コード例 #1
0
ファイル: TextControl.cs プロジェクト: KonajuGames/SharpLang
		internal Document (TextBoxBase owner)
		{
			lines = 0;

			this.owner = owner;

			multiline = true;
			password_char = "";
			calc_pass = false;
			recalc_pending = false;

			// Tree related stuff
			sentinel = new Line (this, LineEnding.None);
			sentinel.color = LineColor.Black;

			document = sentinel;

			// We always have a blank line
			owner.HandleCreated += new EventHandler(owner_HandleCreated);
			owner.VisibleChanged += new EventHandler(owner_VisibleChanged);

			Add (1, String.Empty, owner.Font, owner.ForeColor, LineEnding.None);

			undo = new UndoManager (this);

			selection_visible = false;
			selection_start.line = this.document;
			selection_start.pos = 0;
			selection_start.tag = selection_start.line.tags;
			selection_end.line = this.document;
			selection_end.pos = 0;
			selection_end.tag = selection_end.line.tags;
			selection_anchor.line = this.document;
			selection_anchor.pos = 0;
			selection_anchor.tag = selection_anchor.line.tags;
			caret.line = this.document;
			caret.pos = 0;
			caret.tag = caret.line.tags;

			viewport_x = 0;
			viewport_y = 0;

			offset_x = 0;
			offset_y = 0;

			crlf_size = 2;

			// Default selection is empty

			document_id = random.Next();

			string_format.Trimming = StringTrimming.None;
			string_format.FormatFlags = StringFormatFlags.DisplayFormatControl;

			UpdateMargins ();
		}
コード例 #2
0
        /// <summary>
        /// Default constructor
        /// </summary>
        protected ControllerBase(IDiagramControl surface)
        {
            //doesn't work if you supply a null reference
            if(surface==null)
                throw new NullReferenceException("The diagram control assigned to the controller cannot be 'null'");

            //create the undo/redo manager
            mUndoManager = new UndoManager(15);
            mUndoManager.OnHistoryChange += new EventHandler(mUndoManager_OnHistoryChange);

            #region Instantiation of listeners
            mouseListeners = new CollectionBase<IMouseListener>();
            keyboardListeners = new CollectionBase<IKeyboardListener>();
            dragdropListeners = new CollectionBase<IDragDropListener>();
            #endregion
            //keep a reference to the parent control
            parentControl = surface;

            AttachToSurface(parentControl);

            //Make sure the static selection class knows about the model
            Selection.Controller = this;
            //Initialize the colorscheme
            ArtPallet.Init();

            #region Tools: the registration order matters!
            /*
             The order in in which the tools are added matters, at least some of them.
             * The TransformTool should come before the HitToom and the MoveTool after the HitTool.
             * The order of the drawing tools does not matter.
             * It's also important to remark that the tools do not depend on the Model.
             */

            registeredTools = new CollectionBase<ITool>();

            this.AddTool(new TransformTool("Transform Tool"));

            this.AddTool(new HitTool("Hit Tool"));

            this.AddTool(new MoveTool("Move Tool"));

            this.AddTool(new RectangleTool("Rectangle Tool"));

            this.AddTool(new ComplexRectangleTool("ComplexRectangle Tool"));

            this.AddTool(new EllipseTool("Ellipse Tool"));

            this.AddTool(new SelectionTool("Selection Tool"));

            this.AddTool(new DragDropTool("DragDrop Tool"));

            this.AddTool(new ConnectionTool("Connection Tool"));

            this.AddTool(new ConnectorMoverTool("Connector Mover Tool"));

            this.AddTool( new GroupTool("Group Tool"));

            this.AddTool(new UngroupTool("Ungroup Tool"));

            this.AddTool(new SendToBackTool("SendToBack Tool"));

            this.AddTool(new SendBackwardsTool("SendBackwards Tool"));

            this.AddTool(new SendForwardsTool("SendForwards Tool"));

            this.AddTool(new SendToFrontTool("SendToFront Tool"));

            this.AddTool(new HoverTool("Hover Tool"));

            this.AddTool(new ContextTool("Context Tool"));

            this.AddTool(new CopyTool("Copy Tool"));

            this.AddTool(new PasteTool("Paste Tool"));

            this.AddTool(new ScribbleTool("Scribble Tool"));

            this.AddTool(new PolygonTool("Polygon Tool"));

            this.AddTool(new MultiLineTool("MultiLine Tool"));

