コード例 #1
0
ファイル: socket.cs プロジェクト: ArildF/masters
        /*++

        Routine Description:

           BeginReceiveFrom - Async implimentation of RecvFrom call,

           Called when we want to start an async receive.
           We kick off the receive, and if it completes synchronously we'll
           call the callback. Otherwise we'll return an IASyncResult, which
           the caller can use to wait on or retrieve the final status, as needed.

           Uses Winsock 2 overlapped I/O.

        Arguments:

           ReadBuffer - status line that we wish to parse
           Index - Offset into ReadBuffer to begin reading from
           Request - Size of Buffer to recv
           Flags - Additonal Flags that may be passed to the underlying winsock call
           remoteEP - EndPoint that are to receive from
           Callback - Delegate function that holds callback, called on completeion of I/O
           State - State used to track callback, set by caller, not required

        Return Value:

           IAsyncResult - Async result used to retreive result

        --*/

        /// <include file='doc\Socket.uex' path='docs/doc[@for="Socket.BeginReceiveFrom"]/*' />
        /// <devdoc>
        ///    <para>[To be supplied.]</para>
        /// </devdoc>
        public IAsyncResult BeginReceiveFrom(byte[] buffer, int offset, int size, SocketFlags socketFlags, ref EndPoint remoteEP, AsyncCallback callback, Object state) {
            if (CleanedUp) {
                throw new ObjectDisposedException(this.GetType().FullName);
            }
            //
            // parameter validation
            //
            if (buffer==null) {
                throw new ArgumentNullException("buffer");
            }
            if (remoteEP==null) {
                throw new ArgumentNullException("remoteEP");
            }
            if (offset<0 || offset>buffer.Length) {
                throw new ArgumentOutOfRangeException("offset");
            }
            if (size<0 || size>buffer.Length-offset) {
                throw new ArgumentOutOfRangeException("size");
            }

            GlobalLog.Print("Socket#" + ValidationHelper.HashString(this) + "::BeginReceiveFrom() size:" + size.ToString());

            //
            // Allocate the async result and the event we'll pass to the
            // thread pool.
            //
            OverlappedAsyncResult asyncResult =
                new OverlappedAsyncResult(
                    this,
                    state,
                    callback );

            //
            // Set up asyncResult for overlapped WSARecvFrom.
            // This call will use
            // completion ports on WinNT and Overlapped IO on Win9x.
            //
            EndPoint endPointSnapshot = remoteEP;
            if (remoteEP.GetType()==typeof(IPEndPoint)) {
                endPointSnapshot = new IPEndPoint(((IPEndPoint)remoteEP).Address, ((IPEndPoint)remoteEP).Port);
            }
            asyncResult.SetUnmanagedStructures(
                                          buffer,
                                          offset,
                                          size,
                                          socketFlags,
                                          endPointSnapshot,
                                          true // pin remoteEP
                                          );

            // save a copy of the original EndPoint in the asyncResult
            asyncResult.m_SocketAddressOriginal = endPointSnapshot.Serialize();

            // This will check the permissions for connect.
            CheckCacheRemote(asyncResult.m_SocketAddress, endPointSnapshot, false);

            int errorCode =
                UnsafeNclNativeMethods.OSSOCK.WSARecvFrom(
                    m_Handle,
                    ref asyncResult.m_WSABuffer,
                    1,
                    OverlappedAsyncResult.m_BytesTransferred,
                    ref asyncResult.m_Flags,
                    asyncResult.m_GCHandleSocketAddress.AddrOfPinnedObject(),
                    asyncResult.m_GCHandleSocketAddressSize.AddrOfPinnedObject(),
                    asyncResult.IntOverlapped,
                    IntPtr.Zero );

            if (errorCode!=SocketErrors.Success) {
                errorCode = Marshal.GetLastWin32Error();
            }

            asyncResult.CheckAsyncCallOverlappedResult(errorCode);

            //
            // if the asynchronous native call fails synchronously
            // we'll throw a SocketException
            //
            if (asyncResult.ErrorCode!=SocketErrors.Success) {
                //
                // update our internal state after this socket error and throw
                //
                UpdateStatusAfterSocketError();
                throw new SocketException(asyncResult.ErrorCode);
            }

            if (m_RightEndPoint==null) {
                //
                // save a copy of the EndPoint so we can use it for Create()
                //
                m_RightEndPoint = endPointSnapshot;
            }

            GlobalLog.Print("Socket#" + ValidationHelper.HashString(this) + "::BeginReceiveFrom() size:" + size.ToString() + " returning AsyncResult:" + ValidationHelper.HashString(asyncResult));

            return asyncResult;
        }
コード例 #2
0
ファイル: Socket.cs プロジェクト: hitomi333/corefx
        private void DoBeginMultipleSend(BufferOffsetSize[] buffers, SocketFlags socketFlags, OverlappedAsyncResult asyncResult)
        {
            if (s_loggingEnabled)
            {
                 Logging.Enter(Logging.Sockets, this, "BeginMultipleSend", "");
            }
            if (CleanedUp)
            {
                throw new ObjectDisposedException(this.GetType().FullName);
            }

            // Validate input parameters.
            GlobalLog.Assert(buffers != null, "Socket#{0}::DoBeginMultipleSend()|buffers == null", Logging.HashString(this));
            GlobalLog.Print("Socket#" + Logging.HashString(this) + "::DoBeginMultipleSend() buffers.Length:" + buffers.Length.ToString());

            // Guarantee to call CheckAsyncCallOverlappedResult if we call SetUnamangedStructures with a cache in order to
            // avoid a Socket leak in case of error.
            SocketError errorCode = SocketError.SocketError;
            try
            {
                errorCode = SocketPal.SendAsync(_handle, buffers, socketFlags, asyncResult);
                GlobalLog.Print("Socket#" + Logging.HashString(this) + "::BeginMultipleSend() Interop.Winsock.WSASend returns:" + errorCode.ToString() + " size:" + buffers.Length.ToString() + " returning AsyncResult:" + Logging.HashString(asyncResult));
            }
            finally
            {
                errorCode = asyncResult.CheckAsyncCallOverlappedResult(errorCode);
            }

            // Throw an appropriate SocketException if the native call fails synchronously.
            if (errorCode != SocketError.Success)
            {
                // Update the internal state of this socket according to the error before throwing.
                SocketException socketException = new SocketException((int)errorCode);
                UpdateStatusAfterSocketError(socketException);
                if (s_loggingEnabled)
                {
                     Logging.Exception(Logging.Sockets, this, "BeginMultipleSend", socketException);
                }
                throw socketException;
            }
            if (s_loggingEnabled)
            {
                 Logging.Exit(Logging.Sockets, this, "BeginMultipleSend", asyncResult);
            }
        }
コード例 #3
0
ファイル: Socket.cs プロジェクト: ReedKimble/corefx
        private SocketError DoBeginReceive(IList<ArraySegment<byte>> buffers, SocketFlags socketFlags, OverlappedAsyncResult asyncResult)
        {
#if DEBUG
            IntPtr lastHandle = _handle.DangerousGetHandle();
#endif
            // Guarantee to call CheckAsyncCallOverlappedResult if we call SetUnamangedStructures with a cache in order to
            // avoid a Socket leak in case of error.
            SocketError errorCode = SocketError.SocketError;
            try
            {
                errorCode = SocketPal.ReceiveAsync(_handle, buffers, socketFlags, asyncResult);

