private void ButtonSinglePlayer_Click(object sender, RoutedEventArgs e) { var placement = this.GetPlacement(); GameWindow gameWindow = new GameWindow(this._loginData, placement, GameMode.Singleplayer); gameWindow.Show(); this.Close(); }
public LoadingScreen(GameOptions options) { InitializeComponent(); Window gameWindow = new GameWindow(options); gameWindow.Show(); this.Hide(); }
public ListSelection(GameWindow window, IEnumerable<INamedItem> items, string title) { InitializeComponent(); DismissOnSelection = true; Title = title; window.DisableFocusPopup(); Closed += (o, e) => { window.EnableFocusPopup(); }; List.ItemsSource = items; if (items.Count() > 0) List.SelectedIndex = 0; Focus(); }
GameController(GameWindow gw) { }
private void PlayGame() { if(SelectedQuiz.VragenLijst != null){ if (SelectedQuiz.VragenLijst.Count > 1) { GetVraag(); addGameWindow = new GameWindow(); addGameWindow.Show(); } else { MessageBox.Show("Quiz moet minstens 2 vragen bevatten!", "Error", MessageBoxButton.OK, MessageBoxImage.Error); } } }
private static void HandleDirection(Direction direction, Map map, GameWindow window, IGameEngine engine) { if (!map.InTargettingMode) { if (Keyboard.Modifiers != ModifierKeys.Shift) { engine.Actions.Move(direction); window.UpdateWorld(); } else { RunningKeyboardHandler runner = new RunningKeyboardHandler(window, engine); runner.StartRunning(direction); } } else { throw new InvalidOperationException("DefaultKeyboardHandler and Map disagree on current state"); } }
private static void OnRunTargetSelected(GameWindow window, IGameEngine engine, MageCrawlPoint point) { window.Map.InTargettingMode = false; RunningKeyboardHandler runner = new RunningKeyboardHandler(window, engine); runner.StartRunning(point); }
public void OnKeyboardDown(MagecrawlKey key, Map map, GameWindow window, IGameEngine engine) { // TODO - This switch is unfortunate and too large... switch (key) { case MagecrawlKey.LessThan: { HandleStairs(m_engine.Actions.MoveUpStairs); break; } case MagecrawlKey.GreaterThan: { HandleStairs(m_engine.Actions.MoveDownStairs); break; } case MagecrawlKey.Q: { string text = "Quitting the game will delete your current character. To stop playing now and continue your adventure later, use save instead."; TwoButtonDialog d = new TwoButtonDialog(window, text); d.Closed += (o, e) => { if (((TwoButtonDialog)o).DialogResult == true) { // Do quit here? How do you quit SL? go back to main menu? } }; d.Show(); break; } case MagecrawlKey.S: { string text = "Saving the game will end your current session and allow you to pickup playing later."; TwoButtonDialog d = new TwoButtonDialog(window, text); d.Closed += (o, e) => { if (((TwoButtonDialog)o).DialogResult == true) { m_engine.Save(); // Do quit here? How do you quit SL? go back to main menu? } }; d.Show(); break; } case MagecrawlKey.a: { if (m_engine.Player.CurrentWeapon.IsRanged && !m_engine.Player.CurrentWeapon.IsLoaded) { m_engine.Actions.ReloadWeapon(); window.MessageBox.AddMessage(string.Format("{0} reloads the {1}.", m_engine.Player.Name, m_engine.Player.CurrentWeapon.DisplayName)); } else { List<EffectivePoint> targetPoints = m_engine.GameState.CalculateTargetablePointsForEquippedWeapon(); OnTargetSelect selectionDelegate = (w, e, p) => { if (p != m_engine.Player.Position) m_engine.Actions.Attack(p); }; TargettingModeKeyboardHandler handler = new TargettingModeKeyboardHandler(TargettingModeKeyboardHandler.TargettingType.Monster, engine, m_map, selectionDelegate, targetPoints); window.SetKeyboardHandler(handler.OnKeyboardDown); } break; } case MagecrawlKey.o: { List<EffectivePoint> operatePoints = CalculateOperatePoints(); TargettingModeKeyboardHandler handler = new TargettingModeKeyboardHandler(TargettingModeKeyboardHandler.TargettingType.Operatable, engine, m_map, (w,e,p) => m_engine.Actions.Operate(p), operatePoints); window.SetKeyboardHandler(handler.OnKeyboardDown); break; } case MagecrawlKey.v: { TargettingModeKeyboardHandler handler = new