コード例 #1
0
ファイル: withparamaction.cs プロジェクト: ArildF/masters
        internal override void Execute(Processor processor, ActionFrame frame) {
            Debug.Assert(processor != null && frame != null);
            object ParamValue;
            switch(frame.State) {
            case Initialized:           
                if (this.selectKey != Compiler.InvalidQueryKey) {
                    ParamValue = processor.RunQuery(frame, this.selectKey);
                    processor.SetParameter(this.name, ParamValue);
                    frame.Finished();
                }
                else {
                    if (this.containedActions == null) {
                        processor.SetParameter(this.name, String.Empty);
                        frame.Finished();
                        break;
                    }
                    NavigatorOutput output = new NavigatorOutput();
                    processor.PushOutput(output);
                    processor.PushActionFrame(frame);
                    frame.State = ProcessingChildren;
                }
                break;
            case ProcessingChildren:
                RecordOutput recOutput = processor.PopOutput();
                Debug.Assert(recOutput is NavigatorOutput);
                processor.SetParameter(this.name,((NavigatorOutput)recOutput).Navigator);
                frame.Finished();
                break;
            default:
                Debug.Fail("Invalid execution state inside VariableAction.Execute");
		    break;
            }
        }
コード例 #2
0
        internal override void Execute(Processor processor, ActionFrame frame) {
            Debug.Assert(processor != null && frame != null);

            while (processor.CanContinue) {
                switch (frame.State) {
                case Initialized:
                    if (frame.Node.MoveToFirstNamespace(XPathNamespaceScope.ExcludeXml) == false) {
                        frame.Finished();
                        break;
                    }

                    frame.State   = BeginEvent;
                    goto case BeginEvent;

                case BeginEvent:
                    Debug.Assert(frame.State == BeginEvent);
                    Debug.Assert(frame.Node.NodeType == XPathNodeType.Namespace);

                    if (processor.BeginEvent(XPathNodeType.Namespace, null, frame.Node.LocalName, frame.Node.Value, false) == false) {
                        // This one wasn't output
                        break;
                    }
                    frame.State = EndEvent;
                    continue;

                case EndEvent:
                    Debug.Assert(frame.State == EndEvent);
                    Debug.Assert(frame.Node.NodeType == XPathNodeType.Namespace);

                    if (processor.EndEvent(XPathNodeType.Namespace) == false) {
                        // This one wasn't output
                        break;
                    }
                    frame.State = Advance;
                    continue;

                case Advance:
                    Debug.Assert(frame.State == Advance);
                    Debug.Assert(frame.Node.NodeType == XPathNodeType.Namespace);

                    if (frame.Node.MoveToNextNamespace(XPathNamespaceScope.ExcludeXml)) {
                        frame.State = BeginEvent;
                        continue;
                    }
                    else {
                        frame.Node.MoveToParent();
                        frame.Finished();
                        break;
                    }
                }
                break;
            }// while
        }
コード例 #3
0
ファイル: copycodeaction.cs プロジェクト: ArildF/masters
        internal override void Execute(Processor processor, ActionFrame frame) {
            Debug.Assert(processor != null && frame != null);
            Debug.Assert(this.copyEvents != null && this.copyEvents.Count > 0);

            switch (frame.State) {
            case Initialized:
                frame.Counter = 0;
                frame.State   = Outputting;
                goto case Outputting;

            case Outputting:
                Debug.Assert(frame.State == Outputting);

                while (processor.CanContinue) {
                    Debug.Assert(frame.Counter < this.copyEvents.Count);
                    Event copyEvent = (Event) this.copyEvents[frame.Counter];

                    if (copyEvent.Output(processor, frame) == false) {
                        // This event wasn't processed
                        break;
                    }

                    if (frame.IncrementCounter() >= this.copyEvents.Count) {
                        frame.Finished();
                        break;
                    }
                }
                break;
            default:
                Debug.Fail("Invalid CopyCodeAction execution state");
                break;
            }
        }
コード例 #4
0
        internal override void Execute(Processor processor, ActionFrame frame) {
            Debug.Assert(processor != null && frame != null);
            Debug.Assert(frame.State == Initialized);

            Action action = null;

            if (this.mode != null) {
                action = importsOf == null 
                    ? processor.Stylesheet.FindTemplate(processor, frame.Node, this.mode)
                    : importsOf.FindTemplateImports(processor, frame.Node, this.mode);
            }
            else {
                action = importsOf == null 
                    ? processor.Stylesheet.FindTemplate(processor, frame.Node)
                    : importsOf.FindTemplateImports(processor, frame.Node);
            }

            // Built-int template rules
            if (action == null) {
                action = BuiltInTemplate(frame.Node);
            }

            // Jump
            if (action != null) {
                frame.SetAction(action);
            }
            else {
                frame.Finished();
            }
        }
コード例 #5
0
ファイル: commentaction.cs プロジェクト: ArildF/masters
        internal override void Execute(Processor processor, ActionFrame frame) {
            Debug.Assert(processor != null && frame != null);

            switch (frame.State) {
            case Initialized:
                if (processor.BeginEvent(XPathNodeType.Comment, string.Empty, string.Empty, string.Empty, false) == false) {
                    // Come back later
                    break;
                }

                processor.PushActionFrame(frame);
                frame.State = ProcessingChildren;
                break;                              // Allow children to run

            case ProcessingChildren:
                if (processor.EndEvent(XPathNodeType.Comment) == false) {
                    Debug.WriteLine("Cannot end event, breaking, will restart");
                    break;
                }

                frame.Finished();
                break;

            default:
                Debug.Fail("Invalid IfAction execution state");
    		    break;
            }
        }
コード例 #6
0
ファイル: messageaction.cs プロジェクト: ArildF/masters
        internal override void Execute(Processor processor, ActionFrame frame) {
            Debug.Assert(processor != null && frame != null);
            switch (frame.State) {
            case Initialized:
                TextOnlyOutput output = new TextOnlyOutput(processor, new StringWriter());
                processor.PushOutput(output);
                processor.PushActionFrame(frame);
                frame.State = ProcessingChildren;
                break;

            case ProcessingChildren:
                TextOnlyOutput recOutput = processor.PopOutput() as TextOnlyOutput;
                Debug.Assert(recOutput != null);
                Console.WriteLine(recOutput.Writer.ToString());

                if (_Terminate) {
                    throw new XsltException(Res.Xslt_Terminate, recOutput.Writer.ToString());
                }
                frame.Finished();
                break;
            
            default:
                Debug.Fail("Invalid MessageAction execution state");
                break;
            }
        }
コード例 #7
0
ファイル: ifaction.cs プロジェクト: ArildF/masters
        internal override void Execute(Processor processor, ActionFrame frame) {
            Debug.Assert(processor != null && frame != null);

            switch (frame.State) {
            case Initialized:
                if (this.type == ConditionType.ConditionIf || this.type == ConditionType.ConditionWhen) {
                    Debug.Assert(this.testKey != Compiler.InvalidQueryKey);
                    bool value = processor.EvaluateBoolean(frame, this.testKey);
                    if (value == false) {
                        frame.Finished();
                        break;
                    }
                }

                processor.PushActionFrame(frame);
                frame.State = ProcessingChildren;
                break;                              // Allow children to run

