public static DoubleAnimationUsingKeyFrames CreateDoubleAnimation(UIElement targetElement, DependencyProperty targetProperty, KeySpline toKeySpline, double toValue, double fromValue = 0.0, KeySpline fromKeySpline =null, TimeSpan? beginTimeSpan = null, TimeSpan? durationSpan = null) { var animation = CreateDoubleAnimation(toKeySpline,toValue ,fromValue, fromKeySpline,beginTimeSpan, durationSpan); Storyboard.SetTarget(animation, targetElement); Storyboard.SetTargetProperty(animation, new PropertyPath(targetProperty)); return animation; }
/// <summary>Initializes a new instance of the <see cref="T:System.Windows.Media.Animation.SplineThicknessKeyFrame" /> class with the specified ending value, key time, and <see cref="T:System.Windows.Media.Animation.KeySpline" />. </summary> /// <param name="value">Ending value (also known as "target value") for the key frame.</param> /// <param name="keyTime">Key time for the key frame. The key time determines when the target value is reached which is also when the key frame ends.</param> /// <param name="keySpline"> /// <see cref="T:System.Windows.Media.Animation.KeySpline" /> for the key frame. The <see cref="T:System.Windows.Media.Animation.KeySpline" /> represents a Bezier curve which defines animation progress of the key frame.</param> // Token: 0x0600172B RID: 5931 RVA: 0x00071D5B File Offset: 0x0006FF5B public SplineThicknessKeyFrame(Thickness value, KeyTime keyTime, KeySpline keySpline) : this() { if (keySpline == null) { throw new ArgumentNullException("keySpline"); } base.Value = value; base.KeyTime = keyTime; this.KeySpline = keySpline; }
/// <summary> /// Creates a new SplineByteKeyFrame. /// </summary> public SplineByteKeyFrame(Byte value, KeyTime keyTime, KeySpline keySpline) : this() { if (keySpline == null) { throw new ArgumentNullException("keySpline"); } Value = value; KeyTime = keyTime; KeySpline = keySpline; }
/// <summary> /// Implemented to linearly interpolate between the baseValue and the /// Value of this KeyFrame using the keyFrameProgress. /// </summary> protected override Thickness InterpolateValueCore(Thickness baseValue, double keyFrameProgress) { if (keyFrameProgress == 0.0) { return(baseValue); } else if (keyFrameProgress == 1.0) { return(Value); } else { double splineProgress = KeySpline.GetSplineProgress(keyFrameProgress); return(AnimatedTypeHelpers.InterpolateThickness(baseValue, Value, splineProgress)); } }
public static DoubleAnimationUsingKeyFrames CreateDoubleAnimation(KeySpline toKeySpline, double toValue, double fromValue = 0.0, KeySpline fromKeySpline=null, TimeSpan? beginTimeSpan = null, TimeSpan? durationSpan = null) { var duration = durationSpan != null ? durationSpan.Value : TimeSpan.FromSeconds(0); beginTimeSpan = beginTimeSpan != null ? beginTimeSpan.Value : TimeSpan.FromSeconds(0); var animation = new DoubleAnimationUsingKeyFrames { BeginTime = beginTimeSpan, Duration = duration, }; if(fromKeySpline==null) animation.KeyFrames.Add(new SplineDoubleKeyFrame(fromValue, KeyTime.FromTimeSpan(TimeSpan.FromSeconds(0)))); else animation.KeyFrames.Add(new SplineDoubleKeyFrame(fromValue, KeyTime.FromTimeSpan(TimeSpan.FromSeconds(0)),fromKeySpline)); animation.KeyFrames.Add(new SplineDoubleKeyFrame(toValue, KeyTime.FromTimeSpan(duration), toKeySpline)); return animation; }
