internal void NotifySyncChannelMessage(DUCE.Channel channel) { // empty the channel messages. DUCE.MilMessage.Message message; while (channel.PeekNextMessage(out message)) { switch (message.Type) { case DUCE.MilMessage.Type.Caps: case DUCE.MilMessage.Type.SyncModeStatus: case DUCE.MilMessage.Type.Presented: break; case DUCE.MilMessage.Type.PartitionIsZombie: // we remove the [....] channels so that if the app handles the exception // it will get a new partition on the next [....] render request. _channelManager.RemoveSyncChannels(); NotifyPartitionIsZombie(message.HRESULTFailure.HRESULTFailureCode); break; default: HandleInvalidPacketNotification(); break; } } }