コード例 #1
0
ファイル: Player.cs プロジェクト: grazulis/KinectRainbowSynth
        public void Draw(UIElementCollection children)
        {
            if (!isAlive)
                return;

            DateTime cur = DateTime.Now;

            foreach (var segment in segments)
            {
                PlayerUtils.Segment seg = segment.Value.GetEstimatedSegment(cur);
                if (seg.IsCircle())
                {
                    var circle = new Ellipse();
                    circle.Width = seg.radius * 2;
                    circle.Height = seg.radius * 2;
                    circle.SetValue(Canvas.LeftProperty, seg.x1 - seg.radius);
                    circle.SetValue(Canvas.TopProperty, seg.y1 - seg.radius);
                    circle.Stroke = brJoints;
                    circle.StrokeThickness = 1;
                    circle.Fill = brBones;
                    children.Add(circle);
                }
            }

            // Remove unused players after 1/2 second.
            if (DateTime.Now.Subtract(lastUpdated).TotalMilliseconds > 500)
                isAlive = false;
        }
コード例 #2
0
ファイル: Vortices.cs プロジェクト: verbatium/KinectFish
 public void Draw(UIElementCollection children)
 {
     foreach (SingleVortex sv in reds)
         children.Add(sv);
     foreach (SingleVortex sv in blues)
         children.Add(sv);
 }
コード例 #3
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 private static void AddPasswordBox(
     UIElementCollection labelCollection, UIElementCollection inputCollection,
     UIElementCollection checkBoxCollection,
     string content, object dataContext, string key, int index)
 {
     var viewModel = (INotifyPropertyChanged)dataContext;
     labelCollection.Add(new Label() { Content = content });
     var control = new PasswordBox() { DataContext = dataContext, TabIndex = index };
     var parameters = (IDictionary<string, string>)((dynamic)dataContext).Dictionary;
     control.Password = parameters[key];
     PropertyChangedEventHandler onSourceChanged = (sender, e) =>
     {
         if (e.PropertyName != key)
         {
             return;
         }
         if (control.Password == parameters[key])
         {
             return;
         }
         control.Password = parameters[key];
     };
     viewModel.PropertyChanged += onSourceChanged;
     control.PasswordChanged += (sender, e) =>
     {
         if (parameters[key] != control.Password)
         {
             parameters[key] = control.Password;
         }
     };
     control.Unloaded += (sender, e) => viewModel.PropertyChanged -= onSourceChanged;
     inputCollection.Add(new UserControl() { Content = control });
     checkBoxCollection.Add(new FrameworkElement());
 }
コード例 #4
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ファイル: Selection.cs プロジェクト: artieikon/Kinect-game
 public static void Draw(UIElementCollection children)
 {
     foreach (var option in selections)
     {
         var rect = new Rectangle();
         rect.Width = option.intersection.Width;
         rect.Height = option.intersection.Height;
         rect.SetValue(Canvas.LeftProperty, option.intersection.X);
         rect.SetValue(Canvas.TopProperty, option.intersection.Y);
         rect.Stroke = new SolidColorBrush(Color.FromArgb(255, 255, 0, 0));
         rect.StrokeThickness = 1;
         rect.Fill = new SolidColorBrush(Color.FromArgb(100, 255, 0, 0));
         children.Add(rect);
         option.Advance();
         children.Add(option.label);
     }
 }
コード例 #5
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        public static void AddRange(this UIElementCollection uIElementCollection, ICollection <System.Windows.Shapes.Polygon> uIElements)
        {
            var hashtable = new Hashtable();

            foreach (var item in uIElements)
            {
                uIElementCollection.Add(item);
            }
        }
コード例 #6
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ファイル: Extension.cs プロジェクト: 1ogon1/WPF_Project
 public static void AddRange(this UIElementCollection children, List <Line> lines)
 {
     if (lines != null)
     {
         foreach (var line in lines)
         {
             children.Add(line);
         }
     }
 }
コード例 #7
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 private static void AddTextBox(
     UIElementCollection labelCollection, UIElementCollection inputCollection,
     UIElementCollection checkBoxCollection,
     string labelText, object dataContext, string key, int tabIndex)
 {
     labelCollection.Add(new Label() { Content = labelText });
     var control = new TextBox() { DataContext = dataContext, TabIndex = tabIndex };
     control.SetBinding(TextBox.TextProperty, new Binding(key));
     inputCollection.Add(new UserControl() { Content = control });
     checkBoxCollection.Add(new FrameworkElement());
 }
コード例 #8
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        public async Task NextFrame()
        {
            // PrevInteractedElement = InteractedElement;
            const int elmtsToTriggerCleanup = 100;
            const int elmtsToCleanup        = 50;

            var undrawnElements = ImElements.Values.Where(elmt => elmt.ImState == ImElement.State.NotDrawn)
                                  .Take(elmtsToTriggerCleanup).ToList();

            if (undrawnElements.Count == elmtsToTriggerCleanup)
            {
                foreach (var elmt in undrawnElements.Take(elmtsToCleanup))
                {
                    elmt.Unsubber(elmt.WpfElement, elmt.Handler);
                    ImElements.Remove(elmt.ID);
                }
            }

