StartOperationDisconnect() private method

private StartOperationDisconnect ( ) : void
return void
コード例 #1
0
ファイル: Socket.cs プロジェクト: REALTOBIZ/mono
        //
        // DisconnectAsync
        // 
        public bool DisconnectAsync(SocketAsyncEventArgs e) {

            bool retval;
            
            if(s_LoggingEnabled) Logging.Enter(Logging.Sockets, this, "DisconnectAsync", "");

            // Throw if socket disposed
            if(CleanedUp) {
                throw new ObjectDisposedException(GetType().FullName);
            }

            // Prepare for the native call.
            e.StartOperationCommon(this);
            e.StartOperationDisconnect();
            BindToCompletionPort();

            // Make the native call.
            SocketError socketError = SocketError.Success;
            try {
                if(!DisconnectEx(
                        m_Handle,
                        e.m_PtrNativeOverlapped,
                        (int)(e.DisconnectReuseSocket ? TransmitFileOptions.ReuseSocket : 0),
                        0)) {
                    socketError = (SocketError)Marshal.GetLastWin32Error();
                }
            }
            catch(Exception ex) {
                // clear in-use on event arg object 
                e.Complete();
                throw ex;
            }

            // Handle completion when completion port is not posted.
            if(socketError != SocketError.Success && socketError != SocketError.IOPending) {
                e.FinishOperationSyncFailure(socketError, 0, SocketFlags.None);
                retval = false;
            } else {
                retval = true;
            }

            if(s_LoggingEnabled) Logging.Exit(Logging.Sockets, this, "DisconnectAsync", retval);

            return retval;
        }
コード例 #2
0
ファイル: Socket.cs プロジェクト: hitomi333/corefx
        public bool DisconnectAsync(SocketAsyncEventArgs e)
        {
            bool retval;

            if (s_loggingEnabled)
            {
                 Logging.Enter(Logging.Sockets, this, "DisconnectAsync", "");
            }

            if (CleanedUp)
            {
                throw new ObjectDisposedException(GetType().FullName);
            }

            if (e == null)
            {
                throw new ArgumentNullException("e");
            }

            // Prepare for the native call.
            e.StartOperationCommon(this);
            e.StartOperationDisconnect();

            // Make the native call.
            SocketError socketError = SocketError.Success;
            try
            {
                socketError = e.DoOperationDisconnect(this, _handle);
            }
            catch (Exception ex)
            {
                // Clear in-use flag on event args object. 
                e.Complete();
                throw ex;
            }

            // Handle completion when completion port is not posted.
            if (socketError != SocketError.Success && socketError != SocketError.IOPending)
            {
                e.FinishOperationSyncFailure(socketError, 0, SocketFlags.None);
                retval = false;
            }
            else
            {
                retval = true;
            }

            if (s_loggingEnabled)
            {
                 Logging.Exit(Logging.Sockets, this, "DisconnectAsync", retval);
            }

            return retval;
        }
コード例 #3
0
ファイル: Socket.cs プロジェクト: AtsushiKan/corefx
        public bool DisconnectAsync(SocketAsyncEventArgs e)
        {
            if (NetEventSource.IsEnabled) NetEventSource.Enter(this);
            bool retval;

            // Throw if socket disposed
            if (CleanedUp)
            {
                throw new ObjectDisposedException(GetType().FullName);
            }

            // Prepare for the native call.
            e.StartOperationCommon(this);
            e.StartOperationDisconnect();

            SocketError socketError = SocketError.Success;
            try
            {
                socketError = e.DoOperationDisconnect(this, _handle);
            }
            catch
            {
                // clear in-use on event arg object 
                e.Complete();
                throw;
            }

