private void AudioLevelUpdatedProxy(object sender, AudioLevelUpdatedEventArgs e) { EventHandler <AudioLevelUpdatedEventArgs> audioLevelUpdatedHandler = _audioLevelUpdatedDelegate; if (audioLevelUpdatedHandler != null) { audioLevelUpdatedHandler(this, e); } }
private void AudioLevelUpdatedProxy(object sender, AudioLevelUpdatedEventArgs e) { _audioLevelUpdatedDelegate?.Invoke(this, e); }
private void check_audioLevel(object sender, System.Speech.Recognition.AudioLevelUpdatedEventArgs e) { // This event handler occurs when the audio level is updated or every interval. // e.AudioLevel value ranges from 0 to 100 audioLevelBar.Value = e.AudioLevel; }