            InteractedElementId = null;
            WpfElement[] sortedWpfElements = ImElements.Values.Where(x => x.ImState == ImElement.State.Drawn)
                                             .OrderBy(c => c.SortKey).Select(c => c.WpfElement).ToArray();
            var wpfElementsChanged = DisplayedElements.Count != sortedWpfElements.Length ||
                                     !Enumerable.Zip(
                DisplayedElements.OfType <WpfElement>(),
                sortedWpfElements,
                (c1, c2) => c1 == c2).All(b => b);

            if (wpfElementsChanged)
            {
                DisplayedElements.Clear();
                foreach (var item in sortedWpfElements)
                {
                    DisplayedElements.Add(item);
                }
            }

            // Automatically go to next frame for each requested redraw
            if (RemainingRedraws <= 0)
            {
                RemainingRedraws = 0;
                await TCS.Task;
                TCS = new TaskCompletionSource <bool>();
            }
            else
            {
                RemainingRedraws--;
            }

            foreach (var elmt in ImElements.Values)
            {
                elmt.ImState = ImElement.State.NotDrawn;
                elmt.SortKey = 999999;
            }
        }
コード例 #9
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ファイル: TransitionPresenter.cs プロジェクト: edealbag/bot
        public TransitionPresenter()
        {
            _children = new UIElementCollection(this, null);
              ContentPresenter currentContent = new ContentPresenter();
              _currentHost = new AdornerDecorator();
              _currentHost.Child = currentContent;
              _children.Add(_currentHost);

              ContentPresenter previousContent = new ContentPresenter();
              _previousHost = new AdornerDecorator();
              _previousHost.Child = previousContent;
        }
コード例 #10
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        public static void Draw(UIElementCollection children)
        {
            if (bannerText == null)
                    return;

                Label text = bannerText.GetLabel();
                if (text == null)
                {
                    bannerText = null;
                    return;
                }
                children.Add(text);
        }
コード例 #11
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ファイル: MyTriangle.cs プロジェクト: npke/my-paint-windows
        public override void Draw(UIElementCollection collection)
        {
            Triangle triangle;
            if (DrawedElement == null)
                triangle = new Triangle();
            else triangle = (Triangle)DrawedElement;

            UpdateProperties(triangle);
            LocateShapeOnCanvas(triangle);

            if (DrawedElement == null)
                collection.Add(triangle);
            DrawedElement = triangle;
        }
コード例 #12
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ファイル: MyHeart.cs プロジェクト: npke/my-paint-windows
        public override void Draw(UIElementCollection collection)
        {
            Heart heart;
            if (DrawedElement == null)
                heart = new Heart();
            else heart = (Heart)DrawedElement;

            UpdateProperties(heart);
            LocateShapeOnCanvas(heart);

            if (DrawedElement == null)
                collection.Add(heart);
            DrawedElement = heart;
        }
コード例 #13
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ファイル: MyMessage.cs プロジェクト: npke/my-paint-windows
        public override void Draw(UIElementCollection collection)
        {
            RectangularCallout callout;
            if (DrawedElement == null)
                callout = new RectangularCallout();
            else callout = (RectangularCallout)DrawedElement;

            UpdateProperties(callout);
            LocateShapeOnCanvas(callout);

            if (DrawedElement == null)
                collection.Add(callout);
            DrawedElement = callout;
        }
コード例 #14
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ファイル: MyArrow.cs プロジェクト: npke/my-paint-windows
        public override void Draw(UIElementCollection collection)
        {
            Arrow arrow;
            if (DrawedElement == null)
                arrow = new Arrow();
            else arrow = (Arrow)DrawedElement;

            UpdateProperties(arrow);
            LocateShapeOnCanvas(arrow);

            if (DrawedElement == null)
                collection.Add(arrow);
            DrawedElement = arrow;
        }
コード例 #15
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ファイル: MyLine.cs プロジェクト: npke/my-paint-windows
        public override void Draw(UIElementCollection collection)
        {
            Line line;
            if (DrawedElement == null)
                line = new Line();
            else line = (Line)DrawedElement;

            UpdateProperties(line);

            if (DrawedElement == null)
                collection.Add(line);

            DrawedElement = line;
        }
コード例 #16
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ファイル: MyStar.cs プロジェクト: npke/my-paint-windows
        public override void Draw(UIElementCollection collection)
        {
            Star star;
            if (DrawedElement == null)
                star = new Star();
            else star = (Star)DrawedElement;

            UpdateProperties(star);
            LocateShapeOnCanvas(star);

            if (DrawedElement == null)
                collection.Add(star);
            DrawedElement = star;
        }
コード例 #17
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ファイル: MyEllipse.cs プロジェクト: npke/my-paint-windows
        public override void Draw(UIElementCollection collection)
        {
            Ellipse ellipse;
            if (DrawedElement == null)
                ellipse = new Ellipse();
            else ellipse = (Ellipse)DrawedElement;

            UpdateProperties(ellipse);
            LocateShapeOnCanvas(ellipse);

            if (DrawedElement == null)
                collection.Add(ellipse);
            DrawedElement = ellipse;
        }
コード例 #18
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        public static void Draw(UIElementCollection children)
        {
            for (int i = 0; i < FlyingTexts.Count; i++)
            {
                FlyingText flyout = FlyingTexts[i];
                if (flyout.alpha <= 0)
                {
                    FlyingTexts.Remove(flyout);
                    i--;
                }
            }

            foreach (var flyout in FlyingTexts)
            {
                flyout.Advance();
                children.Add(flyout.label);
            }
        }
コード例 #19
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ファイル: HexGrid.cs プロジェクト: Rupini/HexEditor
        public HexGrid(UIElementCollection ui, Action<List<Point>> onSelected)
        {
            _i = this;