                GlobalLog.Print("Socket#" + Logging.HashString(this) + "::DoBeginReceive() Interop.Winsock.WSARecv returns:" + errorCode.ToString() + " returning AsyncResult:" + Logging.HashString(asyncResult));
            }
            finally
            {
                errorCode = asyncResult.CheckAsyncCallOverlappedResult(errorCode);
            }

            // Throw an appropriate SocketException if the native call fails synchronously.
            if (errorCode != SocketError.Success)
            {
                // Update the internal state of this socket according to the error before throwing.
                UpdateStatusAfterSocketError(errorCode);
                if (s_loggingEnabled)
                {
                    Logging.Exception(Logging.Sockets, this, "BeginReceive", new SocketException((int)errorCode));
                }
            }
#if DEBUG
            else
            {
                _lastReceiveHandle = lastHandle;
                _lastReceiveThread = Environment.CurrentManagedThreadId;
                _lastReceiveTick = Environment.TickCount;
            }
#endif

            return errorCode;
        }
コード例 #4
0
 private void DoBeginReceiveFrom(byte[] buffer, int offset, int size, SocketFlags socketFlags, EndPoint endPointSnapshot, SocketAddress socketAddress, OverlappedAsyncResult asyncResult)
 {
     EndPoint rightEndPoint = this.m_RightEndPoint;
     SocketError socketError = SocketError.SocketError;
     try
     {
         int num;
         asyncResult.SetUnmanagedStructures(buffer, offset, size, socketAddress, true, ref this.Caches.ReceiveOverlappedCache);
         asyncResult.SocketAddressOriginal = endPointSnapshot.Serialize();
         if (this.m_RightEndPoint == null)
         {
             this.m_RightEndPoint = endPointSnapshot;
         }
         socketError = UnsafeNclNativeMethods.OSSOCK.WSARecvFrom(this.m_Handle, ref asyncResult.m_SingleBuffer, 1, out num, ref socketFlags, asyncResult.GetSocketAddressPtr(), asyncResult.GetSocketAddressSizePtr(), asyncResult.OverlappedHandle, IntPtr.Zero);
         if (socketError != SocketError.Success)
         {
             socketError = (SocketError) Marshal.GetLastWin32Error();
         }
     }
     catch (ObjectDisposedException)
     {
         this.m_RightEndPoint = rightEndPoint;
         throw;
     }
     finally
     {
         socketError = asyncResult.CheckAsyncCallOverlappedResult(socketError);
     }
     if (socketError != SocketError.Success)
     {
         this.m_RightEndPoint = rightEndPoint;
         asyncResult.ExtractCache(ref this.Caches.ReceiveOverlappedCache);
         SocketException socketException = new SocketException(socketError);
         this.UpdateStatusAfterSocketError(socketException);
         if (s_LoggingEnabled)
         {
             Logging.Exception(Logging.Sockets, this, "BeginReceiveFrom", socketException);
         }
         throw socketException;
     }
 }
コード例 #5
0
ファイル: Socket.cs プロジェクト: REALTOBIZ/mono
        private SocketError DoBeginReceive(IList<ArraySegment<byte>> buffers, SocketFlags socketFlags, OverlappedAsyncResult asyncResult)
        {
#if DEBUG
            IntPtr lastHandle = m_Handle.DangerousGetHandle();
#endif
            // Guarantee to call CheckAsyncCallOverlappedResult if we call SetUnamangedStructures with a cache in order to
            // avoid a Socket leak in case of error.
            SocketError errorCode = SocketError.SocketError;
            try
            {
                // Set up asyncResult for overlapped WSASend.
                // This call will use completion ports on WinNT and Overlapped IO on Win9x.
                asyncResult.SetUnmanagedStructures(buffers, ref Caches.ReceiveOverlappedCache);

                // This can throw ObjectDisposedException.
                int bytesTransferred;
                errorCode = UnsafeNclNativeMethods.OSSOCK.WSARecv(
                    m_Handle,
                    asyncResult.m_WSABuffers,
                    asyncResult.m_WSABuffers.Length,
                    out bytesTransferred,
                    ref socketFlags,
                    asyncResult.OverlappedHandle,
                    IntPtr.Zero);

                if (errorCode!=SocketError.Success) {
                    errorCode = (SocketError)Marshal.GetLastWin32Error();
                    GlobalLog.Assert(errorCode != SocketError.Success, "Socket#{0}::DoBeginReceive()|GetLastWin32Error() returned zero.", ValidationHelper.HashString(this));
                }
                GlobalLog.Print("Socket#" + ValidationHelper.HashString(this) + "::DoBeginReceive() UnsafeNclNativeMethods.OSSOCK.WSARecv returns:" + errorCode.ToString() + " returning AsyncResult:" + ValidationHelper.HashString(asyncResult));
            }
            finally
            {
                errorCode = asyncResult.CheckAsyncCallOverlappedResult(errorCode);
            }

            //
            // if the asynchronous native call fails synchronously
            // we'll throw a SocketException
            //
            if (errorCode != SocketError.Success)
            {
                //
                // update our internal state after this socket error and throw
                asyncResult.ExtractCache(ref Caches.ReceiveOverlappedCache);
                UpdateStatusAfterSocketError(errorCode);
                if(s_LoggingEnabled)Logging.Exception(Logging.Sockets, this, "BeginReceive", new SocketException(errorCode));
            }
#if DEBUG
            else
            {
                m_LastReceiveHandle = lastHandle;
                m_LastReceiveThread = Thread.CurrentThread.ManagedThreadId;
                m_LastReceiveTick = Environment.TickCount;
            }
#endif

            return errorCode;
        }
コード例 #6
0
ファイル: Socket.cs プロジェクト: REALTOBIZ/mono
        private void DoBeginMultipleSend(BufferOffsetSize[] buffers, SocketFlags socketFlags, OverlappedAsyncResult asyncResult)
        {
            if(s_LoggingEnabled)Logging.Enter(Logging.Sockets, this, "BeginMultipleSend", "");
            if (CleanedUp) {
                throw new ObjectDisposedException(this.GetType().FullName);
            }
            //
            // parameter validation
            //
            GlobalLog.Assert(buffers != null, "Socket#{0}::DoBeginMultipleSend()|buffers == null", ValidationHelper.HashString(this));
            GlobalLog.Print("Socket#" + ValidationHelper.HashString(this) + "::DoBeginMultipleSend() buffers.Length:" + buffers.Length.ToString());

