/// ------------------------------------------------------------------- /// <summary> /// Test that the element's enable state is the same as 'isEnabled' argument /// </summary> /// ------------------------------------------------------------------- internal void TS_ElementEnabled(AutomationElement element, bool isEnabled, CheckType checkType) { bool enabled; if (m_useCurrent) { enabled = (bool)element.GetCurrentPropertyValue(AutomationElement.IsEnabledProperty); } else { enabled = (bool)element.GetCachedPropertyValue(AutomationElement.IsEnabledProperty); } if (enabled != isEnabled) { string errorStr; // Adding switch instead of if statements since this is most likely // an enumeration instead of a t/f such as soft focus states to be add // later. switch (isEnabled) { case true: errorStr = "Element is not enabled and is expected to be enabled"; break; case false: errorStr = "Element is enabled and is expected not to be enabled"; break; default: throw new ArgumentException("Need to handle " + isEnabled); } ThrowMe(checkType, errorStr); } m_TestStep++; }
/// ------------------------------------------------------------------- /// <summary></summary> /// ------------------------------------------------------------------- object pattern_GetProperty(AutomationElement element, AutomationProperty property) { if (m_useCurrent) return element.GetCurrentPropertyValue(property); else return element.GetCachedPropertyValue(property); }