            case ProcessingChildren:
                if (this.type == ConditionType.ConditionWhen ||this.type == ConditionType.ConditionOtherwise) {
                    Debug.Assert(frame.Container != null);
                    frame.Exit();
                }

                frame.Finished();
                break;

            default:
                Debug.Fail("Invalid IfAction execution state");
        		break;
            }
        }
コード例 #8
0
ファイル: applyimportsaction.cs プロジェクト: ArildF/masters
 internal override void Execute(Processor processor, ActionFrame frame) {
     Debug.Assert(processor != null && frame != null);
     switch (frame.State) {
     case Initialized:
         processor.PushTemplateLookup(frame.NodeSet, this.mode, /*importsOf:*/this.stylesheet);
         frame.State = TemplateProcessed;
         break;
     case TemplateProcessed:
         frame.Finished();
         break;
     }
 }
コード例 #9
0
        internal override void Execute(Processor processor, ActionFrame frame)
        {
            Debug.Assert(processor != null && frame != null);

            switch (frame.State)
            {
            case Initialized:
                if (this.type == ConditionType.ConditionIf || this.type == ConditionType.ConditionWhen)
                {
                    Debug.Assert(this.testKey != Compiler.InvalidQueryKey);
                    bool value = processor.EvaluateBoolean(frame, this.testKey);
                    if (value == false)
                    {
                        frame.Finished();
                        break;
                    }
                }

                processor.PushActionFrame(frame);
                frame.State = ProcessingChildren;
                break;                              // Allow children to run

            case ProcessingChildren:
                if (this.type == ConditionType.ConditionWhen || this.type == ConditionType.ConditionOtherwise)
                {
                    Debug.Assert(frame.Container != null);
                    frame.Exit();
                }

                frame.Finished();
                break;

            default:
                Debug.Fail("Invalid IfAction execution state");
                break;
            }
        }
コード例 #10
0
ファイル: templatelookupaction.cs プロジェクト: ydunk/masters
        internal override void Execute(Processor processor, ActionFrame frame)
        {
            Debug.Assert(processor != null && frame != null);
            Debug.Assert(frame.State == Initialized);
            Debug.Assert(processor.Debugger != null);

            Action action = null;

            if (this.mode == Compiler.BuiltInMode)
            {
                // mode="*" -- use one from debuggerStack
                this.mode = processor.GetPrevioseMode();
                Debug.Assert(this.mode != Compiler.BuiltInMode);
            }
            processor.SetCurrentMode(this.mode);

            if (this.mode != null)
            {
                action = importsOf == null
                    ? processor.Stylesheet.FindTemplate(processor, frame.Node, this.mode)
                    : importsOf.FindTemplateImports(processor, frame.Node, this.mode);
            }
            else
            {
                action = importsOf == null
                    ? processor.Stylesheet.FindTemplate(processor, frame.Node)
                    : importsOf.FindTemplateImports(processor, frame.Node);
            }

            // Built-int template rules
            if (action == null && processor.RootAction.builtInSheet != null)
            {
                action = processor.RootAction.builtInSheet.FindTemplate(processor, frame.Node, Compiler.BuiltInMode);
            }
            if (action == null)
            {
                action = BuiltInTemplate(frame.Node);
            }

            // Jump
            if (action != null)
            {
                frame.SetAction(action);
            }
            else
            {
                frame.Finished();
            }
        }
コード例 #11
0
ファイル: textaction.cs プロジェクト: ArildF/masters
        internal override void Execute(Processor processor, ActionFrame frame) {
            Debug.Assert(processor != null && frame != null);

            switch (frame.State) {
            case Initialized:
                if (processor.TextEvent(this.text, disableOutputEscaping)) {
                    frame.Finished();
                }
                break;

            default:
                Debug.Fail("Invalid execution state in TextAction");
                break;
            }
        }
コード例 #12
0
ファイル: applyimportsaction.cs プロジェクト: ydunk/masters
        internal override void Execute(Processor processor, ActionFrame frame)
        {
            Debug.Assert(processor != null && frame != null);
            switch (frame.State)
            {
            case Initialized:
                processor.PushTemplateLookup(frame.NodeSet, this.mode, /*importsOf:*/ this.stylesheet);
                frame.State = TemplateProcessed;
                break;

            case TemplateProcessed:
                frame.Finished();
                break;
            }
        }
コード例 #13
0
        internal override void Execute(Processor processor, ActionFrame frame) {
            Debug.Assert(processor != null && frame != null);

            switch (frame.State) {
            case Initialized:
                if(this.nameAvt == null) {
                    frame.StoredOutput = this.name;
                    if(this.name == null) {
                        // name was static but was bad;
                        frame.Finished();
                        break;
                    }
                }
                else {
                    frame.StoredOutput = this.nameAvt.Evaluate(processor, frame);
                    if (! IsProcessingInstructionName(frame.StoredOutput)) {
                        Debug.WriteLine("Invalid Processing instruction naame: \"" + name + "\"");
                        frame.Finished();
                        break;
                    }
                }
                goto case NameReady;

            case NameReady:
                Debug.Assert(frame.StoredOutput != null);
                if (processor.BeginEvent(XPathNodeType.ProcessingInstruction, string.Empty, frame.StoredOutput, string.Empty, false) == false) {
                    // Come back later
                    frame.State = NameReady;
                    break;
                }
                processor.PushActionFrame(frame);
                frame.State = ProcessingChildren;
                break;                              // Allow children to run

            case ProcessingChildren:
                if (processor.EndEvent(XPathNodeType.ProcessingInstruction) == false) {
                    Debug.WriteLine("Cannot end event, breaking, will restart");
                    frame.State = ProcessingChildren;
                    break;
                }
                frame.Finished();
                break;
            default:
                Debug.Fail("Invalid ElementAction execution state");
                frame.Finished();
                break;
            }
        }
コード例 #14
0
ファイル: copyofaction.cs プロジェクト: ArildF/masters
        internal override void Execute(Processor processor, ActionFrame frame) {
            Debug.Assert(processor != null && frame != null);

            switch (frame.State) {
            case Initialized:
                Debug.Assert(frame.NodeSet != null);
                Debug.Assert(this.selectKey != Compiler.InvalidQueryKey);
                XPathExpression expr = processor.GetValueQuery(this.selectKey);
                object result = frame.Node.Evaluate(expr);

                XPathNodeIterator nodeSet = result as XPathNodeIterator;
                if (nodeSet != null) {
                    processor.PushActionFrame(CopyNodeSetAction.GetAction(), nodeSet);
                    frame.State = NodeSetCopied;
                    break;
                }

