コード例 #1
0
ファイル: UdpConnectCall.cs プロジェクト: rqx110/NScanner
        public void Connect(EndPoint endPoint)
        {
            byte[] data = new byte[1024];
            string input, stringData;
            int recv;
            Socket server = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp);
            int sockopt = (int)server.GetSocketOption(SocketOptionLevel.Socket, SocketOptionName.ReceiveTimeout);
            Console.WriteLine("Default timeout: {0}", sockopt);
            server.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.ReceiveTimeout, _timeout);
            sockopt = (int)server.GetSocketOption(SocketOptionLevel.Socket, SocketOptionName.ReceiveTimeout);
            Console.WriteLine("New timeout: {0}", sockopt);

            string welcome = "Hello, are you there?";
            data = Encoding.ASCII.GetBytes(welcome);
            server.SendTo(data, data.Length, SocketFlags.None, endPoint);

            data = new byte[1024];
            try
            {
                Console.WriteLine("Waiting from {0}:", endPoint.ToString());
                recv = server.ReceiveFrom(data, ref endPoint);
                Console.WriteLine("Message received from {0}:", endPoint.ToString());
                Console.WriteLine(Encoding.ASCII.GetString(data, 0, recv));
            }
            catch (SocketException e)
            {
                if (e.SocketErrorCode == SocketError.HostUnreachable)
                    throw new Exception("CLOSED");
                throw new Exception("TIME_OUT");
            }
            Console.WriteLine("Stopping client");
            server.Close();
        }
コード例 #2
0
        public void run() {

            //MESSAGE
            System.Windows.Forms.MessageBox.Show("Waiting for client...");

            IPEndPoint sender = new IPEndPoint(IPAddress.Any, this.PORT);
            client = (EndPoint)sender;

            //MESSAGE
            System.Windows.Forms.MessageBox.Show("Client Connected at : {0} ", client.ToString());

            while (isRunning) {
                data = new byte[1024];
                recv = serverSocket.ReceiveFrom(data, ref client);

                if (recv == 0)
                {
                    System.Windows.Forms.MessageBox.Show("Client Connection Lost at : {0} ", client.ToString());
                    isRunning = false;
                    break;
                }
                //MESSAGE
                System.Windows.Forms.MessageBox.Show(Encoding.ASCII.GetString(data, 0, recv) + " " + client.ToString());


                //PARSE THE DATA AND UPDATE THE AIRCRAFT

            }
            serverSocket.Close();
        }
コード例 #3
0
ファイル: PermissionsList.cs プロジェクト: vf1/turnserver
 public void Permit(EndPoint endPoint)
 {
     if (permited != null)
     {
         if (permited.ContainsKey(endPoint.ToString()) == false)
             permited.Add(endPoint.ToString(), null);
     }
 }
コード例 #4
0
        public void OnIPC(System.Net.Sockets.Socket aSocket, System.Net.EndPoint ep, byte[] data)
        {
            try
            {
                if (data.Length >= 6)
                {
                    /*string str;
                     * System.Text.UTF8Encoding enc = new System.Text.UTF8Encoding();
                     * str = enc.GetString(data);*/

                    string[] ip_s = ep.ToString().Split(':');

                    Systems.SRX_Serverinfo remoteGameServer = Systems.GetServerByEndPoint(ip_s[0], UInt16.Parse(ip_s[1]));
                    if (remoteGameServer != null)
                    {
                        // decode data
                        //Network.Servers.IPCdeCode(ref data, remoteGameServer.code);

                        Systems.PacketReader pack = new Systems.PacketReader(data);
                        short pcmd = pack.Int16();
                        if (data.Length >= 6)
                        {
                            switch (pcmd)
                            {
                            default:
                                LogDebug.Show("[IPC] unknown command recevied {0:x}", pcmd);
                                break;
                            }
                        }
                        else
                        {
                            LogDebug.Show("[IPC] data to short");
                        }
                    }
                    else
                    {
                        LogDebug.Show("[IPC] can't find the GameServer {0}:{1}", ((IPEndPoint)ep).Address.ToString(), ip_s[1]);
                    }
                }
                else
                {
                    LogDebug.Show("[IPC] packet to short from {0}", ep.ToString());
                }
            }
            catch (Exception ex)
            {
                LogDebug.Show("[IPC.OnIPC] {0}", ex);
            }
        }
コード例 #5
0
ファイル: PermissionsList.cs プロジェクト: vf1/turnserver
        public bool IsPermited(EndPoint endPoint)
        {
            if (permited == null)
                return true;

            return permited.ContainsKey(endPoint.ToString());
        }
コード例 #6
0
        /// <summary>
        /// 创建客户端。
        /// </summary>
        /// <param name="endPoint">终结点。</param>
        /// <returns>传输客户端实例。</returns>
        public ITransportClient CreateClient(EndPoint endPoint)
        {
            var key = endPoint.ToString();
            return _clients.GetOrAdd(key, k => new Lazy<ITransportClient>(() =>
            {
                var messageListener = new MessageListener();
                Func<TcpSocketSaeaClient> clientFactory = () =>
                {
                    var client = new TcpSocketSaeaClient((IPEndPoint)endPoint, async (c, data, offset, count) =>
                     {
                         if (_logger.IsEnabled(LogLevel.Information))
                             _logger.LogInformation("接收到数据包。");

                         var transportMessageDecoder = _transportMessageCodecFactory.GetDecoder();
                         var transportMessageEncoder = _transportMessageCodecFactory.GetEncoder();
                         var message = transportMessageDecoder.Decode(data.Skip(offset).Take(count).ToArray());

                         if (_logger.IsEnabled(LogLevel.Information))
                             _logger.LogInformation("接收到消息:" + message.Id);

                         await messageListener.OnReceived(new SimpleClientMessageSender(transportMessageEncoder, c), message);
                     });
                    client.Connect().Wait();
                    return client;
                };
                return new TransportClient(new SimpleClientMessageSender(_transportMessageCodecFactory.GetEncoder(), clientFactory), messageListener, _logger, _serviceExecutor);
            })).Value;
        }
コード例 #7
0
ファイル: KinectClient.cs プロジェクト: frksptr/kinect-demo
 public KinectClient(EndPoint endPoint)
 {
     Name = "Client_" + i;
     IP = endPoint.ToString().Split(':')[0];
     Connected = true;
     i++;
 }
コード例 #8
0
ファイル: TransportClientFactory.cs プロジェクト: yhhno/Rpc
        /// <summary>
        /// 创建客户端。
        /// </summary>
        /// <param name="endPoint">终结点。</param>
        /// <returns>传输客户端实例。</returns>
        public ITransportClient CreateClient(EndPoint endPoint)
        {
            var key = endPoint.ToString();
            if (_logger.IsEnabled(LogLevel.Debug))
                _logger.Debug($"准备为服务端地址:{key}创建客户端。");
            return _clients.GetOrAdd(key
                , k => new Lazy<ITransportClient>(() =>
                {
                    var messageListener = new MessageListener();

