void IStateManager.LoadViewState(object savedState) { Pair pair = savedState as Pair; if (pair == null) { return; } bool newCollection = (bool)pair.First; object [] itemsArray = (object [])pair.Second; int count = itemsArray == null ? 0 : itemsArray.Length; if (newCollection) { if (count > 0) { items = new ArrayList(count); } else { items = new ArrayList(); } } for (int i = 0; i < count; i++) { ListItem item = new ListItem(); if (newCollection) { item.LoadViewState(itemsArray [i]); item.SetDirty(); Add(item); } else { if (itemsArray [i] != null) { item.LoadViewState(itemsArray [i]); item.SetDirty(); items [i] = item; } } } }
internal void LoadViewState(object state) { if (state != null) { if (state is Pair) { // only changed items were saved Pair p = (Pair)state; ArrayList indices = (ArrayList)p.First; ArrayList items = (ArrayList)p.Second; for (int i = 0; i < indices.Count; i++) { int index = (int)indices[i]; if (index < Count) { this[index].LoadViewState(items[i]); } else { ListItem li = new ListItem(); li.LoadViewState(items[i]); Add(li); } } } else { // all items were saved Triplet t = (Triplet)state; listItems = new ArrayList(); saveAll = true; string[] texts = (string[])t.First; string[] values = (string[])t.Second; bool[] enabled = (bool[])t.Third; for (int i = 0; i < texts.Length; i++) { Add(new ListItem(texts[i], values[i], enabled[i])); } } } }
internal void LoadViewState(object state) { if (state != null) { if (state is Pair) { Pair pair = (Pair)state; ArrayList first = (ArrayList)pair.First; ArrayList second = (ArrayList)pair.Second; for (int i = 0; i < first.Count; i++) { int num2 = (int)first[i]; if (num2 < this.Count) { this[num2].LoadViewState(second[i]); } else { ListItem item = new ListItem(); item.LoadViewState(second[i]); this.Add(item); } } } else { Triplet triplet = (Triplet)state; this.listItems = new ArrayList(); this.saveAll = true; string[] strArray = (string[])triplet.First; string[] strArray2 = (string[])triplet.Second; bool[] third = (bool[])triplet.Third; for (int j = 0; j < strArray.Length; j++) { this.Add(new ListItem(strArray[j], strArray2[j], third[j])); } } } }
void IStateManager.LoadViewState (object savedState) { Pair pair = savedState as Pair; if (pair == null) return; bool newCollection = (bool) pair.First; object [] itemsArray = (object []) pair.Second; int count = itemsArray==null ? 0 : itemsArray.Length; if (newCollection) if (count > 0) items = new ArrayList(count); else items = new ArrayList(); for (int i = 0; i < count; i++) { ListItem item = new ListItem (); if (newCollection) { item.LoadViewState (itemsArray [i]); item.SetDirty (); Add (item); } else{ if (itemsArray [i] != null){ item.LoadViewState (itemsArray [i]); item.SetDirty (); items [i] = item; } } } }
internal void LoadViewState(object state) { if (state != null) { if (state is Pair) { // only changed items were saved Pair p = (Pair) state; ArrayList indices = (ArrayList) p.First; ArrayList items = (ArrayList) p.Second; for (int i=0; i<indices.Count; i++) { int index = (int) indices[i]; if (index < Count) this[index].LoadViewState(items[i]); else { ListItem li = new ListItem(); li.LoadViewState(items[i]); Add(li); } } } else { // all items were saved Triplet t = (Triplet) state; listItems = new ArrayList(); saveAll = true; string[] texts = (string[]) t.First; string[] values = (string[]) t.Second; bool[] enabled = (bool[]) t.Third; for (int i=0; i < texts.Length; i++) { Add(new ListItem(texts[i], values[i], enabled[i])); } } } }
internal void LoadViewState(object state) { if (state != null) { if (state is Pair) { Pair pair = (Pair) state; ArrayList first = (ArrayList) pair.First; ArrayList second = (ArrayList) pair.Second; for (int i = 0; i < first.Count; i++) { int num2 = (int) first[i]; if (num2 < this.Count) { this[num2].LoadViewState(second[i]); } else { ListItem item = new ListItem(); item.LoadViewState(second[i]); this.Add(item); } } } else { Triplet triplet = (Triplet) state; this.listItems = new ArrayList(); this.saveAll = true; string[] strArray = (string[]) triplet.First; string[] strArray2 = (string[]) triplet.Second; bool[] third = (bool[]) triplet.Third; for (int j = 0; j < strArray.Length; j++) { this.Add(new ListItem(strArray[j], strArray2[j], third[j])); } } } }
internal void LoadViewState (object savedState) { if (savedState == null) return; int i, end; if (savedState is Pair) { Pair pair = (Pair) savedState; ArrayList indices = (ArrayList) pair.First; ArrayList states = (ArrayList) pair.Second; end = indices.Count; for (i = 0; i < end; i++) { if ((int) indices [i] < Count ) { this [(int) indices [i]].LoadViewState (states [i]); } else { ListItem temp = new ListItem (); temp.LoadViewState (states [i]); Add (temp); } } } else if (savedState is Triplet) { Triplet t = (Triplet) savedState; items = new ArrayList ((int) t.First); saveAll = true; object [] text = (object []) t.Second; object [] vals = (object []) t.Third; end = text.Length; for(i = 0; i < end; i++) items.Add (new ListItem (text[i].ToString (), vals[i].ToString ())); } }