internal void StoreResource(IDisposable o) { lock (this) { Debug.Validate("ResourcePool", this); if (!_disposed) { if (_resources.Count < _max) { _resources.Add(o); o = null; if (_timer == null) { #if DBG if (!Debug.IsTagPresent("Timer") || Debug.IsTagEnabled("Timer")) #endif { _timer = new Timer(_callback, null, _interval, _interval); } } } Debug.Validate("ResourcePool", this); } } if (o != null) { Debug.Trace("ResourcePool", "StoreResource reached max=" + _max); o.Dispose(); } }