                    _bootstrap.Handler(new ActionChannelInitializer<ISocketChannel>(c =>
                    {
                        var pipeline = c.Pipeline;
                        pipeline.AddLast(new LengthFieldPrepender(4));
                        pipeline.AddLast(new LengthFieldBasedFrameDecoder(int.MaxValue, 0, 4, 0, 4));
                        pipeline.AddLast(new DefaultChannelHandler(messageListener));
                    }));

                    var bootstrap = _bootstrap;
                    var channel = bootstrap.ConnectAsync(endPoint);
                    var messageSender = new NettyMessageClientSender(channel);
                    var client = new TransportClient(messageSender, messageListener, _logger, _serializer);
                    return client;
                }
                )).Value;
        }
コード例 #9
0
 private void addToFileList(List<string> files, EndPoint endPoint)
 {
     string directoryFile = @".\PeerDirectory\" + endPoint.ToString().Split(':')[0] + "_" + files.ElementAt(0) + ".txt"; // The file where we want to save the client/file informaiton
     files.RemoveAt(0); // removes port number from beginning of file list
     File.WriteAllLines(directoryFile, files); // Write all the data in the list to the file.
     // Save the list of files from the client to the directory.
 }
コード例 #10
0
 private static void sendAnswer(EndPoint ep)
 {
     try
     {
         string ipStr = ep.ToString().Split(':')[0];
         TcpClient client = new TcpClient(ipStr, 9999);
         if (client.Connected)
         {
             Socket s = client.Client;
             s.Send(Encoding.ASCII.GetBytes(ipStr));
             s.Close();
         }
         client.Close();
     }
     catch(Exception ex) { Console.WriteLine("error with {0}\n{1}", ep.ToString().Split(':')[0], ex.ToString()); }
 }
コード例 #11
0
        public static bool AcceptConnection(EndPoint ipAddress)
        {
            MaxConnections.AddConnection(ipAddress);

            string tempIP = ipAddress.ToString().Split(':')[0];
            return (_connections[tempIP] <= _maxConnections);
        }
コード例 #12
0
ファイル: MonitorForm.cs プロジェクト: nxzzkj/lazyiot
        public void AddReeiveAlarm(System.Net.EndPoint ep, string server, string communication, string device, IO_PARAALARM alarm, bool result)
        {
            if (IOCenterManager.IsBackRun)
            {
                return;
            }
            //IP
            //            报警时间
            //IO参数
            //报警值
            //报警类型
            //报警等级
            //采集站
            //通道
            //设备
            //入库结果

            if (!ucEnableAlarm.Checked)
            {
                return;
            }

            ListViewItem lvi = new ListViewItem(ep.ToString());

            lvi.SubItems.Add(alarm.IO_ALARM_DATE);
            lvi.SubItems.Add(alarm.IO_LABEL + "[" + alarm.IO_NAME + "]");
            lvi.SubItems.Add(alarm.IO_ALARM_VALUE);
            lvi.SubItems.Add(alarm.IO_ALARM_TYPE);
            lvi.SubItems.Add(alarm.IO_ALARM_LEVEL);
            lvi.SubItems.Add(server);

            lvi.SubItems.Add(communication);
            lvi.SubItems.Add(device);
            if (result)
            {
                lvi.SubItems.Add("入库成功");
            }
            else
            {
                lvi.SubItems.Add("入库失败");
            }
            if (listViewAlarm.IsHandleCreated)
            {
                listViewAlarm.BeginInvoke(new EventHandler(delegate
                {
                    try
                    {
                        this.listViewAlarm.Items.Insert(0, lvi);
                        if (this.listViewAlarm.Items.Count > int.Parse(this.cbAlarmSize.SelectedValue))
                        {
                            this.listViewAlarm.Items.RemoveAt(this.listViewReceive.Items.Count - 1);
                        }
                    }
                    catch
                    {
                    }
                }));
            }
        }
コード例 #13
0
 /// <summary>
 /// 接收UDP数据
 /// </summary>
 /// <param name="memory"></param>
 /// <param name="endPoint"></param>
 private async ValueTask Listener_UDPDataHandler(Memory <byte> memory, System.Net.EndPoint endPoint)
 {
     if (_appSessions.TryGetValue(endPoint.ToString(), out var appSession))
     {
         var readOnlymemory = (ReadOnlyMemory <byte>)memory;
         await FilterData(appSession, new ReadOnlySequence <byte>(readOnlymemory));
     }
 }
コード例 #14
0
ファイル: AsyncReader.cs プロジェクト: ArturD/Daemons
 public AsyncReader(IByteParser parser, byte[] buffer, IAcceptor acceptor, ISocketErrorHandler errorHandler, Socket socket)
 {
     _parser = parser;
     _buffer = buffer;
     _acceptor = acceptor;
     _errorHandler = errorHandler;
     _socket = socket;
     _endpoint = socket.RemoteEndPoint;
     _log = LogManager.GetLogger(_endpoint.ToString());
 }
コード例 #15
0
ファイル: PlayerList.cs プロジェクト: Twistie/TwoServer
 /// <summary>
 /// Ensures that a player isn't already in the game and adds them
 /// </summary>
 /// <param name="playerAddress">IP address of player</param>
 /// <param name="name">Name of player</param>
 /// <returns>Boolean if the add was successful</returns>
 public Boolean AddPlayer( EndPoint playerAddress, string name)
 {
     if (!AddressLookup.ContainsKey(playerAddress.ToString()))
     {
         AddressLookup.Add(playerAddress.ToString(), NumberPlayers);
         Player p = new Player();
         p.Address = playerAddress;
         p.PlayerNumber = NumberPlayers;
         p.Name = name;
         PlayerArray.Add( p);
         NumberPlayers++;
         PlayersRemaining = NumberPlayers;
         return true;
     }
     else
     {
         return false;
     }
 }
コード例 #16
0
ファイル: QJController.cs プロジェクト: cucmeliu/SignalCtrl
        //  从EndPoint提取IP地址字符串
        private string EndPointToStr(System.Net.EndPoint ePoint)
        {
            string IPPoint = ePoint.ToString();
            string IPStr   = "";