            // Guarantee to call CheckAsyncCallOverlappedResult if we call SetUnamangedStructures with a cache in order to
            // avoid a Socket leak in case of error.
            SocketError errorCode = SocketError.SocketError;
            try
            {
                // Set up asyncResult for overlapped WSASend.
                // This call will use completion ports on WinNT and Overlapped IO on Win9x.
                asyncResult.SetUnmanagedStructures(buffers, ref Caches.SendOverlappedCache);

                // This can throw ObjectDisposedException.
                int bytesTransferred;
                errorCode = UnsafeNclNativeMethods.OSSOCK.WSASend(
                    m_Handle,
                    asyncResult.m_WSABuffers,
                    asyncResult.m_WSABuffers.Length,
                    out bytesTransferred,
                    socketFlags,
                    asyncResult.OverlappedHandle,
                    IntPtr.Zero);

                if (errorCode!=SocketError.Success) {
                    errorCode = (SocketError)Marshal.GetLastWin32Error();
                }
                GlobalLog.Print("Socket#" + ValidationHelper.HashString(this) + "::BeginMultipleSend() UnsafeNclNativeMethods.OSSOCK.WSASend returns:" + errorCode.ToString() + " size:" + buffers.Length.ToString() + " returning AsyncResult:" + ValidationHelper.HashString(asyncResult));
            }
            finally
            {
                errorCode = asyncResult.CheckAsyncCallOverlappedResult(errorCode);
            }

            //
            // if the asynchronous native call fails synchronously
            // we'll throw a SocketException
            //
            if (errorCode!=SocketError.Success) {
                //
                // update our internal state after this socket error and throw
                //
                asyncResult.ExtractCache(ref Caches.SendOverlappedCache);
                SocketException socketException = new SocketException(errorCode);
                UpdateStatusAfterSocketError(socketException);
                if(s_LoggingEnabled)Logging.Exception(Logging.Sockets, this, "BeginMultipleSend", socketException);
                throw socketException;
           }
            if(s_LoggingEnabled)Logging.Exit(Logging.Sockets, this, "BeginMultipleSend", asyncResult);
        }
コード例 #7
0
ファイル: Socket.cs プロジェクト: korifey/hackathon-Ideaphone
 private void DoBeginMultipleSend(BufferOffsetSize[] buffers, SocketFlags socketFlags, OverlappedAsyncResult asyncResult)
 {
     if (Socket.s_LoggingEnabled)
     Logging.Enter(Logging.Sockets, (object) this, "BeginMultipleSend", "");
       if (this.CleanedUp)
     throw new ObjectDisposedException(this.GetType().FullName);
       SocketError socketError = SocketError.SocketError;
       try
       {
     asyncResult.SetUnmanagedStructures(buffers, ref this.Caches.SendOverlappedCache);
     int bytesTransferred;
     socketError = UnsafeNclNativeMethods.OSSOCK.WSASend(this.m_Handle, asyncResult.m_WSABuffers, asyncResult.m_WSABuffers.Length, out bytesTransferred, socketFlags, asyncResult.OverlappedHandle, IntPtr.Zero);
     if (socketError != SocketError.Success)
       socketError = (SocketError) Marshal.GetLastWin32Error();
       }
       finally
       {
     socketError = asyncResult.CheckAsyncCallOverlappedResult(socketError);
       }
       if (socketError != SocketError.Success)
       {
     asyncResult.ExtractCache(ref this.Caches.SendOverlappedCache);
     SocketException socketException = new SocketException(socketError);
     this.UpdateStatusAfterSocketError(socketException);
     if (Socket.s_LoggingEnabled)
       Logging.Exception(Logging.Sockets, (object) this, "BeginMultipleSend", (Exception) socketException);
     throw socketException;
       }
       else
       {
     if (!Socket.s_LoggingEnabled)
       return;
     Logging.Exit(Logging.Sockets, (object) this, "BeginMultipleSend", (object) asyncResult);
       }
 }
コード例 #8
0
ファイル: Socket.cs プロジェクト: MichalStrehovsky/corefx
        private SocketError DoBeginReceive(byte[] buffer, int offset, int size, SocketFlags socketFlags, OverlappedAsyncResult asyncResult)
        {
            if (GlobalLog.IsEnabled)
            {
                GlobalLog.Print("Socket#" + LoggingHash.HashString(this) + "::BeginReceive() size:" + size.ToString());
            }

#if DEBUG
            IntPtr lastHandle = _handle.DangerousGetHandle();
#endif
            // Guarantee to call CheckAsyncCallOverlappedResult if we call SetUnamangedStructures with a cache in order to
            // avoid a Socket leak in case of error.
            SocketError errorCode = SocketError.SocketError;
            try
            {
                errorCode = SocketPal.ReceiveAsync(_handle, buffer, offset, size, socketFlags, asyncResult);

                if (GlobalLog.IsEnabled)
                {
                    GlobalLog.Print("Socket#" + LoggingHash.HashString(this) + "::BeginReceive() Interop.Winsock.WSARecv returns:" + errorCode.ToString() + " returning AsyncResult:" + LoggingHash.HashString(asyncResult));
                }
            }
            finally
            {
                errorCode = asyncResult.CheckAsyncCallOverlappedResult(errorCode);
            }

            // Throw an appropriate SocketException if the native call fails synchronously.
            if (errorCode != SocketError.Success)
            {
                // TODO: https://github.com/dotnet/corefx/issues/5426
                //if (GlobalLog.IsEnabled)
                //{
                //    GlobalLog.AssertFormat("Socket#{0}::DoBeginReceive()|GetLastWin32Error() returned zero.", LoggingHash.HashString(this));
                //}

                // Update the internal state of this socket according to the error before throwing.
                UpdateStatusAfterSocketError(errorCode);
                if (s_loggingEnabled)
                {
                    NetEventSource.Exception(NetEventSource.ComponentType.Socket, this, nameof(BeginReceive), new SocketException((int)errorCode));
                }
                asyncResult.InvokeCallback(new SocketException((int)errorCode));
            }
#if DEBUG
            else
            {
                _lastReceiveHandle = lastHandle;
                _lastReceiveThread = Environment.CurrentManagedThreadId;
                _lastReceiveTick = Environment.TickCount;
            }
#endif

            return errorCode;
        }
コード例 #9
0
ファイル: Socket.cs プロジェクト: AtsushiKan/corefx
        private void DoBeginSendTo(byte[] buffer, int offset, int size, SocketFlags socketFlags, EndPoint endPointSnapshot, Internals.SocketAddress socketAddress, OverlappedAsyncResult asyncResult)
        {
            if (NetEventSource.IsEnabled) NetEventSource.Info(this, $"size:{size}");

            EndPoint oldEndPoint = _rightEndPoint;