            this.real_r = GlobalConst.DEFAULT_r;
            this.real_a = 2.0 / Math.Sqrt(3) * real_r;
            this.worldOrigin = new Point(0, 0);
            this.ui = ui;

            selectableHex = new HexRender(DisplayType.FUNC_Selectable);

            ui.Add(selectableHex);

            this.onSelected = onSelected;

            hexPen = new Pen
            {
                Brush = Brushes.BlueViolet,
                Thickness = 2,
                StartLineCap = PenLineCap.Round,
                EndLineCap = PenLineCap.Round
            };
        }
コード例 #20
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 internal static void MakeVideoCall(string primaryId, UIElementCollection uiElementCollection, int timeoutInSeconds, string secondaryId = null)
 {
     CommunicationView commView = new CommunicationView(primaryId, timeoutInSeconds);
     uiElementCollection.Add(commView);
     commView.HorizontalAlignment = System.Windows.HorizontalAlignment.Center;
     commView.VerticalAlignment = System.Windows.VerticalAlignment.Center;
     commView.Width = 700;
     commView.Height = 400;
     commView.CommunicationEnded += (p1, p2) =>
     {
         if (commView.TimedOut &&
             string.IsNullOrEmpty(secondaryId)==false)
         {
             commView.InitializeUI(secondaryId);
             secondaryId = null;
             return;
         }
         else
         {
             commView.Visibility = Visibility.Collapsed;
         uiElementCollection.Remove(commView);
         }
     };
 }
コード例 #21
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        public NewHighScore(UIElementCollection _gridChildren)
        {
            LinearGradientBrush myGradBrus = new LinearGradientBrush(Colors.DarkGreen, Colors.LightGray, new Point(.5, 0), new Point(.5, 1));
            highscoreCanvas = new Canvas();
            highscoreCanvas.Name = "NewHighScoreCanvas";
            highscoreCanvas.Width = 600;
            highscoreCanvas.Height = 225;
            highscoreCanvas.VerticalAlignment = VerticalAlignment.Top;

            btnBack = new System.Windows.Controls.Button();
            btnBack.Name = "HighScoreBack";
            btnBack.Margin = new Thickness(6, 178, 0, 0);
            btnBack.Width = 135;
            btnBack.Height = 41;
            btnBack.Content = "Back";
            btnBack.FontSize = 16;
            btnBack.FontWeight = FontWeights.Bold;
            btnBack.Background = myGradBrus;
            btnBack.Click += new RoutedEventHandler(btnBack_Click);

            btnDone = new System.Windows.Controls.Button();
            btnDone.Name = "HighScoreDone";
            btnDone.Margin = new Thickness(459, 178, 0, 0);
            btnDone.Width = 135;
            btnDone.Height = 41;
            btnDone.Content = "Done";
            btnDone.FontSize = 16;
            btnDone.FontWeight = FontWeights.Bold;
            btnDone.Background = myGradBrus;
            btnDone.Click += new RoutedEventHandler(btnDone_Click);

            txtBoxinitials = new TextBox();
            txtBoxinitials.Name = "HighScoreInitials";
            txtBoxinitials.Height = 30;
            txtBoxinitials.Width = 125;
            txtBoxinitials.FontSize = 16;
            txtBoxinitials.VerticalContentAlignment = VerticalAlignment.Center;
            txtBoxinitials.Margin = new Thickness(237, 145, 0, 0);
            txtBoxinitials.Background = new SolidColorBrush(Colors.LightGray);

            allLetters = new Menu(highscoreCanvas.Children, "AllLetters");
            atoe = new Menu(highscoreCanvas.Children, "AtoE");
            ftoj = new Menu(highscoreCanvas.Children, "FtoJ");
            ktoo = new Menu(highscoreCanvas.Children, "KtoO");
            ptot = new Menu(highscoreCanvas.Children, "PtoT");
            utoz = new Menu(highscoreCanvas.Children, "UtoZ");

            allLetters.addButton(new Button("A - E"), MenuButton.Left);
            allLetters.addButton(new Button("F - J"), MenuButton.LeftCenter);
            allLetters.addButton(new Button("K - O"), MenuButton.Center);
            allLetters.addButton(new Button("P - T"), MenuButton.RightCenter);
            allLetters.addButton(new Button("U - Z"), MenuButton.Right);

            atoe.addButton(new Button("A"), MenuButton.Left);
            atoe.addButton(new Button("B"), MenuButton.LeftCenter);
            atoe.addButton(new Button("C"), MenuButton.Center);
            atoe.addButton(new Button("D"), MenuButton.RightCenter);
            atoe.addButton(new Button("E"), MenuButton.Right);

            ftoj.addButton(new Button("F"), MenuButton.Left);
            ftoj.addButton(new Button("G"), MenuButton.LeftCenter);
            ftoj.addButton(new Button("H"), MenuButton.Center);
            ftoj.addButton(new Button("I"), MenuButton.RightCenter);
            ftoj.addButton(new Button("J"), MenuButton.Right);

            ktoo.addButton(new Button("K"), MenuButton.Left);
            ktoo.addButton(new Button("L"), MenuButton.LeftCenter);
            ktoo.addButton(new Button("M"), MenuButton.Center);
            ktoo.addButton(new Button("N"), MenuButton.RightCenter);
            ktoo.addButton(new Button("O"), MenuButton.Right);

            ptot.addButton(new Button("P"), MenuButton.Left);
            ptot.addButton(new Button("Q"), MenuButton.LeftCenter);
            ptot.addButton(new Button("R"), MenuButton.Center);
            ptot.addButton(new Button("S"), MenuButton.RightCenter);
            ptot.addButton(new Button("T"), MenuButton.Right);

            utoz.addButton(new Button("U"), MenuButton.Left);
            utoz.addButton(new Button("V"), MenuButton.LeftCenter);
            utoz.addButton(new Button("W"), MenuButton.Center);
            utoz.addButton(new Button("Y"), MenuButton.RightCenter);
            utoz.addButton(new Button("Z"), MenuButton.Right);

            highscoreCanvas.Visibility = Visibility.Hidden;
            draw();