            #endregion

            #region Hotkeys
            HotKeys keys = new HotKeys(this);
            this.keyboardListeners.Add(keys);
            #endregion

            #region Activities
            //this is in a way a waste of memory; the layouts should not necessarily be loaded
            //before they are actually requested. You could register only the (string) names instead.
            //But for just a few algorithms this is OK and the advantage of this registration is that
            //one can register actions from outside the library, in the hosting form for example.
            registeredActivity = new CollectionBase<IActivity>();
            AddActivity(new RandomLayout(this));
            AddActivity(new FruchtermanReingoldLayout(this));
            AddActivity(new StandardTreeLayout(this));
            AddActivity(new RadialTreeLayout(this));
            AddActivity(new BalloonTreeLayout(this));
            AddActivity(new ForceDirectedLayout(this));
            #endregion
        }
コード例 #3
0
        protected ControllerBase(IDiagramControl surface)
        {
            //doesn't work if you supply a null reference
            if(surface==null)
                throw new NullReferenceException("The diagram control assigned to the controller cannot be 'null'");

            mModel = new Model();
            mModel.OnEntityAdded += new EventHandler<EntityEventArgs>(mModel_OnEntityAdded);
            mModel.OnEntityRemoved += new EventHandler<EntityEventArgs>(mModel_OnEntityRemoved);
            //create the undo/redo manager
            mUndoManager = new UndoManager(15);
            mUndoManager.OnHistoryChange += new EventHandler(mUndoManager_OnHistoryChange);

            #region Instantiation of listeners
            mouseListeners = new CollectionBase<IMouseListener>();
            keyboardListeners = new CollectionBase<IKeyboardListener>();
            dragdropListeners = new CollectionBase<IDragDropListener>();
            #endregion
            //keep a reference to the parent control
            parentControl = surface;

            ListenTo(parentControl);

            //Make sure the static selection class knows about the model
            Selection.Controller = this;
            //Initialize the colorscheme
            ArtPallet.Init();

            ConnectionPen.Init();

               #region Tools: the registration order matters!

            registeredTools = new CollectionBase<ITool>();

            //customized
            DDTConnectionTool DDTConnectionTool = new DDTConnectionTool("DDTConnection Tool");
            DDTConnectionTool.Controller = this;
            this.AddTool(DDTConnectionTool);

            DDTConnectionTool NormalConnectionTool = new NormalConnectionTool("NormalConnection Tool");
            NormalConnectionTool.Controller = this;
            this.AddTool(NormalConnectionTool);

            DDTConnectionTool SingleArrowConnectionTool = new SingleArrowConnectionTool("SingleArrowConnection Tool");
            SingleArrowConnectionTool.Controller = this;
            this.AddTool(SingleArrowConnectionTool);

            DDTConnectionTool DoubleArrowConnectionTool = new DoubleArrowConnectionTool("DoubleArrowConnection Tool");
            DoubleArrowConnectionTool.Controller = this;
            this.AddTool(DoubleArrowConnectionTool);

            DDTConnectionTool WideArrowConnectionTool = new WideArrowConnectionTool("WideArrowConnection Tool");
            WideArrowConnectionTool.Controller = this;
            this.AddTool(WideArrowConnectionTool);

            DDTConnectionTool DiamondArrowConnectionTool = new DiamondArrowConnectionTool("DiamondArrowConnection Tool");
            DiamondArrowConnectionTool.Controller = this;
            this.AddTool(DiamondArrowConnectionTool);

            DDTConnectionTool OneToOneConnectionTool = new OneToOneConnectionTool("OneToOneConnection Tool");
            OneToOneConnectionTool.Controller = this;
            this.AddTool(OneToOneConnectionTool);

            DDTConnectionTool OneToManyConnectionTool = new OneToManyConnectionTool("OneToManyConnection Tool");
            OneToManyConnectionTool.Controller = this;
            this.AddTool(OneToManyConnectionTool);

            DDTConnectionTool ManyToManyConnectionTool = new ManyToManyConnectionTool("ManyToManyConnection Tool");
            ManyToManyConnectionTool.Controller = this;
            this.AddTool(ManyToManyConnectionTool);

            DDTConnectionTool DashedArrowConnectionTool = new DashedArrowConnectionTool("DashedArrowConnection Tool");
            DashedArrowConnectionTool.Controller = this;
            this.AddTool(DashedArrowConnectionTool);

