/// <summary> /// Intersects the Ray against an OrientedBoundingBox. /// </summary> /// <param name="obb">OrientedBoundingBox to intersect against.</param> /// <param name="minDistance">Min intersect distance</param> /// <param name="maxDistance">Max intersect distance</param> /// <returns>True if the two intersect.</returns> public bool Intersects(OrientedBoundingBox obb, out float minDistance, out float maxDistance) { return(obb.Intersects(this, out minDistance, out maxDistance)); }
/// <summary> /// Intersects the Ray against an OrientedBoundingBox. /// </summary> /// <param name="obb">OrientedBoundingBox to intersect against.</param> /// <returns>True if the two intersect.</returns> public bool Intersects(OrientedBoundingBox obb) { return(obb.Intersects(this)); }