コード例 #1
0
ファイル: BaseAction.cs プロジェクト: chijianfeng/PNManager
        private void InternalDrawGeometrys(StreamGeometryContext context, List<Point> listp)
        {
            bool first = true;
            Point pre = new Point(0, 0);
            foreach (Point ep in listp)
            {
                Point p1 = new Point(ep.X - Constants.CALACTION_TRACELEN, ep.Y);
                Point p2 = new Point(ep.X, ep.Y - Constants.CALACTION_TRACELEN);
                Point p3 = new Point(ep.X + Constants.CALACTION_TRACELEN, ep.Y);
                Point p4 = new Point(ep.X, ep.Y + Constants.CALACTION_TRACELEN);

                //draw cross
                context.BeginFigure(p1, true, false);
                context.LineTo(p3, true, true);

                context.BeginFigure(p2, true, false);
                context.LineTo(p4, true, true);

                if (first)
                {
                    first = false;
                    pre = ep;
                }
                else
                {
                    context.BeginFigure(pre, true, false);
                    context.LineTo(ep, true, true);
                    pre = ep;
                }
            }
        }
コード例 #2
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        private static void DrawArrow(StreamGeometryContext streamGeometryContext, Point[] points, Vector sizeOffset, double thickness)
        {
            double headWidth = thickness;
            double headHeight = thickness * 0.8;

            Point pt1 = Point.Add(points[points.Length - 2], sizeOffset);
            Point pt2 = Point.Add(points[points.Length - 1], sizeOffset);

            double theta = Math.Atan2(pt1.Y - pt2.Y, pt1.X - pt2.X);
            double sint = Math.Sin(theta);
            double cost = Math.Cos(theta);

            Point pt3 = new Point(
                pt2.X + (headWidth * cost - headHeight * sint),
                pt2.Y + (headWidth * sint + headHeight * cost));

            Point pt4 = new Point(
                pt2.X + (headWidth * cost + headHeight * sint),
                pt2.Y - (headHeight * cost - headWidth * sint));

            streamGeometryContext.BeginFigure(pt1, true, false);
            streamGeometryContext.LineTo(pt2, true, true);
            streamGeometryContext.LineTo(pt3, true, true);
            streamGeometryContext.LineTo(pt2, true, true);
            streamGeometryContext.LineTo(pt4, true, true);
        }
コード例 #3
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        private void CreateArrows(Path path, StreamGeometryContext gc)
        {
            double start;

            if (path.PathType == PathType.Convex)
            {
                start = GeometryHelper.GetAngleFromPoint(path.StartPoint, path.Origin);
            }
            else
            {
                start = GeometryHelper.GetAngleFromPoint(path.EndPoint, path.Origin);
            }

            for(int i= 0; i < 10; i++)
            {
                start += 8;
                var org = GeometryHelper.GetPointAtAngle(path.Origin, path.Radius, start);
                var pt1 = GeometryHelper.GetPointAtAngle(path.Origin, path.Radius + 10, start);
                var pt2 = GeometryHelper.GetPointAtAngle(path.Origin, path.Radius - 10, start);
                var pt3 = GeometryHelper.GetPointAtAngle(org, 20, start + 90);

                gc.BeginFigure(pt1, true, true);
                gc.LineTo(pt2, true, true);
                gc.LineTo(pt3, true, true);
                gc.LineTo(pt1, true, true);

                gc.BeginFigure(path.Origin, false, false);
                gc.LineTo(pt1, true, true);

            }
        }
コード例 #4
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        public override void Draw(StreamGeometryContext context, Point startPoint, Point endPoint)
        {
            Vector line = endPoint - startPoint;
            Vector perpendicularLine = new Vector(line.Y, -line.X);
            perpendicularLine.Normalize();

            double halfLength = line.Length/2;
            Point leftPoint = startPoint - (perpendicularLine*halfLength);
            Point rightPoint = startPoint + (perpendicularLine * halfLength);

            var norLine = new Vector(line.X, line.Y);
            norLine.Normalize();
            Point shortEndPoint = endPoint - (norLine * 4);

            context.BeginFigure(startPoint, true, false);
            context.LineTo(shortEndPoint, true, false);

            context.LineTo(leftPoint, false, false);
            context.LineTo(shortEndPoint, true, false);

            context.LineTo(rightPoint, false, false);
            context.LineTo(shortEndPoint, true, false);

            context.LineTo(endPoint, true, false);
        }
コード例 #5
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ファイル: Wedge.cs プロジェクト: wshanshan/DDD
        /// <summary>
        /// Draws the primitive geometric components of the wedge.
        /// </summary>
        /// <param name="context">The context.</param>
        public void InternalDrawGeometry(StreamGeometryContext context)
        {
            Point startPoint = center;

