internal void EncodeHeaders(HeaderCollection headers) { if (this.headersEncoding == null) { this.headersEncoding = Encoding.GetEncoding("utf-8"); } for (int i = 0; i < headers.Count; i++) { string key = headers.GetKey(i); if (MailHeaderInfo.IsUserSettable(key)) { string[] values = headers.GetValues(key); string str2 = string.Empty; for (int j = 0; j < values.Length; j++) { if (MimeBasePart.IsAscii(values[j], false)) { str2 = values[j]; } else { str2 = MimeBasePart.EncodeHeaderValue(values[j], this.headersEncoding, MimeBasePart.ShouldUseBase64Encoding(this.headersEncoding), key.Length); } if (j == 0) { headers.Set(key, str2); } else { headers.Add(key, str2); } } } } }
internal void EncodeHeaders(HeaderCollection headers, bool allowUnicode) { if (_headersEncoding == null) { _headersEncoding = Encoding.GetEncoding(MimeBasePart.DefaultCharSet); } System.Diagnostics.Debug.Assert(_headersEncoding != null); for (int i = 0; i < headers.Count; i++) { string headerName = headers.GetKey(i); //certain well-known values are encoded by PrepareHeaders and PrepareEnvelopeHeaders //so we can ignore them because either we encoded them already or there is no //way for the user to have set them. If a header is well known and user settable then //we should encode it here, otherwise we have already encoded it if necessary if (!MailHeaderInfo.IsUserSettable(headerName)) { continue; } string[] values = headers.GetValues(headerName); string encodedValue = string.Empty; for (int j = 0; j < values.Length; j++) { //encode if we need to if (MimeBasePart.IsAscii(values[j], false) || (allowUnicode && MailHeaderInfo.AllowsUnicode(headerName) // EAI && !MailBnfHelper.HasCROrLF(values[j]))) { encodedValue = values[j]; } else { encodedValue = MimeBasePart.EncodeHeaderValue(values[j], _headersEncoding, MimeBasePart.ShouldUseBase64Encoding(_headersEncoding), headerName.Length); } //potentially there are multiple values per key if (j == 0) { //if it's the first or only value, set will overwrite all the values assigned to that key //which is fine since we have them stored in values[] headers.Set(headerName, encodedValue); } else { //this is a subsequent key, so we must Add it since the first key will have overwritten the //other values headers.Add(headerName, encodedValue); } } } }