            if (IPPoint.IndexOf(":") >= 0)
            {
                IPStr = IPPoint.Substring(0, IPPoint.IndexOf(":"));
            }
            return(IPStr);
        }
コード例 #17
0
        public static void Disconnect(EndPoint ipAddress)
        {
            string tempIP = ipAddress.ToString().Split(':')[0];
            if (_connections.ContainsKey(tempIP))
                _connections[tempIP]--;

            if ((_connections.ContainsKey(tempIP))
                && (_connections[tempIP] == 0))
            {
                _connections.Remove(tempIP); //No connections... remove it from the list
            }
        }
コード例 #18
0
 /// <summary>
 /// 创建客户端。
 /// </summary>
 /// <param name="endPoint">终结点。</param>
 /// <returns>传输客户端实例。</returns>
 public ITransportClient CreateClient(EndPoint endPoint)
 {
     var config = new TcpSocketSaeaClientConfiguration();
     var key = endPoint.ToString();
     return _clients.GetOrAdd(key, k => new Lazy<ITransportClient>(() =>
     {
         var messageListener = new MessageListener();
         var client = new TcpSocketSaeaClient((IPEndPoint)endPoint, new SimpleMessageDispatcher(messageListener, _transportMessageCodecFactory, _logger), config);
         client.Connect().Wait();
         return new TransportClient(new SimpleClientMessageSender(_transportMessageCodecFactory.GetEncoder(), client), messageListener, _logger, _serviceExecutor);
     })).Value;
 }
コード例 #19
0
ファイル: unittest.cs プロジェクト: qcjxberin/unity_rudp
    void test_ipendpoint_endpoint_equal()
    {
        System.Net.IPEndPoint ipep = new System.Net.IPEndPoint(System.Net.IPAddress.Parse("127.0.0.1"), 1912);
        System.Net.EndPoint   ep   = (System.Net.IPEndPoint)ipep;
        print(ipep.ToString());
        print(ep.ToString());
        print(ipep.Equals(ep));

        //System.Net.IPEndPoint ipep2 = new System.Net.IPEndPoint(System.Net.IPAddress.Any, 0);
        //System.Net.EndPoint sender = (System.Net.EndPoint)ipep;
        //sender = new
    }
コード例 #20
0
ファイル: MonitorForm.cs プロジェクト: nxzzkj/lazyiot
        public void AddReeiveDevice(System.Net.EndPoint ep, string datetime, string server, string communication, string device, string msg, bool result)
        {
            if (IOCenterManager.IsBackRun)
            {
                return;
            }

            if (!ucReceive.Checked)
            {
                return;
            }
            ListViewItem lvi = new ListViewItem(ep.ToString());

            lvi.SubItems.Add(datetime);
            lvi.SubItems.Add(device);
            lvi.SubItems.Add(communication);
            lvi.SubItems.Add(server);
            if (msg.Length > 900)
            {
                lvi.SubItems.Add(msg.Substring(0, 900) + "......");
            }
            else
            {
                lvi.SubItems.Add(msg);
            }

            if (result)
            {
                lvi.SubItems.Add("入库成功");
            }
            else
            {
                lvi.SubItems.Add("入库失败");
            }
            if (listViewReceive.IsHandleCreated)
            {
                listViewReceive.BeginInvoke(new EventHandler(delegate
                {
                    try
                    {
                        this.listViewReceive.Items.Insert(0, lvi);
                        if (this.listViewReceive.Items.Count > int.Parse(cbReceiveSize.SelectedValue))
                        {
                            this.listViewReceive.Items.RemoveAt(this.listViewReceive.Items.Count - 1);
                        }
                    }
                    catch
                    {
                    }
                }));
            }
        }
コード例 #21
0
 public static void AddConnection(EndPoint ipAddress)
 {
     //Fetch the IP Address
     string tempIP = ipAddress.ToString().Split(':')[0];
     if (!_connections.ContainsKey(tempIP))
     {
         _connections.Add(tempIP, 0);
     }
     else
     {
         _connections[tempIP]++;
     }
 }
コード例 #22
0
        public static void AddAlert(MyMwcCheaterAlertType type, EndPoint cheaterAddress, string description)
        {
            MyMwcLog.WriteLine("Networking.MyMwcCheaterAlert - START");
            MyMwcLog.IncreaseIndent();

            //  Write to local log too, because if sending cheater alert won't be successful, at least user can send us the log file.
            MyMwcLog.WriteLine("Type: " + (int)type);
            MyMwcLog.WriteLine("CheaterAddress: " + ((cheaterAddress == null) ? "null" : cheaterAddress.ToString()));
            MyMwcLog.WriteLine("Description: " + description.ToString());

            MyMwcLog.DecreaseIndent();
            MyMwcLog.WriteLine("Networking.MyMwcCheaterAlert - END");
        }
コード例 #23
0
        public static string Format(EndPoint endPoint)
        {
            var dnsEndPoint = endPoint as DnsEndPoint;
            if (dnsEndPoint != null)
            {
                return string.Concat(
                    dnsEndPoint.Host,
                    ":",
                    dnsEndPoint.Port.ToString());
            }

            return endPoint.ToString();
        }
コード例 #24
0
 internal static string ToString(EndPoint endpoint)
 {
     if (endpoint == null) return "";
     var dns = endpoint as DnsEndPoint;
     if (dns == null)
     {
         return endpoint.ToString();
     }
     else
     {   // DnsEndPoint includes the family-type in
         //  ToString(), but we don't want that
         return dns.Host + ":" + Format.ToString(dns.Port);
     }
 }
コード例 #25
0
 internal static string ToString(EndPoint endpoint)
 {   
     var dns = endpoint as DnsEndPoint;
     if (dns != null)
     {
         if (dns.Port == 0) return dns.Host;
         return dns.Host + ":" + Format.ToString(dns.Port);
     }
     var ip = endpoint as IPEndPoint;
     if (ip != null)
     {
         if (ip.Port == 0) return ip.Address.ToString();
         return ip.Address.ToString() + ":" + Format.ToString(ip.Port);
     }
     return endpoint == null ? "" : endpoint.ToString();
 }
コード例 #26
0
ファイル: Address.cs プロジェクト: knocte/netmq
        public Address(EndPoint endpoint)
        {
            Protocol = "tcp";

            if (endpoint is DnsEndPoint)
            {
                DnsEndPoint dnsEndpoint = endpoint as DnsEndPoint;
                AddressString = dnsEndpoint.Host + ":" + dnsEndpoint.Port.ToString();
            }
            else if (endpoint is IPEndPoint)
            {
                IPEndPoint ipEndpoint = endpoint as IPEndPoint;
                AddressString = ipEndpoint.Address.ToString() + ":" + ipEndpoint.Port.ToString();
            }
            else
            {
                AddressString = endpoint.ToString();
            }
        }
コード例 #27
0
        /// <summary>
        /// begin connect
        /// </summary>
        /// <param name="endPoint"></param>
        /// <param name="host"></param>
        /// <param name="callback"></param>
        /// <exception cref="ArgumentNullException">endPoint is null</exception>
        /// <exception cref="ArgumentNullException">host is null</exception>
        /// <exception cref="ArgumentNullException">callback is null</exception>
        public static void BeginConnect(EndPoint endPoint, IHost host, Action<IConnection> callback)
        {
            if (endPoint == null) throw new ArgumentNullException("endPoint");
            if (host == null) throw new ArgumentNullException("host");
            if (callback == null) throw new ArgumentNullException("callback");