            // Guarantee to call CheckAsyncCallOverlappedResult if we call SetUnamangedStructures with a cache in order to
            // avoid a Socket leak in case of error.
            SocketError errorCode = SocketError.SocketError;
            try
            {
                if (_rightEndPoint == null)
                {
                    _rightEndPoint = endPointSnapshot;
                }

                errorCode = SocketPal.SendToAsync(_handle, buffer, offset, size, socketFlags, socketAddress, asyncResult);

                if (NetEventSource.IsEnabled) NetEventSource.Info(this, $"Interop.Winsock.WSASend returns:{errorCode} size:{size} returning AsyncResult:{asyncResult}");
            }
            catch (ObjectDisposedException)
            {
                _rightEndPoint = oldEndPoint;
                throw;
            }
            finally
            {
                errorCode = asyncResult.CheckAsyncCallOverlappedResult(errorCode);
            }

            // Throw an appropriate SocketException if the native call fails synchronously.
            if (errorCode != SocketError.Success)
            {
                // Update the internal state of this socket according to the error before throwing.
                _rightEndPoint = oldEndPoint;
                SocketException socketException = new SocketException((int)errorCode);
                UpdateStatusAfterSocketError(socketException);
                if (NetEventSource.IsEnabled) NetEventSource.Error(this, socketException);
                throw socketException;
            }

            if (NetEventSource.IsEnabled) NetEventSource.Info(this, $"size:{size} returning AsyncResult:{asyncResult}");
        }
コード例 #10
0
ファイル: Socket.cs プロジェクト: AtsushiKan/corefx
        private SocketError DoBeginReceive(byte[] buffer, int offset, int size, SocketFlags socketFlags, OverlappedAsyncResult asyncResult)
        {
            if (NetEventSource.IsEnabled) NetEventSource.Info(this, $"size:{size}");

#if DEBUG
            IntPtr lastHandle = _handle.DangerousGetHandle();
#endif
            // Guarantee to call CheckAsyncCallOverlappedResult if we call SetUnamangedStructures with a cache in order to
            // avoid a Socket leak in case of error.
            SocketError errorCode = SocketError.SocketError;
            try
            {
                errorCode = SocketPal.ReceiveAsync(_handle, buffer, offset, size, socketFlags, asyncResult);

                if (NetEventSource.IsEnabled) NetEventSource.Info(this, $"Interop.Winsock.WSARecv returns:{errorCode} returning AsyncResult:{asyncResult}");
            }
            finally
            {
                errorCode = asyncResult.CheckAsyncCallOverlappedResult(errorCode);
            }

            // Throw an appropriate SocketException if the native call fails synchronously.
            if (errorCode != SocketError.Success)
            {
                // TODO: https://github.com/dotnet/corefx/issues/5426
                // NetEventSource.Fail(this, "GetLastWin32Error() returned zero.");

                // Update the internal state of this socket according to the error before throwing.
                UpdateStatusAfterSocketError(errorCode);
                var socketException = new SocketException((int)errorCode);
                if (NetEventSource.IsEnabled) NetEventSource.Error(this, socketException);
                asyncResult.InvokeCallback(new SocketException((int)errorCode));
            }
#if DEBUG
            else
            {
                _lastReceiveHandle = lastHandle;
                _lastReceiveThread = Environment.CurrentManagedThreadId;
                _lastReceiveTick = Environment.TickCount;
            }
#endif

            return errorCode;
        }
コード例 #11
0
ファイル: Socket.cs プロジェクト: AtsushiKan/corefx
        private SocketError DoBeginSend(IList<ArraySegment<byte>> buffers, SocketFlags socketFlags, OverlappedAsyncResult asyncResult)
        {
            if (NetEventSource.IsEnabled) NetEventSource.Info(this, $"SRC:{LocalEndPoint} DST:{RemoteEndPoint} buffers:{buffers}");

            // Guarantee to call CheckAsyncCallOverlappedResult if we call SetUnamangedStructures with a cache in order to
            // avoid a Socket leak in case of error.
            SocketError errorCode = SocketError.SocketError;
            try
            {
                if (NetEventSource.IsEnabled) NetEventSource.Info(this, $"asyncResult:{asyncResult}");

                errorCode = SocketPal.SendAsync(_handle, buffers, socketFlags, asyncResult);

                if (NetEventSource.IsEnabled) NetEventSource.Info(this, $"Interop.Winsock.WSASend returns:{errorCode} returning AsyncResult:{asyncResult}");
            }
            finally
            {
                errorCode = asyncResult.CheckAsyncCallOverlappedResult(errorCode);
            }

            // Throw an appropriate SocketException if the native call fails synchronously.
            if (errorCode != SocketError.Success)
            {
                UpdateStatusAfterSocketError(errorCode);
                if (NetEventSource.IsEnabled) NetEventSource.Error(this, new SocketException((int)errorCode));
            }
            return errorCode;
        }
コード例 #12
0
ファイル: socket.cs プロジェクト: svermeulen/iris
        private SocketError DoBeginSend(byte[] buffer, int offset, int size, SocketFlags socketFlags, OverlappedAsyncResult asyncResult)
        {
            GlobalLog.Print("Socket#" + ValidationHelper.HashString(this) + "::BeginSend() SRC:" + ValidationHelper.ToString(LocalEndPoint) + " DST:" + ValidationHelper.ToString(RemoteEndPoint) + " size:" + size.ToString());

            // Guarantee to call CheckAsyncCallOverlappedResult if we call SetUnamangedStructures with a cache in order to
            // avoid a Socket leak in case of error.
            SocketError errorCode = SocketError.SocketError;
            try
            {
                // Set up asyncResult for overlapped WSASend.
                // This call will use completion ports on WinNT and Overlapped IO on Win9x.
                asyncResult.SetUnmanagedStructures(buffer, offset, size, null, false /*don't pin null remoteEP*/, ref Caches.SendOverlappedCache);

                //
                // Get the Send going.
                //
                GlobalLog.Print("BeginSend: asyncResult:" + ValidationHelper.HashString(asyncResult) + " size:" + size.ToString());
                int bytesTransferred;

                // This can throw ObjectDisposedException.
                errorCode = UnsafeNclNativeMethods.OSSOCK.WSASend(
                    m_Handle,
                    ref asyncResult.m_SingleBuffer,
                    1, // only ever 1 buffer being sent
                    out bytesTransferred,
                    socketFlags,
                    asyncResult.OverlappedHandle,
                    IntPtr.Zero);

                if (errorCode!=SocketError.Success) {
                    errorCode = (SocketError)Marshal.GetLastWin32Error();
                }
                GlobalLog.Print("Socket#" + ValidationHelper.HashString(this) + "::BeginSend() UnsafeNclNativeMethods.OSSOCK.WSASend returns:" + errorCode.ToString() + " size:" + size.ToString() + " returning AsyncResult:" + ValidationHelper.HashString(asyncResult));
            }
            finally
            {
                errorCode = asyncResult.CheckAsyncCallOverlappedResult(errorCode);
            }