                XPathNavigator nav = result as XPathNavigator;
                if (nav != null) {
                    processor.PushActionFrame(CopyNodeSetAction.GetAction(), new XPathSingletonIterator(nav));
                    frame.State = NodeSetCopied;
                    break; 
                }

                string value = XmlConvert.ToXPathString(result);
                if (processor.TextEvent(value)) {
                    frame.Finished();
                }
                else {
                    frame.StoredOutput = value;
                    frame.State        = ResultStored;
                }
                break;

            case ResultStored:
                Debug.Assert(frame.StoredOutput != null);
                processor.TextEvent(frame.StoredOutput);
                frame.Finished();
                break;

            case NodeSetCopied:
                Debug.Assert(frame.State == NodeSetCopied);
                frame.Finished();
                break;
            }
        }
コード例 #15
0
ファイル: sortaction.cs プロジェクト: SSCLI/sscli_20021101
        internal override void Execute(Processor processor, ActionFrame frame)
        {
            Debug.Assert(processor != null && frame != null);
            Debug.Assert(frame.State == Initialized);

            processor.AddSort(this.sort != null ?
                              this.sort :
                              new Sort(
                                  this.selectKey,
                                  this.langAvt == null ? this.lang      : ParseLang(this.langAvt.Evaluate(processor, frame)),
                                  this.dataTypeAvt == null ? this.dataType  : ParseDataType(this.dataTypeAvt.Evaluate(processor, frame), manager),
                                  this.orderAvt == null ? this.order     : ParseOrder(this.orderAvt.Evaluate(processor, frame)),
                                  this.caseOrderAvt == null ? this.caseOrder : ParseCaseOrder(this.caseOrderAvt.Evaluate(processor, frame))
                                  )
                              );
            frame.Finished();
        }
コード例 #16
0
        internal override void Execute(Processor processor, ActionFrame frame)
        {
            Debug.Assert(processor != null && frame != null);

            switch (frame.State)
            {
            case Initialized:
                if (processor.TextEvent(this.text, disableOutputEscaping))
                {
                    frame.Finished();
                }
                break;

            default:
                Debug.Fail("Invalid execution state in TextAction");
                break;
            }
        }
コード例 #17
0
        internal override void Execute(Processor processor, ActionFrame frame)
        {
            Debug.Assert(processor != null && frame != null);

            switch (frame.State)
            {
            case Initialized:
                frame.AllocateVariables(variableCount);
                frame.InitNodeSet(processor.StartQuery(processor.Document, Compiler.RootQueryKey));

                if (this.containedActions != null && this.containedActions.Count > 0)
                {
                    processor.PushActionFrame(frame);
                }
                frame.State = QueryInitialized;
                break;

            case QueryInitialized:
                Debug.Assert(frame.State == QueryInitialized);
                frame.NextNode(processor);
                Debug.Assert(Processor.IsRoot(frame.Node));
                if (processor.Debugger != null)
                {
                    // this is like apply-templates, but we don't have it on stack.
                    // Pop the stack, otherwise last instruction will be on it.
                    processor.PopDebuggerStack();
                }
                processor.PushTemplateLookup(frame.NodeSet, /*mode:*/ null, /*importsOf:*/ null);

                frame.State = RootProcessed;
                break;

            case RootProcessed:
                Debug.Assert(frame.State == RootProcessed);
                frame.Finished();
                break;

            default:
                Debug.Fail("Invalid RootAction execution state");
                break;
            }
        }
コード例 #18
0
        internal override void Execute(Processor processor, ActionFrame frame)
        {
            Debug.Assert(processor != null && frame != null);
            Debug.Assert(this.copyEvents != null && this.copyEvents.Count > 0);

            switch (frame.State)
            {
            case Initialized:
                frame.Counter = 0;
                frame.State   = Outputting;
                goto case Outputting;

            case Outputting:
                Debug.Assert(frame.State == Outputting);

                while (processor.CanContinue)
                {
                    Debug.Assert(frame.Counter < this.copyEvents.Count);
                    Event copyEvent = (Event)this.copyEvents[frame.Counter];

                    if (copyEvent.Output(processor, frame) == false)
                    {
                        // This event wasn't processed
                        break;
                    }

                    if (frame.IncrementCounter() >= this.copyEvents.Count)
                    {
                        frame.Finished();
                        break;
                    }
                }
                break;

            default:
                Debug.Fail("Invalid CopyCodeAction execution state");
                break;
            }
        }
コード例 #19
0
        internal override void Execute(Processor processor, ActionFrame frame) {
            switch(frame.State) {
            case Initialized:
                frame.Counter = 0;
                frame.State = ProcessingSets;
                goto case ProcessingSets;

            case ProcessingSets:
                if (frame.Counter < this.useAttributeSets.Length) {
                    AttributeSetAction action = processor.RootAction.GetAttributeSet(this.useAttributeSets[frame.Counter]);
                    frame.IncrementCounter();
                    processor.PushActionFrame(action, frame.NodeSet);
                }
                else {
                    frame.Finished();
                }
                break;

            default:
                Debug.Fail("Invalid Container action execution state");
		        break;
            }
        }
コード例 #20
0
       internal override void Execute(Processor processor, ActionFrame frame) {
            Debug.Assert(processor != null && frame != null);

            switch (frame.State) {
            case Initialized:
                if (!fallback) {
                    throw XsltException.UnexpectedKeyword(this.name, this.parent);
                }
                if (this.containedActions != null && this.containedActions.Count > 0) {
                    processor.PushActionFrame(frame);
                    frame.State = ProcessingChildren;
                    break;
                }
                else goto case ProcessingChildren;
            case ProcessingChildren:
                frame.Finished();
                break;

            default:
                Debug.Fail("Invalid Container action execution state");
                break;
            }
        }
コード例 #21
0
ファイル: calltemplateaction.cs プロジェクト: ydunk/masters
        internal override void Execute(Processor processor, ActionFrame frame)
        {
            Debug.Assert(processor != null && frame != null);
            switch (frame.State)
            {
            case Initialized:
                processor.ResetParams();
                if (this.containedActions != null && this.containedActions.Count > 0)
                {
                    processor.PushActionFrame(frame);
                    frame.State = ProcessedChildren;
                    break;
                }
                goto case ProcessedChildren;

            case ProcessedChildren:
                TemplateAction action = processor.Stylesheet.FindTemplate(this.name);
                if (action != null)
                {
                    frame.State = ProcessedTemplate;
                    processor.PushActionFrame(action, frame.NodeSet);
                    break;
                }
                else
                {
                    throw new XsltException(Res.Xslt_InvalidCallTemplate, this.name.ToString());
                }

            case ProcessedTemplate:
                frame.Finished();
                break;

            default:
                Debug.Fail("Invalid CallTemplateAction execution state");
                break;
            }
        }
コード例 #22
0
ファイル: templatelookupaction.cs プロジェクト: ydunk/masters
        internal override void Execute(Processor processor, ActionFrame frame)
        {
            Debug.Assert(processor != null && frame != null);
            Debug.Assert(frame.State == Initialized);

            Action action = null;

            if (this.mode != null)
            {
                action = importsOf == null
                    ? processor.Stylesheet.FindTemplate(processor, frame.Node, this.mode)
                    : importsOf.FindTemplateImports(processor, frame.Node, this.mode);
            }
            else
            {
                action = importsOf == null
                    ? processor.Stylesheet.FindTemplate(processor, frame.Node)
                    : importsOf.FindTemplateImports(processor, frame.Node);
            }

            // Built-int template rules
            if (action == null)
            {
                action = BuiltInTemplate(frame.Node);
            }

