/// <summary> /// Obtains a matrix that maps the TileBrush's content to the coordinate /// space of the shape it is filling. /// </summary> /// <param name="shapeFillBounds"> /// Fill-bounds of the shape this brush is stroking/filling /// </param> /// <param name="tileBrushMapping"> /// Output matrix that maps the TileBrush's content to the coordinate /// space of the shape it is filling /// </param> internal void GetTileBrushMapping( Rect shapeFillBounds, out Matrix tileBrushMapping ) { Rect contentBounds = Rect.Empty; BrushMappingMode viewboxUnits = ViewboxUnits; bool brushIsEmpty = false; // Initialize out-param tileBrushMapping = Matrix.Identity; // Obtain content bounds for RelativeToBoundingBox ViewboxUnits // // If ViewboxUnits is RelativeToBoundingBox, then the tile-brush // transform is also dependent on the bounds of the content. if (viewboxUnits == BrushMappingMode.RelativeToBoundingBox) { GetContentBounds(out contentBounds); // If contentBounds is Rect.Empty then this brush renders nothing. // Set the empty flag & early-out. if (contentBounds == Rect.Empty) { brushIsEmpty = true; } } // // Pass the properties to MilUtility_GetTileBrushMapping to calculate // the mapping, unless the brush is already determined to be empty // if (!brushIsEmpty) { // // Obtain properties that must be set into local variables // Rect viewport = Viewport; Rect viewbox = Viewbox; Matrix transformValue; Matrix relativeTransformValue; Transform.GetTransformValue( Transform, out transformValue ); Transform.GetTransformValue( RelativeTransform, out relativeTransformValue ); unsafe { D3DMATRIX d3dTransform; D3DMATRIX d3dRelativeTransform; D3DMATRIX d3dContentToShape; int brushIsEmptyBOOL; // Call MilUtility_GetTileBrushMapping, converting Matrix's to // D3DMATRIX's when needed. MILUtilities.ConvertToD3DMATRIX(&transformValue, &d3dTransform); MILUtilities.ConvertToD3DMATRIX(&relativeTransformValue, &d3dRelativeTransform); MS.Win32.PresentationCore.UnsafeNativeMethods.MilCoreApi.MilUtility_GetTileBrushMapping( &d3dTransform, &d3dRelativeTransform, Stretch, AlignmentX, AlignmentY, ViewportUnits, viewboxUnits, &shapeFillBounds, &contentBounds, ref viewport, ref viewbox, out d3dContentToShape, out brushIsEmptyBOOL ); // Convert the brushIsEmpty flag from BOOL to a bool. brushIsEmpty = (brushIsEmptyBOOL != 0); // Set output matrix if the brush isn't empty. Otherwise, the // output of MilUtility_GetTileBrushMapping must be ignored. if (!brushIsEmpty) { Matrix contentToShape; MILUtilities.ConvertFromD3DMATRIX(&d3dContentToShape, &contentToShape); // Set the out-param to the computed tile brush mapping tileBrushMapping = contentToShape; } } } }
internal unsafe virtual void ConvertToD3DMATRIX(/* out */ D3DMATRIX *milMatrix) { Matrix matrix = Value; MILUtilities.ConvertToD3DMATRIX(&matrix, milMatrix); }