コード例 #1
0
        //************************************************
        //
        // This function will not increase the argument count. It only fills in bytes
        // in the signature based on clsArgument. This helper is called for return type.
        //
        //************************************************
        private void AddOneArgTypeHelper(Type clsArgument)
        {
            if (clsArgument == null)
            {
                throw new ArgumentNullException("clsArgument");
            }
            if (clsArgument is TypeBuilder)
            {
                TypeBuilder clsBuilder = (TypeBuilder)clsArgument;
                TypeToken   tkType;
                if (clsBuilder.Module == m_module)
                {
                    tkType = clsBuilder.TypeToken;
                }
                else
                {
                    tkType = m_module.GetTypeToken(clsArgument);
                }
                if (clsArgument.IsValueType)
                {
                    InternalAddTypeToken(tkType, ELEMENT_TYPE_VALUETYPE);
                }
                else
                {
                    InternalAddTypeToken(tkType, ELEMENT_TYPE_CLASS);
                }
            }
            else if (clsArgument is EnumBuilder)
            {
                TypeBuilder clsBuilder = ((EnumBuilder)clsArgument).m_typeBuilder;
                TypeToken   tkType;
                if (clsBuilder.Module == m_module)
                {
                    tkType = clsBuilder.TypeToken;
                }
                else
                {
                    tkType = m_module.GetTypeToken(clsArgument);
                }

                if (clsArgument.IsValueType)
                {
                    InternalAddTypeToken(tkType, ELEMENT_TYPE_VALUETYPE);
                }
                else
                {
                    InternalAddTypeToken(tkType, ELEMENT_TYPE_CLASS);
                }
            }
            else if (clsArgument is SymbolType)
            {
                SignatureBuffer sigBuf  = new SignatureBuffer();
                SymbolType      symType = (SymbolType)clsArgument;
                int             i;

                // convert SymbolType to blob form
                symType.ToSigBytes(m_module, sigBuf);

                // add to our signature buffer
                // ensure the size of the signature buffer
                if ((m_currSig + sigBuf.m_curPos) > m_signature.Length)
                {
                    m_signature = ExpandArray(m_signature, m_currSig + sigBuf.m_curPos);
                }

                // copy over the signature segment
                for (i = 0; i < sigBuf.m_curPos; i++)
                {
                    m_signature[m_currSig++] = sigBuf.m_buf[i];
                }
            }
            else
            {
                if (clsArgument.IsByRef)
                {
                    AddElementType(ELEMENT_TYPE_BYREF);
                    clsArgument = clsArgument.GetElementType();
                }

                if (clsArgument.IsArray || clsArgument.IsPointer)
                {
                    AddArrayOrPointer(clsArgument);
                    return;
                }

                RuntimeType rType = clsArgument as RuntimeType;
                int         type  = rType != null?GetCorElementTypeFromClass(rType) : ELEMENT_TYPE_MAX;

                if (IsSimpleType(type))
                {
                    // base element type
                    AddElementType(type);
                }
                else
                {
                    if (clsArgument.IsValueType)
                    {
                        InternalAddTypeToken(m_module.GetTypeToken(clsArgument), ELEMENT_TYPE_VALUETYPE);
                    }
                    else
                    {
                        if (clsArgument == SystemObject)
                        {
                            // use the short cut for System.Object
                            AddElementType(ELEMENT_TYPE_OBJECT);
                        }
                        else if (clsArgument == SystemString)
                        {
                            // use the short cut for System.String
                            AddElementType(ELEMENT_TYPE_STRING);
                        }
                        else
                        {
                            InternalAddTypeToken(m_module.GetTypeToken(clsArgument), ELEMENT_TYPE_CLASS);
                        }
                    }
                }
            }
        }
コード例 #2
0
ファイル: signaturehelper.cs プロジェクト: ArildF/masters
        //************************************************
        //
        // This function will not increase the argument count. It only fills in bytes 
        // in the signature based on clsArgument. This helper is called for return type.
        //
        //************************************************
        private void AddOneArgTypeHelper(Type clsArgument)
        {
            if (clsArgument == null)
                throw new ArgumentNullException("clsArgument");
            if (clsArgument is TypeBuilder)
            {
                TypeBuilder clsBuilder = (TypeBuilder) clsArgument;
                TypeToken   tkType;
                if (clsBuilder.Module == m_module)
                {
                    tkType = clsBuilder.TypeToken;
                }
                else
                {
                    tkType = m_module.GetTypeToken(clsArgument);
                }
                if (clsArgument.IsValueType) {
                    InternalAddTypeToken(tkType, ELEMENT_TYPE_VALUETYPE);
                } else {
                    InternalAddTypeToken(tkType, ELEMENT_TYPE_CLASS);
                }
            }
            else if (clsArgument is EnumBuilder)
            {
                TypeBuilder clsBuilder = ((EnumBuilder) clsArgument).m_typeBuilder;
                TypeToken   tkType;
                if (clsBuilder.Module == m_module)
                {
                    tkType = clsBuilder.TypeToken;
                }
                else
                {
                    tkType = m_module.GetTypeToken(clsArgument);
                }