            // Jump
            if (action != null)
            {
                frame.SetAction(action);
            }
            else
            {
                frame.Finished();
            }
        }
コード例 #23
0
        internal override void Execute(Processor processor, ActionFrame frame)
        {
            Debug.Assert(processor != null && frame != null);

            while (processor.CanContinue)
            {
                switch (frame.State)
                {
                case Initialized:
                    if (frame.Node.MoveToFirstNamespace(XPathNamespaceScope.ExcludeXml) == false)
                    {
                        frame.Finished();
                        break;
                    }

                    frame.State = BeginEvent;
                    goto case BeginEvent;

                case BeginEvent:
                    Debug.Assert(frame.State == BeginEvent);
                    Debug.Assert(frame.Node.NodeType == XPathNodeType.Namespace);

                    if (processor.BeginEvent(XPathNodeType.Namespace, null, frame.Node.LocalName, frame.Node.Value, false) == false)
                    {
                        // This one wasn't output
                        break;
                    }
                    frame.State = EndEvent;
                    continue;

                case EndEvent:
                    Debug.Assert(frame.State == EndEvent);
                    Debug.Assert(frame.Node.NodeType == XPathNodeType.Namespace);

                    if (processor.EndEvent(XPathNodeType.Namespace) == false)
                    {
                        // This one wasn't output
                        break;
                    }
                    frame.State = Advance;
                    continue;

                case Advance:
                    Debug.Assert(frame.State == Advance);
                    Debug.Assert(frame.Node.NodeType == XPathNodeType.Namespace);

                    if (frame.Node.MoveToNextNamespace(XPathNamespaceScope.ExcludeXml))
                    {
                        frame.State = BeginEvent;
                        continue;
                    }
                    else
                    {
                        frame.Node.MoveToParent();
                        frame.Finished();
                        break;
                    }
                }
                break;
            }// while
        }
コード例 #24
0
        internal override void Execute(Processor processor, ActionFrame frame) {
            Debug.Assert(processor != null && frame != null);

            switch (frame.State) {
            case Initialized:
		        processor.ResetParams();
		        processor.InitSortArray();
                if (this.containedActions != null && this.containedActions.Count > 0) {
                    processor.PushActionFrame(frame);
                    frame.State = ProcessedChildren;
                    break;
                }
                goto case ProcessedChildren;
	        case ProcessedChildren:
                if (this.selectKey == Compiler.InvalidQueryKey) {
                    Debug.Assert(this.select == null);

                    if (frame.Node.HasChildren) {
                        frame.InitNewNodeSet(frame.Node.SelectChildren(XPathNodeType.All));
                    }
                    else {
                        frame.Finished();
                        break;
                    }
                }
                else {
                    if (this.sort) {
                        frame.InitNewNodeSet(processor.StartQuery(frame.Node, this.selectKey, processor.SortArray));
                    }
                    else {
                        frame.InitNewNodeSet(processor.StartQuery(frame.Node, this.selectKey));
                    }
                }
                frame.State = ProcessNextNode;
                goto case ProcessNextNode;

            case ProcessNextNode:
                Debug.Assert(frame.State == ProcessNextNode);
                Debug.Assert(frame.NewNodeSet != null);

                if (frame.NewNextNode(processor)) {
                    frame.State = PositionAdvanced;
                    goto case PositionAdvanced;
                }
                else {
                    frame.Finished();
                    break;
                }

            case PositionAdvanced:
                Debug.Assert(frame.State == PositionAdvanced);

                processor.PushTemplateLookup(frame.NewNodeSet, this.mode, /*importsOf:*/null);

                frame.State = TemplateProcessed;
                break;

            case TemplateProcessed:
                frame.State = ProcessNextNode;
                goto case ProcessNextNode;

            default:
                Debug.Fail("Invalid ApplyTemplatesAction execution state");
                break;
            }
        }
コード例 #25
0
ファイル: foreachaction.cs プロジェクト: ydunk/masters
        internal override void Execute(Processor processor, ActionFrame frame)
        {
            Debug.Assert(processor != null && frame != null);

            switch (frame.State)
            {
            case Initialized:
                if (sort)
                {
                    processor.InitSortArray();
                    processor.PushActionFrame(sortContainer, frame.NodeSet);
                    frame.State = ProcessedSort;
                    break;
                }
                goto case ProcessedSort;

            case ProcessedSort:
                if (this.selectKey == Compiler.InvalidQueryKey)
                {
                    throw new XsltException(Res.Xslt_InvalidXPath, new string[] { select });
                }
                if (sort)
                {
                    frame.InitNewNodeSet(processor.StartQuery(frame.Node, this.selectKey, processor.SortArray));
                }
                else
                {
                    frame.InitNewNodeSet(processor.StartQuery(frame.Node, this.selectKey));
                }
                frame.State = ProcessNextNode;
                goto case ProcessNextNode;

            case ProcessNextNode:
                Debug.Assert(frame.State == ProcessNextNode);
                Debug.Assert(frame.NewNodeSet != null);

                Debug.WriteLine("Processing next Node");

                if (frame.NewNextNode(processor))
                {
                    Debug.WriteLine("Node found");
                    frame.State = PositionAdvanced;
                    goto case PositionAdvanced;
                }
                else
                {
                    Debug.WriteLine("Node not found, finished ");

                    frame.Finished();
                    break;
                }

            case PositionAdvanced:
                processor.PushActionFrame(frame, frame.NewNodeSet);
                frame.State = ContentsProcessed;
                break;

            case ContentsProcessed:
                frame.State = ProcessNextNode;
                goto case ProcessNextNode;
            }
        }
コード例 #26
0
ファイル: valueofaction.cs プロジェクト: ArildF/masters
        internal override void Execute(Processor processor, ActionFrame frame) {
            Debug.Assert(processor != null && frame != null);

            switch (frame.State) {
            case Initialized:
                Debug.Assert(frame != null);
                Debug.Assert(frame.NodeSet != null);

                if (this.selectKey == Compiler.InvalidQueryKey) {
                    throw new XsltException(Res.Xslt_InvalidXPath,  new string[] { select });
                }

                string value = processor.ValueOf(frame, this.selectKey);

                if (processor.TextEvent(value, disableOutputEscaping)) {
                    frame.Finished();
                }
                else {
                    frame.StoredOutput = value;
                    frame.State        = ResultStored;
                }
                break;

            case ResultStored:
                Debug.Assert(frame.StoredOutput != null);
                processor.TextEvent(frame.StoredOutput);
                frame.Finished();
                break;

            default:
                Debug.Fail("Invalid ValueOfAction execution state");
                break;
            }
        }
コード例 #27
0
ファイル: calltemplateaction.cs プロジェクト: ArildF/masters
 internal override void Execute(Processor processor, ActionFrame frame) {
     Debug.Assert(processor != null && frame != null);
     switch(frame.State) {
     case Initialized : 
         processor.ResetParams();
         if (this.containedActions != null && this.containedActions.Count > 0) {
             processor.PushActionFrame(frame);
             frame.State = ProcessedChildren;
             break;
         }
         goto case ProcessedChildren;
     case ProcessedChildren:
         TemplateAction action = processor.Stylesheet.FindTemplate(this.name);
         if (action != null) { 
             frame.State = ProcessedTemplate;
             processor.PushActionFrame(action, frame.NodeSet);
             break;
         }
         else {
             throw new XsltException(Res.Xslt_InvalidCallTemplate, this.name.ToString());
         }
     case ProcessedTemplate:
         frame.Finished();
         break;
     default:
         Debug.Fail("Invalid CallTemplateAction execution state");
         break;
     }
 }
コード例 #28
0
        internal override void Execute(Processor processor, ActionFrame frame)
        {
            Debug.Assert(processor != null && frame != null);
            ArrayList list = processor.NumberList;

