コード例 #1
0
        internal UdpChannelFactory(UdpTransportBindingElement transportBindingElement, BindingContext context)
            : base(context.Binding)
        {
            Fx.Assert(transportBindingElement != null, "transportBindingElement can't be null");
            Fx.Assert(context != null, "binding context can't be null");
            Fx.Assert(typeof(TChannel) == typeof(IOutputChannel) || typeof(TChannel) == typeof(IDuplexChannel), "this channel factory only supports IOutputChannel and IDuplexChannel");

            this.udpTransportBindingElement = transportBindingElement;

            // We should only throw this exception if the user specified realistic MaxReceivedMessageSize less than or equal to max message size over UDP.
            // If the user specified something bigger like Long.MaxValue, we shouldn't stop them.
            if (this.udpTransportBindingElement.MaxReceivedMessageSize <= UdpConstants.MaxMessageSizeOverIPv4 &&
                this.udpTransportBindingElement.SocketReceiveBufferSize < this.udpTransportBindingElement.MaxReceivedMessageSize)
            {
                throw FxTrace.Exception.ArgumentOutOfRange("SocketReceiveBufferSize", this.udpTransportBindingElement.SocketReceiveBufferSize,
                                                           SR.Property1LessThanOrEqualToProperty2("MaxReceivedMessageSize", this.udpTransportBindingElement.MaxReceivedMessageSize,
                                                                                                  "SocketReceiveBufferSize", this.udpTransportBindingElement.SocketReceiveBufferSize));
            }

            this.messageEncoderFactory = UdpUtility.GetEncoder(context);

            bool retransmissionEnabled = this.udpTransportBindingElement.RetransmissionSettings.Enabled;
            //duplicated detection doesn't apply to IOutputChannel, so don't throw if we are only sending
            bool duplicateDetectionEnabled = this.udpTransportBindingElement.DuplicateMessageHistoryLength > 0 ? typeof(TChannel) != typeof(IOutputChannel) : false;

            UdpUtility.ValidateDuplicateDetectionAndRetransmittionSupport(this.messageEncoderFactory, retransmissionEnabled, duplicateDetectionEnabled);

            int maxBufferSize = (int)Math.Min(transportBindingElement.MaxReceivedMessageSize, UdpConstants.MaxMessageSizeOverIPv4);

            this.BufferManager = BufferManager.CreateBufferManager(transportBindingElement.MaxBufferPoolSize, maxBufferSize);
        }
コード例 #2
0
        internal UdpChannelListener(UdpTransportBindingElement udpTransportBindingElement, BindingContext context)
            : base(context.Binding)
        {
            Fx.Assert(udpTransportBindingElement != null, "udpTransportBindingElement can't be null");
            Fx.Assert(context != null, "BindingContext parameter can't be null");

            this.udpTransportBindingElement = udpTransportBindingElement;
            this.cleanedUp = 0;

            this.duplicateDetector = null;

            if (udpTransportBindingElement.DuplicateMessageHistoryLength > 0)
            {
                this.duplicateDetector = new DuplicateMessageDetector(udpTransportBindingElement.DuplicateMessageHistoryLength);
            }

            this.onChannelClosed = new EventHandler(OnChannelClosed);

            // We should only throw this exception if the user specified realistic MaxReceivedMessageSize less than or equal to max message size over UDP.
            // If the user specified something bigger like Long.MaxValue, we shouldn't stop them.
            if (this.udpTransportBindingElement.MaxReceivedMessageSize <= UdpConstants.MaxMessageSizeOverIPv4 &&
                this.udpTransportBindingElement.SocketReceiveBufferSize < this.udpTransportBindingElement.MaxReceivedMessageSize)
            {
                throw FxTrace.Exception.ArgumentOutOfRange("SocketReceiveBufferSize", this.udpTransportBindingElement.SocketReceiveBufferSize,
                                                           SR.Property1LessThanOrEqualToProperty2("MaxReceivedMessageSize", this.udpTransportBindingElement.MaxReceivedMessageSize,
                                                                                                  "SocketReceiveBufferSize", this.udpTransportBindingElement.SocketReceiveBufferSize));
            }


            int maxBufferSize = (int)Math.Min(udpTransportBindingElement.MaxReceivedMessageSize, UdpConstants.MaxMessageSizeOverIPv4);

            this.bufferManager = BufferManager.CreateBufferManager(udpTransportBindingElement.MaxBufferPoolSize, maxBufferSize);

            this.messageEncoderFactory = UdpUtility.GetEncoder(context);

            UdpUtility.ValidateDuplicateDetectionAndRetransmittionSupport(this.messageEncoderFactory, this.udpTransportBindingElement.RetransmissionSettings.Enabled, this.udpTransportBindingElement.DuplicateMessageHistoryLength > 0);

            InitUri(context);

            //Note: because we are binding the sockets in InitSockets, we can start receiving data immediately.
            //If there is a delay between the Building of the listener and the call to Open, stale data could build up
            //inside the Winsock buffer.  We have decided that making sure the port is updated correctly in the listen uri
            //(e.g. in the ListenUriMode.Unique case) before leaving the build step is more important than the
            //potential for stale data.
            InitSockets(context.ListenUriMode == ListenUriMode.Unique);

            Fx.Assert(!this.listenUri.IsDefaultPort, "Listen Uri's port should never be the default port: " + this.listenUri);
        }