コード例 #1
0
ファイル: EventTrigger.cs プロジェクト: dox0/DotNet471RS3
        ////////////////////////////////////////////////////////////////////////
        //
        // DisconnectAllTriggers
        //
        // Call DisconnectOneTrigger for each trigger in the Triggers collection.

        internal static void DisconnectAllTriggers(FrameworkElement triggersHost)
        {
            TriggerCollection triggerCollection = TriggerCollectionField.GetValue(triggersHost);

            if (triggerCollection != null)
            {
                for (int i = 0; i < triggerCollection.Count; i++)
                {
                    DisconnectOneTrigger(triggersHost, triggerCollection[i]);
                }
            }
        }
コード例 #2
0
        // Token: 0x060003F7 RID: 1015 RVA: 0x0000B5A4 File Offset: 0x000097A4
        internal static void DisconnectAllTriggers(FrameworkElement triggersHost)
        {
            TriggerCollection value = EventTrigger.TriggerCollectionField.GetValue(triggersHost);

            if (value != null)
            {
                for (int i = 0; i < value.Count; i++)
                {
                    EventTrigger.DisconnectOneTrigger(triggersHost, value[i]);
                }
            }
        }
コード例 #3
0
ファイル: EventTrigger.cs プロジェクト: dox0/DotNet471RS3
        ///////////////////////////////////////////////////////////////////////
        // Internal static methods to process event trigger information stored
        //  in attached storage of other objects.
        //
        // Called when the FrameworkElement and the tree structure underneath it has been
        //  built up.  This is the earliest point we can resolve all the child
        //  node identification that may exist in a Trigger object.
        // This should be moved to base class if PropertyTrigger support is added.
        internal static void ProcessTriggerCollection(FrameworkElement triggersHost)
        {
            TriggerCollection triggerCollection = TriggerCollectionField.GetValue(triggersHost);

            if (triggerCollection != null)
            {
                // Don't seal the collection, because we allow it to change.  We will,
                // however, seal each of the triggers.

                for (int i = 0; i < triggerCollection.Count; i++)
                {
                    ProcessOneTrigger(triggersHost, triggerCollection[i]);
                }
            }
        }