コード例 #1
0
ファイル: CircleAnimation.cs プロジェクト: jongheean11/KEAP
 public void MakeCircleAnimation(FrameworkElement animatedElement, double width, double height, TimeSpan timeSpan)
 {
     EllipseGeometry ellipseGeometry = new EllipseGeometry();
     ellipseGeometry.RadiusX = 0;
     ellipseGeometry.RadiusY = 0;
     double centrex = width / 2;
     double centrey = height / 2;
     ellipseGeometry.Center = new Point(centrex, centrey);
     animatedElement.Clip = ellipseGeometry; //The most important line
     double halfWidth = width / 2;
     double halfheight = height / 2;
     DoubleAnimation a = new DoubleAnimation();
     a.Completed += new EventHandler(a_Completed);
     a.From = 0;
     a.To = Math.Sqrt(halfWidth * halfWidth + halfheight * halfheight);
     a.Duration = new Duration(timeSpan);
     ellipseGeometry.BeginAnimation(EllipseGeometry.RadiusXProperty, a);
     ellipseGeometry.BeginAnimation(EllipseGeometry.RadiusYProperty, a);
 }
コード例 #2
0
ファイル: Game.cs プロジェクト: fuko-fabio/KinectFun
        /// <summary>
        /// Funkja przygotowywująca animację na podstawie rozmiaru obiektu canvas
        /// </summary>
        /// <param name="geometry">Aktualny obiekt geometry</param>
        private void PrepareAnimation(EllipseGeometry geometry)
        {
            double space = playField.ActualWidth / baloons;
            j += (int)space + 50;
            if (j > playField.ActualWidth)
            {
                j = Convert.ToInt32(j % playField.ActualWidth);
            }

            geometry.Center = new Point(j, -50);
            up = new PointAnimationUsingPath();
            pBezierSegment = new PolyBezierSegment();
            animationPath = new PathGeometry();
            pFigure = new PathFigure();

            pFigure.StartPoint = new Point(j, -50);
            for (int i = 0; (i < playField.ActualHeight); i += 25)
            {
                int randomSign = random.Next(1);
                if (randomSign == 0)
                {
                    pBezierSegment.Points.Add(new Point(j - random.Next(30), i));
                }
                else if (randomSign == 1)
                {
                    pBezierSegment.Points.Add(new Point(j + random.Next(30), i));
                }
            }
            pBezierSegment.Points.Add(new Point(j, playField.ActualHeight + 50));

            pFigure.Segments.Add(pBezierSegment);
            animationPath.Figures.Add(pFigure);
            up.PathGeometry = animationPath;
            if (timesIndex != times.Count)
            {
                up.BeginTime = TimeSpan.FromSeconds(Convert.ToInt32(times[timesIndex]));
                timesIndex++;
            }

            up.Duration = TimeSpan.FromSeconds(10);
            up.SpeedRatio = 0.5;
            up.RepeatBehavior = RepeatBehavior.Forever;
            animationPath.Freeze();
            geometry.BeginAnimation(EllipseGeometry.CenterProperty, up);
        }