            switch (frame.State)
            {
            case Initialized:
                Debug.Assert(frame != null);
                Debug.Assert(frame.NodeSet != null);
                list.Clear();
                if (this.value != null)
                {
                    object valueObject = SimplifyValue(processor.Evaluate(frame, this.valueKey));
                    double valueDouble = 0;
                    try {
                        valueDouble = XmlConvert.ToXPathDouble(valueObject);
                    }
                    catch (FormatException) {}
                    if (0.5 <= valueDouble && valueDouble < double.PositiveInfinity)
                    {
                        Debug.Assert(!double.IsNaN(valueDouble), "I belive it should be filtered by if condition");
                        list.Add(Math.Floor(valueDouble + 0.5));   // See XPath round for detailes on the trick with Floor()
                    }
                    else
                    {
                        // It is an error if the number is NaN, infinite or less than 0.5; an XSLT processor may signal the error;
                        // if it does not signal the error, it must recover by converting the number to a string as if by a call
                        // to the string function and inserting the resulting string into the result tree.
                        frame.StoredOutput = XmlConvert.ToXPathString(valueObject);
                        goto case OutputNumber;
                    }
                }
                else if (this.level == "any")
                {
                    int number = numberAny(processor, frame);
                    if (number != 0)
                    {
                        list.Add((double)number);
                    }
                }
                else
                {
                    bool           multiple    = (this.level == "multiple");
                    XPathNavigator contextNode = frame.Node;         // context of xsl:number element. We using this node in MatchCountKey()
                    XPathNavigator countNode   = frame.Node.Clone(); // node we count for
                    if (countNode.NodeType == XPathNodeType.Attribute)
                    {
                        countNode.MoveToParent();
                    }
                    while (moveToCount(countNode, processor, contextNode))
                    {
                        list.Insert(0, (double)numberCount(countNode, processor, contextNode));
                        if (!multiple || !countNode.MoveToParent())
                        {
                            break;
                        }
                    }
                    if (!checkFrom(processor, countNode))
                    {
                        list.Clear();
                    }
                }

                /*CalculatingFormat:*/
                frame.StoredOutput = Format(list,
                                            this.formatAvt == null ? this.formatList   : ParseFormat(this.formatAvt.Evaluate(processor, frame)),
                                            this.langAvt == null ? this.lang         : this.langAvt.Evaluate(processor, frame),
                                            this.letterAvt == null ? this.letter       : ParseLetter(this.letterAvt.Evaluate(processor, frame)),
                                            this.groupingSepAvt == null ? this.groupingSep  : this.groupingSepAvt.Evaluate(processor, frame),
                                            this.groupingSizeAvt == null ? this.groupingSize : this.groupingSizeAvt.Evaluate(processor, frame)
                                            );
                goto case OutputNumber;

            case OutputNumber:
                Debug.Assert(frame.StoredOutput != null);
                if (!processor.TextEvent(frame.StoredOutput))
                {
                    frame.State = OutputNumber;
                    break;
                }
                frame.Finished();
                break;

            default:
                Debug.Fail("Invalid Number Action execution state");
                break;
            }
        }
コード例 #29
0
        internal override void Execute(Processor processor, ActionFrame frame)
        {
            Debug.Assert(processor != null && frame != null);

            while (processor.CanContinue)
            {
                switch (frame.State)
                {
                case Initialized:
                    if (Processor.IsRoot(frame.Node))
                    {
                        processor.PushActionFrame(frame);
                        frame.State = ChildrenOnly;
                        break;
                    }

                    if (processor.CopyBeginEvent(frame.Node, this.empty) == false)
                    {
                        // This event wasn't processed
                        break;
                    }
                    frame.State = NamespaceCopy;

                    continue;

                case NamespaceCopy:
                    frame.State = ContentsCopy;
                    if (frame.Node.NodeType == XPathNodeType.Element)
                    {
                        processor.PushActionFrame(CopyNamespacesAction.GetAction(), frame.NodeSet);
                        break;
                    }
                    continue;

                case ContentsCopy:
                    if (frame.Node.NodeType == XPathNodeType.Element && !this.empty)
                    {
                        //Debug.Assert(frame.Node.HasValue == false);
                        processor.PushActionFrame(frame);
                        frame.State = ProcessChildren;
                        break;
                    }
                    else
                    {
                        if (processor.CopyTextEvent(frame.Node))
                        {
                            frame.State = ProcessChildren;
                            continue;
                        }
                        else
                        {
                            // This event wasn't processed
                            break;
                        }
                    }

                case ProcessChildren:
                    if (processor.CopyEndEvent(frame.Node))
                    {
                        frame.Finished();
                    }
                    break;

                case ChildrenOnly:
                    frame.Finished();
                    break;

                default:
                    Debug.Fail("Invalid CopyAction execution state");
                    break;
                }

                break;
            }
        }
コード例 #30
0
ファイル: copyaction.cs プロジェクト: ArildF/masters
        internal override void Execute(Processor processor, ActionFrame frame) {
            Debug.Assert(processor != null && frame != null);

            while (processor.CanContinue) {
                switch (frame.State) {
                case Initialized:
                    if (Processor.IsRoot(frame.Node)) {
                        processor.PushActionFrame(frame);
                        frame.State = ChildrenOnly;
                        break;
                    }

                    if (processor.CopyBeginEvent(frame.Node, this.empty) == false) {
                        // This event wasn't processed
                        break;
                    }
                    frame.State = NamespaceCopy;
                 
                    continue;
                case NamespaceCopy:
                    frame.State = ContentsCopy;
                    if ( frame.Node.NodeType == XPathNodeType.Element ) {
                        processor.PushActionFrame(CopyNamespacesAction.GetAction(), frame.NodeSet);
                        break;
                    }
                    continue;
                case ContentsCopy:
                    if (frame.Node.NodeType == XPathNodeType.Element && !this.empty) {
                        //Debug.Assert(frame.Node.HasValue == false);
                        processor.PushActionFrame(frame);
                        frame.State = ProcessChildren;
                        break;
                    }
                    else {
                        if (processor.CopyTextEvent(frame.Node)) {
                            frame.State = ProcessChildren;
                            continue;
                        }
                        else {
                            // This event wasn't processed
                            break;
                        }
                    }

                case ProcessChildren:
                    if (processor.CopyEndEvent(frame.Node)) {
                        frame.Finished();
                    }
                    break;

                case ChildrenOnly:
                    frame.Finished();
                    break;

                default:
                    Debug.Fail("Invalid CopyAction execution state");
			        break;
                }

                break;
            }
        }
コード例 #31
0
ファイル: foreachaction.cs プロジェクト: ArildF/masters
        internal override void Execute(Processor processor, ActionFrame frame) {
            Debug.Assert(processor != null && frame != null);

            switch (frame.State) {
            case Initialized:
                if (sort) {
                    processor.InitSortArray();
                    processor.PushActionFrame(sortContainer, frame.NodeSet);
                    frame.State = ProcessedSort;
                    break;
                }
                goto case ProcessedSort; 
            case ProcessedSort:
                if (this.selectKey == Compiler.InvalidQueryKey) {
                    throw new XsltException(Res.Xslt_InvalidXPath,  new string[] { select });
                }
                if (sort) {
                    frame.InitNewNodeSet(processor.StartQuery(frame.Node, this.selectKey, processor.SortArray));
                }
                else {
                    frame.InitNewNodeSet(processor.StartQuery(frame.Node, this.selectKey));
                }
                frame.State = ProcessNextNode;
                goto case ProcessNextNode;

            case ProcessNextNode:
                Debug.Assert(frame.State == ProcessNextNode);
                Debug.Assert(frame.NewNodeSet != null);