            //Hide(allLetters);
            UnHide(allLetters);
            Hide(atoe);
            Hide(ftoj);
            Hide(ktoo);
            Hide(ptot);
            Hide(utoz);
            _gridChildren.Add(highscoreCanvas);
            initials = "";
            btnBack.IsEnabled = false;

            backtimer = 0;
            donetimer = 0;
        }
コード例 #22
0
 public void DrawFrame(UIElementCollection children, Grid grid, Point currPos)
 {
     frameCount++;
     if (gameMode == Game.GameMode.Playing)
     {
         if (poseTimer.WedgeAngle < 360)
         {
             poseTimer.WedgeAngle += POSE_TIMER_INCREMENT_PER_FRAME;
         }
         else//The timer is done check the pose
         {
             if (DoThis)
             {
                 invalidPose();
             }
             else
             {
                 validPose();
             }
         }
         if (scores.Count != 0)
         {
             int i = 0;
             foreach (var score in scores)
             {
                 Label label = MakeSimpleLabel("Score: " + score.Value.ToString(),
                     new Rect(0.02, 0.02, .5 * sceneRect.Width, .5 * sceneRect.Height),
                     new SolidColorBrush(Color.FromArgb(200, 255, 255, 255)));
                 label.FontSize = Math.Max(1, Math.Min(sceneRect.Width / 12, sceneRect.Height / 12));
                 children.Add(label);
                 i++;
             }
         }
         children.Add(gamePauseButton);
         children.Add(poseTimer);
         children.Add(Water);
     }
     else if (this.gameMode == Game.GameMode.Paused)
     {
         mainMenu.unhideMenu();
         if (kssLeaderBoard.isVisible())
         {
             kssLeaderBoard.draw(grid.Children);
         }
         children.Add(Water);
         children.Add(poseTimer);
     }
     else if (this.gameMode == Game.GameMode.Off)
     {
         Reset();
         if (kssLeaderBoard.isVisible())
         {
             kssLeaderBoard.draw(grid.Children);
         }
     }
     else if (this.gameMode == Game.GameMode.Ending)
     {
         if (scores.Count > 0)
         {
             foreach (var score in scores)
             {
                 if (kinectHighScores.isHighScore(score.Value))
                 {
                     highscoreMenu.ActivateHighScoreMenu();
                     highscoreMenu.inputHighScore(kinectHighScores, score.Value, grid, currPos, ref gameMode);
                 }
                 else
                 {
                     gameMode = Game.GameMode.Off;
                 }
             }
         }
         else
         {
             gameMode = Game.GameMode.Off;
         }
     }
 }
コード例 #23
0
 public void DrawCursor(Point currPos, UIElementCollection children)
 {
     RightHand.Height = 15;
     RightHand.Width = 15;
     RightHand.Stroke = Brushes.Black;
     RightHand.Fill = Brushes.White;
     Canvas.SetLeft(RightHand, currPos.X);
     Canvas.SetTop(RightHand, currPos.Y);
     children.Add(RightHand);
 }
コード例 #24
0
ファイル: FallingShapes.cs プロジェクト: thoschmidt/shoopdoup
        public void DrawFrame(UIElementCollection children)
        {
            frameCount++;

            // Draw all shapes in the scene
            for (int i = 0; i < things.Count; i++)
            {
                Thing thing = things[i];
                if (thing.brush == null)
                {
                    thing.brush = new SolidColorBrush(thing.color);
                    double factor = 0.4 + ((double)thing.color.R + thing.color.G + thing.color.B) / 1600;
                    thing.brush2 = new SolidColorBrush(Color.FromRgb((byte)(255 - (255 - thing.color.R) * factor),
                                                                     (byte)(255 - (255 - thing.color.G) * factor),
                                                                     (byte)(255 - (255 - thing.color.B) * factor)));
                    thing.brushPulse = new SolidColorBrush(Color.FromRgb(255, 255, 255));
                }

                if (thing.state == ThingState.Bouncing)  // Pulsate edges
                {
                    double alpha = (Math.Cos(0.15 * (thing.flashCount++) * thing.hotness) * 0.5 + 0.5);

                    children.Add(makeSimpleShape(PolyDefs[thing.shape].numSides, PolyDefs[thing.shape].skip,
                        thing.size, thing.theta, thing.center, thing.brush,
                        thing.brushPulse, thing.size * 0.1, alpha));
                    things[i] = thing;
                }
                else
                {
                    if (thing.state == ThingState.Dissolving)
                        thing.brush.Opacity = 1.0 - thing.dissolve * thing.dissolve;

                    children.Add(makeSimpleShape(PolyDefs[thing.shape].numSides, PolyDefs[thing.shape].skip,
                        thing.size, thing.theta, thing.center, thing.brush,
                        (thing.state == ThingState.Dissolving) ? null : thing.brush2, 1, 1));
                }
            }