                if (clsArgument.IsValueType) {
                    InternalAddTypeToken(tkType, ELEMENT_TYPE_VALUETYPE);
                } else {
                    InternalAddTypeToken(tkType, ELEMENT_TYPE_CLASS);
                }
            }
            else if (clsArgument is SymbolType)
            {
                SignatureBuffer sigBuf = new SignatureBuffer();
                SymbolType      symType = (SymbolType) clsArgument;
                int             i;

                // convert SymbolType to blob form
                symType.ToSigBytes(m_module, sigBuf);

                // add to our signature buffer
                // ensure the size of the signature buffer
                if ((m_currSig + sigBuf.m_curPos) > m_signature.Length)
                    m_signature = ExpandArray(m_signature, m_currSig + sigBuf.m_curPos);

                // copy over the signature segment
                for (i = 0; i < sigBuf.m_curPos; i++)
                {
                    m_signature[m_currSig++] = sigBuf.m_buf[i];
                }
            }
            else
            {
                if (clsArgument.IsByRef)
                {      
                    AddElementType(ELEMENT_TYPE_BYREF);
                    clsArgument = clsArgument.GetElementType();
                }

                if (clsArgument.IsArray || clsArgument.IsPointer)
                {
                    AddArrayOrPointer(clsArgument);
                    return;
                }
    
                RuntimeType rType = clsArgument as RuntimeType;
                int type = rType != null ? GetCorElementTypeFromClass(rType) : ELEMENT_TYPE_MAX;
                if (IsSimpleType(type)) 
                {
                    // base element type
                    AddElementType(type);
                } 
                else 
                {
                    if (clsArgument.IsValueType) 
                    {
                        InternalAddTypeToken(m_module.GetTypeToken(clsArgument), ELEMENT_TYPE_VALUETYPE);
                    } 
                    else 
                    {
                        if (clsArgument == SystemObject)
                            // use the short cut for System.Object
                            AddElementType(ELEMENT_TYPE_OBJECT);
                        else if (clsArgument == SystemString)
                            // use the short cut for System.String
                            AddElementType(ELEMENT_TYPE_STRING);
                        else                    
                            InternalAddTypeToken(m_module.GetTypeToken(clsArgument), ELEMENT_TYPE_CLASS);
                    }
                }
            }
        }
コード例 #3
0
ファイル: symboltype.cs プロジェクト: ArildF/masters
        //***********************************************
        //
        // Translate the type into signature format
        // 
        //***********************************************
        internal void ToSigBytes(ModuleBuilder moduleBuilder, SignatureBuffer sigBuf)
        {

            bool        isArray = false;

