コード例 #1
0
ファイル: frmKeyboard.cs プロジェクト: pichiliani/CoMusic
        public void VerificaBlobBotao(Button b, Point p, int fID)
        {
            Rectangle re = new Rectangle(b.Left, b.Top, b.Width, b.Height);

            if (re.Contains(p))
            {

                // Verificaçao especial para o botão bntMove-> Colocar no movo de movimentação do
                //  do teclado
                if (b.Equals(bntMove))
                {
                    modoMoveBlob = true;
                    modoMove = true;
                    b.Tag = aPictures[fID];

                    aPictures[fID].Tag = b;
                    b.BackColor = Color.Gray;
                    // Desabilitando o teclado e as suas notas!
                    this.groupTeclado.Enabled = false;

                    foreach (Button bot in aButtonBlack)
                        bot.Enabled = true;

                    foreach (Button bot in aButtonWhite )
                        bot.Enabled = true;

                }

                aPictures[fID].Tag = b;
                b.BackColor = Color.Gray;
            }
            else
            {
                if (aPictures[fID].Tag != null)
                {
                    if (aPictures[fID].Tag.Equals(b))
                    {
                        if (!b.Equals(bntMove))
                        {
                            aPictures[fID].Tag = null;
                            b.BackColor = System.Drawing.SystemColors.Control;
                        }
                    }
                }

            }
        }
コード例 #2
0
ファイル: TankGame.cs プロジェクト: rbVessal/TankGame
        //Copy and paste the collides method from previous work
        //Make changes so that it detects button collisions
        public List<Button> collides(Button button)
        {
            if (collision == true)
            {
                //int collisionCount = objectCollided.Count;
                while (objectCollided.Count > 0)
                {

                    //Empty out objectCollided list first
                    //for (int i = 0; i < objectCollided.Count; i++)
                    //{
                        objectCollided.RemoveRange(0,objectCollided.Count);
                    //}

                }
                //Console.WriteLine(objectCollided.Count);
            }
            //List<Button> colButton = new List<Button>();
            //objectCollided = null;
            //If the button tested is tank 1
            if (button == collectionOfButtons[0])
            {
                //Calculate the top1, bottom1, right1, and left1 of tank1
                calculateAltTankDimensions(0);
                //Check to see if tank 1 collides with anything
                collisionDetection(1, 2, 3, 4, 5, 6, 7, 9, button);
            }
            //collectionOfButtons[1].Name = "tank 2";
            //If button tested is tank 2
            if (button.Equals(collectionOfButtons[1]))
            {
                //Calculate the top1, buttom1, right1, and left1 of tank 2
                calculateAltTankDimensions(1);
                //Check to see if tank 2 collides with anything
                collisionDetection(0, 2, 3, 4, 5, 6, 7, 8, button);
            }
            if (collectionOfTanks[0].CanFire == false)
            {
                //If button tested is bullet 1
                if (button == collectionOfButtons[8])
                {
                    //Calculate the top1, bottom1, right1, and left1 of bullet 1
                    calculateAltBulletDimensions(8);
                    //Check to see if bullet 1 collides with anything
                    collisionDetection(1, 2, 3, 4, 5, 6, 7, 9, button);
                }
            }
            //If button tested is bullet 2
            if (button == collectionOfButtons[9])
            {
                //Calculate the top1, botom1, right1, and left1 of bullet 2
                calculateAltBulletDimensions(9);
                //Check to see if bullet 2 collides with anything
                collisionDetection(0, 2, 3, 4, 5, 6, 7, 8, button);
            }
            //Reset button
            //button = null;
            //Return the list of objects collided with each other
            return objectCollided;
        }