            // Show scores
            if (scores.Count != 0)
            {
                int i = 0;
                foreach (var score in scores)
                {
                    Label label = MakeSimpleLabel(score.Value.ToString(),
                        new Rect((0.02 + i * 0.6) * sceneRect.Width, 0.01 * sceneRect.Height, 
                                 0.4 * sceneRect.Width, 0.3 * sceneRect.Height),
                        new SolidColorBrush(Color.FromArgb(200, 255, 255, 255)));
                    label.FontSize = Math.Max(1, Math.Min(sceneRect.Width / 12, sceneRect.Height / 12));
                    children.Add(label);
                    i++;
                }
            }

            // Show game timer
            if (gameMode != GameMode.Off)
            {
                TimeSpan span = DateTime.Now.Subtract(gameStartTime);
                string text = span.Minutes.ToString() + ":" + span.Seconds.ToString("00");

                Label timeText = MakeSimpleLabel(text,
                    new Rect(0.1 * sceneRect.Width, 0.25 * sceneRect.Height, 0.89 * sceneRect.Width, 0.72 * sceneRect.Height),
                    new SolidColorBrush(Color.FromArgb(160, 255, 255, 255)));
                timeText.FontSize = Math.Max(1, sceneRect.Height / 16);
                timeText.HorizontalContentAlignment = HorizontalAlignment.Right;
                timeText.VerticalContentAlignment = VerticalAlignment.Bottom;
                children.Add(timeText);
            }
        }
コード例 #25
0
        private static void RenderElement(UIElementCollection childCollection, Transform textRotation, ElementDescription element)
        {
            //    Debug.WriteLine(element.ToString());

            switch (element.Type)
            {
                case ElementType.Circle:
                    Ellipse e = new Ellipse()
                    {
                        Width = element.Width.Value,
                        Height = element.Height.Value,
                        Fill = BrushForColor(element.Fill),
                        Stroke = BrushForColor(element.Stroke),
                    };
                    childCollection.Add(e);
                    Canvas.SetLeft(e, element.CenterX.Value);
                    Canvas.SetTop(e, element.CenterY.Value);
                    break;
                case ElementType.Path:
                    Path path = new Path()
                    {
                        Data = ProcessPathData(element.GetPath()),
                        Tag = element.Text,
                        Fill = BrushForColor("#80000000"), // element.Fill),
                        Stroke = BrushForColor(element.Stroke),
                        StrokeThickness = element.Scale.Value * (double)Path.StrokeThicknessProperty.GetMetadata(typeof(Path)).DefaultValue,
                    };
                    childCollection.Add(path);
                    //Canvas.SetLeft(path, element.CenterX.Value);
                    //Canvas.SetTop(path, element.CenterY.Value);
                    break;
                case ElementType.Text:
                    Canvas canvas = new Canvas()
                    {
                        RenderTransform = textRotation,
                    };
                    FrameworkElement tb =
                        new Border()
                        {
                            //       BorderThickness = new Thickness(1),
                            //       BorderBrush = new SolidColorBrush(Colors.Magenta),
                            Child =
                                new TextBlock()
                                {
                                    HorizontalAlignment = HorizontalAlignment.Center,
                                    VerticalAlignment = VerticalAlignment.Center,
                                    //                                    Foreground = BrushForColor(string.IsNullOrEmpty(element.Stroke) ? "white" : element.Stroke),
                                    Foreground = BrushForColor("white"),
                                    FontSize = element.FontSize * 0.85,
                                    Text = element.Text,
                                }
                        };
                    canvas.Children.Add(tb);

                    tb.LayoutUpdated += (a, b) =>
                    {
                        Canvas.SetLeft(tb, -tb.ActualWidth / 2);
                        Canvas.SetTop(tb, -tb.ActualHeight / 2);
                    };

                    childCollection.Add(canvas);
                    Canvas.SetLeft(canvas, element.CenterX.Value);
                    Canvas.SetTop(canvas, element.CenterY.Value);
                    break;
                default:
                    throw new InvalidOperationException("Unexpected node: " + element.Type);
            }
        }
コード例 #26
0
ファイル: Player.cs プロジェクト: guozanhua/KinectMiniGames
        public void Draw(UIElementCollection children)
        {
            if (!IsAlive)
            {
                return;
            }

            // Draw all bones first, then circles (head and hands).
            DateTime cur = DateTime.Now;
            foreach (var segment in _segments)
            {
                Segment seg = segment.Value.GetEstimatedSegment(cur);
                if (!seg.IsCircle())
                {
                    var line = new Line
                        {
                            StrokeThickness = seg.Radius * 2,
                            X1 = seg.X1,
                            Y1 = seg.Y1,
                            X2 = seg.X2,
                            Y2 = seg.Y2,
                            Stroke = _bonesBrush,
                            StrokeEndLineCap = PenLineCap.Round,
                            StrokeStartLineCap = PenLineCap.Round
                        };
                    children.Add(line);
                }
            }

            foreach (var segment in _segments)
            {
                Segment seg = segment.Value.GetEstimatedSegment(cur);
                if (seg.IsCircle())
                {
                    var circle = new Ellipse { Width = seg.Radius * 2, Height = seg.Radius * 2 };
                    circle.SetValue(Canvas.LeftProperty, seg.X1 - seg.Radius);
                    circle.SetValue(Canvas.TopProperty, seg.Y1 - seg.Radius);
                    circle.Stroke = _jointsBrush;
                    circle.StrokeThickness = 1;
                    circle.Fill = _bonesBrush;
                    children.Add(circle);
                }
            }

