コード例 #1
0
        public static AxisPoint getAxisPoint(Chart xChart, RangeAxis xAxis, Point xPoint)
        {
            if (xAxis == null) return null;

            if (xAxis is LinearAxis)
            {
                // some redundant basic checks
                LinearAxis lAxis = xAxis as LinearAxis;
                double? lMin;
                double? lMax;
                lMin = lAxis.ActualMinimum;
                lMax = lAxis.ActualMaximum;

                if ((!lMin.HasValue) || (!lMax.HasValue)) return null;
                if (lMin.Value >= lMax.Value) return null;

                return new AxisPointLinear(xChart, lAxis, xPoint, lMin.Value, lMax.Value);
            }
            if (xAxis is DateTimeAxis)
            {
                // some redundant basic checks
                DateTimeAxis lAxis = xAxis as DateTimeAxis;
                DateTime? lMin;
                DateTime? lMax;
                lMin = lAxis.ActualMinimum;
                lMax = lAxis.ActualMaximum;

                if ((!lMin.HasValue) || (!lMax.HasValue)) return null;
                if (lMin.Value >= lMax.Value) return null;

                return new AxisPointDateTime(xChart, lAxis, xPoint, lMin.Value, lMax.Value);
            }

            throw new Exception("Axis type not supported yet.");
        } //
コード例 #2
0
        public readonly double Length;  // object pixel display units, larger than zero

        public AxisPoint(Chart xChart, RangeAxis xAxis, Point xPoint)
        {
            if (xAxis.Orientation == AxisOrientation.X) Length = xAxis.ActualWidth;
            else Length = xAxis.ActualHeight;

            if (Length <= 0) throw new Exception("Chart object length is zero or less.");

            MouseAbsoluteLocation = xChart.TranslatePoint(xPoint, xAxis);
            if (xAxis.Orientation == AxisOrientation.X) MouseAxisValueRelative = MouseAbsoluteLocation.X / Length;
            else MouseAxisValueRelative = 1.0 - (MouseAbsoluteLocation.Y / Length);

            if (MouseAxisValueRelative > 1.0) MouseAxisValueRelative = 1.0;
            else if (MouseAxisValueRelative < 0.0) MouseAxisValueRelative = 0.0;
        } // constructor