            Log.Trace.Debug(string.Concat("begin connect to ", endPoint.ToString()));

            var socket = new Socket(endPoint.AddressFamily, SocketType.Stream, ProtocolType.Tcp);
            try
            {
                socket.BeginConnect(endPoint, ar =>
                {
                    try
                    {
                        socket.EndConnect(ar);
                        socket.NoDelay = true;
                        socket.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.DontLinger, true);
                        socket.ReceiveBufferSize = host.SocketBufferSize;
                        socket.SendBufferSize = host.SocketBufferSize;
                    }
                    catch (Exception ex)
                    {
                        try
                        {
                            socket.Close();
                            socket.Dispose();
                        }
                        catch { }

                        Log.Trace.Error(ex.Message, ex);
                        callback(null); return;
                    }

                    callback(new DefaultConnection(host.NextConnectionID(), socket, host));
                }, null);
            }
            catch (Exception ex)
            {
                Log.Trace.Error(ex.Message, ex);
                callback(null);
            }
        }
コード例 #28
0
        public async Task<Stream> CreateStreamAsync(EndPoint endPoint, CancellationToken cancellationToken)
        {
            var stream = await _wrapped.CreateStreamAsync(endPoint, cancellationToken).ConfigureAwait(false);

            var sslStream = new SslStream(
                stream,
                leaveInnerStreamOpen: false,
                userCertificateValidationCallback: _settings.ServerCertificateValidationCallback,
                userCertificateSelectionCallback: _settings.ClientCertificateSelectionCallback);

            string targetHost;
            DnsEndPoint dnsEndPoint;
            IPEndPoint ipEndPoint;
            if ((dnsEndPoint = endPoint as DnsEndPoint) != null)
            {
                targetHost = dnsEndPoint.Host;
            }
            else if ((ipEndPoint = endPoint as IPEndPoint) != null)
            {
                targetHost = ipEndPoint.Address.ToString();
            }
            else
            {
                targetHost = endPoint.ToString();
            }

            var clientCertificates = new X509CertificateCollection(_settings.ClientCertificates.ToArray());

            try
            {
                await sslStream.AuthenticateAsClientAsync(targetHost, clientCertificates, _settings.EnabledSslProtocols, _settings.CheckCertificateRevocation).ConfigureAwait(false);
            }
            catch
            {
                stream.Close();
                stream.Dispose();
                throw;
            }
            return sslStream;
        }
コード例 #29
0
ファイル: GameTransponder.cs プロジェクト: rongxiong/Scut
 /// <summary>
 /// Tcp客户端连接断开,通知业务层
 /// </summary>
 /// <param name="sender"></param>
 /// <param name="clientPoint"></param>
 public void OnTcpClientClosed(object sender, EndPoint clientPoint)
 {
     var token = ClientConnectManager.GetToken(clientPoint.ToString());
     PacketHead head = new PacketHead(ConnectType.Tcp, PacketMsgType.Closed);
     head.GameId = token.GameId;
     head.ServerId = token.ServerId;
     head.Uid = token.Uid;
     var session = GameSessionManager.GetSession(head.GameId, head.ServerId);
     if (session == null)
     {
         return;
     }
     head.Address = session.GameAddress;
     head.EnableGzip = false;
     PacketMessage packet = new PacketMessage();
     packet.Head = head;
     packet.Content = new byte[0];
     if (CheckConnected(head.Address))
     {
         OnSendToGame(head.Address, packet.ToByte());
     }
 }
コード例 #30
0
ファイル: MonitorForm.cs プロジェクト: nxzzkj/lazyiot
        public void AddReport(System.Net.EndPoint ep, string msg)
        {
            if (IOCenterManager.IsBackRun)
            {
                return;
            }
            if (this.ucLog.Checked)
            {
                if (listViewReport.IsHandleCreated)
                {
                    listViewReport.BeginInvoke(new EventHandler(delegate
                    {
                        try
                        {
                            ListViewItem lvi = new ListViewItem(DateTime.Now.ToString("yyyy-MM-dd HH:mm:ss"));
                            if (ep != null)
                            {
                                lvi.SubItems.Add(ep.ToString() + "  " + msg);
                            }
                            else
                            {
                                lvi.SubItems.Add(msg);
                            }

                            this.listViewReport.Items.Insert(0, lvi);
                            if (this.listViewReport.Items.Count > int.Parse(this.cbLogSize.SelectedValue))
                            {
                                this.listViewReport.Items.RemoveAt(this.listViewReport.Items.Count - 1);
                            }
                        }
                        catch
                        {
                        }
                    }));
                }
            }
        }
コード例 #31
0
ファイル: Socket.cs プロジェクト: ReedKimble/corefx
        private void DoConnect(EndPoint endPointSnapshot, Internals.SocketAddress socketAddress)
        {
            if (s_loggingEnabled)
            {
                Logging.Enter(Logging.Sockets, this, "Connect", endPointSnapshot);
            }

            // This can throw ObjectDisposedException.
            SocketError errorCode = SocketPal.Connect(_handle, socketAddress.Buffer, socketAddress.Size);
#if TRACE_VERBOSE
            try
            {
                GlobalLog.Print("Socket#" + Logging.HashString(this) + "::InternalConnect() SRC:" + Logging.ObjectToString(LocalEndPoint) + " DST:" + Logging.ObjectToString(RemoteEndPoint) + " Interop.Winsock.WSAConnect returns errorCode:" + errorCode);
            }
            catch (ObjectDisposedException) { }
#endif

            // Throw an appropriate SocketException if the native call fails.
            if (errorCode != SocketError.Success)
            {
                // Update the internal state of this socket according to the error before throwing.
                SocketException socketException = SocketExceptionFactory.CreateSocketException((int)errorCode, endPointSnapshot);
                UpdateStatusAfterSocketError(socketException);
                if (s_loggingEnabled)
                {
                    Logging.Exception(Logging.Sockets, this, "Connect", socketException);
                }
                throw socketException;
            }

            if (_rightEndPoint == null)
            {
                // Save a copy of the EndPoint so we can use it for Create().
                _rightEndPoint = endPointSnapshot;
            }