            //
            // if the asynchronous native call fails synchronously
            // we'll throw a SocketException
            //
            if (errorCode != SocketError.Success)
            {
                asyncResult.ExtractCache(ref Caches.SendOverlappedCache);
                UpdateStatusAfterSocketError(errorCode);
                if(Logging.On)Logging.Exception(Logging.Sockets, this, "BeginSend", new SocketException(errorCode));
            }
            return errorCode;
        }
コード例 #13
0
 private SocketError DoBeginSend(byte[] buffer, int offset, int size, SocketFlags socketFlags, OverlappedAsyncResult asyncResult)
 {
     SocketError socketError = SocketError.SocketError;
     try
     {
         int num;
         asyncResult.SetUnmanagedStructures(buffer, offset, size, null, false, ref this.Caches.SendOverlappedCache);
         socketError = UnsafeNclNativeMethods.OSSOCK.WSASend(this.m_Handle, ref asyncResult.m_SingleBuffer, 1, out num, socketFlags, asyncResult.OverlappedHandle, IntPtr.Zero);
         if (socketError != SocketError.Success)
         {
             socketError = (SocketError) Marshal.GetLastWin32Error();
         }
     }
     finally
     {
         socketError = asyncResult.CheckAsyncCallOverlappedResult(socketError);
     }
     if (socketError != SocketError.Success)
     {
         asyncResult.ExtractCache(ref this.Caches.SendOverlappedCache);
         this.UpdateStatusAfterSocketError(socketError);
         if (s_LoggingEnabled)
         {
             Logging.Exception(Logging.Sockets, this, "BeginSend", new SocketException(socketError));
         }
     }
     return socketError;
 }
コード例 #14
0
ファイル: Socket.cs プロジェクト: MichalStrehovsky/corefx
        private SocketError DoBeginSend(byte[] buffer, int offset, int size, SocketFlags socketFlags, OverlappedAsyncResult asyncResult)
        {
            if (GlobalLog.IsEnabled)
            {
                GlobalLog.Print("Socket#" + LoggingHash.HashString(this) + "::BeginSend() SRC:" + LoggingHash.ObjectToString(LocalEndPoint) + " DST:" + LoggingHash.ObjectToString(RemoteEndPoint) + " size:" + size.ToString());
            }

            // Guarantee to call CheckAsyncCallOverlappedResult if we call SetUnamangedStructures with a cache in order to
            // avoid a Socket leak in case of error.
            SocketError errorCode = SocketError.SocketError;
            try
            {
                // Get the Send going.
                if (GlobalLog.IsEnabled)
                {
                    GlobalLog.Print("BeginSend: asyncResult:" + LoggingHash.HashString(asyncResult) + " size:" + size.ToString());
                }

                errorCode = SocketPal.SendAsync(_handle, buffer, offset, size, socketFlags, asyncResult);

                if (GlobalLog.IsEnabled)
                {
                    GlobalLog.Print("Socket#" + LoggingHash.HashString(this) + "::BeginSend() Interop.Winsock.WSASend returns:" + errorCode.ToString() + " size:" + size.ToString() + " returning AsyncResult:" + LoggingHash.HashString(asyncResult));
                }
            }
            finally
            {
                errorCode = asyncResult.CheckAsyncCallOverlappedResult(errorCode);
            }

            // Throw an appropriate SocketException if the native call fails synchronously.
            if (errorCode != SocketError.Success)
            {
                UpdateStatusAfterSocketError(errorCode);
                if (s_loggingEnabled)
                {
                    NetEventSource.Exception(NetEventSource.ComponentType.Socket, this, nameof(BeginSend), new SocketException((int)errorCode));
                }
            }
            return errorCode;
        }
コード例 #15
0
ファイル: Socket.cs プロジェクト: korifey/hackathon-Ideaphone
 private SocketError DoBeginReceive(byte[] buffer, int offset, int size, SocketFlags socketFlags, OverlappedAsyncResult asyncResult)
 {
     SocketError socketError = SocketError.SocketError;
       try
       {
     asyncResult.SetUnmanagedStructures(buffer, offset, size, (SocketAddress) null, false, ref this.Caches.ReceiveOverlappedCache);
     int bytesTransferred;
     socketError = UnsafeNclNativeMethods.OSSOCK.WSARecv(this.m_Handle, ref asyncResult.m_SingleBuffer, 1, out bytesTransferred, out socketFlags, asyncResult.OverlappedHandle, IntPtr.Zero);
     if (socketError != SocketError.Success)
       socketError = (SocketError) Marshal.GetLastWin32Error();
       }
       finally
       {
     socketError = asyncResult.CheckAsyncCallOverlappedResult(socketError);
       }
       if (socketError != SocketError.Success)
       {
     asyncResult.ExtractCache(ref this.Caches.ReceiveOverlappedCache);
     this.UpdateStatusAfterSocketError(socketError);
     if (Socket.s_LoggingEnabled)
       Logging.Exception(Logging.Sockets, (object) this, "BeginReceive", (Exception) new SocketException(socketError));
     asyncResult.InvokeCallback((object) new SocketException(socketError));
       }
       return socketError;
 }
コード例 #16
0
ファイル: Socket.cs プロジェクト: MichalStrehovsky/corefx
        private void DoBeginSendTo(byte[] buffer, int offset, int size, SocketFlags socketFlags, EndPoint endPointSnapshot, Internals.SocketAddress socketAddress, OverlappedAsyncResult asyncResult)
        {
            if (GlobalLog.IsEnabled)
            {
                GlobalLog.Print("Socket#" + LoggingHash.HashString(this) + "::DoBeginSendTo() size:" + size.ToString());
            }

            EndPoint oldEndPoint = _rightEndPoint;

            // Guarantee to call CheckAsyncCallOverlappedResult if we call SetUnamangedStructures with a cache in order to
            // avoid a Socket leak in case of error.
            SocketError errorCode = SocketError.SocketError;
            try
            {
                if (_rightEndPoint == null)
                {
                    _rightEndPoint = endPointSnapshot;
                }

                errorCode = SocketPal.SendToAsync(_handle, buffer, offset, size, socketFlags, socketAddress, asyncResult);

                if (GlobalLog.IsEnabled)
                {
                    GlobalLog.Print("Socket#" + LoggingHash.HashString(this) + "::DoBeginSendTo() Interop.Winsock.WSASend returns:" + errorCode.ToString() + " size:" + size + " returning AsyncResult:" + LoggingHash.HashString(asyncResult));
                }
            }
            catch (ObjectDisposedException)
            {
                _rightEndPoint = oldEndPoint;
                throw;
            }
            finally
            {
                errorCode = asyncResult.CheckAsyncCallOverlappedResult(errorCode);
            }