            // now process whatever information that we have here.
            if (m_typeKind == TypeKind.IsArray)
            {
                if (m_cRank == 1 && m_iaLowerBound[0] == 0 && m_iaUpperBound[0] == -1)
                {
                    // zero lower bound, unspecified count. So simplify to SZARRAY
                    sigBuf.AddElementType(SignatureHelper.ELEMENT_TYPE_SZARRAY);
                }
                else
                {
                    // ELEMENT_TYPE_ARRAY :  ARRAY <type> <rank> <bcount> <bound1> ... <lbcount> <lb1> ...  
                    sigBuf.AddElementType(SignatureHelper.ELEMENT_TYPE_ARRAY);
                    isArray = true;
                }
            }
            else if (m_typeKind == TypeKind.IsPointer)
            {
                sigBuf.AddElementType(SignatureHelper.ELEMENT_TYPE_PTR);
            }
            else if (m_typeKind == TypeKind.IsByRef)
            {
                sigBuf.AddElementType(SignatureHelper.ELEMENT_TYPE_BYREF);
            }

            if (m_baseType is SymbolType)
            {
                // the base type is still a SymbolType. So recursively form the signature blob
                ((SymbolType) m_baseType).ToSigBytes(moduleBuilder, sigBuf);
            }
            else
            {
                // we have walked to the most nested class.
				
				int     cvType;
                if (m_baseType is RuntimeType)
                    cvType = SignatureHelper.GetCorElementTypeFromClass((RuntimeType)m_baseType);
				else
					cvType = SignatureHelper.ELEMENT_TYPE_MAX;
					
                if (SignatureHelper.IsSimpleType(cvType)) 
                {
                    sigBuf.AddElementType(cvType);
                } 
                else 
                {
                    if (m_baseType.IsValueType) 
                    {                 
                        sigBuf.AddElementType(SignatureHelper.ELEMENT_TYPE_VALUETYPE);
                        sigBuf.AddToken(moduleBuilder.GetTypeToken(m_baseType).Token);
                    } 
                    else if (m_baseType == SignatureHelper.SystemObject)
						sigBuf.AddElementType(SignatureHelper.ELEMENT_TYPE_OBJECT);
					else if (m_baseType == SignatureHelper.SystemString)
						sigBuf.AddElementType(SignatureHelper.ELEMENT_TYPE_STRING);
					else
                    {
                        sigBuf.AddElementType(SignatureHelper.ELEMENT_TYPE_CLASS);
                        sigBuf.AddToken(moduleBuilder.GetTypeToken(m_baseType).Token);
                    }
                }
            }
            if (isArray)
            {
                // ELEMENT_TYPE_ARRAY :  ARRAY <type> <rank> <bcount> <bound1> ... <lbcount> <lb1> ...  
                // generic array!! Put in the dimension, sizes and lower bounds information.
                
                int     index;
                int     i;

                sigBuf.AddData(m_cRank);
                
                // determine the number of dimensions that we have to specify the size
                for (index = m_cRank - 1; index >= 0 && m_iaLowerBound[index] > m_iaUpperBound[index]; index--);
                sigBuf.AddData(index + 1);
                for (i=0; i <= index; i++)
                {
                    if (m_iaLowerBound[index] > m_iaUpperBound[index])
                    {
                        // bad signature!!
                        throw new ArgumentException(Environment.GetResourceString("Argument_BadSigFormat"));
                    }
                    else
                    {
                        sigBuf.AddData(m_iaUpperBound[i] - m_iaLowerBound[i] + 1);
                    }
                }


                // loop from last dimension back to first dimension. Look for the first one that does
                // not have lower bound equals to zero. If this is index, then 0..index has to specify the
                // lower bound.
                for (index = m_cRank - 1; index >= 0 && m_iaLowerBound[index] == 0; index--);
                sigBuf.AddData(index + 1);
                for (i=0; i <= index; i++)
                {
                    sigBuf.AddInteger(m_iaLowerBound[i]);
                }

            }
        }
コード例 #4
0
ファイル: modulebuilder.cs プロジェクト: ArildF/masters
        // Return a token for the class relative to the Module.  Tokens
        // are used to indentify objects when the objects are used in IL
        // instructions.  Tokens are always relative to the Module.  For example,
        // the token value for System.String is likely to be different from
        // Module to Module.  Calling GetTypeToken will cause a reference to be
        // added to the Module.  This reference becomes a perminate part of the Module,
        // multiple calles to this method with the same class have no additional side affects.
	//
        // This function is optimized to use the TypeDef token if Type is within the same module.
        // We should also be aware of multiple dynamic modules and multiple implementation of Type!!!
        /// <include file='doc\ModuleBuilder.uex' path='docs/doc[@for="ModuleBuilder.GetTypeToken"]/*' />
        public TypeToken GetTypeToken(Type type)
        {
            try
            {
                Enter();