            GlobalLog.Print("Socket#" + Logging.HashString(this) + "::DoConnect() connection to:" + endPointSnapshot.ToString());

            // Update state and performance counters.
            SetToConnected();
            if (s_loggingEnabled)
            {
                Logging.PrintInfo(Logging.Sockets, this, SR.Format(SR.net_log_socket_connected, LocalEndPoint, RemoteEndPoint));
                Logging.Exit(Logging.Sockets, this, "Connect", "");
            }
        }
コード例 #32
0
ファイル: Socket.cs プロジェクト: ReedKimble/corefx
        // Receives a datagram into a specific location in the data buffer and stores
        // the end point.
        public int ReceiveFrom(byte[] buffer, int offset, int size, SocketFlags socketFlags, ref EndPoint remoteEP)
        {
            if (s_loggingEnabled)
            {
                Logging.Enter(Logging.Sockets, this, "ReceiveFrom", "");
            }
            if (CleanedUp)
            {
                throw new ObjectDisposedException(this.GetType().FullName);
            }

            // Validate input parameters.
            if (buffer == null)
            {
                throw new ArgumentNullException("buffer");
            }
            if (remoteEP == null)
            {
                throw new ArgumentNullException("remoteEP");
            }
            if (!CanTryAddressFamily(remoteEP.AddressFamily))
            {
                throw new ArgumentException(SR.Format(SR.net_InvalidEndPointAddressFamily,
                    remoteEP.AddressFamily, _addressFamily), "remoteEP");
            }
            if (offset < 0 || offset > buffer.Length)
            {
                throw new ArgumentOutOfRangeException("offset");
            }
            if (size < 0 || size > buffer.Length - offset)
            {
                throw new ArgumentOutOfRangeException("size");
            }
            if (_rightEndPoint == null)
            {
                throw new InvalidOperationException(SR.net_sockets_mustbind);
            }

            ValidateBlockingMode();
            GlobalLog.Print("Socket#" + Logging.HashString(this) + "::ReceiveFrom() SRC:" + Logging.ObjectToString(LocalEndPoint) + " size:" + size + " remoteEP:" + remoteEP.ToString());

            // We don't do a CAS demand here because the contents of remoteEP aren't used by
            // WSARecvFrom; all that matters is that we generate a unique-to-this-call SocketAddress
            // with the right address family.
            EndPoint endPointSnapshot = remoteEP;
            Internals.SocketAddress socketAddress = SnapshotAndSerialize(ref endPointSnapshot);
            Internals.SocketAddress socketAddressOriginal = IPEndPointExtensions.Serialize(endPointSnapshot);

            // This can throw ObjectDisposedException.
            int bytesTransferred;
            SocketError errorCode = SocketPal.ReceiveFrom(_handle, buffer, offset, size, socketFlags, socketAddress.Buffer, ref socketAddress.InternalSize, out bytesTransferred);

            // If the native call fails we'll throw a SocketException.
            SocketException socketException = null;
            if (errorCode != SocketError.Success)
            {
                socketException = new SocketException((int)errorCode);
                UpdateStatusAfterSocketError(socketException);
                if (s_loggingEnabled)
                {
                    Logging.Exception(Logging.Sockets, this, "ReceiveFrom", socketException);
                }

                if (socketException.SocketErrorCode != SocketError.MessageSize)
                {
                    throw socketException;
                }
            }

            if (!socketAddressOriginal.Equals(socketAddress))
            {
                try
                {
                    remoteEP = endPointSnapshot.Create(socketAddress);
                }
                catch
                {
                }
                if (_rightEndPoint == null)
                {
                    // Save a copy of the EndPoint so we can use it for Create().
                    _rightEndPoint = endPointSnapshot;
                }
            }

            if (socketException != null)
            {
                throw socketException;
            }

            if (s_perfCountersEnabled)
            {
                if (bytesTransferred > 0)
                {
                    SocketPerfCounter.Instance.Increment(SocketPerfCounterName.SocketBytesReceived, bytesTransferred);
                    if (Transport == TransportType.Udp)
                    {
                        SocketPerfCounter.Instance.Increment(SocketPerfCounterName.SocketDatagramsReceived);
                    }
                }
            }

            GlobalLog.Dump(buffer, offset, bytesTransferred);

            if (s_loggingEnabled)
            {
                Logging.Dump(Logging.Sockets, this, "ReceiveFrom", buffer, offset, size);
            }
            if (s_loggingEnabled)
            {
                Logging.Exit(Logging.Sockets, this, "ReceiveFrom", bytesTransferred);
            }
            return bytesTransferred;
        }
コード例 #33
0
ファイル: UdpServer.cs プロジェクト: hhahh2011/CH.Gps
        /// <summary>
        /// 处理接收到的消息
        /// </summary>
        /// <param name="remotePoint">客户端地址端口</param>
        /// <param name="receivedBuffer">收到数据</param>
        public void _UdpServerBase_PostReceivedMsgEvent(EndPoint remotePoint, byte[] receivedBuffer)
        {
            try
            {
                SessionData sessionData = new SessionData();
                //取得远端IP地址与端口号作为连接哈希表的Key
                sessionData.SessionID = remotePoint.ToString();
                sessionData.ReceivedData = receivedBuffer;

                //入队列
                GpsDataParser.AddInBytesQueue(sessionData);

                //抛出收到的数据,测试用
                string received = Encoding.ASCII.GetString(receivedBuffer);

                OnPostUdpMsgEvent(received);
            }
            catch (Exception ex)
            {
                Logger.Error(ex, null);
            }
        }
コード例 #34
0
ファイル: GameServer.cs プロジェクト: boscorillium/dol
		/// <summary>
		/// Sends a UDP packet
		/// </summary>
		/// <param name="bytes">Packet to be sent</param>
		/// <param name="count">The count of bytes to send</param>
		/// <param name="clientEndpoint">Address of receiving client</param>
		/// <param name="callback"></param>
		public void SendUDP(byte[] bytes, int count, EndPoint clientEndpoint, AsyncCallback callback)
		{
			int start = Environment.TickCount;

			m_udpOutSocket.BeginSendTo(bytes, 0, count, SocketFlags.None, clientEndpoint, callback, m_udpOutSocket);

			int took = Environment.TickCount - start;
			if (took > 100 && log.IsWarnEnabled)
				log.WarnFormat("m_udpListen.BeginSendTo took {0}ms! (UDP to {1})", took, clientEndpoint.ToString());
		}
コード例 #35
0
ファイル: Socket.cs プロジェクト: REALTOBIZ/mono
//************* public methods *************************