                Debug.WriteLine("Processing next Node");

                if (frame.NewNextNode(processor)) {
                    Debug.WriteLine("Node found");
                    frame.State = PositionAdvanced;
                    goto case PositionAdvanced;
                }
                else {
                    Debug.WriteLine("Node not found, finished ");

                    frame.Finished();
                    break;
                }

            case PositionAdvanced:
                processor.PushActionFrame(frame, frame.NewNodeSet);
                frame.State = ContentsProcessed;
                break;

            case ContentsProcessed:
                frame.State = ProcessNextNode;
                goto case ProcessNextNode;
            }
        }
コード例 #32
0
ファイル: copynodesetaction.cs プロジェクト: ArildF/masters
        internal override void Execute(Processor processor, ActionFrame frame) {
            Debug.Assert(processor != null && frame != null);
            while (processor.CanContinue) {
                switch (frame.State) {
                case Initialized:
                    if (frame.NextNode(processor)) {
                        Debug.WriteLine("Next node to copy found");
                        Debug.WriteLine(frame.Node.Name);
                        frame.State = BeginEvent;
                        goto case BeginEvent;
                    }
                    else {
                        frame.Finished();
                        break;
                    }
                case BeginEvent:
                    Debug.Assert(frame.State == BeginEvent);

                    if (SendBeginEvent(processor, frame.Node) == false) {
                        // This one wasn't output
                        break;
                    }
                    frame.State = Contents;
                    continue;

                case Contents:
                    Debug.Assert(frame.State == Contents);
                    XPathNodeType nodeType = frame.Node.NodeType;

                    if (nodeType == XPathNodeType.Element || nodeType == XPathNodeType.Root) {
                        processor.PushActionFrame(CopyAttributesAction.GetAction(), frame.NodeSet);
                        frame.State = Attributes;
                        break;
                    }

                    if (SendTextEvent(processor, frame.Node) == false) {
                        // This one wasn't output
                        break;
                    }
                    frame.State = EndEvent;
                    continue;

                case Attributes:
                    processor.PushActionFrame(CopyNamespacesAction.GetAction(), frame.NodeSet);
                    frame.State = Namespaces;
                    break;

                case Namespaces:
                    if (frame.Node.HasChildren) {
                        processor.PushActionFrame(GetAction(), frame.Node.SelectChildren(XPathNodeType.All));
                        frame.State = Subtree;
                        break;
                    }
                    frame.State = EndEvent;
                    goto case EndEvent;

                case Subtree:
                    //frame.Node.MoveToParent();
                    frame.State = EndEvent;
                    continue;

                case EndEvent:
                    Debug.Assert(frame.State == EndEvent);

                    if (SendEndEvent(processor, frame.Node) == false) {
                        // This one wasn't output
                        break;
                    }

                    frame.State = Initialized;
                    continue;
                }

                break;
            }
        }
コード例 #33
0
ファイル: templateaction.cs プロジェクト: ArildF/masters
        //
        // Execution
        //

        internal override void Execute(Processor processor, ActionFrame frame) {
            Debug.Assert(processor != null && frame != null);

            switch (frame.State) {
            case Initialized:
                if (this.variableCount > 0) {
                    frame.AllocateVariables(this.variableCount);
                }
                if (this.containedActions != null &&  this.containedActions.Count > 0) {
                    processor.PushActionFrame(frame);
                    frame.State = ProcessingChildren;
                }
                else {
                    frame.Finished();
                }
                break;                              // Allow children to run
            case ProcessingChildren:
                frame.Finished();
                break;
            default:
                Debug.Fail("Invalid Container action execution state");
    		    break;
            }
        }
コード例 #34
0
ファイル: copynodesetaction.cs プロジェクト: ydunk/masters
        internal override void Execute(Processor processor, ActionFrame frame)
        {
            Debug.Assert(processor != null && frame != null);
            while (processor.CanContinue)
            {
                switch (frame.State)
                {
                case Initialized:
                    if (frame.NextNode(processor))
                    {
                        Debug.WriteLine("Next node to copy found");
                        Debug.WriteLine(frame.Node.Name);
                        frame.State = BeginEvent;
                        goto case BeginEvent;
                    }
                    else
                    {
                        frame.Finished();
                        break;
                    }

                case BeginEvent:
                    Debug.Assert(frame.State == BeginEvent);

                    if (SendBeginEvent(processor, frame.Node) == false)
                    {
                        // This one wasn't output
                        break;
                    }
                    frame.State = Contents;
                    continue;

                case Contents:
                    Debug.Assert(frame.State == Contents);
                    XPathNodeType nodeType = frame.Node.NodeType;

                    if (nodeType == XPathNodeType.Element || nodeType == XPathNodeType.Root)
                    {
                        processor.PushActionFrame(CopyAttributesAction.GetAction(), frame.NodeSet);
                        frame.State = Attributes;
                        break;
                    }

                    if (SendTextEvent(processor, frame.Node) == false)
                    {
                        // This one wasn't output
                        break;
                    }
                    frame.State = EndEvent;
                    continue;

                case Attributes:
                    processor.PushActionFrame(CopyNamespacesAction.GetAction(), frame.NodeSet);
                    frame.State = Namespaces;
                    break;

                case Namespaces:
                    if (frame.Node.HasChildren)
                    {
                        processor.PushActionFrame(GetAction(), frame.Node.SelectChildren(XPathNodeType.All));
                        frame.State = Subtree;
                        break;
                    }
                    frame.State = EndEvent;
                    goto case EndEvent;

                case Subtree:
                    //frame.Node.MoveToParent();
                    frame.State = EndEvent;
                    continue;

                case EndEvent:
                    Debug.Assert(frame.State == EndEvent);

                    if (SendEndEvent(processor, frame.Node) == false)
                    {
                        // This one wasn't output
                        break;
                    }