                TypeToken   tkToken;
                bool        isSameAssembly;
                bool        isSameModule;
                Module      refedModule;
                String      strRefedModuleFileName = String.Empty;
            
                // assume that referenced module is non-transient. Only if the referenced module is dynamic,
                // and transient, this variable will be set to true.
                bool     isRefedModuleTransient = false;
    
                if (type == null)
                    throw new ArgumentNullException("type");

                BCLDebug.Log("DYNIL","## DYNIL LOGGING: ModuleBuilder.GetTypeToken( " + type.FullName + " )");
    
                refedModule = type.Module;
                isSameModule = refedModule.Equals(this);
    
    // Console.WriteLine("***** " + type.FullName);     
            
                if (type.IsByRef)
                {
                    // cannot be by ref!!! Throw exception
                    throw new ArgumentException(Environment.GetResourceString("Argument_CannotGetTypeTokenForByRef"));   
                }
            
                if (type is SymbolType)
                {
                    if (type.IsPointer || type.IsArray)
                    {
                        SignatureBuffer sigBuf = new SignatureBuffer();
                        SymbolType      symType = (SymbolType) type;

                        // convert SymbolType to blob form
                        symType.ToSigBytes(this, sigBuf);

                        return new TypeToken( InternalGetTypeSpecTokenWithBytes(sigBuf.m_buf, sigBuf.m_curPos) );
                    }
                    else
                        throw new ArgumentException(Environment.GetResourceString("Argument_UnknownTypeForGetTypeToken"));   

                }
            
                Type        baseType;
                baseType = GetBaseType(type);

                if ( (type.IsArray || type.IsPointer) && baseType != type)
                {
                    // We will at most recursive once. 
                    int         baseToken;
                    baseToken = GetTypeToken(baseType).Token;
                    if (!(type is RuntimeType))
                        throw new ArgumentException(Environment.GetResourceString("Argument_MustBeRuntimeType"), "type");
                    return new TypeToken( InternalGetTypeSpecToken((RuntimeType)type, baseToken) );
                }

                // After this point, it is not an array type nor Pointer type

                if (isSameModule)
                {
                    // no need to do anything additional other than defining the TypeRef Token
                    if (type is TypeBuilder)
                    {
                        // optimization: if the type is defined in this module,
                        // just return the token
                        //
                        TypeBuilder typeBuilder = (TypeBuilder) type;
                        return typeBuilder.TypeToken;
                    }
                    else if (type is EnumBuilder)
                    {
                        TypeBuilder typeBuilder = ((EnumBuilder) type).m_typeBuilder; 
                        return typeBuilder.TypeToken; 
                    }
                    return new TypeToken(GetTypeRefNested(type, this, String.Empty));
                }
                        
                // After this point, the referenced module is not the same as the referencing
                // module.
                //
                isSameAssembly = refedModule.Assembly.Equals(Assembly);
                if (refedModule is ModuleBuilder)
                {
                    ModuleBuilder       refedModuleBuilder = (ModuleBuilder) refedModule;
                    if (refedModuleBuilder.IsTransient())
                    {
                        isRefedModuleTransient = true;
                    }
                    // get the referenced module's file name
                    strRefedModuleFileName = refedModuleBuilder.m_moduleData.m_strFileName;
                }
                else
                    strRefedModuleFileName = refedModule.ScopeName;
                        
                // We cannot have a non-transient module referencing to a transient module.
                if (IsTransient() == false && isRefedModuleTransient)
                {
                    // we got problem here.
                    throw new InvalidOperationException(Environment.GetResourceString("InvalidOperation_BadTransientModuleReference"));   
                }
                
                tkToken = new TypeToken(GetTypeRefNested(type, refedModule, strRefedModuleFileName));
                return tkToken;
            }
            finally
            {
                Exit();
            }
        }
コード例 #5
0
        //***********************************************
        //
        // Translate the type into signature format
        //
        //***********************************************
        internal void ToSigBytes(ModuleBuilder moduleBuilder, SignatureBuffer sigBuf)
        {
            bool isArray = false;