public SplineInt64KeyFrame(long value, KeyTime keyTime, KeySpline keySpline) { this.value = value; this.keyTime = keyTime; KeySpline = keySpline; }
public SplineQuaternionKeyFrame(System.Windows.Media.Media3D.Quaternion value, KeyTime keyTime, KeySpline keySpline) { }
public SplinePointKeyFrame (Point value, KeyTime keyTime, KeySpline keySpline) { this.value = value; this.keyTime = keyTime; KeySpline = keySpline; }
public SplineVectorKeyFrame(System.Windows.Vector value, KeyTime keyTime, KeySpline keySpline) { }
public SplineInt32KeyFrame(int value, KeyTime keyTime, KeySpline keySpline) { this.value = value; this.keyTime = keyTime; KeySpline = keySpline; }
public SplineDoubleKeyFrame(double value, KeyTime keyTime, KeySpline keySpline) { }
public SplineVectorKeyFrame (Vector value, KeyTime keyTime, KeySpline keySpline) { this.value = value; this.keyTime = keyTime; KeySpline = keySpline; }
public SplineSingleKeyFrame(float value, KeyTime keyTime, KeySpline keySpline) { this.value = value; this.keyTime = keyTime; KeySpline = keySpline; }
public SplineInt32KeyFrame (int value, KeyTime keyTime, KeySpline keySpline) { this.value = value; this.keyTime = keyTime; KeySpline = keySpline; }
public SplineByteKeyFrame(byte value, KeyTime keyTime, KeySpline keySpline) { }
public SplineInt32KeyFrame(int value, KeyTime keyTime, KeySpline keySpline) { }
public SplineDecimalKeyFrame(Decimal value, KeyTime keyTime, KeySpline keySpline) { }
public SplineColorKeyFrame(Color value, KeyTime keyTime, KeySpline keySpline) { this.value = value; this.keyTime = keyTime; KeySpline = keySpline; }
/// <summary> /// Copy the common fields for the various Clone methods /// </summary> /// <param name="sourceKeySpline">The KeySpline to copy.</param> private void CloneCommon(KeySpline sourceKeySpline) { _controlPoint1 = sourceKeySpline._controlPoint1; _controlPoint2 = sourceKeySpline._controlPoint2; _isDirty = true; }
public SplineSizeKeyFrame(System.Windows.Size value, KeyTime keyTime, KeySpline keySpline) { }
public SplineSingleKeyFrame(float value, KeyTime keyTime, KeySpline keySpline) { }
public SplineDecimalKeyFrame(Decimal value, KeyTime keyTime, KeySpline keySpline) { this.value = value; this.keyTime = keyTime; KeySpline = keySpline; }
public SplinePoint3DKeyFrame(System.Windows.Media.Media3D.Point3D value, KeyTime keyTime, KeySpline keySpline) { }
public SplineInt16KeyFrame(short value, KeyTime keyTime, KeySpline keySpline) { }
public SplineColorKeyFrame(System.Windows.Media.Color value, KeyTime keyTime, KeySpline keySpline) { }
public SplineRotation3DKeyFrame(System.Windows.Media.Media3D.Rotation3D value, KeyTime keyTime, KeySpline keySpline) { }
public SplineInt16KeyFrame(short value, KeyTime keyTime, KeySpline keySpline) { this.value = value; this.keyTime = keyTime; KeySpline = keySpline; }
public SplineRectKeyFrame(System.Windows.Rect value, KeyTime keyTime, KeySpline keySpline) { }
public SplinePointKeyFrame(Point value, KeyTime keyTime, KeySpline keySpline) { this.value = value; this.keyTime = keyTime; KeySpline = keySpline; }