        /// <devdoc>
        ///    <para>Associates a socket with an end point.</para>
        /// </devdoc>
        public void Bind(EndPoint localEP) {

            if(s_LoggingEnabled)Logging.Enter(Logging.Sockets, this, "Bind", localEP);

            if (CleanedUp) {
                throw new ObjectDisposedException(this.GetType().FullName);
            }
            //
            // parameter validation
            //
            if (localEP==null) {
                throw new ArgumentNullException("localEP");
            }

            GlobalLog.Print("Socket#" + ValidationHelper.HashString(this) + "::Bind() localEP:" + localEP.ToString());

            EndPoint endPointSnapshot = localEP;
            IPEndPoint ipSnapshot = localEP as IPEndPoint;

            //
            // for now security is implemented only on IPEndPoint
            // If EndPoint is of other type - unmanaged code permisison is demanded
            //
            if (ipSnapshot != null)
            {
                // Take a snapshot that will make it immutable and not derived.
                ipSnapshot = ipSnapshot.Snapshot();                                
                // DualMode: Do the security check on the users IPv4 address, but map to IPv6 before binding.
                endPointSnapshot = RemapIPEndPoint(ipSnapshot);

                //
                // create the permissions the user would need for the call
                //
                SocketPermission socketPermission
                    = new SocketPermission(
                        NetworkAccess.Accept,
                        Transport,
                        ipSnapshot.Address.ToString(),
                        ipSnapshot.Port);
                //
                // demand for them
                //
                socketPermission.Demand();

                // Here the permission check has succeded.
                // NB: if local port is 0, then winsock will assign some>1024,
                //     so assuming that this is safe. We will not check the
                //     NetworkAccess.Accept permissions in Receive.
            }
            else {
                //<





                ExceptionHelper.UnmanagedPermission.Demand();
            }

            //
            // ask the EndPoint to generate a SocketAddress that we
            // can pass down to winsock
            //
            SocketAddress socketAddress = CallSerializeCheckDnsEndPoint(endPointSnapshot);
            DoBind(endPointSnapshot, socketAddress);
            if(s_LoggingEnabled)Logging.Exit(Logging.Sockets, this, "Bind", "");
        }
コード例 #36
0
ファイル: EHLController.cs プロジェクト: cucmeliu/SignalCtrl
        private void tcpClientSocket1_DataArrival(byte[] eData, System.Net.EndPoint ePoint, string eType)      //    01=Red  11=Yellow  10=Green  else=Black  北东南西,行右直左
        {
            string msg = eType + " =  ";

            for (int i = 0; i < eData.Length; i++)
            {
                msg = msg + Convert.ToString(eData[i], 16).ToUpper() + "H ";
            }

            //  获取IP地址
            string RcvIpInfo = ePoint.ToString();
            int    IpStrLen  = RcvIpInfo.IndexOf(":");

            RcvIpInfo = RcvIpInfo.Substring(0, IpStrLen);

            if (eData.Length == 2)
            {
                if ((eData[0] == 0xFF) && (eData[1] == 0x01))     //    FF  01  灯态
                {
                    string[] uStr = new string[19];
                    for (int i = 3; i < 19; i++)
                    {
                        uStr[i] = eType.Substring((i - 3) * 2, 2);
                    }

                    prop.State = buidState(uStr);
                    //UpDataTable(RcvIpInfo, uStr);
                }
                else if ((eData[0] == 0xFF) && (eData[1] == 0x00))     //    FF  00  一般状态
                {
                }
                else if ((eData[0] == 0xFF) && (eData[1] == 0x02))     //    FF  02  一般错误
                {
                }
                else if ((eData[0] == 0xFF) && (eData[1] == 0x03))     //    FF  03  时间
                {
                }
                else if ((eData[0] == 0xFF) && (eData[1] == 0x04))     //    FF  04  控制策略 40H
                {
                }
                else if ((eData[0] == 0xFF) && (eData[1] == 0x05))     //    FF  05  控制策略 42H
                {
                }
                else if ((eData[0] == 0xFF) && (eData[1] == 0x06))     //    FF  06  VIP控制策略 45H
                {
                }
                else if ((eData[0] == 0xFF) && (eData[1] == 0x07))     //    FF  07  VIP控制通知 46H
                {
                }
                else if ((eData[0] == 0xFF) && (eData[1] == 0x08))     //    FF  08  Other ExeComData
                {
                }
                else if ((eData[0] == 0xFF) && (eData[1] == 0x09))     //    FF  09  设备编号
                {
                }
                else if ((eData[0] == 0xFF) && (eData[1] == 0x0A))     //    FF  0A  灯态回送周期
                {
                }
                else if ((eData[0] == 0xAA) && (eData[1] == 0xDD))     //    AA  DD  Data OK
                {
                }
                else if ((eData[0] == 0xAA) && (eData[1] == 0xEE))     //    AA  EE  Data Error
                {
                }
                else
                {
                }
            }
        }
コード例 #37
0
        public void OnIPC(System.Net.Sockets.Socket aSocket, System.Net.EndPoint ep, byte[] data)
        {
            try
            {
                if (data.Length >= 6)
                {
                    UInt16 pServer = (UInt16)(data[0] + (data[1] << 8));
                    Systems.SRX_Serverinfo remoteGameServer = Systems.GetServerByEndPoint(((IPEndPoint)ep).Address.ToString(), pServer);
                    if (remoteGameServer != null)
                    {
                        // decode data
                        Servers.IPCdeCode(ref data, remoteGameServer.code);