            // Remove unused players after 1/2 second.
            if (DateTime.Now.Subtract(LastUpdated).TotalMilliseconds > 500)
            {
                IsAlive = false;
            }
        }
コード例 #27
0
ファイル: Fruit.cs プロジェクト: aisaacma/Fruit-Catcher
        public void DrawFrame(UIElementCollection children)
        {
            this.frameCount++;

            // Draw all shapes in the scene
            for (int i = 0; i < this.things.Count; i++)
            {
                Thing thing = this.things[i];
                if (thing.Brush == null)
                {
                    thing.Brush = new SolidColorBrush(thing.Color);
                    double factor = 0.4 + (((double)thing.Color.R + thing.Color.G + thing.Color.B) / 1600);
                    thing.Brush2 =
                        new SolidColorBrush(
                            System.Windows.Media.Color.FromRgb(
                                (byte)(255 - ((255 - thing.Color.R) * factor)),
                                (byte)(255 - ((255 - thing.Color.G) * factor)),
                                (byte)(255 - ((255 - thing.Color.B) * factor))));
                    thing.BrushPulse = new SolidColorBrush(System.Windows.Media.Color.FromRgb(255, 255, 255));
                }

                if (thing.State == ThingState.Bouncing)
                {
                    // Pulsate edges
                    double alpha = Math.Cos((0.15 * (thing.FlashCount++) * thing.Hotness) * 0.5) + 0.5;

                    children.Add(
                        this.MakeSimpleShape(
                            this.polyDefs[thing.Shape].Sides,
                            this.polyDefs[thing.Shape].Skip,
                            thing.Size,
                            thing.Theta,
                            thing.Center,
                            thing.Brush,
                            thing.BrushPulse,
                            thing.Size * 0.1,
                            alpha));
                    this.things[i] = thing;
                }
                else
                {
                    if (thing.State == ThingState.Dissolving)
                    {
                        thing.Brush.Opacity = 1.0 - (thing.Dissolve * thing.Dissolve);
                    }

                    children.Add(
                        this.MakeSimpleShape(
                            this.polyDefs[thing.Shape].Sides,
                            this.polyDefs[thing.Shape].Skip,
                            thing.Size,
                            thing.Theta,
                            thing.Center,
                            thing.Brush,
                            (thing.State == ThingState.Dissolving) ? null : thing.Brush2,
                            1,
                            1));
                }
            }

            // Show scores
            if (this.scores.Count != 0)
            {
                int i = 0;
                foreach (var score in this.scores)
                {
                    Label label = MakeSimpleLabel(
                        score.Value.ToString(CultureInfo.InvariantCulture),
                        new Rect(
                            (0.02 + (i * 0.6)) * this.sceneRect.Width,
                            0.01 * this.sceneRect.Height,
                            0.4 * this.sceneRect.Width,
                            0.3 * this.sceneRect.Height),
                            new SolidColorBrush(System.Windows.Media.Color.FromArgb(200, 255, 255, 255)));
                    label.FontSize = Math.Max(1, Math.Min(this.sceneRect.Width / 12, this.sceneRect.Height / 12));
                    children.Add(label);
                    i++;
                }
            }

            // Show game timer
            if (this.gameMode != GameMode.Off)
            {
                TimeSpan span = DateTime.Now.Subtract(this.gameStartTime);
                string text = span.Minutes.ToString(CultureInfo.InvariantCulture) + ":" + span.Seconds.ToString("00");

                Label timeText = MakeSimpleLabel(
                    text,
                    new Rect(
                        0.1 * this.sceneRect.Width, 0.25 * this.sceneRect.Height, 0.89 * this.sceneRect.Width, 0.72 * this.sceneRect.Height),
                    new SolidColorBrush(System.Windows.Media.Color.FromArgb(160, 255, 255, 255)));
                timeText.FontSize = Math.Max(1, this.sceneRect.Height / 16);
                timeText.HorizontalContentAlignment = HorizontalAlignment.Right;
                timeText.VerticalContentAlignment = VerticalAlignment.Bottom;
                children.Add(timeText);
            }
        }
コード例 #28
0
            public void Draw(UIElementCollection children)
            {
                if (!isAlive)
                    return;

                Label l1 = new Label();
                l1.Content = "";
                l1.FontSize = 16;
                l1.Foreground = System.Windows.Media.Brushes.White;
                children.Add(l1);

                // Draw all bones first, then circles (head and hands).
                DateTime cur = DateTime.Now;
                foreach (var segment in segments)
                {
                    Segment seg = segment.Value.GetEstimatedSegment(cur);
                    if (!seg.IsCircle())
                    {
                        if (skin.bones.ContainsKey(segment.Key.GetBoneID()) /*&& segment.Key.GetBoneID() == Bone.BoneID.ForearmLeft*/)
                        {
                            Image bone = skin.bones[segment.Key.GetBoneID()];

                            TransformGroup trans = new TransformGroup();

                            double y = seg.y1 - seg.y2;
                            double x = seg.x1 - seg.x2;
                            double r = Math.Sqrt(y*y + x*x);
                            bone.Stretch = Stretch.Uniform;

                            if (segment.Key.GetBoneID() == Bone.BoneID.HandLeft || segment.Key.GetBoneID() == Bone.BoneID.HandRight)
                                r = r * 2;

                            if (r > 30)
                                bone.Height = r;
                            else
                                bone.Height = 30;

                            if (segment.Key.GetBoneID() == Bone.BoneID.Torso)
                                bone.Height = bone.Height * 1.6;