public SplineByteKeyFrame(byte value, KeyTime keyTime, KeySpline keySpline) { this.value = value; this.keyTime = keyTime; KeySpline = keySpline; }
public SplineByteKeyFrame (byte value, KeyTime keyTime, KeySpline keySpline) { this.value = value; this.keyTime = keyTime; KeySpline = keySpline; }
private void _AddStoryboard(UIElement panel, double value) { TransformGroup tGroup = new TransformGroup(); TranslateTransform translate = new TranslateTransform(); translate.Y = 0; tGroup.Children.Add(translate); panel.RenderTransform = tGroup; string sbName = (panel as FrameworkElement).Name + "Animation"; if (Resources.Contains(sbName)) { Storyboard sb = Resources[sbName] as Storyboard; DoubleAnimationUsingKeyFrames anim = sb.Children[0] as DoubleAnimationUsingKeyFrames; SplineDoubleKeyFrame keyFrame = anim.KeyFrames[0] as SplineDoubleKeyFrame; keyFrame.Value = -(value); } else { Storyboard sb = new Storyboard(); sb.SetValue(NameProperty, sbName); DoubleAnimationUsingKeyFrames anim = new DoubleAnimationUsingKeyFrames(); sb.Children.Add(anim); Storyboard.SetTargetName(anim, (panel as FrameworkElement).Name); Storyboard.SetTargetProperty(anim, new PropertyPath("(UIElement.RenderTransform).(TransformGroup.Children)[0].(TranslateTransform.Y)")); anim.BeginTime = new TimeSpan(0, 0, 0); SplineDoubleKeyFrame keyFrame = new SplineDoubleKeyFrame(); KeySpline spline = new KeySpline(); spline.ControlPoint1 = new Point(0, 1); spline.ControlPoint2 = new Point(1, 1); keyFrame.KeySpline = spline; keyFrame.KeyTime = new TimeSpan(0, 0, 1); keyFrame.Value = -(value); anim.KeyFrames.Add(keyFrame); Resources.Add(sbName, sb); } }
public SplineThicknessKeyFrame(System.Windows.Thickness value, KeyTime keyTime, KeySpline keySpline) { }
private static void AnimateImage(MultiScaleSubImage currentImage, Point futurePosition, Storyboard _moveStoryboard) { // Create Keyframe SplinePointKeyFrame endKeyframe = new SplinePointKeyFrame(); endKeyframe.Value = futurePosition; endKeyframe.KeyTime = KeyTime.FromTimeSpan(TimeSpan.FromSeconds(1)); KeySpline ks = new KeySpline(); ks.ControlPoint1 = new Point(0, 1); ks.ControlPoint2 = new Point(1, 1); endKeyframe.KeySpline = ks; // Create Animation PointAnimationUsingKeyFrames moveAnimation = new PointAnimationUsingKeyFrames(); moveAnimation.KeyFrames.Add(endKeyframe); Storyboard.SetTarget(moveAnimation, currentImage); Storyboard.SetTargetProperty(moveAnimation, new PropertyPath("ViewportOrigin")); _moveStoryboard.Children.Add(moveAnimation); }
public SplineSingleKeyFrame (float value, KeyTime keyTime, KeySpline keySpline) { this.value = value; this.keyTime = keyTime; KeySpline = keySpline; }
public SplineRectKeyFrame(Rect value, KeyTime keyTime, KeySpline keySpline) { this.value = value; this.keyTime = keyTime; KeySpline = keySpline; }
void _SetupYTranslationStoryboard(TranslateTransform transform, string sbName, double translation) { if (Resources.Contains(sbName)) { Storyboard sb = Resources[sbName] as Storyboard; DoubleAnimationUsingKeyFrames anim = sb.Children[0] as DoubleAnimationUsingKeyFrames; SplineDoubleKeyFrame keyFrame = anim.KeyFrames[0] as SplineDoubleKeyFrame; keyFrame.Value = translation; } else { Storyboard sb = new Storyboard(); sb.SetValue(FrameworkElement.NameProperty, sbName); DoubleAnimationUsingKeyFrames