            /*
             * TBC
             */

            TransformTool transformer = new TransformTool("Transform Tool");
            transformer.Controller = this;
            this.AddTool(transformer);

            HitTool hitter = new HitTool("Hit Tool");
            hitter.Controller = this;
            this.AddTool(hitter);

            MoveTool mover = new MoveTool("Move Tool");
            mover.Controller = this;
            this.AddTool(mover);

            RectangleTool recter = new RectangleTool("Rectangle Tool");
            recter.Controller = this;
            this.AddTool(recter);

            EllipseTool ellipser = new EllipseTool("Ellipse Tool");
            ellipser.Controller = this;
            this.AddTool(ellipser);

            SelectionTool selecter = new SelectionTool("Selection Tool");
            selecter.Controller = this;
            this.AddTool(selecter);

            DragDropTool dragdropper = new DragDropTool("DragDrop Tool");
            dragdropper.Controller = this;
            this.AddTool(dragdropper);

            ConnectionTool connecter = new ConnectionTool("Connection Tool");
            connecter.Controller = this;
            this.AddTool(connecter);

            ConnectorMoverTool conmover = new ConnectorMoverTool("Connector Mover Tool");
            conmover.Controller = this;
            this.AddTool(conmover);

            GroupTool grouper = new GroupTool("Group Tool");
            grouper.Controller = this;
            this.AddTool(grouper);

            UngroupTool ungrouper = new UngroupTool("Ungroup Tool");
            ungrouper.Controller = this;
            this.AddTool(ungrouper);

            SendToBackTool sendback = new SendToBackTool("SendToBack Tool");
            sendback.Controller = this;
            this.AddTool(sendback);

            SendBackwardsTool sendbackwards = new SendBackwardsTool("SendBackwards Tool");
            sendbackwards.Controller = this;
            this.AddTool(sendbackwards);

            SendForwardsTool sendforwards = new SendForwardsTool("SendForwards Tool");
            sendforwards.Controller = this;
            this.AddTool(sendforwards);

            SendToFrontTool sendfront = new SendToFrontTool("SendToFront Tool");
            sendfront.Controller = this;
            this.AddTool(sendfront);

            TextTool texttool = new TextTool("Text Tool");
            texttool.Controller = this;
            this.AddTool(texttool);

            HoverTool hoverer = new HoverTool("Hover Tool");
            hoverer.Controller = this;
            this.AddTool(hoverer);

            //this.AddTool(new ContextTool("Context Tool"));
            #endregion
        }
コード例 #4
0
ファイル: XEditNetCtrl.cs プロジェクト: jugglingcats/XEditNet
        /// <summary>
        /// The main control for XEditNet applications.
        /// </summary>
        // TODO: D: add remarks section
        public XEditNetCtrl()
        {
            // This call is required by the Windows.Forms Form Designer.
            InitializeComponent();

            //			if ( !this.DesignMode )
            //			{
            //				Application.EnableVisualStyles();
            //				Application.DoEvents();
            //			}

            SetStyle(ControlStyles.DoubleBuffer, true);
            SetStyle(ControlStyles.AllPaintingInWmPaint, true);
            SetStyle(ControlStyles.ResizeRedraw, true);

            nodocWnd=new NoDocumentControl();
            nodocWnd.Parent=this;

            findWindow=new FindPopup(this);

            if ( this.DesignMode )
                return;

            caret=grFactory.CreateCaret(this);
            caret.Visible=true;
            quickFixIndicator=new QuickFixIndicator(this, caret);

            Stylesheet=new Stylesheet();
            undoManager=new UndoManager(this);
            commandMapper=CommandMapper.CreateInstance(this);
        }
コード例 #5
0
ファイル: TransactionLogViewer.cs プロジェクト: cjheath/NORMA
		private void Attach(UndoManager undoManager)
		{
			// Items filled here should be cleared in the TransactionLogViewer_FormClosed event
			myUndoItems = undoManager.UndoableTransactions;
			myRedoItems = undoManager.RedoableTransactions;
			FillCombo(UndoItemsCombo, myUndoItems);
			FillCombo(RedoItemsCombo, myRedoItems);
			TreeControl.MultiColumnTree = new StandardMultiColumnTree((int)ChangeBranch.ColumnContent.Count);
			if (myUndoItems.Count != 0)
			{
				UndoItemsCombo.SelectedIndex = 0;
			}
			else if (myRedoItems.Count != 0)
			{
				RedoItemsCombo.SelectedIndex = 0;
			}
		}