TargettingModeKeyboardHandler(TargettingModeKeyboardHandler.TargettingType.None, engine, m_map, null); m_map.UseViewCursor = true; window.SetKeyboardHandler(handler.OnKeyboardDown); break; } case MagecrawlKey.A: { TargettingModeKeyboardHandler handler = new TargettingModeKeyboardHandler(TargettingModeKeyboardHandler.TargettingType.None, engine, m_map, OnRunTargetSelected, null); window.SetKeyboardHandler(handler.OnKeyboardDown); break; } case MagecrawlKey.i: { ListSelection listSelection = new ListSelection(window, engine.Player.Items.OfType<INamedItem>(), "Inventory"); listSelection.SelectionDelegate = i => { ItemSelection.OnSelection onItemSelection = (item, option) => { TargetingInfo targetInfo = m_engine.Targetting.GetTargettingTypeForInventoryItem(item, option); HandleInvoke(targetInfo, p => m_engine.Actions.SelectedItemOption(item, option, p), item); }; ItemSelection selection = new ItemSelection(engine, (IItem)i, onItemSelection); selection.ParentWindow = listSelection; selection.Show(); }; listSelection.DismissOnSelection = false; listSelection.Show(); break; } case MagecrawlKey.z: { ListSelection listSelection = new ListSelection(window, engine.Player.Spells.OfType<INamedItem>(), "Spellbook"); listSelection.SelectionDelegate = s => { TargetingInfo targetInfo = ((ISpell)s).Targeting; HandleInvoke(targetInfo, p => m_engine.Actions.CastSpell((ISpell)s, p), s); }; listSelection.Show(); break; } case MagecrawlKey.E: { ListSelection listSelection = new ListSelection(window, engine.Player.StatusEffects.OfType<INamedItem>(), "Dismiss Effect"); listSelection.SelectionDelegate = i => engine.Actions.DismissEffect(i.DisplayName); listSelection.Show(); break; } case MagecrawlKey.Comma: { List<INamedItem> itemsAtLocation = engine.Map.Items.Where(i => i.Second == engine.Player.Position).Select(i => i.First).OfType<INamedItem>().ToList(); if (itemsAtLocation.Count > 1) { ListSelection listSelection = new ListSelection(window, itemsAtLocation, "Pickup Item"); listSelection.SelectionDelegate = i => engine.Actions.GetItem((IItem)i); listSelection.Show(); } else { engine.Actions.GetItem(); window.UpdateWorld(); } break; } case MagecrawlKey.Backquote: { engine.Actions.SwapPrimarySecondaryWeapons(); window.UpdateWorld(); break; } case MagecrawlKey.Period: { engine.Actions.Wait(); window.UpdateWorld(); break; } case MagecrawlKey.PageUp: { window.MessageBox.PageUp(); break; } case MagecrawlKey.PageDown: { window.MessageBox.PageDown(); break; } case MagecrawlKey.Backspace: { window.MessageBox.Clear(); break; } case MagecrawlKey.Left: HandleDirection(Direction.West, m_map, window, engine); break; case MagecrawlKey.Right: HandleDirection(Direction.East, m_map, window, engine); break; case MagecrawlKey.Down: HandleDirection(Direction.South, m_map, window, engine); break; case MagecrawlKey.Up: HandleDirection(Direction.North, m_map, window, engine); break; case MagecrawlKey.Insert: HandleDirection(Direction.Northwest, m_map, window, engine); break; case MagecrawlKey.Delete: HandleDirection(Direction.Southwest, m_map, window, engine); break; case MagecrawlKey.Home: HandleDirection(Direction.Northeast, m_map, window, engine); break; case MagecrawlKey.End: HandleDirection(Direction.Southeast, m_map, window, engine); break; } }
public DefaultKeyboardHandler(GameWindow window, IGameEngine engine, Map map) { m_window = window; m_engine = engine; m_map = map; }
private void LaunchGame( Object filler = null ) { // ROBIN: I previously attempted to pass the Client object to the GameWindow's constructor. As a result (for an unknown reason), // the Client's callback messages were not registering. Therefore, each client is disconnected from the server before launching the game. // A new Client object is created and connected to the server when the GameWindow is constructed. Client.Disconnect("Bye"); Client.UnregisterReceivedCallback(this.Callback); this.Disconnected = true; GameWindow gameWindow = new GameWindow(this.Player.Name, this.ServerIP, this.Turn); gameWindow.Show(); this.Close(); }