anim = new DoubleAnimationUsingKeyFrames(); sb.Children.Add(anim); Storyboard.SetTarget(anim, transform); Storyboard.SetTargetProperty(anim, new PropertyPath("Y")); anim.BeginTime = new TimeSpan(0, 0, 0); SplineDoubleKeyFrame keyFrame = new SplineDoubleKeyFrame(); KeySpline spline = new KeySpline(); spline.ControlPoint1 = new Point(0, 1); spline.ControlPoint2 = new Point(1, 1); keyFrame.KeySpline = spline; keyFrame.KeyTime = new TimeSpan(0, 0, 1); keyFrame.Value = translation; anim.KeyFrames.Add(keyFrame); Resources.Add(sbName, sb); } }
public SplineInt64KeyFrame (long value, KeyTime keyTime, KeySpline keySpline) { this.value = value; this.keyTime = keyTime; KeySpline = keySpline; }
public SplineSizeKeyFrame(Size value, KeyTime keyTime, KeySpline keySpline) { this.value = value; this.keyTime = keyTime; KeySpline = keySpline; }
public SplineVector3DKeyFrame(System.Windows.Media.Media3D.Vector3D value, KeyTime keyTime, KeySpline keySpline) { }
public SplineDoubleKeyFrame (double value, KeyTime keyTime, KeySpline keySpline) { this.value = value; this.keyTime = keyTime; KeySpline = keySpline; }
public SplineDoubleKeyFrame(double value, KeyTime keyTime, KeySpline keySpline) { this.value = value; this.keyTime = keyTime; KeySpline = keySpline; }
private void ResetNorth( ) { Storyboard sb = new Storyboard(); sb.Duration = TimeSpan.FromMilliseconds(500.0); DoubleAnimationUsingKeyFrames frames= new DoubleAnimationUsingKeyFrames(); SplineDoubleKeyFrame frame2 = new SplineDoubleKeyFrame(); frame2.KeyTime = sb.Duration.TimeSpan; frame2.Value = 0.0; KeySpline spline = new KeySpline(); spline.ControlPoint1 = new Point(0.0 , 0.1); spline.ControlPoint2 = new Point(0.1 , 1.0); frame2.KeySpline = spline; SplineDoubleKeyFrame frame = frame2; frames.KeyFrames.Add(frame); if (this.Map.Angle > 180) { frame.Value = 360.0; }//正转到北 if (this.Map.Angle <= 180) { frame.Value = 0.0; }//转回去 frames.SetValue(Storyboard.TargetPropertyProperty , new PropertyPath("Angle")); sb.Children.Add(frames); Storyboard.SetTarget(frames , this.Map); sb.Begin(); }
public SplinePointKeyFrame(System.Windows.Point value, KeyTime keyTime, KeySpline keySpline) { }
private void ResetRotation_Click(object sender, RoutedEventArgs e) { Storyboard s = new Storyboard { Duration = TimeSpan.FromMilliseconds(500.0) }; DoubleAnimationUsingKeyFrames frames = new DoubleAnimationUsingKeyFrames(); SplineDoubleKeyFrame frame2 = new SplineDoubleKeyFrame { KeyTime = s.Duration.TimeSpan, Value = 0.0 }; KeySpline spline = new KeySpline { ControlPoint1 = new Point(0.0, 0.1), ControlPoint2 = new Point(0.1, 1.0) }; frame2.KeySpline = spline; SplineDoubleKeyFrame keyFrame = frame2; frames.KeyFrames.Add(keyFrame); keyFrame.Value = 0.0; frames.SetValue(Storyboard.TargetPropertyProperty, new PropertyPath("Rotation", new object[0])); s.Children.Add(frames); Storyboard.SetTarget(frames, this.Map); s.Completed += delegate (object sender2, EventArgs e2) { s.Stop(); this.Map.Rotation = 0.0; }; s.Begin(); }
public SplineRectKeyFrame (Rect value, KeyTime keyTime, KeySpline keySpline) { this.value = value; this.keyTime = keyTime; KeySpline = keySpline; }
public SplineInt64KeyFrame(long value, KeyTime keyTime, KeySpline keySpline) { }