            Point innerArcStartPoint = ComputeCartesianCoordinate(rotationAngle, innerRadius);
            innerArcStartPoint.Offset(center.X, center.Y);

            Point innerArcEndPoint = ComputeCartesianCoordinate(rotationAngle + sweep, innerRadius);
            innerArcEndPoint.Offset(center.X, center.Y);

            Point outerArcStartPoint = ComputeCartesianCoordinate(rotationAngle, /*innerRadius +*/ outerRadius);
            outerArcStartPoint.Offset(center.X, center.Y);

            Point outerArcEndPoint = ComputeCartesianCoordinate(rotationAngle + sweep, /*innerRadius +*/ outerRadius);
            outerArcEndPoint.Offset(center.X, center.Y);

            bool largeArc = sweep > 180.0;

           /*
                Point offset = ComputeCartesianCoordinate(rotationAngle + sweep / 2, PushOut);
                innerArcStartPoint.Offset(offset.X, offset.Y);
                innerArcEndPoint.Offset(offset.X, offset.Y);
                outerArcStartPoint.Offset(offset.X, offset.Y);
                outerArcEndPoint.Offset(offset.X, offset.Y);
            */

            Size outerArcSize = new Size(/*innerRadius +*/ outerRadius, /*innerRadius +*/ outerRadius);
            Size innerArcSize = new Size(innerRadius, innerRadius);

            context.BeginFigure(innerArcStartPoint, true, true);
            context.LineTo(outerArcStartPoint, true, true);
            context.ArcTo(outerArcEndPoint, outerArcSize, 0, largeArc, SweepDirection.Clockwise, true, true);
            context.LineTo(innerArcEndPoint, true, true);
            context.ArcTo(innerArcStartPoint, innerArcSize, 0, largeArc, SweepDirection.Counterclockwise, true, true);
        }
コード例 #6
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        public override void Draw(StreamGeometryContext context, Connection connection)
        {
            if (connection.SourceConnectionPoint == null || connection.TargetConnectionPoint == null)
            {
                context.BeginFigure(connection.StartPoint, true, false);
                context.LineTo(connection.EndPoint, true, true);
            }
            else if(connection.Source == connection.Target)
            {
                Point startPoint = connection.SourceEndPoint.EndPoint;
                Point midPoint = connection.SourceConnectionPoint.LineAwayFromThisTo(startPoint, 50);

                context.BeginFigure(startPoint, true, true);
                context.ArcTo(midPoint, new Size(50, 50), 180, false, SweepDirection.Clockwise, true, true);
                context.ArcTo(startPoint, new Size(50, 50), 180, false, SweepDirection.Clockwise, true, true);
            }
            else
            {
                Point startPoint = connection.SourceEndPoint.EndPoint;
                Point endPoint = connection.TargetEndPoint.EndPoint;

                context.BeginFigure(startPoint, true, false);
                context.LineTo(endPoint, true, true);
            }
        }
コード例 #7
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 static void Polygon(StreamGeometryContext ctx, Point point, double size, double startAngle, int steps)
 {
     var halfSize = size / 2;
     var xOffset = halfSize * Math.Sin(startAngle);
     var yOffset = halfSize * Math.Cos(startAngle);
     ctx.BeginFigure(new Point(point.X + xOffset, point.Y - yOffset), true, true);
     for (var angle = startAngle + (MoreMath.TwoPi / steps); angle < MoreMath.TwoPi; angle += MoreMath.TwoPi / steps) ctx.LineTo(new Point(point.X + (halfSize * Math.Sin(angle)), point.Y - (halfSize * Math.Cos(angle))), true, true);
 }
コード例 #8
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        public void Draw(StreamGeometryContext context, Connection connection)
        {
            Point startPoint = connection.SourceEndPoint.EndPoint;
            Point endPoint = connection.TargetEndPoint.EndPoint;

            context.BeginFigure(startPoint, true, false);
            context.LineTo(endPoint, true, true);
        }
コード例 #9
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        public override void Draw(StreamGeometryContext context, Point startPoint, Point endPoint)
        {
            Vector mainLine = startPoint.To(endPoint);
            mainLine.Normalize();