                        byte pCmd = data[3];
                        int  dLen = (int)(data[4] + (data[5] << 8));
                        byte crc  = Servers.BCRC(data, data.Length - 1);
                        if (data[data.Length - 1] != crc) // wrong CRC
                        {
                            Console.WriteLine("{1} Wrong Checksum for Server {0}", remoteGameServer.name, Product.Prefix);
                            return;
                        }
                        if (data.Length >= (dLen + 6))
                        {
                            if (pCmd == (byte)IPCCommand.IPC_INFO_SERVER)
                            {
                                if (data.Length >= 11)
                                {
                                    remoteGameServer.maxSlots  = (UInt16)(data[7] + (data[8] << 8));
                                    remoteGameServer.usedSlots = (UInt16)(data[9] + (data[10] << 8));
                                    remoteGameServer.lastPing  = DateTime.Now;
                                    //Console.WriteLine("[IPC] Received SERVER-INFO from GameServer {1} ({0}): S={2}, MAX={3}, CUR={4}", remoteGameServer.name, remoteGameServer.id, data[6], remoteGameServer.maxSlots, remoteGameServer.usedSlots);
                                    if (remoteGameServer.status == 0 && data[6] != 0)
                                    {
                                        Console.WriteLine("{2}GameServer {0} ({1}) status changed to online", remoteGameServer.id, remoteGameServer.name, Product.Prefix);
                                    }
                                    if (remoteGameServer.status != 0 && data[6] == 0)
                                    {
                                        Console.WriteLine("{2}GameServer {0} ({1}) status changed to check", remoteGameServer.id, remoteGameServer.name, Product.Prefix);
                                    }
                                    remoteGameServer.status = data[6];
                                }
                                else
                                {
                                }
                            }
                            else if (pCmd == (byte)IPCCommand.IPC_INFO_LOGIN)
                            {
                                if (dLen >= 4)
                                {
                                    UInt16 IPCid     = (UInt16)(data[6] + (data[7] << 8));
                                    UInt16 IPCResult = (UInt16)(data[8] + (data[9] << 8));
                                    byte   sLen      = data[10];
                                    lock (IPCResultList)
                                    {
                                        if (IPCResultList.ContainsKey(IPCid))
                                        {
                                            IPCResultList[IPCid].resultCode = IPCResult;
                                            if (sLen > 0)
                                            {
                                                IPCResultList[IPCid].banReason = System.Text.ASCIIEncoding.ASCII.GetString(data, 11, sLen);
                                            }
                                        }
                                        else
                                        {
                                            Console.WriteLine("[IPC] ResultList mismatch");
                                        }
                                    }
                                }
                            }
                            else
                            {
                                Console.WriteLine("[IPC] unknown command recevied");
                            }
                        }
                        else
                        {
                            Console.WriteLine("[IPC] data to short");
                        }
                    }
                    else
                    {
                        Console.WriteLine("[IPC] can't find the GameServer {0}:{1}", ((IPEndPoint)ep).Address.ToString(), pServer);
                    }
                }
                else
                {
                    Console.WriteLine("[IPC] packet to short from {0}", ep.ToString());
                }
            }
            catch (Exception ex)
            {
                Console.WriteLine("[IPC.OnIPC] {0}", ex);
            }
        }
コード例 #38
0
        public void HandleMessage(ushort CommandId, ushort DataType, ref uint PayloadSize, ref uint DataCount, ref uint Parameter1, ref uint Parameter2, ref byte[] header, ref byte[] payload, ref System.Net.EndPoint iep)
        {
            switch ((CommandID)CommandId)
            {
                #region Creation of Connection and Channels
            case CommandID.CA_PROTO_VERSION:
                break;

            case CommandID.CA_PROTO_SEARCH:
            {
                string channelName = payload.ToCAString();
                if (channelName.Contains("."))
                {
                    channelName = channelName.Split('.')[0];
                }

                if (Server.Records.Contains(channelName))
                {
                    Server.UdpConnection.Send(ChannelFoundMessage(Parameter1), (IPEndPoint)iep);
                }
            }
            break;

            case CommandID.CA_PROTO_CLIENT_NAME:
                lock (Server.openConnection)
                {
                    if (Server.openConnection.ContainsKey(iep.ToString()))
                    {
                        Server.openConnection[iep.ToString()].Username = payload.ToCAString();
                    }
                }
                break;

            case CommandID.CA_PROTO_HOST_NAME:
                lock (Server.openConnection)
                {
                    if (Server.openConnection.ContainsKey(iep.ToString()))
                    {
                        Server.openConnection[iep.ToString()].Hostname = payload.ToCAString();
                    }
                }
                break;

            case CommandID.CA_PROTO_CREATE_CHAN:
                lock (Server.channelList)
                {
                    Server.CreateEpicsChannel((int)Parameter1, iep, payload.ToCAString());
                }
                break;

            case CommandID.CA_PROTO_CLEAR_CHANNEL:
                lock (Server.channelList)
                {
                    if (Server.channelList.ContainsKey((int)Parameter1))
                    {
                        Server.channelList[(int)Parameter1].Dispose();
                    }
                }
                break;
                #endregion

                #region Monitor
            case CommandID.CA_PROTO_EVENT_ADD:
                int mask = payload.ToUInt16(12);
                lock (Server.channelList)
                {
                    if (Server.channelList.ContainsKey((int)Parameter1))
                    {
                        Server.channelList[(int)Parameter1].AddMonitor((EpicsType)DataType, (int)DataCount, (int)Parameter2, (MonitorMask)mask);
                    }
                }
                break;

            case CommandID.CA_PROTO_EVENT_CANCEL:
                lock (Server.channelList)
                {
                    if (Server.channelList.ContainsKey((int)Parameter1))
                    {
                        Server.channelList[(int)Parameter1].RemoveMonitor((int)Parameter2);
                    }
                }
                break;

            case CommandID.CA_PROTO_EVENTS_OFF:

                break;

            case CommandID.CA_PROTO_EVENTS_ON:

                break;
                #endregion

                #region Read&Write
            case CommandID.CA_PROTO_READ:
            case CommandID.CA_PROTO_READ_NOTIFY:
                lock (Server.channelList)
                {
                    if (Server.channelList.ContainsKey((int)Parameter1))
                    {
                        Server.channelList[(int)Parameter1].ReadValue((int)Parameter2, (EpicsType)DataType, (int)DataCount);
                    }
                }
                break;

            case CommandID.CA_PROTO_WRITE:
                lock (Server.channelList)
                {
                    if (Server.channelList.ContainsKey((int)Parameter1))
                    {
                        Server.channelList[(int)Parameter1].PutValue((int)Parameter2, (EpicsType)DataType, (int)DataCount, payload, false);
                    }
                }
                break;

            case CommandID.CA_PROTO_WRITE_NOTIFY:
                lock (Server.channelList)
                {
                    if (Server.channelList.ContainsKey((int)Parameter1))
                    {
                        Server.channelList[(int)Parameter1].PutValue((int)Parameter2, (EpicsType)DataType, (int)DataCount, payload, true);
                    }
                }
                break;

                #endregion
            case CommandID.CA_PROTO_ECHO:
                lock (Server.openConnection)
                {
                    if (Server.openConnection.ContainsKey(iep.ToString()))
                    {
                        var con = Server.openConnection[iep.ToString()];
                        if ((DateTime.Now - con.EchoLastSent).TotalSeconds > 5)
                        {
                            con.Send(EchoMessage);
                            con.EchoLastSent = DateTime.Now;
                        }
                    }
                }
                break;
            }
        }
コード例 #39
0
ファイル: Socket.cs プロジェクト: MagicHYD/Windows-Robot
 public void Connect(n.EndPoint ep)
 {
     attemptedConnectionEndpoint = ep.ToString();
     realsocket.Connect(ep);
 }
コード例 #40
0
 public new void Connect(n.EndPoint ep)
 {
     attemptedConnectionEndpoint = ep.ToString();
     base.Connect(ep);
 }
コード例 #41
0
ファイル: Socket.cs プロジェクト: ReedKimble/corefx
        // Associates a socket with an end point.
        public void Bind(EndPoint localEP)
        {
            if (s_loggingEnabled)
            {
                Logging.Enter(Logging.Sockets, this, "Bind", localEP);
            }

            if (CleanedUp)
            {
                throw new ObjectDisposedException(this.GetType().FullName);
            }

