internal override void Execute(Processor processor, ActionFrame frame) { Debug.Assert(processor != null && frame != null); while (processor.CanContinue) { switch (frame.State) { case Initialized: if (frame.NextNode(processor)) { frame.State = BeginEvent; goto case BeginEvent; } else { frame.Finished(); break; } case BeginEvent: Debug.Assert(frame.State == BeginEvent); if (SendBeginEvent(processor, frame.Node) == false) { // This one wasn't output break; } frame.State = Contents; continue; case Contents: Debug.Assert(frame.State == Contents); XPathNodeType nodeType = frame.Node.NodeType; if (nodeType == XPathNodeType.Element || nodeType == XPathNodeType.Root) { processor.PushActionFrame(CopyNamespacesAction.GetAction(), frame.NodeSet); frame.State = Namespaces; break; } if (SendTextEvent(processor, frame.Node) == false) { // This one wasn't output break; } frame.State = EndEvent; continue; case Namespaces: processor.PushActionFrame(CopyAttributesAction.GetAction(), frame.NodeSet); frame.State = Attributes; break; case Attributes: if (frame.Node.HasChildren) { processor.PushActionFrame(GetAction(), frame.Node.SelectChildren(XPathNodeType.All)); frame.State = Subtree; break; } frame.State = EndEvent; goto case EndEvent; case Subtree: //frame.Node.MoveToParent(); frame.State = EndEvent; continue; case EndEvent: Debug.Assert(frame.State == EndEvent); if (SendEndEvent(processor, frame.Node) == false) { // This one wasn't output break; } frame.State = Initialized; continue; } break; } }