            Vector mainPerpendicularLine = DrawingHelper.GetPerpendicularLine(startPoint, endPoint);
            DrawingHelper.DrawTriangle(context, mainLine, mainPerpendicularLine, startPoint, 10, false);
        }
コード例 #10
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        ///<summary>
        /// Adds a <see cref="PathFigure"/> representing a polygon ring
        /// having the given coordinate sequence to the supplied <see cref="StreamGeometryContext"/>
        ///</summary>
        ///<param name="sgc">The stream geometry context.</param>
        ///<param name="coordinates">A coordinate sequence</param>
        ///<param name="filled">Starting paramter for </param>
        ///<returns>The path for the coordinate sequence</returns>
        private static void AddRing(StreamGeometryContext sgc, Coordinate[] coordinates, bool filled)
        {
            if (coordinates.Length <= 0)
                return;

            sgc.BeginFigure(ToPoint(coordinates[0]), filled, true);
            if (coordinates.Length > 0)
                sgc.PolyLineTo(ToPoint(coordinates, 1), true, true);
        }
コード例 #11
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 public static void DrawTriangle(StreamGeometryContext context, Vector mainLine, Vector mainPerpendicularLine, Point point1, int size, bool isFilled)
 {
     int halfSize = size / 2;
     context.BeginFigure(point1, isFilled, true);
     var point2 = point1 + (mainPerpendicularLine * halfSize) + (mainLine * size);
     var point3 = point1 - (mainPerpendicularLine * halfSize) + (mainLine * size);
     context.LineTo(point2, true, true);
     context.LineTo(point3, true, true);
 }
コード例 #12
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 private static void AddCircleToGeometry(StreamGeometryContext streamGeometryContext, Point[] points, double pointSize)
 {
     foreach (Point point in points)
     {
         streamGeometryContext.BeginFigure(new Point(point.X - (pointSize / 2), point.Y - (pointSize / 2)), true, true);
         streamGeometryContext.ArcTo(new Point(point.X - (pointSize / 2) - 0.0001, point.Y - (pointSize / 2)),
             new Size(pointSize, pointSize), 360, true, SweepDirection.Clockwise, true, false);
     }
 }
コード例 #13
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ファイル: Star.cs プロジェクト: wshanshan/DDD
        private void InternalDrawGeometry(StreamGeometryContext context)
        {
            generateGeometry();

            context.BeginFigure(tips[0], true, true);
            for (int x = 1; x < points.Count(); x++)
            {
                context.LineTo(points[x], true, true);
            }
        }
コード例 #14
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 static void OpenFigure(StreamGeometryContext ctx, Point point, double size, double startAngle, int steps)
 {
     var halfSize = size / 2;
     for (var angle = startAngle; angle <= Math.PI; angle += Math.PI / steps)
     {
         var xOffset = halfSize * Math.Sin(angle);
         var yOffset = halfSize * Math.Cos(angle);
         ctx.BeginFigure(new Point(point.X + xOffset, point.Y - yOffset), false, false);
         ctx.LineTo(new Point(point.X - xOffset, point.Y + yOffset), true, false);
     }            
 }
コード例 #15
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        public static void DrawParallelLines(StreamGeometryContext context, Point startPoint, Point endPoint, int spacing)
        {
            Vector perpendicularLine = GetPerpendicularLine(startPoint, endPoint);

            // Draw 1->2 line
            context.BeginFigure(startPoint + (perpendicularLine * spacing), true, false);
            context.LineTo(endPoint + (perpendicularLine * spacing), true, true);

            // Draw 2->1 line
            context.BeginFigure(startPoint - (perpendicularLine * spacing), true, false);
            context.LineTo(endPoint - (perpendicularLine * spacing), true, true);
        }
コード例 #16
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        public override void Draw(StreamGeometryContext context, Point startPoint, Point endPoint)
        {
            var spacing = ReferenceDrawingStrategy.Spacing;
            DrawingHelper.DrawParallelLines(context, startPoint, endPoint, spacing);

            Vector mainLine = startPoint.To(endPoint);
            mainLine.Normalize();

            Vector mainPerpendicularLine = DrawingHelper.GetPerpendicularLine(startPoint, endPoint);

            DrawingHelper.DrawTriangle(context, mainLine, mainPerpendicularLine, startPoint + mainPerpendicularLine*spacing, 4);
        }
コード例 #17
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        public override void Draw(StreamGeometryContext context, Point startPoint, Point endPoint)
        {
            base.Draw(context, startPoint, endPoint);

            Vector line = endPoint - startPoint;
            Vector perpendicularLine = new Vector(line.Y, -line.X);
            perpendicularLine.Normalize();

            double halfLength = line.Length / 2;
            Point leftPoint = endPoint - (perpendicularLine * halfLength);
            Point rightPoint = endPoint + (perpendicularLine * halfLength);

            context.BeginFigure(leftPoint, true, false);
            context.LineTo(rightPoint, true, false);
        }
コード例 #18
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 private static void AddSegmentToGeometry(StreamGeometryContext streamGeometryContext, Point[] points, bool close)
 {
     for (int i = 0; i < points.Length; i++)
     {
         if (i == 0)
         {
             streamGeometryContext.BeginFigure(points[i], true, false);
         }
         else
         {
             streamGeometryContext.LineTo(points[i], true, true);
         }
     }
     if (close)
     {
         streamGeometryContext.LineTo(points[0], true, true);
     }
 }
コード例 #19
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		private void InternalDrawArrowGeometry(StreamGeometryContext context)
		{
			var theta = Math.Atan2(Y1 - Y2, X1 - X2);
			var sint = Math.Sin(theta);
			var cost = Math.Cos(theta);