            // Throw an appropriate SocketException if the native call fails synchronously.
            if (errorCode != SocketError.Success)
            {
                // Update the internal state of this socket according to the error before throwing.
                _rightEndPoint = oldEndPoint;
                SocketException socketException = new SocketException((int)errorCode);
                UpdateStatusAfterSocketError(socketException);
                if (s_loggingEnabled)
                {
                    NetEventSource.Exception(NetEventSource.ComponentType.Socket, this, nameof(BeginSendTo), socketException);
                }
                throw socketException;
            }

            if (GlobalLog.IsEnabled)
            {
                GlobalLog.Print("Socket#" + LoggingHash.HashString(this) + "::DoBeginSendTo() size:" + size.ToString() + " returning AsyncResult:" + LoggingHash.HashString(asyncResult));
            }
        }
コード例 #17
0
ファイル: Socket.cs プロジェクト: korifey/hackathon-Ideaphone
 private SocketError DoBeginSend(IList<ArraySegment<byte>> buffers, SocketFlags socketFlags, OverlappedAsyncResult asyncResult)
 {
     SocketError socketError = SocketError.SocketError;
       try
       {
     asyncResult.SetUnmanagedStructures(buffers, ref this.Caches.SendOverlappedCache);
     int bytesTransferred;
     socketError = UnsafeNclNativeMethods.OSSOCK.WSASend(this.m_Handle, asyncResult.m_WSABuffers, asyncResult.m_WSABuffers.Length, out bytesTransferred, socketFlags, asyncResult.OverlappedHandle, IntPtr.Zero);
     if (socketError != SocketError.Success)
       socketError = (SocketError) Marshal.GetLastWin32Error();
       }
       finally
       {
     socketError = asyncResult.CheckAsyncCallOverlappedResult(socketError);
       }
       if (socketError != SocketError.Success)
       {
     asyncResult.ExtractCache(ref this.Caches.SendOverlappedCache);
     this.UpdateStatusAfterSocketError(socketError);
     if (Socket.s_LoggingEnabled)
       Logging.Exception(Logging.Sockets, (object) this, "BeginSend", (Exception) new SocketException(socketError));
       }
       return socketError;
 }
コード例 #18
0
ファイル: Socket.cs プロジェクト: REALTOBIZ/mono
        private SocketError DoBeginSend(IList<ArraySegment<byte>> buffers, SocketFlags socketFlags, OverlappedAsyncResult asyncResult)
        {

            GlobalLog.Print("Socket#" + ValidationHelper.HashString(this) + "::BeginSend() SRC:" + ValidationHelper.ToString(LocalEndPoint) + " DST:" + ValidationHelper.ToString(RemoteEndPoint) + " buffers:" + buffers);

            // Guarantee to call CheckAsyncCallOverlappedResult if we call SetUnamangedStructures with a cache in order to
            // avoid a Socket leak in case of error.
            SocketError errorCode = SocketError.SocketError;
            try
            {
                // Set up asyncResult for overlapped WSASend.
                // This call will use completion ports on WinNT and Overlapped IO on Win9x.
                asyncResult.SetUnmanagedStructures(buffers, ref Caches.SendOverlappedCache);

                GlobalLog.Print("BeginSend: asyncResult:" + ValidationHelper.HashString(asyncResult));

                // This can throw ObjectDisposedException.
                int bytesTransferred;
                errorCode = UnsafeNclNativeMethods.OSSOCK.WSASend(
                    m_Handle,
                    asyncResult.m_WSABuffers,
                    asyncResult.m_WSABuffers.Length,
                    out bytesTransferred,
                    socketFlags,
                    asyncResult.OverlappedHandle,
                    IntPtr.Zero);

                if (errorCode!=SocketError.Success) {
                    errorCode = (SocketError)Marshal.GetLastWin32Error();
                }
                GlobalLog.Print("Socket#" + ValidationHelper.HashString(this) + "::BeginSend() UnsafeNclNativeMethods.OSSOCK.WSASend returns:" + errorCode.ToString() + " returning AsyncResult:" + ValidationHelper.HashString(asyncResult));
            }
            finally
            {
                errorCode = asyncResult.CheckAsyncCallOverlappedResult(errorCode);
            }

            //
            // if the asynchronous native call fails synchronously
            // we'll throw a SocketException
            //
            if (errorCode != SocketError.Success)
            {
                asyncResult.ExtractCache(ref Caches.SendOverlappedCache);
                UpdateStatusAfterSocketError(errorCode);
                if(s_LoggingEnabled)Logging.Exception(Logging.Sockets, this, "BeginSend", new SocketException(errorCode));
            }
            return errorCode;
        }
コード例 #19
0
ファイル: Socket.cs プロジェクト: korifey/hackathon-Ideaphone
 private void DoBeginSendTo(byte[] buffer, int offset, int size, SocketFlags socketFlags, EndPoint endPointSnapshot, SocketAddress socketAddress, OverlappedAsyncResult asyncResult)
 {
     EndPoint endPoint = this.m_RightEndPoint;
       SocketError socketError = SocketError.SocketError;
       try
       {
     asyncResult.SetUnmanagedStructures(buffer, offset, size, socketAddress, false, ref this.Caches.SendOverlappedCache);
     if (this.m_RightEndPoint == null)
       this.m_RightEndPoint = endPointSnapshot;
     int bytesTransferred;
     socketError = UnsafeNclNativeMethods.OSSOCK.WSASendTo(this.m_Handle, ref asyncResult.m_SingleBuffer, 1, out bytesTransferred, socketFlags, asyncResult.GetSocketAddressPtr(), asyncResult.SocketAddress.Size, asyncResult.OverlappedHandle, IntPtr.Zero);
     if (socketError != SocketError.Success)
       socketError = (SocketError) Marshal.GetLastWin32Error();
       }
       catch (ObjectDisposedException ex)
       {
     this.m_RightEndPoint = endPoint;
     throw;
       }
       finally
       {
     socketError = asyncResult.CheckAsyncCallOverlappedResult(socketError);
       }
       if (socketError == SocketError.Success)
     return;
       this.m_RightEndPoint = endPoint;
       asyncResult.ExtractCache(ref this.Caches.SendOverlappedCache);
       SocketException socketException = new SocketException(socketError);
       this.UpdateStatusAfterSocketError(socketException);
       if (Socket.s_LoggingEnabled)
     Logging.Exception(Logging.Sockets, (object) this, "BeginSendTo", (Exception) socketException);
       throw socketException;
 }
コード例 #20
0
ファイル: Socket.cs プロジェクト: REALTOBIZ/mono
        private void DoBeginReceiveFrom(byte[] buffer, int offset, int size, SocketFlags socketFlags, EndPoint endPointSnapshot, SocketAddress socketAddress, OverlappedAsyncResult asyncResult)
        {
            EndPoint oldEndPoint = m_RightEndPoint;
            GlobalLog.Print("Socket#" + ValidationHelper.HashString(this) + "::DoBeginReceiveFrom() size:" + size.ToString());

            // Guarantee to call CheckAsyncCallOverlappedResult if we call SetUnamangedStructures with a cache in order to
            // avoid a Socket leak in case of error.
            SocketError errorCode = SocketError.SocketError;
            try
            {
                // Set up asyncResult for overlapped WSARecvFrom.
                // This call will use completion ports on WinNT and Overlapped IO on Win9x.
                asyncResult.SetUnmanagedStructures(buffer, offset, size, socketAddress, true /* pin remoteEP*/, ref Caches.ReceiveOverlappedCache);

