields()) if (args.Contains(kv.Key+"."+f.Name)) FieldLoader.LoadField( kv.Value, f.Name, args.GetValue(kv.Key+"."+f.Name, "") ); FieldLoader.UnknownFieldAction = err1; FieldLoader.InvalidValueAction = err2; }
public void StartGame(Arguments args) { Ui.ResetAll(); Game.Settings.Save(); // Check whether the mod content is installed // TODO: The installation code has finally been beaten into shape, so we can // finally move it all into the planned "Manage Content" panel in the modchooser mod. var installData = Game.ModData.Manifest.Get<ContentInstaller>(); var installModContent = !installData.TestFiles.All(f => GlobalFileSystem.Exists(f)); var installModMusic = args != null && args.Contains("Install.Music"); if (installModContent || installModMusic) { var widgetArgs = new WidgetArgs() { { "continueLoading", () => Game.InitializeMod(Game.Settings.Game.Mod, args) }, }; if (installData.BackgroundWidget != null) Ui.LoadWidget(installData.BackgroundWidget, Ui.Root, widgetArgs); var menu = installModContent ? installData.MenuWidget : installData.MusicMenuWidget; Ui.OpenWindow(menu, widgetArgs); return; } // Join a server directly var connect = string.Empty; if (args != null) { if (args.Contains("Launch.Connect")) connect = args.GetValue("Launch.Connect", null); if (args.Contains("Launch.URI")) { connect = args.GetValue("Launch.URI", null); if (connect != null) { connect = connect.Replace("openra://", ""); connect = connect.TrimEnd('/'); } } } if (!string.IsNullOrEmpty(connect)) { var parts = connect.Split(':'); if (parts.Length == 2) { var host = parts[0]; var port = Exts.ParseIntegerInvariant(parts[1]); Game.LoadShellMap(); Game.RemoteDirectConnect(host, port); return; } } // Load a replay directly var replayFilename = args != null ? args.GetValue("Launch.Replay", null) : null; if (!string.IsNullOrEmpty(replayFilename)) { var replayMeta = ReplayMetadata.Read(replayFilename); if (ReplayUtils.PromptConfirmReplayCompatibility(replayMeta, Game.LoadShellMap)) Game.JoinReplay(replayFilename); if (replayMeta != null) { var mod = replayMeta.GameInfo.Mod; if (mod != null && mod != Game.ModData.Manifest.Mod.Id && ModMetadata.AllMods.ContainsKey(mod)) Game.InitializeMod(mod, args); } return; } Game.LoadShellMap(); Game.Settings.Save(); }