コード例 #1
0
        private static bool HandleDictionary(
            JsonClassInfo elementClassInfo,
            JsonSerializerOptions options,
            Utf8JsonWriter writer,
            ref WriteStack state)
        {
            JsonPropertyInfo jsonPropertyInfo = state.Current.JsonPropertyInfo;

            if (state.Current.Enumerator == null)
            {
                IEnumerable enumerable;

                enumerable = (IEnumerable)jsonPropertyInfo.GetValueAsObject(state.Current.CurrentValue);
                if (enumerable == null)
                {
                    // Write a null object or enumerable.
                    state.Current.WriteObjectOrArrayStart(ClassType.Dictionary, writer, writeNull: true);
                    return(true);
                }

                state.Current.Enumerator = ((IDictionary)enumerable).GetEnumerator();
                state.Current.WriteObjectOrArrayStart(ClassType.Dictionary, writer);
            }

            if (state.Current.Enumerator.MoveNext())
            {
                // Handle DataExtension.
                if (ReferenceEquals(jsonPropertyInfo, state.Current.JsonClassInfo.DataExtensionProperty))
                {
                    WriteExtensionData(writer, ref state.Current);
                }
                else
                {
                    // Check for polymorphism.
                    if (elementClassInfo.ClassType == ClassType.Unknown)
                    {
                        object currentValue = ((IDictionaryEnumerator)state.Current.Enumerator).Entry.Value;
                        GetRuntimeClassInfo(currentValue, ref elementClassInfo, options);
                    }

                    if (elementClassInfo.ClassType == ClassType.Value)
                    {
                        elementClassInfo.GetPolicyProperty().WriteDictionary(ref state.Current, writer);
                    }
                    else if (state.Current.Enumerator.Current == null)
                    {
                        writer.WriteNull(jsonPropertyInfo.Name);
                    }
                    else
                    {
                        // An object or another enumerator requires a new stack frame.
                        var    enumerator = (IDictionaryEnumerator)state.Current.Enumerator;
                        object value      = enumerator.Value;
                        state.Push(elementClassInfo, value);
                        state.Current.KeyName = (string)enumerator.Key;
                    }
                }

                return(false);
            }

            // We are done enumerating.
            writer.WriteEndObject();

            if (state.Current.PopStackOnEnd)
            {
                state.Pop();
            }
            else
            {
                state.Current.EndDictionary();
            }

            return(true);
        }
コード例 #2
0
ファイル: JsonPropertyInfo.cs プロジェクト: zsd4yr/corefx
 // Copy any settings defined at run-time to the new property.
 internal void CopyRuntimeSettingsTo(JsonPropertyInfo other)
 {
     other._name        = _name;
     other._compareName = _compareName;
     other._escapedName = _escapedName;
 }
コード例 #3
0
        private static void HandleStartArray(
            JsonSerializerOptions options,
            ref Utf8JsonReader reader,
            ref ReadStack state)
        {
            JsonPropertyInfo jsonPropertyInfo = state.Current.JsonPropertyInfo;

            if (state.Current.SkipProperty)
            {
                // The array is not being applied to the object.
                state.Push();
                state.Current.Drain = true;
                return;
            }

            if (jsonPropertyInfo == null)
            {
                jsonPropertyInfo = state.Current.JsonClassInfo.CreateRootObject(options);
            }
            else if (state.Current.JsonClassInfo.ClassType == ClassType.Unknown)
            {
                jsonPropertyInfo = state.Current.JsonClassInfo.CreatePolymorphicProperty(jsonPropertyInfo, typeof(object), options);
            }

            // Verify that we don't have a multidimensional array.
            Type arrayType = jsonPropertyInfo.RuntimePropertyType;

            if (!typeof(IEnumerable).IsAssignableFrom(arrayType) || (arrayType.IsArray && arrayType.GetArrayRank() > 1))
            {
                ThrowHelper.ThrowJsonException_DeserializeUnableToConvertValue(arrayType, reader, state.PropertyPath);
            }