                // save a copy of the original EndPoint in the asyncResult
                asyncResult.SocketAddressOriginal = endPointSnapshot.Serialize();

                if (m_RightEndPoint == null) {
                    m_RightEndPoint = endPointSnapshot;
                }

                int bytesTransferred;
                errorCode = UnsafeNclNativeMethods.OSSOCK.WSARecvFrom(
                    m_Handle,
                    ref asyncResult.m_SingleBuffer,
                    1,
                    out bytesTransferred,
                    ref socketFlags,
                    asyncResult.GetSocketAddressPtr(),
                    asyncResult.GetSocketAddressSizePtr(),
                    asyncResult.OverlappedHandle,
                    IntPtr.Zero );

                if (errorCode!=SocketError.Success) {
                    errorCode = (SocketError)Marshal.GetLastWin32Error();
                }
                GlobalLog.Print("Socket#" + ValidationHelper.HashString(this) + "::DoBeginReceiveFrom() UnsafeNclNativeMethods.OSSOCK.WSARecvFrom returns:" + errorCode.ToString() + " size:" + size.ToString() + " returning AsyncResult:" + ValidationHelper.HashString(asyncResult));
            }
            catch (ObjectDisposedException)
            {
                m_RightEndPoint = oldEndPoint;
                throw;
            }
            finally
            {
                errorCode = asyncResult.CheckAsyncCallOverlappedResult(errorCode);
            }

            //
            // if the asynchronous native call fails synchronously
            // we'll throw a SocketException
            //
            if (errorCode!=SocketError.Success) {
                //
                // update our internal state after this socket error and throw
                //
                m_RightEndPoint = oldEndPoint;
                asyncResult.ExtractCache(ref Caches.ReceiveOverlappedCache);
                SocketException socketException = new SocketException(errorCode);
                UpdateStatusAfterSocketError(socketException);
                if(s_LoggingEnabled)Logging.Exception(Logging.Sockets, this, "BeginReceiveFrom", socketException);
                throw socketException;
            }

            GlobalLog.Print("Socket#" + ValidationHelper.HashString(this) + "::DoBeginReceiveFrom() size:" + size.ToString() + " returning AsyncResult:" + ValidationHelper.HashString(asyncResult));
        }
コード例 #21
0
ファイル: socket.cs プロジェクト: ArildF/masters
        internal IAsyncResult BeginMultipleSend(
            BufferOffsetSize[] buffers,
            SocketFlags socketFlags,
            AsyncCallback callback,
            Object state) {
            //
            // parameter validation
            //
            GlobalLog.Assert(buffers!=null, "Socket:BeginMultipleSend(): buffers==null", "");

            GlobalLog.Print("Socket#" + ValidationHelper.HashString(this) + "::BeginMultipleSend() buffers.Length:" + buffers.Length.ToString());

            //
            // Allocate the async result and the event we'll pass to the
            // thread pool.
            //
            OverlappedAsyncResult asyncResult =
                new OverlappedAsyncResult(
                    this,
                    state,
                    callback );


            //
            // Set up asyncResult for overlapped WSASend.
            // This call will use
            // completion ports on WinNT and Overlapped IO on Win9x.
            //
            asyncResult.SetUnmanagedStructures(
                                          buffers,
                                          socketFlags);

            //
            // Get the Send going.
            //
            int errorCode =
                UnsafeNclNativeMethods.OSSOCK.WSASend(
                    m_Handle,
                    asyncResult.m_WSABuffers,
                    asyncResult.m_WSABuffers.Length,
                    OverlappedAsyncResult.m_BytesTransferred,
                    asyncResult.m_Flags,
                    asyncResult.IntOverlapped,
                    IntPtr.Zero );

            if (errorCode!=SocketErrors.Success) {
                errorCode = Marshal.GetLastWin32Error();
            }

            asyncResult.CheckAsyncCallOverlappedResult(errorCode);

            GlobalLog.Print("Socket#" + ValidationHelper.HashString(this) + "::BeginMultipleSend() UnsafeNclNativeMethods.OSSOCK.WSASend returns:" + errorCode.ToString() + " size:" + buffers.Length.ToString() + " returning AsyncResult:" + ValidationHelper.HashString(asyncResult));

            //
            // if the asynchronous native call fails synchronously
            // we'll throw a SocketException
            //
            if (asyncResult.ErrorCode!=SocketErrors.Success) {
                //
                // update our internal state after this socket error and throw
                //
                UpdateStatusAfterSocketError();
                throw new SocketException(asyncResult.ErrorCode);
            }

            return asyncResult;
        }
コード例 #22
0
ファイル: Socket.cs プロジェクト: ReedKimble/corefx
        private SocketError DoBeginSend(IList<ArraySegment<byte>> buffers, SocketFlags socketFlags, OverlappedAsyncResult asyncResult)
        {
            GlobalLog.Print("Socket#" + Logging.HashString(this) + "::BeginSend() SRC:" + Logging.ObjectToString(LocalEndPoint) + " DST:" + Logging.ObjectToString(RemoteEndPoint) + " buffers:" + buffers);

            // Guarantee to call CheckAsyncCallOverlappedResult if we call SetUnamangedStructures with a cache in order to
            // avoid a Socket leak in case of error.
            SocketError errorCode = SocketError.SocketError;
            try
            {
                GlobalLog.Print("BeginSend: asyncResult:" + Logging.HashString(asyncResult));

                errorCode = SocketPal.SendAsync(_handle, buffers, socketFlags, asyncResult);

                GlobalLog.Print("Socket#" + Logging.HashString(this) + "::BeginSend() Interop.Winsock.WSASend returns:" + errorCode.ToString() + " returning AsyncResult:" + Logging.HashString(asyncResult));
            }
            finally
            {
                errorCode = asyncResult.CheckAsyncCallOverlappedResult(errorCode);
            }

            // Throw an appropriate SocketException if the native call fails synchronously.
            if (errorCode != SocketError.Success)
            {
                UpdateStatusAfterSocketError(errorCode);
                if (s_loggingEnabled)
                {
                    Logging.Exception(Logging.Sockets, this, "BeginSend", new SocketException((int)errorCode));
                }
            }
            return errorCode;
        }
コード例 #23
0
ファイル: socket.cs プロジェクト: ArildF/masters
        /*++

        Routine Description:

           BeginReceive - Async implimentation of Recv call,

           Called when we want to start an async receive.
           We kick off the receive, and if it completes synchronously we'll
           call the callback. Otherwise we'll return an IASyncResult, which
           the caller can use to wait on or retrieve the final status, as needed.

           Uses Winsock 2 overlapped I/O.