			var pt1 = new Point(X1, Y1);
			var pt2 = new Point(X2, Y2);

			var pt3 = new Point(X2 + (HeadWidth * cost - HeadHeight * sint), Y2 + (HeadWidth * sint + HeadHeight * cost));

			var pt4 = new Point(X2 + (HeadWidth * cost + HeadHeight * sint), Y2 - (HeadHeight * cost - HeadWidth * sint));

			context.BeginFigure(pt1, true, false);
			context.LineTo(pt2, true, true);
			context.LineTo(pt3, true, true);
			context.LineTo(pt2, true, true);
			context.LineTo(pt4, true, true);
		}
コード例 #20
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ファイル: Arrow.cs プロジェクト: subbuballa/Loki
        /// <summary>
        /// The actual method for drawing the arrow.
        /// </summary>
        /// <param name="StreamGeometryContext">Describes a geometry using drawing commands.</param>
        protected override void DrawArrowGeometry(StreamGeometryContext StreamGeometryContext)
        {
            var theta = Math.Atan2(Y1 - Y2, X1 - X2);
            var sint  = Math.Sin(theta);
            var cost  = Math.Cos(theta);

            var ArrowOrigin = new Point(X1, Y1);
            var ArrowTarget = new Point(X2, Y2);

            var pt3 = new Point(X2 + (HeadWidth  * cost - HeadHeight * sint),
                                Y2 + (HeadWidth  * sint + HeadHeight * cost));

            var pt4 = new Point(X2 + (HeadWidth  * cost + HeadHeight * sint),
                                Y2 - (HeadHeight * cost - HeadWidth  * sint));

            StreamGeometryContext.BeginFigure(ArrowOrigin, isFilled:  true, isClosed:    false);
            StreamGeometryContext.LineTo     (ArrowTarget, isStroked: true, isSmoothJoin: true);
            StreamGeometryContext.LineTo     (pt3,         isStroked: true, isSmoothJoin: true);
            StreamGeometryContext.LineTo     (ArrowTarget, isStroked: true, isSmoothJoin: true);
            StreamGeometryContext.LineTo     (pt4,         isStroked: true, isSmoothJoin: true);
        }
コード例 #21
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        private void DrawGeometry(StreamGeometryContext context, Point centre, float RotationAngle, float WedgeAngle, float Radius, float InnerRadius)
        {
            var innerArcStartPoint = ComputeCartesianCoordinate(RotationAngle, InnerRadius);
            innerArcStartPoint.Offset(centre.X, centre.Y);

            var innerArcEndPoint = ComputeCartesianCoordinate(RotationAngle + WedgeAngle, InnerRadius);
            innerArcEndPoint.Offset(centre.X, centre.Y);

            var outerArcStartPoint = ComputeCartesianCoordinate(RotationAngle, Radius);
            outerArcStartPoint.Offset(centre.X, centre.Y);

            var outerArcEndPoint = ComputeCartesianCoordinate(RotationAngle + WedgeAngle, Radius);
            outerArcEndPoint.Offset(centre.X, centre.Y);

            var largeArc = WedgeAngle > 180.0;

            var outerArcSize = new Size(Radius, Radius);
            var innerArcSize = new Size(InnerRadius, InnerRadius);

            context.BeginFigure(innerArcStartPoint, true, true);
            context.LineTo(outerArcStartPoint, true, true);
            context.ArcTo(outerArcEndPoint, outerArcSize, 0, largeArc, SweepDirection.Clockwise, true, true);
            context.LineTo(innerArcEndPoint, true, true);
            context.ArcTo(innerArcStartPoint, innerArcSize, 0, largeArc, SweepDirection.Counterclockwise, true, true);
        }
コード例 #22
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ファイル: PieShape.cs プロジェクト: davisondavid/RadialMenu
        /// <summary>
        /// Draws the pie piece
        /// </summary>
        private void DrawGeometry(StreamGeometryContext context)
        {
            if (AngleDelta <= 0)
            {
                return;
            }

            double outerStartAngle = StartAngle;
            double outerAngleDelta = AngleDelta;
            double innerStartAngle = StartAngle;
            double innerAngleDelta = AngleDelta;
            Point arcCenter = new Point(CenterX, CenterY);
            Size outerArcSize = new Size(OuterRadius, OuterRadius);
            Size innerArcSize = new Size(InnerRadius, InnerRadius);