            Debug.Assert(state.Current.IsProcessingEnumerableOrDictionary);

            if (state.Current.PropertyInitialized)
            {
                // A nested json array so push a new stack frame.
                Type elementType = state.Current.JsonClassInfo.ElementClassInfo.GetPolicyProperty().RuntimePropertyType;

                state.Push();
                state.Current.Initialize(elementType, options);
            }
            else
            {
                state.Current.PropertyInitialized = true;
            }

            jsonPropertyInfo = state.Current.JsonPropertyInfo;

            // If current property is already set (from a constructor, for example) leave as-is.
            if (jsonPropertyInfo.GetValueAsObject(state.Current.ReturnValue) == null)
            {
                // Create the enumerable.
                object value = ReadStackFrame.CreateEnumerableValue(ref reader, ref state, options);
                if (value != null)
                {
                    if (state.Current.ReturnValue != null)
                    {
                        state.Current.JsonPropertyInfo.SetValueAsObject(state.Current.ReturnValue, value);
                    }
                    else
                    {
                        // Primitive arrays being returned without object
                        state.Current.SetReturnValue(value);
                    }
                }
            }
        }
コード例 #4
0
ファイル: JsonClassInfo.cs プロジェクト: wuhongyi1977/corefx
        private static bool TryIsPropertyRefEqual(ref PropertyRef propertyRef, ReadOnlySpan <byte> propertyName, ulong key, ref JsonPropertyInfo info)
        {
            if (key == propertyRef.Key)
            {
                if (propertyName.Length <= PropertyNameKeyLength ||
                    // We compare the whole name, although we could skip the first 6 bytes (but it's likely not any faster)
                    propertyName.SequenceEqual(propertyRef.Info.NameUsedToCompare))
                {
                    info = propertyRef.Info;
                    return(true);
                }
            }

            return(false);
        }
コード例 #5
0
ファイル: JsonClassInfo.cs プロジェクト: wuhongyi1977/corefx
        internal JsonPropertyInfo GetProperty(JsonSerializerOptions options, ReadOnlySpan <byte> propertyName, ref ReadStackFrame frame)
        {
            // If we should compare with case-insensitive, normalize to an uppercase format since that is what is cached on the propertyInfo.
            if (options.PropertyNameCaseInsensitive)
            {
                string utf16PropertyName = Encoding.UTF8.GetString(propertyName.ToArray());
                string upper             = utf16PropertyName.ToUpperInvariant();
                propertyName = Encoding.UTF8.GetBytes(upper);
            }

            ulong            key  = GetKey(propertyName);
            JsonPropertyInfo info = null;

            // First try sorted lookup.
            int propertyIndex = frame.PropertyIndex;

            // If we're not trying to build the cache locally, and there is an existing cache, then use it.
            bool hasPropertyCache = frame.PropertyRefCache == null && _propertyRefsSorted != null;

            if (hasPropertyCache)
            {
                // This .Length is consistent no matter what json data intialized _propertyRefsSorted.
                int count = _propertyRefsSorted.Length;
                if (count != 0)
                {
                    int iForward  = propertyIndex;
                    int iBackward = propertyIndex - 1;
                    while (iForward < count || iBackward >= 0)
                    {
                        if (iForward < count)
                        {
                            if (TryIsPropertyRefEqual(ref _propertyRefsSorted[iForward], propertyName, key, ref info))
                            {
                                return(info);
                            }
                            ++iForward;
                        }

                        if (iBackward >= 0)
                        {
                            if (TryIsPropertyRefEqual(ref _propertyRefsSorted[iBackward], propertyName, key, ref info))
                            {
                                return(info);
                            }
                            --iBackward;
                        }
                    }
                }
            }