                            bone.SetValue(Canvas.LeftProperty, seg.x2 - (bone.ActualWidth / 2.0));
                            bone.SetValue(Canvas.TopProperty, seg.y2);

                            RotateTransform rotate = new RotateTransform();
                            rotate.Angle = (Math.Atan2(y,x) * (180 / Math.PI)) - 90;
                            l1.Content = Math.Atan2(x,y) + " --> "+ rotate.Angle.ToString();
                            rotate.CenterX = bone.ActualWidth / 2.0;
                            rotate.CenterY = 0;
                            trans.Children.Add(rotate);
                            bone.RenderTransform = trans;

                            if (!children.Contains(bone))
                                children.Add(bone);
                        }

                        if (MainWindow.ShowSkeleton) {
                            var line = new Line();
                            line.StrokeThickness = seg.radius * 2;
                            line.X1 = seg.x1;
                            line.Y1 = seg.y1;
                            line.X2 = seg.x2;
                            line.Y2 = seg.y2;
                            line.Stroke = brBones;
                            line.StrokeEndLineCap = PenLineCap.Round;
                            line.StrokeStartLineCap = PenLineCap.Round;

                            var label = new Label();
                            label.Content = segment.Key.joint1;
                            label.SetValue(Canvas.LeftProperty, seg.x1);
                            label.SetValue(Canvas.TopProperty, seg.y1);
                            children.Add(label);

                            children.Add(line);
                        }

                    }
                }
                foreach (var segment in segments)
                {
                    Segment seg = segment.Value.GetEstimatedSegment(cur);
                    if (seg.IsCircle())
                    {
                        if (skin.joints.ContainsKey(segment.Key.joint1) /*&& segment.Key.GetBoneID() == Bone.BoneID.Torso*/)
                        {
                            Image joint = skin.joints[segment.Key.joint1];

                            TransformGroup trans = new TransformGroup();

                            double y = seg.y1;
                            double x = seg.x1;
                            double hyp = seg.radius * 3.7;
                            joint.Stretch = Stretch.Uniform;
                            if (hyp > 30)
                                joint.Height = hyp;
                            else
                                joint.Height = 30;

                            joint.SetValue(Canvas.LeftProperty, seg.x1 - (joint.ActualWidth / 2.0));
                            joint.SetValue(Canvas.TopProperty, seg.y1 - (joint.ActualHeight / 2.0));

                            if (!children.Contains(joint))
                                children.Add(joint);
                        }

                        if (MainWindow.ShowSkeleton)
                        {
                            var circle = new Ellipse();
                            circle.Width = seg.radius * 2;
                            circle.Height = seg.radius * 2;
                            circle.SetValue(Canvas.LeftProperty, seg.x1 - seg.radius);
                            circle.SetValue(Canvas.TopProperty, seg.y1 - seg.radius);
                            circle.Stroke = brJoints;
                            circle.StrokeThickness = 1;
                            circle.Fill = brBones;
                            var label = new Label();
                            label.Content = segment.Key.joint1;
                            label.SetValue(Canvas.LeftProperty, seg.x1);
                            label.SetValue(Canvas.TopProperty, seg.y1);
                            children.Add(label);
                            children.Add(circle);
                        }
                    }
                }

                // Remove unused players after 0.5 seconds.
                if (DateTime.Now.Subtract(lastUpdated).TotalMilliseconds > 500)
                    isAlive = false;
            }
コード例 #29
0
ファイル: Player.cs プロジェクト: drksugi/KinectFallGame
        public void Draw(UIElementCollection children)
        {
            if (this.mIsAlive == false) {
                return;
            }

            DateTime currentTime = DateTime.Now;

            foreach (var segment in this.mSegments) {
                Segment estimatedSegment = segment.Value.GetEstimatedSegment(currentTime);

                if (estimatedSegment.IsCircle() == false) {
                    // ボーンの描画
                    Line line = new Line() {
                        StrokeThickness = estimatedSegment.mRadius * 2.0,
                        X1 = estimatedSegment.mX1,
                        Y1 = estimatedSegment.mY1,
                        X2 = estimatedSegment.mX2,
                        Y2 = estimatedSegment.mY2,
                        Stroke = this.mBoneBrush,
                        StrokeStartLineCap = PenLineCap.Round,
                        StrokeEndLineCap = PenLineCap.Round
                    };

                    children.Add(line);
                }
            }

            foreach (var segment in this.mSegments) {
                Segment estimatedSegment = segment.Value.GetEstimatedSegment(currentTime);

                if (estimatedSegment.IsCircle() == true) {
                    // 円の描画
                    Ellipse circle = new Ellipse() {
                        Width = estimatedSegment.mRadius * 2.0,
                        Height = estimatedSegment.mRadius * 2.0
                    };

                    circle.SetValue(Canvas.LeftProperty, estimatedSegment.mX1 - estimatedSegment.mRadius);
                    circle.SetValue(Canvas.TopProperty, estimatedSegment.mY1 - estimatedSegment.mRadius);
                    circle.StrokeThickness = 1.0;
                    circle.Stroke = this.mJointBrush;
                    circle.Fill = this.mBoneBrush;