            // If have to draw a full-circle, draws two semi-circles, because 'ArcTo()' can not draw a full-circle
            if (AngleDelta >= 360 && Padding <= 0)
            {
                Point outerArcTopPoint = ComputeCartesianCoordinate(arcCenter, outerStartAngle, OuterRadius + PushOut);
                Point outerArcBottomPoint = ComputeCartesianCoordinate(arcCenter, outerStartAngle + 180, OuterRadius + PushOut);
                Point innerArcTopPoint = ComputeCartesianCoordinate(arcCenter, innerStartAngle, InnerRadius + PushOut);
                Point innerArcBottomPoint = ComputeCartesianCoordinate(arcCenter, innerStartAngle + 180, InnerRadius + PushOut);

                context.BeginFigure(innerArcTopPoint, true, true);
                context.LineTo(outerArcTopPoint, true, true);
                context.ArcTo(outerArcBottomPoint, outerArcSize, 0, false, SweepDirection.Clockwise, true, true);
                context.ArcTo(outerArcTopPoint, outerArcSize, 0, false, SweepDirection.Clockwise, true, true);
                context.LineTo(innerArcTopPoint, true, true);
                context.ArcTo(innerArcBottomPoint, innerArcSize, 0, false, SweepDirection.Counterclockwise, true, true);
                context.ArcTo(innerArcTopPoint, innerArcSize, 0, false, SweepDirection.Counterclockwise, true, true);
            }
            // Else draws as always
            else
            {
                if (Padding > 0)
                {
                    // Offsets the angle by the padding
                    double outerAngleVariation = (180 * (Padding / OuterRadius)) / Math.PI;
                    double innerAngleVariation = (180 * (Padding / InnerRadius)) / Math.PI;

                    outerStartAngle += outerAngleVariation;
                    outerAngleDelta -= outerAngleVariation * 2;
                    innerStartAngle += innerAngleVariation;
                    innerAngleDelta -= innerAngleVariation * 2;
                }

                Point outerArcStartPoint = ComputeCartesianCoordinate(arcCenter, outerStartAngle, OuterRadius + PushOut);
                Point outerArcEndPoint = ComputeCartesianCoordinate(arcCenter, outerStartAngle + outerAngleDelta, OuterRadius + PushOut);
                Point innerArcStartPoint = ComputeCartesianCoordinate(arcCenter, innerStartAngle, InnerRadius + PushOut);
                Point innerArcEndPoint = ComputeCartesianCoordinate(arcCenter, innerStartAngle + innerAngleDelta, InnerRadius + PushOut);

                bool largeArcOuter = outerAngleDelta > 180.0;
                bool largeArcInner = innerAngleDelta > 180.0;

                context.BeginFigure(innerArcStartPoint, true, true);
                context.LineTo(outerArcStartPoint, true, true);
                context.ArcTo(outerArcEndPoint, outerArcSize, 0, largeArcOuter, SweepDirection.Clockwise, true, true);
                context.LineTo(innerArcEndPoint, true, true);
                context.ArcTo(innerArcStartPoint, innerArcSize, 0, largeArcInner, SweepDirection.Counterclockwise, true, true);
            }
        }
コード例 #23
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ファイル: LineSegment.cs プロジェクト: JianwenSun/cc
 /// <summary>
 /// SerializeData - Serialize the contents of this Segment to the provided context.
 /// </summary>
 internal override void SerializeData(StreamGeometryContext ctx)
 {
     ctx.LineTo(Point, IsStroked, IsSmoothJoin);
 }
 /// <summary>
 /// SerializeData - Serialize the contents of this Segment to the provided context.
 /// </summary>
 internal override void SerializeData(StreamGeometryContext ctx)
 {
     ctx.PolyQuadraticBezierTo(Points, IsStroked, IsSmoothJoin);
 }                                    
コード例 #25
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ファイル: ArcSegment.cs プロジェクト: JianwenSun/cc
 /// <summary>
 /// SerializeData - Serialize the contents of this Segment to the provided context.
 /// </summary>
 internal override void SerializeData(StreamGeometryContext ctx)
 {
     ctx.ArcTo(Point, Size, RotationAngle, IsLargeArc, SweepDirection, IsStroked, IsSmoothJoin);
 }
コード例 #26
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        public void displayRecord()
        {
            //Find maximum and minimum for this graphlet, in case needed for scaling
            double max = double.NegativeInfinity;
            double min = double.PositiveInfinity;
            foreach (int channel in channels)
            {
                Multigraph.displayChannel dc = mg.displayedChannels.Where(n => n.channel == channel).First();
                max = Math.Max(dc.max, max);
                min = Math.Min(dc.min, min);
            }