                    frame.State = Initialized;
                    continue;
                }

                break;
            }
        }
コード例 #35
0
ファイル: numberaction.cs プロジェクト: ArildF/masters
        internal override void Execute(Processor processor, ActionFrame frame) {
            Debug.Assert(processor != null && frame != null);
            ArrayList list = processor.NumberList;
            switch (frame.State) {
            case Initialized:
                Debug.Assert(frame != null);
                Debug.Assert(frame.NodeSet != null);
                list.Clear();
                if (this.value != null) {
                    object valueObject = processor.Evaluate(frame, this.valueKey);
                    double valueDouble = 0;
                    try {
                        valueDouble = Processor.ToDouble(valueObject);
                    }
                    catch (FormatException) {}
                    if (0.5 <= valueDouble && valueDouble < double.PositiveInfinity) {
                        Debug.Assert(! double.IsNaN(valueDouble), "I belive it should be filtered by if condition");
                        list.Add(Math.Floor(valueDouble + 0.5));   // See XPath round for detailes on the trick with Floor()
                    }
                    else {
                        // It is an error if the number is NaN, infinite or less than 0.5; an XSLT processor may signal the error; 
                        // if it does not signal the error, it must recover by converting the number to a string as if by a call 
                        // to the string function and inserting the resulting string into the result tree.
                        frame.StoredOutput = XmlConvert.ToXPathString(valueObject);
                        goto case OutputNumber;
                    }
                }
                else if (this.level == "any") {
                    int number = numberAny(processor, frame);
                    if (number != 0) {
                        list.Add(number);
                    }
                }
                else {
                    bool multiple = (this.level == "multiple");
                    XPathNavigator contextNode = frame.Node;         // context of xsl:number element. We using this node in MatchCountKey()
                    XPathNavigator countNode   = frame.Node.Clone(); // node we count for
                    if(countNode.NodeType == XPathNodeType.Attribute) {
                        countNode.MoveToParent();
                    }
                    while(moveToCount(countNode, processor, contextNode)) {
                        list.Insert(0, numberCount(countNode, processor, contextNode));
                        if(! multiple || ! countNode.MoveToParent()) {
                            break;
                        }
                    }
                    if(! checkFrom(processor, countNode)) {
                        list.Clear();
                    }
                }

                /*CalculatingFormat:*/
                frame.StoredOutput = Format(list, 
                    this.formatAvt       == null ? this.formatList   : ParseFormat(this.formatAvt.Evaluate(processor, frame)), 
                    this.langAvt         == null ? this.lang         : this.langAvt        .Evaluate(processor, frame), 
                    this.letterAvt       == null ? this.letter       : ParseLetter(this.letterAvt.Evaluate(processor, frame)), 
                    this.groupingSepAvt  == null ? this.groupingSep  : this.groupingSepAvt .Evaluate(processor, frame), 
                    this.groupingSizeAvt == null ? this.groupingSize : this.groupingSizeAvt.Evaluate(processor, frame)
                );
                goto case OutputNumber;
            case OutputNumber :
                Debug.Assert(frame.StoredOutput != null);
                if (! processor.TextEvent(frame.StoredOutput)) {
                    frame.State        = OutputNumber;
                    break;
                }
                frame.Finished();
                break;
            default:
                Debug.Fail("Invalid Number Action execution state");
                break;
            }            
        }
コード例 #36
0
        internal override void Execute(Processor processor, ActionFrame frame)
        {
            Debug.Assert(processor != null && frame != null);

            switch (frame.State)
            {
            case Initialized:
                processor.ResetParams();
                processor.InitSortArray();
                if (this.containedActions != null && this.containedActions.Count > 0)
                {
                    processor.PushActionFrame(frame);
                    frame.State = ProcessedChildren;
                    break;
                }
                goto case ProcessedChildren;

            case ProcessedChildren:
                if (this.selectKey == Compiler.InvalidQueryKey)
                {
                    Debug.Assert(this.select == null);

                    if (!frame.Node.HasChildren)
                    {
                        frame.Finished();
                        break;
                    }
                    frame.InitNewNodeSet(frame.Node.SelectChildren(XPathNodeType.All));
                }
                else
                {
                    frame.InitNewNodeSet(processor.StartQuery(frame.Node, this.selectKey));
                }
                if (processor.SortArray.Count != 0)
                {
                    frame.SortNewNodeSet(processor, processor.SortArray);
                }
                frame.State = ProcessNextNode;
                goto case ProcessNextNode;

            case ProcessNextNode:
                Debug.Assert(frame.State == ProcessNextNode);
                Debug.Assert(frame.NewNodeSet != null);

                if (frame.NewNextNode(processor))
                {
                    frame.State = PositionAdvanced;
                    goto case PositionAdvanced;
                }
                else
                {
                    frame.Finished();
                    break;
                }

            case PositionAdvanced:
                Debug.Assert(frame.State == PositionAdvanced);

                processor.PushTemplateLookup(frame.NewNodeSet, this.mode, /*importsOf:*/ null);

                frame.State = TemplateProcessed;
                break;

            case TemplateProcessed:
                frame.State = ProcessNextNode;
                goto case ProcessNextNode;

            default:
                Debug.Fail("Invalid ApplyTemplatesAction execution state");
                break;
            }
        }
コード例 #37
0
        internal override void Execute(Processor processor, ActionFrame frame) {
            Debug.Assert(processor != null && frame != null);

            while (processor.CanContinue) {
                switch (frame.State) {
                case Initialized:
                    if (!frame.Node.HasAttributes || frame.Node.MoveToFirstAttribute() == false) {
                        frame.Finished();
                        break;
                    }

                    frame.State   = BeginEvent;
                    goto case BeginEvent;

                case BeginEvent:
                    Debug.Assert(frame.State == BeginEvent);
                    Debug.Assert(frame.Node.NodeType == XPathNodeType.Attribute);

                    if (SendBeginEvent(processor, frame.Node) == false) {
                        // This one wasn't output
                        break;
                    }
                    frame.State = TextEvent;
                    continue;

                case TextEvent:
                    Debug.Assert(frame.State == TextEvent);
                    Debug.Assert(frame.Node.NodeType == XPathNodeType.Attribute);

                    if (SendTextEvent(processor, frame.Node) == false) {
                        // This one wasn't output
                        break;
                    }
                    frame.State = EndEvent;
                    continue;

                case EndEvent:
                    Debug.Assert(frame.State == EndEvent);
                    Debug.Assert(frame.Node.NodeType == XPathNodeType.Attribute);

                    if (SendEndEvent(processor, frame.Node) == false) {
                        // This one wasn't output
                        break;
                    }
                    frame.State = Advance;
                    continue;

                case Advance:
                    Debug.Assert(frame.State == Advance);
                    Debug.Assert(frame.Node.NodeType == XPathNodeType.Attribute);

                    if (frame.Node.MoveToNextAttribute()) {
                        frame.State = BeginEvent;
                        continue;
                    }
                    else {
                        frame.Node.MoveToParent();
                        frame.Finished();
                        break;
                    }
                }
                break;
            }// while (processor.CanContinue)
        }
コード例 #38
0
ファイル: rootaction.cs プロジェクト: ArildF/masters
       internal override void Execute(Processor processor, ActionFrame frame) {
            Debug.Assert(processor != null && frame != null);

            switch (frame.State) {
            case Initialized:
                frame.AllocateVariables(variableCount);
                frame.InitNodeSet(processor.StartQuery(processor.Document, Compiler.RootQueryKey));
               
                if (this.containedActions != null && this.containedActions.Count > 0) {
                    processor.PushActionFrame(frame);
                }
                frame.State = QueryInitialized;
                break;
            case QueryInitialized:
                Debug.Assert(frame.State == QueryInitialized);
                frame.NextNode(processor);
                Debug.Assert(Processor.IsRoot(frame.Node));
                if (processor.Debugger != null) {
                    // this is like apply-templates, but we don't have it on stack. 
                    // Pop the stack, otherwise last instruction will be on it.
                    processor.PopDebuggerStack();
                }
                processor.PushTemplateLookup(frame.NodeSet, /*mode:*/null, /*importsOf:*/null);

                frame.State = RootProcessed;
                break;

            case RootProcessed:
                Debug.Assert(frame.State == RootProcessed);
                frame.Finished();
                break;
            default:
                Debug.Fail("Invalid RootAction execution state");
		        break;
            }
        }
コード例 #39
0
ファイル: elementaction.cs プロジェクト: ArildF/masters
        internal override void Execute(Processor processor, ActionFrame frame) {
            Debug.Assert(processor != null && frame != null);