            // Handle completion when completion port is not posted.
            if (socketError != SocketError.Success && socketError != SocketError.IOPending)
            {
                e.FinishOperationSyncFailure(socketError, 0, SocketFlags.None);
                retval = false;
            }
            else
            {
                retval = true;
            }

            if (NetEventSource.IsEnabled) NetEventSource.Exit(this, retval);
            return retval;
        }
コード例 #4
0
ファイル: Socket.cs プロジェクト: korifey/hackathon-Ideaphone
 /// <summary>
 /// Begins an asynchronous request to disconnect from a remote endpoint.
 /// </summary>
 /// 
 /// <returns>
 /// Returns true if the I/O operation is pending. The <see cref="E:System.Net.Sockets.SocketAsyncEventArgs.Completed"/> event on the <paramref name="e"/> parameter will be raised upon completion of the operation. Returns false if the I/O operation completed synchronously. In this case, The <see cref="E:System.Net.Sockets.SocketAsyncEventArgs.Completed"/> event on the <paramref name="e"/> parameter will not be raised and the <paramref name="e"/> object passed as a parameter may be examined immediately after the method call returns to retrieve the result of the operation.
 /// </returns>
 /// <param name="e">The <see cref="T:System.Net.Sockets.SocketAsyncEventArgs"/> object to use for this asynchronous socket operation.</param><exception cref="T:System.ArgumentNullException">The <paramref name="e"/> parameter cannot be null.</exception><exception cref="T:System.InvalidOperationException">A socket operation was already in progress using the <see cref="T:System.Net.Sockets.SocketAsyncEventArgs"/> object specified in the <paramref name="e"/> parameter.</exception><exception cref="T:System.NotSupportedException">Windows XP or later is required for this method.</exception><exception cref="T:System.ObjectDisposedException">The <see cref="T:System.Net.Sockets.Socket"/> has been closed. </exception><exception cref="T:System.Net.Sockets.SocketException">An error occurred when attempting to access the socket. </exception>
 public bool DisconnectAsync(SocketAsyncEventArgs e)
 {
     if (Socket.s_LoggingEnabled)
     Logging.Enter(Logging.Sockets, (object) this, "DisconnectAsync", "");
       if (this.CleanedUp)
     throw new ObjectDisposedException(this.GetType().FullName);
       e.StartOperationCommon(this);
       e.StartOperationDisconnect();
       this.BindToCompletionPort();
       SocketError socketError = SocketError.Success;
       try
       {
     if (!this.DisconnectEx(this.m_Handle, (SafeHandle) e.m_PtrNativeOverlapped, e.DisconnectReuseSocket ? 2 : 0, 0))
       socketError = (SocketError) Marshal.GetLastWin32Error();
       }
       catch (Exception ex)
       {
     e.Complete();
     throw ex;
       }
       bool flag;
       if (socketError != SocketError.Success && socketError != SocketError.IOPending)
       {
     e.FinishOperationSyncFailure(socketError, 0, SocketFlags.None);
     flag = false;
       }
       else
     flag = true;
       if (Socket.s_LoggingEnabled)
     Logging.Exit(Logging.Sockets, (object) this, "DisconnectAsync", (object) (bool) (flag ? 1 : 0));
       return flag;
 }
コード例 #5
0
 public bool DisconnectAsync(SocketAsyncEventArgs e)
 {
     bool flag;
     if (s_LoggingEnabled)
     {
         Logging.Enter(Logging.Sockets, this, "DisconnectAsync", "");
     }
     if (this.CleanedUp)
     {
         throw new ObjectDisposedException(base.GetType().FullName);
     }
     e.StartOperationCommon(this);
     e.StartOperationDisconnect();
     this.BindToCompletionPort();
     SocketError success = SocketError.Success;
     try
     {
         if (!this.DisconnectEx(this.m_Handle, e.m_PtrNativeOverlapped, e.DisconnectReuseSocket ? 2 : 0, 0))
         {
             success = (SocketError) Marshal.GetLastWin32Error();
         }
     }
     catch (Exception exception)
     {
         e.Complete();
         throw exception;
     }
     if ((success != SocketError.Success) && (success != SocketError.IOPending))
     {
         e.FinishOperationSyncFailure(success, 0, SocketFlags.None);
         flag = false;
     }
     else
     {
         flag = true;
     }
     if (s_LoggingEnabled)
     {
         Logging.Exit(Logging.Sockets, this, "DisconnectAsync", flag);
     }
     return flag;
 }