            //Check to see if new Y-axis and grid needed
            if(mg.individual)
                if (mg.useAllYMax) drawYGrid(Math.Max(mg.allChanMax, -mg.allChanMin));
                else if (!mg.fixedYMax) //then must be per graphlet max
                    drawYGrid(Math.Max(max,-min));

            if (mg.individual) // make sure this is the only one
            {
                foreach (Plot pl in plots)
                    gCanvas.Children.Remove(pl.path);
                plots.Clear();
                graphletMax = double.MinValue;
                graphletMin = double.MaxValue;
            }

            foreach (int channel in channels)
            {
                Multigraph.displayChannel dc = mg.displayedChannels.Where(n => n.channel == channel).First();
                points = new StreamGeometry();
                ctx = points.Open();
                ctx.BeginFigure(new Point(0, offset - mg.gp.halfMargin - dc.buffer[0] * graphletYScale), false, false);
                double maxY = 10D * MainWindow.graphletSize;
                for (int x = 1; x < dc.buffer.GetLength(0); x++)
                {
                    double y = offset - mg.gp.halfMargin - dc.buffer[x] * graphletYScale;
                    if (y > maxY) y = maxY; //limit size of displayed point
                    else if (y < -maxY) y = -maxY;
                    ctx.LineTo(new Point((double)x * graphletXScale, y), true, true);
                }
                ctx.Close();
                points.Freeze();
                Path p = new Path();
                p.Stroke = channel == mg.highlightedChannel ? Brushes.Red : Brushes.Black;
                p.StrokeThickness = channel == mg.highlightedChannel ? strokeThickness * 2D : strokeThickness;
                p.StrokeLineJoin = PenLineJoin.Round;
                p.SnapsToDevicePixels = false; //use anti-aliasing
                p.Data = points;
                gCanvas.Children.Add(p); //draw the plot onto graphlet
                Plot pl = new Plot();
                pl.path = p;
                pl.channel = channel;
                pl.recNumber = mg.RecSet;
                pl.max = max;
                graphletMax = Math.Max(graphletMax, max); //for superimposed records
                pl.min = min;
                graphletMin = Math.Min(graphletMin, min);
                pl.gvList = mg.gvList;
                plots.Add(pl);
            }
        }
コード例 #27
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ファイル: PiePiece.cs プロジェクト: nullkuhl/driverGalaxy-dev
        /// <summary>
        /// Draws the pie piece
        /// </summary>
        private void DrawGeometry(StreamGeometryContext context)
        {
            Point startPoint = new Point(CentreX, CentreY);

            Point innerArcStartPoint = Utils.ComputeCartesianCoordinate(RotationAngle, InnerRadius);
            innerArcStartPoint.Offset(CentreX, CentreY);

            Point innerArcEndPoint = Utils.ComputeCartesianCoordinate(RotationAngle + WedgeAngle, InnerRadius);
            innerArcEndPoint.Offset(CentreX, CentreY);

            Point outerArcStartPoint = Utils.ComputeCartesianCoordinate(RotationAngle, Radius);
            outerArcStartPoint.Offset(CentreX, CentreY);

            Point outerArcEndPoint = Utils.ComputeCartesianCoordinate(RotationAngle + WedgeAngle, Radius);
            outerArcEndPoint.Offset(CentreX, CentreY);

            bool largeArc = WedgeAngle>180.0;

            if (PushOut > 0)
            {
                Point offset = Utils.ComputeCartesianCoordinate(RotationAngle + WedgeAngle / 2, PushOut);
                innerArcStartPoint.Offset(offset.X, offset.Y);
                innerArcEndPoint.Offset(offset.X, offset.Y);
                outerArcStartPoint.Offset(offset.X, offset.Y);
                outerArcEndPoint.Offset(offset.X, offset.Y);

            }

            Size outerArcSize = new Size(Radius, Radius);
            Size innerArcSize = new Size(InnerRadius, InnerRadius);
            Size endingsArcSize = new Size(5, 5);

            context.BeginFigure(innerArcStartPoint, true, true);
            // Use LineTo to draw a flat endings
            //context.LineTo(outerArcStartPoint, true, true);
            context.ArcTo(outerArcStartPoint, endingsArcSize, 0, false, SweepDirection.Counterclockwise, true, true);
            context.ArcTo(outerArcEndPoint, outerArcSize, 0, largeArc, SweepDirection.Clockwise, true, true);
            //context.LineTo(innerArcEndPoint, true, true);
            context.ArcTo(innerArcEndPoint, endingsArcSize, 0, false, SweepDirection.Counterclockwise, true, true);
            context.ArcTo(innerArcStartPoint, innerArcSize, 0, largeArc, SweepDirection.Counterclockwise, true, true);
        }
コード例 #28
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 /// <summary>
 /// SerializeData - Serialize the contents of this Segment to the provided context.
 /// </summary>
 internal override void SerializeData(StreamGeometryContext ctx)
 {
     ctx.LineTo(Point, IsStroked, IsSmoothJoin);
 }
コード例 #29
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ファイル: parserscommon.cs プロジェクト: JianwenSun/cc
        /// <summary>
        /// Parse a PathFigureCollection string
        /// </summary>
        internal void ParseToGeometryContext(
            StreamGeometryContext context,
            string pathString,
            int startIndex)
        {
            // [BreakingChange] Dev10 Bug #453199
            // We really should throw an ArgumentNullException here for context and pathString.
            