                    children.Add(circle);
                }
            }

            if (DateTime.Now.Subtract(this.mTimeLastUpdated).TotalMilliseconds > 1000.0) {
                // 1.0秒以上更新されない場合はプレイヤーを削除
                this.mIsAlive = false;
                this.mPlayerState = PlayerState.Disappeared;
            }
        }
コード例 #30
0
ファイル: ControlO.cs プロジェクト: Miraxek/X90
 public void AddTo(UIElementCollection collection)
 {
     collection.Add(circle);
 }
コード例 #31
0
ファイル: SmartTableControl.cs プロジェクト: JPlenert/Pro1
		public SmartTableControl()
		{
			ColumnList = new List<Column>();
			RowList = new List<RowBase>();
			ColumnHeaderDefaultBackgroundBrush = new SolidColorBrush(Color.FromRgb(230, 230, 230));
			RowSelectionButtonDefaultBackgroudBrush = new SolidColorBrush(Color.FromRgb(230, 230, 230));
			CellDefaultBackgroundBrush = Brushes.White;
			_columnHeaderHeight = 20;
			ColumnHeaderMargin = new Thickness(2, 2, 2, 2);
			CellMargin = new Thickness(2, 2, 2, 2);
			RowDefaultHeight = 20;
			_rowSelectionButtonWidth = 20;

			childs = new UIElementCollection(this, this);

			UseLayoutRounding = true;
			SnapsToDevicePixels = true;

			this.Margin = new Thickness(6, 120, 5, 5);
			this.Width = 250;
			this.Height = 100;
			this.HorizontalAlignment = HorizontalAlignment.Left;
			this.VerticalAlignment = VerticalAlignment.Top;

			hScroll = new ScrollBar();
			childs.Add(hScroll);
			hScroll.Orientation = Orientation.Horizontal;
			hScroll.Margin = new Thickness(0, 0, 17, 0);
			hScroll.HorizontalAlignment = HorizontalAlignment.Stretch;
			hScroll.VerticalAlignment = VerticalAlignment.Bottom;
			hScroll.Minimum = 0;
			hScroll.Maximum = 0;
			hScroll.SmallChange = 1;
			hScroll.LargeChange = 5d;
			hScroll.ValueChanged += HScroll_ValueChanged;

			vScroll = new ScrollBar();
			childs.Add(vScroll);
			vScroll.Margin = new Thickness(0, 0, 0, 17);
			vScroll.HorizontalAlignment = HorizontalAlignment.Right;
			vScroll.VerticalAlignment = VerticalAlignment.Stretch;
			vScroll.Minimum = 0;
			vScroll.Maximum = 0;
			vScroll.SmallChange = 1;
			vScroll.LargeChange = 5d;
			vScroll.ValueChanged += VScroll_ValueChanged;

			smallBlackPen = new Pen(Brushes.Black, 1);
			smallLtGrayPen = new Pen(Brushes.LightGray, 1);
			smallGrayPen = new Pen(Brushes.Gray, 1);

			LinearGradientBrush lb = new LinearGradientBrush();
			lb.GradientStops.Add(new GradientStop(Color.FromRgb(230, 230, 230), 0));
			lb.GradientStops.Add(new GradientStop(Color.FromRgb(0, 0, 0), 0.8));
			lb.MappingMode = BrushMappingMode.RelativeToBoundingBox;
			lb.SpreadMethod = GradientSpreadMethod.Pad;

			dkLLtGrayToGrayVBrush = new LinearGradientBrush(Color.FromRgb(230, 230, 230), Colors.Gray, 90);
			smallLLtGrayToGrayVPen = new Pen(dkLLtGrayToGrayVBrush, 1);

			dkLLtGrayToGrayHBrush = new LinearGradientBrush(Color.FromRgb(230, 230, 230), Colors.Gray, 0);
			smallLLtGrayToGrayHPen = new Pen(dkLLtGrayToGrayHBrush, 1);

			InvalidateMeasure();
		}
コード例 #32
0
ファイル: PlayerOriginal.cs プロジェクト: tjsavage/shoopdoup
        public void Draw(UIElementCollection children)
        {
            if (!isAlive)
                return;

            // Draw all bones first, then circles (head and hands).
            DateTime cur = DateTime.Now;
            foreach (var segment in segments)
            {
                Segment seg = segment.Value.GetEstimatedSegment(cur);
                if (!seg.IsCircle())
                {
                    var line = new Line();
                    line.StrokeThickness = seg.radius * 2;
                    line.X1 = seg.x1;
                    line.Y1 = seg.y1;
                    line.X2 = seg.x2;
                    line.Y2 = seg.y2;
                    line.Stroke = brBones;
                    line.StrokeEndLineCap = PenLineCap.Round;
                    line.StrokeStartLineCap = PenLineCap.Round;
                    children.Add(line);
                }
            }
            foreach (var segment in segments)
            {
                Segment seg = segment.Value.GetEstimatedSegment(cur);
                if (seg.IsCircle())
                {
                    var circle = new Ellipse();
                    circle.Width = seg.radius * 2;
                    circle.Height = seg.radius * 2;
                    circle.SetValue(Canvas.LeftProperty, seg.x1 - seg.radius);
                    circle.SetValue(Canvas.TopProperty, seg.y1 - seg.radius);
                    circle.Stroke = brJoints;
                    circle.StrokeThickness = 1;
                    circle.Fill = brBones;
                    children.Add(circle);
                }
            }

            // Remove unused players after 1/2 second.
            if (DateTime.Now.Subtract(lastUpdated).TotalMilliseconds > 500)
                isAlive = false;
        }
コード例 #33
0
 public virtual void QuickBind(UIElementCollection target, UIElement candidate)
 {
     if (candidate != null) {
         target.Add(candidate);
     }
 }