        Arguments:

           ReadBuffer - status line that we wish to parse
           Index - Offset into ReadBuffer to begin reading from
           Size - Size of Buffer to recv
           Callback - Delegate function that holds callback, called on completeion of I/O
           State - State used to track callback, set by caller, not required

        Return Value:

           IAsyncResult - Async result used to retreive result

        --*/


        /// <include file='doc\Socket.uex' path='docs/doc[@for="Socket.BeginReceive"]/*' />
        /// <devdoc>
        ///    <para>[To be supplied.]</para>
        /// </devdoc>
        public IAsyncResult BeginReceive(byte[] buffer, int offset, int size, SocketFlags socketFlags, AsyncCallback callback, Object state) {
            if (CleanedUp) {
                throw new ObjectDisposedException(this.GetType().FullName);
            }
            //
            // parameter validation
            //
            if (buffer==null) {
                throw new ArgumentNullException("buffer");
            }
            if (offset<0 || offset>buffer.Length) {
                throw new ArgumentOutOfRangeException("offset");
            }
            if (size<0 || size>buffer.Length-offset) {
                throw new ArgumentOutOfRangeException("size");
            }

            GlobalLog.Print("Socket#" + ValidationHelper.HashString(this) + "::BeginReceive() size:" + size.ToString());

            //
            // Allocate the async result and the event we'll pass to the
            // thread pool.
            //
            OverlappedAsyncResult asyncResult =
                new OverlappedAsyncResult(
                    this,
                    state,
                    callback );

            //
            // Set up asyncResult for overlapped WSARecv.
            // This call will use
            // completion ports on WinNT and Overlapped IO on Win9x.
            //

            asyncResult.SetUnmanagedStructures(
                                          buffer,
                                          offset,
                                          size,
                                          socketFlags,
                                          null,
                                          false // don't pin null RemoteEP
                                          );

            //
            // Get the Receive going.
            //

            int errorCode =
                UnsafeNclNativeMethods.OSSOCK.WSARecv(
                    m_Handle,
                    ref asyncResult.m_WSABuffer,
                    1,
                    OverlappedAsyncResult.m_BytesTransferred,
                    ref asyncResult.m_Flags,
                    asyncResult.IntOverlapped,
                    IntPtr.Zero );

            if (errorCode!=SocketErrors.Success) {
                errorCode = Marshal.GetLastWin32Error();
            }

#if COMNET_PERFLOGGING
long timer = 0;
Microsoft.Win32.SafeNativeMethods.QueryPerformanceCounter(out timer);
Console.WriteLine(timer + ", Socket#" + this.m_Handle + "::WSARecv(" + asyncResult.GetHashCode() + " 0x" + ((long)asyncResult.IntOverlapped).ToString("X8") + ") returns:" + errorCode);
#endif // #if COMNET_PERFLOGGING

            asyncResult.CheckAsyncCallOverlappedResult(errorCode);

            GlobalLog.Print("Socket#" + ValidationHelper.HashString(this) + "::BeginReceive() UnsafeNclNativeMethods.OSSOCK.WSARecv returns:" + errorCode.ToString() + " size:" + size.ToString() + " returning AsyncResult:" + ValidationHelper.HashString(asyncResult));

            //
            // if the asynchronous native call fails synchronously
            // we'll throw a SocketException
            //
            if (asyncResult.ErrorCode!=SocketErrors.Success) {
                //
                // update our internal state after this socket error and throw
                //
                UpdateStatusAfterSocketError();
                throw new SocketException(asyncResult.ErrorCode);
            }

            return asyncResult;
        }
コード例 #24
0
ファイル: Socket.cs プロジェクト: ReedKimble/corefx
        private void DoBeginReceiveFrom(byte[] buffer, int offset, int size, SocketFlags socketFlags, EndPoint endPointSnapshot, Internals.SocketAddress socketAddress, OverlappedAsyncResult asyncResult)
        {
            EndPoint oldEndPoint = _rightEndPoint;
            GlobalLog.Print("Socket#" + Logging.HashString(this) + "::DoBeginReceiveFrom() size:" + size.ToString());

            // Guarantee to call CheckAsyncCallOverlappedResult if we call SetUnamangedStructures with a cache in order to
            // avoid a Socket leak in case of error.
            SocketError errorCode = SocketError.SocketError;
            try
            {
                // Save a copy of the original EndPoint in the asyncResult.
                asyncResult.SocketAddressOriginal = IPEndPointExtensions.Serialize(endPointSnapshot);

                if (_rightEndPoint == null)
                {
                    _rightEndPoint = endPointSnapshot;
                }

                errorCode = SocketPal.ReceiveFromAsync(_handle, buffer, offset, size, socketFlags, socketAddress, asyncResult);

                GlobalLog.Print("Socket#" + Logging.HashString(this) + "::DoBeginReceiveFrom() Interop.Winsock.WSARecvFrom returns:" + errorCode.ToString() + " size:" + size.ToString() + " returning AsyncResult:" + Logging.HashString(asyncResult));
            }
            catch (ObjectDisposedException)
            {
                _rightEndPoint = oldEndPoint;
                throw;
            }
            finally
            {
                errorCode = asyncResult.CheckAsyncCallOverlappedResult(errorCode);
            }

            // Throw an appropriate SocketException if the native call fails synchronously.
            if (errorCode != SocketError.Success)
            {
                // Update the internal state of this socket according to the error before throwing.
                _rightEndPoint = oldEndPoint;
                SocketException socketException = new SocketException((int)errorCode);
                UpdateStatusAfterSocketError(socketException);
                if (s_loggingEnabled)
                {
                    Logging.Exception(Logging.Sockets, this, "BeginReceiveFrom", socketException);
                }
                throw socketException;
            }

            GlobalLog.Print("Socket#" + Logging.HashString(this) + "::DoBeginReceiveFrom() size:" + size.ToString() + " returning AsyncResult:" + Logging.HashString(asyncResult));
        }
コード例 #25
0
 private SocketError DoBeginReceive(IList<ArraySegment<byte>> buffers, SocketFlags socketFlags, OverlappedAsyncResult asyncResult)
 {
     SocketError socketError = SocketError.SocketError;
     try
     {
         int num;
         asyncResult.SetUnmanagedStructures(buffers, ref this.Caches.ReceiveOverlappedCache);
         socketError = UnsafeNclNativeMethods.OSSOCK.WSARecv(this.m_Handle, asyncResult.m_WSABuffers, asyncResult.m_WSABuffers.Length, out num, ref socketFlags, asyncResult.OverlappedHandle, IntPtr.Zero);
         if (socketError != SocketError.Success)
         {
             socketError = (SocketError) Marshal.GetLastWin32Error();
         }
     }
     finally
     {
         socketError = asyncResult.CheckAsyncCallOverlappedResult(socketError);
     }
     if (socketError != SocketError.Success)
     {
         asyncResult.ExtractCache(ref this.Caches.ReceiveOverlappedCache);
         this.UpdateStatusAfterSocketError(socketError);
         if (s_LoggingEnabled)
         {
             Logging.Exception(Logging.Sockets, this, "BeginReceive", new SocketException(socketError));
         }
     }
     return socketError;
 }