            // Try the main list which has all of the properties in a consistent order.
            // We could get here even when hasPropertyCache==true if there is a race condition with different json
            // property ordering and _propertyRefsSorted is re-assigned while in the loop above.
            for (int i = 0; i < _propertyRefs.Count; i++)
            {
                PropertyRef propertyRef = _propertyRefs[i];
                if (TryIsPropertyRefEqual(ref propertyRef, propertyName, key, ref info))
                {
                    break;
                }
            }

            if (!hasPropertyCache)
            {
                if (propertyIndex == 0)
                {
                    // Create the temporary list on first property access to prevent a partially filled List.
                    Debug.Assert(frame.PropertyRefCache == null);
                    frame.PropertyRefCache = new List <PropertyRef>();
                }

                if (info != null)
                {
                    Debug.Assert(frame.PropertyRefCache != null);
                    frame.PropertyRefCache.Add(new PropertyRef(key, info));
                }
            }

            return(info);
        }
コード例 #6
0
ファイル: JsonPropertyInfo.cs プロジェクト: riryk/corefx
 // Copy any settings defined at run-time to the new property.
 public void CopyRuntimeSettingsTo(JsonPropertyInfo other)
 {
     other._name = _name;
     other._nameUsedToCompare = _nameUsedToCompare;
     other._escapedName       = _escapedName;
 }
コード例 #7
0
        private static bool HandleDictionary(
            JsonClassInfo elementClassInfo,
            JsonSerializerOptions options,
            Utf8JsonWriter writer,
            ref WriteStack state)
        {
            JsonPropertyInfo jsonPropertyInfo = state.Current.JsonPropertyInfo;

            if (!jsonPropertyInfo.ShouldSerialize)
            {
                // Ignore writing this property.
                return(true);
            }

            if (state.Current.Enumerator == null)
            {
                // Verify that the Dictionary can be serialized by having <string> as first generic argument.
                Type[] args = jsonPropertyInfo.RuntimePropertyType.GetGenericArguments();
                if (args.Length == 0 || args[0].UnderlyingSystemType != typeof(string))
                {
                    ThrowHelper.ThrowJsonException_DeserializeUnableToConvertValue(state.Current.JsonClassInfo.Type, state.PropertyPath);
                }

                IEnumerable enumerable = (IEnumerable)jsonPropertyInfo.GetValueAsObject(state.Current.CurrentValue);
                if (enumerable == null)
                {
                    // Write a null object or enumerable.
                    state.Current.WriteObjectOrArrayStart(ClassType.Dictionary, writer, writeNull: true);
                    return(true);
                }

                state.Current.Enumerator = enumerable.GetEnumerator();
                state.Current.WriteObjectOrArrayStart(ClassType.Dictionary, writer);
            }

            if (state.Current.Enumerator.MoveNext())
            {
                // Check for polymorphism.
                if (elementClassInfo.ClassType == ClassType.Unknown)
                {
                    object currentValue = ((IDictionaryEnumerator)state.Current.Enumerator).Entry;
                    GetRuntimeClassInfo(currentValue, ref elementClassInfo, options);
                }

                if (elementClassInfo.ClassType == ClassType.Value)
                {
                    elementClassInfo.GetPolicyProperty().WriteDictionary(options, ref state.Current, writer);
                }
                else if (state.Current.Enumerator.Current == null)
                {
                    writer.WriteNull(jsonPropertyInfo.Name);
                }
                else
                {
                    // An object or another enumerator requires a new stack frame.
                    var    enumerator = (IDictionaryEnumerator)state.Current.Enumerator;
                    object value      = enumerator.Value;
                    state.Push(elementClassInfo, value);
                    state.Current.KeyName = (string)enumerator.Key;
                }

                return(false);
            }

            // We are done enumerating.
            writer.WriteEndObject();

            if (state.Current.PopStackOnEnd)
            {
                state.Pop();
            }
            else
            {
                state.Current.EndDictionary();
            }

            return(true);
        }