コード例 #1
0
ファイル: Stream.cs プロジェクト: Anniepoh/corefxlab
 void OnReadWindows(UVBuffer.Windows buffer, IntPtr bytesAvaliable)
 {
     // TODO: all branches need to release buffer, I think
     long bytesRead = bytesAvaliable.ToInt64();
     if (bytesRead == 0)
     {
         buffer.Dispose();
         return;
     }
     else if (bytesRead < 0)
     {
         var error = UVException.ErrorCodeToError((int)bytesRead);
         if (error == UVError.EOF)
         {
             OnEndOfStream();
             Dispose();
             buffer.Dispose();
         }
         else if(error == UVError.ECONNRESET)
         {
             Debug.Assert(buffer.Buffer == IntPtr.Zero && buffer.Length == 0);
             // no need to dispose
             // TODO: what should we do here?
         }
         else
         {
             Dispose();
             buffer.Dispose();
             throw new UVException((int)bytesRead);
         }
     }
     else
     {
         var readSlice = new ByteSpan((byte*)buffer.Buffer, (int)bytesRead);
         OnReadCompleted(readSlice);
         buffer.Dispose();
     }
 }
コード例 #2
0
ファイル: Stream.cs プロジェクト: Anniepoh/corefxlab
 void OnReadUnix(UVBuffer.Unix buffer, IntPtr bytesAvaliable)
 {
     long bytesRead = bytesAvaliable.ToInt64();
     if (bytesRead == 0)
     {
         return;
     }
     else if (bytesRead < 0)
     {
         var error = UVException.ErrorCodeToError((int)bytesRead);
         if (error == UVError.EOF)
         {
             OnEndOfStream();
             Dispose();
         }
         else
         {
             Dispose();
             throw new UVException((int)bytesRead);
         }
     }
     else
     {
         var readSlice = new ByteSpan((byte*)buffer.Buffer, (int)bytesRead);
         OnReadCompleted(readSlice);
         buffer.Dispose();
     }
 }
コード例 #3
0
ファイル: Stream.cs プロジェクト: jkotas/corefxlab
 void OnReadUnix(UVBuffer.Unix buffer, IntPtr bytesAvaliable)
 {
     long bytesRead = bytesAvaliable.ToInt64();
     if (bytesRead == 0)
     {
         return;
     }
     else if (bytesRead < 0)
     {
         var error = UVException.ErrorCodeToError((int)bytesRead);
         if (error == UVError.EOF)
         {
             OnEndOfStream();
             Dispose();
         }
         else
         {
             Dispose();
             throw new UVException((int)bytesRead);
         }
     }
     else
     {
         // This can be a Span<byte> but the samples pass it directly to TryWrite which
         // needs to unpack the data and turn it back into either an array or native memory
         var readSlice = new UnsafeMemory<byte>((byte*)buffer.Buffer, (int)bytesRead);
         OnReadCompleted(readSlice);
         buffer.Dispose();
     }
 }
コード例 #4
0
ファイル: Stream.cs プロジェクト: AlexGhiondea/corefxlab
 void OnReadWindows(UVBuffer.Windows buffer, IntPtr bytesAvaliable)
 {
     // TODO: all branches need to release buffer, I think
     long bytesRead = bytesAvaliable.ToInt64();
     if (bytesRead == 0)
     {
         buffer.Dispose();
         return;
     }
     else if (bytesRead < 0)
     {
         var error = UVException.ErrorCodeToError((int)bytesRead);
         if (error == UVError.EOF)
         {
             OnEndOfStream();
             Dispose();
             buffer.Dispose();
         }
         else if (error == UVError.ECONNRESET)
         {
             Debug.Assert(buffer.Buffer == IntPtr.Zero && buffer.Length == 0);
             // no need to dispose
             // TODO: what should we do here?
         }
         else
         {
             Dispose();
             buffer.Dispose();
             throw new UVException((int)bytesRead);
         }
     }
     else
     {
         using (var owned = new OwnedNativeMemory((int)bytesRead, buffer.Buffer)) {
             OnReadCompleted(owned.Memory);
             //buffer.Dispose(); // TODO: owned memory frees the memory. this is bad; need to fix
         }
     }
 }
コード例 #5
0
ファイル: Stream.cs プロジェクト: krwq/corefxlab
 void OnReadWindows(UVBuffer.Windows buffer, IntPtr bytesAvaliable)
 {
     // TODO: all branches need to release buffer, I think
     long bytesRead = bytesAvaliable.ToInt64();
     if (bytesRead == 0)
     {
         buffer.Dispose();
         return;
     }
     else if (bytesRead < 0)
     {
         var error = UVException.ErrorCodeToError((int)bytesRead);
         if (error == UVError.EOF)
         {
             OnEndOfStream();
             Dispose();
             buffer.Dispose();
         }
         else
         {
             Dispose();
             buffer.Dispose();
             throw new UVException((int)bytesRead);
         }
     }
     else
     {
         var readSlice = new ByteSpan((byte*)buffer.Buffer, (int)bytesRead);
         OnReadCompleted(readSlice);
         buffer.Dispose();
     }
 }