            // Validate input parameters.
            if (localEP == null)
            {
                throw new ArgumentNullException("localEP");
            }

            GlobalLog.Print("Socket#" + Logging.HashString(this) + "::Bind() localEP:" + localEP.ToString());

            EndPoint endPointSnapshot = localEP;
            IPEndPoint ipSnapshot = localEP as IPEndPoint;

            // For now security is implemented only on IPEndPoint.
            // If EndPoint is of any other type, unmanaged code permisison is demanded.
            if (ipSnapshot != null)
            {
                // Take a snapshot that will make it immutable and not derived.
                ipSnapshot = ipSnapshot.Snapshot();
                endPointSnapshot = RemapIPEndPoint(ipSnapshot);

                // NB: if local port is 0, then winsock will assign some port > 1024,
                //     which is assumed to be safe.
            }

            // Ask the EndPoint to generate a SocketAddress that we can pass down to native code.
            Internals.SocketAddress socketAddress = CallSerializeCheckDnsEndPoint(endPointSnapshot);
            DoBind(endPointSnapshot, socketAddress);
            if (s_loggingEnabled)
            {
                Logging.Exit(Logging.Sockets, this, "Bind", "");
            }
        }
コード例 #42
0
 private void server_ClientDisconnected(System.Net.EndPoint ep)
 {
     log.WriteLine("Disconnected client: " + ((ep != null) ? ep.ToString() : String.Empty));
 }
コード例 #43
0
ファイル: Socket.cs プロジェクト: ReedKimble/corefx
        internal void InternalBind(EndPoint localEP)
        {
            if (s_loggingEnabled)
            {
                Logging.Enter(Logging.Sockets, this, "InternalBind", localEP);
            }

            if (CleanedUp)
            {
                throw new ObjectDisposedException(GetType().FullName);
            }

            GlobalLog.Print("Socket#" + Logging.HashString(this) + "::InternalBind() localEP:" + localEP.ToString());
            GlobalLog.Assert(!(localEP is DnsEndPoint), "Calling InternalBind with a DnsEndPoint, about to get NotImplementedException");

            // Ask the EndPoint to generate a SocketAddress that we can pass down to native code.
            EndPoint endPointSnapshot = localEP;
            Internals.SocketAddress socketAddress = SnapshotAndSerialize(ref endPointSnapshot);
            DoBind(endPointSnapshot, socketAddress);

            if (s_loggingEnabled)
            {
                Logging.Exit(Logging.Sockets, this, "InternalBind", "");
            }
        }
コード例 #44
0
ファイル: Maincs.cs プロジェクト: uvbs/DarkEmu
        //IPC & Data
        #region IPC & Data
        public void OnIPC(System.Net.Sockets.Socket aSocket, System.Net.EndPoint ep, byte[] data)
        {
            try
            {
                if (data.Length >= 6)
                {
                    UInt16 pServer = (UInt16)(data[0] + (data[1] << 8));
                    Systems.SRX_Serverinfo remoteGameServer = Systems.GetServerByEndPoint(((IPEndPoint)ep).Address.ToString(), pServer);
                    if (remoteGameServer != null)
                    {
                        // decode data
                        Servers.IPCdeCode(ref data, remoteGameServer.code);

                        byte pCmd = data[3];
                        int  dLen = (int)(data[4] + (data[5] << 8));
                        byte crc  = Servers.BCRC(data, data.Length - 1);
                        if (data[data.Length - 1] != crc) // wrong CRC
                        {
                            Activity("[ERROR] Code for: " + remoteGameServer.name + " does not match");
                            return;
                        }
                        if (data.Length >= (dLen + 6))
                        {
                            if (pCmd == (byte)IPCCommand.IPC_INFO_SERVER)
                            {
                                if (data.Length >= 11)
                                {
                                    remoteGameServer.maxSlots  = (UInt16)(data[7] + (data[8] << 8));
                                    remoteGameServer.usedSlots = (UInt16)(data[9] + (data[10] << 8));
                                    remoteGameServer.lastPing  = DateTime.Now;
                                    Activity("[NET] " + remoteGameServer.name + ": players online " + remoteGameServer.usedSlots + "/" + remoteGameServer.maxSlots + "");
                                    if (remoteGameServer.status == 0 && data[6] != 0)
                                    {
                                        Activity("[NET] Server: " + remoteGameServer.name + " is now online");
                                    }
                                    if (remoteGameServer.status != 0 && data[6] == 0)
                                    {
                                        Activity("[NET] Server: " + remoteGameServer.name + " is now in check state");
                                    }
                                    remoteGameServer.status = data[6];
                                }
                                else
                                {
                                }
                            }
                            else if (pCmd == (byte)IPCCommand.IPC_INFO_LOGIN)
                            {
                                if (dLen >= 4)
                                {
                                    UInt16 IPCid     = (UInt16)(data[6] + (data[7] << 8));
                                    UInt16 IPCResult = (UInt16)(data[8] + (data[9] << 8));
                                    byte   sLen      = data[10];
                                    lock (IPCResultList)
                                    {
                                        if (IPCResultList.ContainsKey(IPCid))
                                        {
                                            IPCResultList[IPCid].resultCode = IPCResult;
                                            if (sLen > 0)
                                            {
                                                IPCResultList[IPCid].banReason = System.Text.ASCIIEncoding.ASCII.GetString(data, 11, sLen);
                                            }
                                        }
                                        else
                                        {
                                            Activity("[ERROR] ResultList mismatch");
                                        }
                                    }
                                }
                            }
                            else
                            {
                                Activity("[ERROR] unknown command recevied");
                            }
                        }
                        else
                        {
                            Activity("[ERROR] data to short");
                        }
                    }
                    else
                    {
                        Activity("[ERROR] can't find the GameServer " + ((IPEndPoint)ep).Address.ToString() + "");
                    }
                }
                else
                {
                    Activity("[ERROR] packet to short from " + ep.ToString() + "");
                }
            }
            catch (Exception ex)
            {
                Activity("[ERROR] " + ex + "");
            }
        }