コード例 #1
0
ファイル: McgModule.cs プロジェクト: tmds/corert
        /// <summary>
        /// Get a Type object representing the named type, along with a boolean indicating if the type
        /// definition is from a WinMD file.
        /// </summary>
        internal Type GetTypeFromName(string name, ref bool isWinRT)
        {
            if (m_interfaceNameMap != null)
            {
                int i = m_interfaceNameMap.FindString(name);

                if (i >= 0)
                {
                    isWinRT = m_interfaceData[i].IsIInspectableOrDelegate;

                    return(InteropExtensions.GetTypeFromHandle(m_interfaceData[i].ItfType));
                }
            }

            if (m_classNameMap != null)
            {
                int i = m_classNameMap.FindString(name);

                if (i >= 0)
                {
                    isWinRT = (m_classData[i].Flags & McgClassFlags.IsWinRT) != 0;

                    return(InteropExtensions.GetTypeFromHandle(m_classData[i].ClassType));
                }
            }

            return(null);
        }
コード例 #2
0
ファイル: McgModule.cs プロジェクト: tmds/corert
        /// <summary>
        /// Search this module's m_additionalClassData table for information on the requested type.
        /// This function returns true if and only if it is able to locate a non-null RuntimeTypeHandle
        /// record for the requested type.
        /// </summary>
        internal bool TryGetClassFromNameInAdditionalClassData(string name, out RuntimeTypeHandle classType)
        {
            if (m_additionalClassNameMap != null)
            {
                //
                // Search in additional class data for the closest match (for example, for MyButton, the
                // closest match is probably Button)
                //
                int i = m_additionalClassNameMap.FindString(name);

                if (i >= 0)
                {
                    //
                    // We've found a match. The matching row points to the "next best" strongly-typed RCW
                    // type that we should create (in place of the original class)
                    // For example, if native code is passing MatrixTransform, and MCG only knows about its
                    // base class DependencyObject, we should hand out DependencyObject
                    //
                    int classDataIndex           = m_additionalClassData[i].ClassDataIndex;
                    RuntimeTypeHandle typeHandle = m_additionalClassData[i].ClassType;

                    if (classDataIndex >= 0)
                    {
                        //
                        // This module's m_additionalClassData table points to a m_classData row which describes
                        // the nearest available base class of the requested type. This row can be immediately used
                        // to compute the RuntimeTypeHandle that best describes the type.
                        //
                        classType = ComputeClosestClassForClassIndex(classDataIndex);
                        if (!classType.Equals(default(RuntimeTypeHandle)))
                        {
                            return(true);
                        }
                    }
                    else
                    {
                        //
                        // This module's m_additionalClassData table lists a RuntimeTypeHandle which describes
                        // the nearest available base class of the requested type. If this nearest base class was
                        // not reduced away, then use it to locate RuntimeTypeHandle describing this "next best" type.
                        //
                        if (!typeHandle.Equals(s_DependencyReductionTypeRemovedTypeHandle))
                        {
                            classType = typeHandle;
                            if (!classType.Equals(default(RuntimeTypeHandle)))
                            {
                                return(true);
                            }
                        }
                    }
                }
            }

            classType = default(RuntimeTypeHandle);
            return(false);
        }
コード例 #3
0
ファイル: McgModule.cs プロジェクト: tmds/corert
        /// <summary>
        /// Returns the requested interface pointer specified by itfType from the CCWActivationFactory
        /// object instance. Typically the requested interface is the
        /// System.Runtime.InteropServices.WindowsRuntime.IActivationFactory interface.
        /// </summary>
        public unsafe int GetCCWActivationFactory(HSTRING activatableClassId, RuntimeTypeHandle itfType, IntPtr *factoryOut)
        {
            try
            {
                string classId = McgMarshal.HStringToString(activatableClassId);

                if (classId == null)
                {
                    return(Interop.COM.E_INVALIDARG);
                }

                RuntimeTypeHandle factoryTypeHandle = default(RuntimeTypeHandle);

                if (m_ccwFactoriesNameMap != null)
                {
                    int slot = m_ccwFactoriesNameMap.FindString(classId);

                    if (slot >= 0)
                    {
                        factoryTypeHandle = m_ccwFactories[slot].FactoryType;
                    }
                }

                if (factoryTypeHandle.IsNull())
                {
                    return(Interop.COM.E_NOINTERFACE);
                }

                object factory = InteropExtensions.RuntimeNewObject(factoryTypeHandle);

                *factoryOut = McgMarshal.ObjectToComInterface(
                    factory,
                    itfType);
            }
            catch (Exception ex)
            {
                *factoryOut = default(IntPtr);
                return(McgMarshal.GetHRForExceptionWinRT(ex));
            }

            return(Interop.COM.S_OK);
        }
コード例 #4
0
ファイル: McgModule.cs プロジェクト: tmds/corert
        /// <summary>
        /// Unbox the WinRT boxed IReference<T>/IReferenceArray<T> and box it into Object so that managed
        /// code can unbox it later into the real T
        /// </summary>
        internal bool TryGetUnboxingStub(string className, out IntPtr unboxingStub)
        {
            unboxingStub = default(IntPtr);
            if (m_boxingData == null)
            {
                return(false);
            }
            Debug.Assert(!String.IsNullOrEmpty(className));
            //
            // Avoid searching for null/empty name. BoxingData has null name entries
            //
            int slot = m_boxingDataNameMap.FindString(className);

            if (slot >= 0)
            {
                unboxingStub = m_boxingData[slot].UnboxingStub;
                return(true);
            }

            return(false);
        }