            // From original code
            // This is only used in call to Double.Parse
            _formatProvider = System.Globalization.CultureInfo.InvariantCulture;
            
            _context         = context;
            _pathString      = pathString;
            _pathLength      = pathString.Length;
            _curIndex        = startIndex;
            
            _secondLastPoint = new Point(0, 0);
            _lastPoint       = new Point(0, 0);
            _lastStart       = new Point(0, 0);
            
            _figureStarted = false;
            
            bool  first = true;
            
            char last_cmd = ' ';

            while (ReadToken()) // Empty path is allowed in XAML
            {
                char cmd = _token;

                if (first)
                {
                    if ((cmd != 'M') && (cmd != 'm'))  // Path starts with M|m
                    {
                        ThrowBadToken();
                    }
            
                    first = false;
                }                    
                
                switch (cmd)
                {
                case 'm': case 'M':
                    // XAML allows multiple points after M/m
                    _lastPoint = ReadPoint(cmd, ! AllowComma);
                    
                    context.BeginFigure(_lastPoint, IsFilled, ! IsClosed);
                    _figureStarted = true;
                    _lastStart = _lastPoint;
                    last_cmd = 'M';
                    
                    while (IsNumber(AllowComma))
                    {
                        _lastPoint = ReadPoint(cmd, ! AllowComma);
                        
                        context.LineTo(_lastPoint, IsStroked, ! IsSmoothJoin);
                        last_cmd = 'L';
                    }
                    break;

                case 'l': case 'L':
                case 'h': case 'H':
                case 'v': case 'V':
                    EnsureFigure();

                    do
                    {
                        switch (cmd)
                        {
                        case 'l': _lastPoint    = ReadPoint(cmd, ! AllowComma); break;
                        case 'L': _lastPoint    = ReadPoint(cmd, ! AllowComma); break;
                        case 'h': _lastPoint.X += ReadNumber(! AllowComma); break;
                        case 'H': _lastPoint.X  = ReadNumber(! AllowComma); break; 
                        case 'v': _lastPoint.Y += ReadNumber(! AllowComma); break;
                        case 'V': _lastPoint.Y  = ReadNumber(! AllowComma); break;
                        }

                        context.LineTo(_lastPoint, IsStroked, ! IsSmoothJoin); 
                    }
                    while (IsNumber(AllowComma));

                    last_cmd = 'L';
                    break;

                case 'c': case 'C': // cubic Bezier
                case 's': case 'S': // smooth cublic Bezier
                    EnsureFigure();
                    
                    do
                    {
                        Point p;
                        
                        if ((cmd == 's') || (cmd == 'S'))
                        {
                            if (last_cmd == 'C')
                            {
                                p = Reflect();
                            }
                            else
                            {
                                p = _lastPoint;
                            }

                            _secondLastPoint = ReadPoint(cmd, ! AllowComma);
                        }
                        else
                        {
                            p = ReadPoint(cmd, ! AllowComma);

                            _secondLastPoint = ReadPoint(cmd, AllowComma);
                        }
                            
                        _lastPoint = ReadPoint(cmd, AllowComma);

                        context.BezierTo(p, _secondLastPoint, _lastPoint, IsStroked, ! IsSmoothJoin);
                        
                        last_cmd = 'C';
                    }
                    while (IsNumber(AllowComma));
                    
                    break;
                    
                case 'q': case 'Q': // quadratic Bezier
                case 't': case 'T': // smooth quadratic Bezier
                    EnsureFigure();
                    
                    do
                    {
                        if ((cmd == 't') || (cmd == 'T'))
                        {
                            if (last_cmd == 'Q')
                            {
                                _secondLastPoint = Reflect();
                            }
                            else
                            {
                                _secondLastPoint = _lastPoint;
                            }

                            _lastPoint = ReadPoint(cmd, ! AllowComma);
                        }
                        else
                        {
                            _secondLastPoint = ReadPoint(cmd, ! AllowComma);
                            _lastPoint = ReadPoint(cmd, AllowComma);
                        }

                        context.QuadraticBezierTo(_secondLastPoint, _lastPoint, IsStroked, ! IsSmoothJoin);
                        