            switch (frame.State) {
            case Initialized:
                if(this.qname != null) {
                    frame.CalulatedName = this.qname;
                }
                else {
                    frame.CalulatedName = CreateElementQName(
                        this.nameAvt == null ? this.name  : this.nameAvt.Evaluate(processor, frame),
                        this.nsAvt   == null ? this.nsUri : this.nsAvt  .Evaluate(processor, frame),
                        this.manager
                    );
                }
                goto case NameDone;

            case NameDone:
                {
                    PrefixQName qname = frame.CalulatedName;
                    if (processor.BeginEvent(XPathNodeType.Element, qname.Prefix, qname.Name, qname.Namespace, this.empty) == false) {
                        // Come back later
                        frame.State = NameDone;
                        break;
                    }

                    if (! this.empty) {
                        processor.PushActionFrame(frame);
                        frame.State = ProcessingChildren;
                        break;                              // Allow children to run
                    }
                    else {
                        goto case ProcessingChildren;
                    }
                }
            case ProcessingChildren:
                if (processor.EndEvent(XPathNodeType.Element) == false) {
                    Debug.WriteLine("Cannot end event, breaking, will restart");
                    frame.State = ProcessingChildren;
                    break;
                }
                frame.Finished();
                break;
            default:
                Debug.Fail("Invalid ElementAction execution state");
    		    break;
            }
        }
コード例 #40
0
ファイル: sortaction.cs プロジェクト: ArildF/masters
 internal override void Execute(Processor processor, ActionFrame frame) {
     Debug.Assert(processor != null && frame != null);
     Debug.Assert(frame.State == Initialized);
     
     processor.AddSort(this.sort != null ? 
         this.sort : 
         new Sort(
             this.selectKey,
             this.langAvt      == null ? this.lang      : ParseLang(     this.langAvt     .Evaluate(processor, frame)),
             this.dataTypeAvt  == null ? this.dataType  : ParseDataType( this.dataTypeAvt .Evaluate(processor, frame), manager),
             this.orderAvt     == null ? this.order     : ParseOrder(    this.orderAvt    .Evaluate(processor, frame)),
             this.caseOrderAvt == null ? this.caseOrder : ParseCaseOrder(this.caseOrderAvt.Evaluate(processor, frame))
         )
     );
     frame.Finished();
 }
コード例 #41
0
ファイル: variableaction.cs プロジェクト: ArildF/masters
        internal override void Execute(Processor processor, ActionFrame frame) {
            Debug.Assert(processor != null && frame != null);
            switch(frame.State) {
            case Initialized:
                object value = processor.GetGlobalParameter(this.name);
                if (value != null) {
                    frame.SetVariable(this.varKey, value);
                    frame.Finished();
                    break;
                } 
                if (this.varType == VariableType.LocalParameter)
                    if ((value = processor.GetParameter(this.name)) != null) {
                        frame.SetVariable(this.varKey, value);
                        frame.Finished();
                        break;
                    }
                if (this.selectKey != Compiler.InvalidQueryKey) {
                    value = processor.RunQuery(frame, this.selectKey);
                    frame.SetVariable(this.varKey, value);
                    frame.Finished();
                }
                else {
                    if (this.containedActions == null){
                        frame.SetVariable(this.varKey, "");
                        frame.Finished();
                        break;
                    }
                    NavigatorOutput output = new NavigatorOutput();
                    processor.PushOutput(output);
                    processor.PushActionFrame(frame);
                    frame.State = ProcessingChildren;
                }
                break;

            case ProcessingChildren:
                RecordOutput recOutput = processor.PopOutput();
                Debug.Assert(recOutput is NavigatorOutput);
                frame.SetVariable(this.varKey, ((NavigatorOutput)recOutput).Navigator);
                frame.Finished();
                break;

            default:
                Debug.Fail("Invalid execution state inside VariableAction.Execute");
		    break;
            }
        }
コード例 #42
0
        internal override void Execute(Processor processor, ActionFrame frame) {
            Debug.Assert(processor != null && frame != null);
            Debug.Assert(frame.State == Initialized);
            Debug.Assert(processor.Debugger != null);

            Action action = null;

            if (this.mode == Compiler.BuiltInMode) {
                // mode="*" -- use one from debuggerStack
                this.mode = processor.GetPrevioseMode();
                Debug.Assert(this.mode != Compiler.BuiltInMode);
            }
            processor.SetCurrentMode(this.mode);

            if (this.mode != null) {
                action = importsOf == null 
                    ? processor.Stylesheet.FindTemplate(processor, frame.Node, this.mode)
                    : importsOf.FindTemplateImports(processor, frame.Node, this.mode);
            }
            else {
                action = importsOf == null 
                    ? processor.Stylesheet.FindTemplate(processor, frame.Node)
                    : importsOf.FindTemplateImports(processor, frame.Node);
            }

            // Built-int template rules
            if (action == null && processor.RootAction.builtInSheet != null) {
                action = processor.RootAction.builtInSheet.FindTemplate(processor, frame.Node, Compiler.BuiltInMode);
            }
            if (action == null) {
                action = BuiltInTemplate(frame.Node);
            }

            // Jump
            if (action != null) {
                frame.SetAction(action);
            }
            else {
                frame.Finished();
            }
        }
コード例 #43
0
        internal override void Execute(Processor processor, ActionFrame frame)
        {
            Debug.Assert(processor != null && frame != null);

            while (processor.CanContinue)
            {
                switch (frame.State)
                {
                case Initialized:
                    if (!frame.Node.HasAttributes || frame.Node.MoveToFirstAttribute() == false)
                    {
                        frame.Finished();
                        break;
                    }

                    frame.State = BeginEvent;
                    goto case BeginEvent;

                case BeginEvent:
                    Debug.Assert(frame.State == BeginEvent);
                    Debug.Assert(frame.Node.NodeType == XPathNodeType.Attribute);

                    if (SendBeginEvent(processor, frame.Node) == false)
                    {
                        // This one wasn't output
                        break;
                    }
                    frame.State = TextEvent;
                    continue;

                case TextEvent:
                    Debug.Assert(frame.State == TextEvent);
                    Debug.Assert(frame.Node.NodeType == XPathNodeType.Attribute);

                    if (SendTextEvent(processor, frame.Node) == false)
                    {
                        // This one wasn't output
                        break;
                    }
                    frame.State = EndEvent;
                    continue;

                case EndEvent:
                    Debug.Assert(frame.State == EndEvent);
                    Debug.Assert(frame.Node.NodeType == XPathNodeType.Attribute);

                    if (SendEndEvent(processor, frame.Node) == false)
                    {
                        // This one wasn't output
                        break;
                    }
                    frame.State = Advance;
                    continue;

                case Advance:
                    Debug.Assert(frame.State == Advance);
                    Debug.Assert(frame.Node.NodeType == XPathNodeType.Attribute);

                    if (frame.Node.MoveToNextAttribute())
                    {
                        frame.State = BeginEvent;
                        continue;
                    }
                    else
                    {
                        frame.Node.MoveToParent();
                        frame.Finished();
                        break;
                    }
                }
                break;
            }// while (processor.CanContinue)
        }