/// <include file='doc\ObjectListFieldCollection.uex' path='docs/doc[@for="ObjectListFieldCollection.AddAt"]/*' /> public void AddAt(int index, ObjectListField field) { if (index == -1) { Items.Add(field); } else { Items.Insert(index, field); } if (_marked) { if (!_fieldsSetDirty && index > -1) { SetFieldsDirty(); } else { ((IStateManager)field).TrackViewState(); field.SetDirty(); } } field.SetOwner(_owner); NotifyOwnerChange(); }
private void EnsureCount(int count) { int diff = Count - count; if (diff > 0) { Items.RemoveRange(count, diff); NotifyOwnerChange(); } else { // Set owner = null, to avoid multiple change notifications. // We'll call it just once later. ObjectList prevOwner = _owner; _owner = null; for (int i = diff; i < 0; i++) { ObjectListField field = new ObjectListField(); Add(field); field.SetOwner(prevOwner); } _owner = prevOwner; NotifyOwnerChange(); } }