                        last_cmd = 'Q';
                    }
                    while (IsNumber(AllowComma));
                    
                    break;
                    
                case 'a': case 'A':
                    EnsureFigure();
                    
                    do
                    {
                        // A 3,4 5, 0, 0, 6,7
                        double w        = ReadNumber(! AllowComma);
                        double h        = ReadNumber(AllowComma);
                        double rotation = ReadNumber(AllowComma);
                        bool large      = ReadBool();
                        bool sweep      = ReadBool();
                        
                        _lastPoint = ReadPoint(cmd, AllowComma);

                        context.ArcTo(
                            _lastPoint,
                            new Size(w, h),
                            rotation,
                            large,
#if PBTCOMPILER
                            sweep,
#else                            
                            sweep ? SweepDirection.Clockwise : SweepDirection.Counterclockwise,
#endif                             
                            IsStroked,
                            ! IsSmoothJoin
                            );
                    }
                    while (IsNumber(AllowComma));
                    
                    last_cmd = 'A';
                    break;
                    
                case 'z':
                case 'Z':
                    EnsureFigure();
                    context.SetClosedState(IsClosed);
                    
                    _figureStarted = false;
                    last_cmd = 'Z';
                    
                    _lastPoint = _lastStart; // Set reference point to be first point of current figure
                    break;
                    
                default:
                    ThrowBadToken();
                    break;
                }
            }
        }
コード例 #30
0
		private void method18(StreamGeometryContext streamGeometryContext)
		{
			Point point = new Point(method10(), method12());
			Point point2 = Utils.ComputeCartesianCoordinate(method8(), method4());
			point2.Offset(method10(), method12());
			Point point3 = Utils.ComputeCartesianCoordinate(method8() + method6(), method4());
			point3.Offset(method10(), method12());
			Point point4 = Utils.ComputeCartesianCoordinate(method8(), method0());
			point4.Offset(method10(), method12());
			Point point5 = Utils.ComputeCartesianCoordinate(method8() + method6(), method0());
			point5.Offset(method10(), method12());
			bool isLargeArc = method6() > 180.0;

			if (method2() > 0.0)
			{
				Point point6 = Utils.ComputeCartesianCoordinate(method8() + method6() / 2.0, method2());
				point2.Offset(point6.X, point6.Y);
				point3.Offset(point6.X, point6.Y);
				point4.Offset(point6.X, point6.Y);
				point5.Offset(point6.X, point6.Y);
			}

			Size size = new Size(method0(), method0());
			Size size2 = new Size(method4(), method4());

			streamGeometryContext.BeginFigure(point2, true, true);
			streamGeometryContext.LineTo(point4, true, true);
			streamGeometryContext.ArcTo(point5, size, 0.0, isLargeArc, SweepDirection.Clockwise, true, true);
			streamGeometryContext.LineTo(point3, true, true);
			streamGeometryContext.ArcTo(point2, size2, 0.0, isLargeArc, SweepDirection.Counterclockwise, true, true);
		}
コード例 #31
0
ファイル: PathSegment.cs プロジェクト: beda2280/wpf-1
 /// <summary>
 /// SerializeData - Serialize the contents of this Segment to the provided context.
 /// </summary>
 internal abstract void SerializeData(StreamGeometryContext ctx);
コード例 #32
0
 /// <summary>
 /// SerializeData - Serialize the contents of this Segment to the provided context.
 /// </summary>
 internal override void SerializeData(StreamGeometryContext ctx)
 {
     ctx.BezierTo(Point1, Point2, Point3, IsStroked, IsSmoothJoin);
 }
コード例 #33
0
 /// <summary>
 /// SerializeData - Serialize the contents of this Segment to the provided context.
 /// </summary>
 internal override void SerializeData(StreamGeometryContext ctx)
 {
     ctx.PolyQuadraticBezierTo(Points, IsStroked, IsSmoothJoin);
 }
コード例 #34
0
ファイル: AArrowShape.cs プロジェクト: subbuballa/Loki
 /// <summary>
 /// The actual method for drawing the arrow.
 /// </summary>
 /// <param name="StreamGeometryContext">Describes a geometry using drawing commands.</param>
 protected abstract void DrawArrowGeometry(StreamGeometryContext StreamGeometryContext);
コード例 #35
0
ファイル: ArcSegment.cs プロジェクト: yk2012985/wpf
 /// <summary>
 /// SerializeData - Serialize the contents of this Segment to the provided context.
 /// </summary>
 internal override void SerializeData(StreamGeometryContext ctx)
 {
     ctx.ArcTo(Point, Size, RotationAngle, IsLargeArc, SweepDirection, IsStroked, IsSmoothJoin);
 }