            // now process whatever information that we have here.
            if (m_typeKind == TypeKind.IsArray)
            {
                if (m_cRank == 1 && m_iaLowerBound[0] == 0 && m_iaUpperBound[0] == -1)
                {
                    // zero lower bound, unspecified count. So simplify to SZARRAY
                    sigBuf.AddElementType(SignatureHelper.ELEMENT_TYPE_SZARRAY);
                }
                else
                {
                    // ELEMENT_TYPE_ARRAY :  ARRAY <type> <rank> <bcount> <bound1> ... <lbcount> <lb1> ...
                    // @todo: fill the signature blob
                    sigBuf.AddElementType(SignatureHelper.ELEMENT_TYPE_ARRAY);
                    isArray = true;
                }
            }
            else if (m_typeKind == TypeKind.IsPointer)
            {
                sigBuf.AddElementType(SignatureHelper.ELEMENT_TYPE_PTR);
            }
            else if (m_typeKind == TypeKind.IsByRef)
            {
                sigBuf.AddElementType(SignatureHelper.ELEMENT_TYPE_BYREF);
            }

            if (m_baseType is SymbolType)
            {
                // the base type is still a SymbolType. So recursively form the signature blob
                ((SymbolType)m_baseType).ToSigBytes(moduleBuilder, sigBuf);
            }
            else
            {
                // we have walked to the most nested class.

                int cvType;
                if (m_baseType is RuntimeType)
                {
                    cvType = SignatureHelper.GetCorElementTypeFromClass((RuntimeType)m_baseType);
                }
                else
                {
                    cvType = SignatureHelper.ELEMENT_TYPE_MAX;
                }

                if (SignatureHelper.IsSimpleType(cvType))
                {
                    sigBuf.AddElementType(cvType);
                }
                else
                {
                    if (m_baseType.IsValueType)
                    {
                        sigBuf.AddElementType(SignatureHelper.ELEMENT_TYPE_VALUETYPE);
                        sigBuf.AddToken(moduleBuilder.GetTypeToken(m_baseType).Token);
                    }
                    else if (m_baseType == SignatureHelper.SystemObject)
                    {
                        sigBuf.AddElementType(SignatureHelper.ELEMENT_TYPE_OBJECT);
                    }
                    else if (m_baseType == SignatureHelper.SystemString)
                    {
                        sigBuf.AddElementType(SignatureHelper.ELEMENT_TYPE_STRING);
                    }
                    else
                    {
                        sigBuf.AddElementType(SignatureHelper.ELEMENT_TYPE_CLASS);
                        sigBuf.AddToken(moduleBuilder.GetTypeToken(m_baseType).Token);
                    }
                }
            }
            if (isArray)
            {
                // ELEMENT_TYPE_ARRAY :  ARRAY <type> <rank> <bcount> <bound1> ... <lbcount> <lb1> ...
                // generic array!! Put in the dimension, sizes and lower bounds information.

                int index;
                int i;

                sigBuf.AddData(m_cRank);

                // determine the number of dimensions that we have to specify the size
                for (index = m_cRank - 1; index >= 0 && m_iaLowerBound[index] > m_iaUpperBound[index]; index--)
                {
                    ;
                }
                sigBuf.AddData(index + 1);
                for (i = 0; i <= index; i++)
                {
                    if (m_iaLowerBound[index] > m_iaUpperBound[index])
                    {
                        // bad signature!!
                        throw new ArgumentException(Environment.GetResourceString("Argument_BadSigFormat"));
                    }
                    else
                    {
                        sigBuf.AddData(m_iaUpperBound[i] - m_iaLowerBound[i] + 1);
                    }
                }


                // loop from last dimension back to first dimension. Look for the first one that does
                // not have lower bound equals to zero. If this is index, then 0..index has to specify the
                // lower bound.
                for (index = m_cRank - 1; index >= 0 && m_iaLowerBound[index] == 0; index--)
                {
                    ;
                }
                sigBuf.AddData(index + 1);
                for (i = 0; i <= index; i++)
                {
                    sigBuf.AddInteger(m_iaLowerBound[i]);
                }
            }
        }