コード例 #1
0
ファイル: Console.cs プロジェクト: sjyanxin/WPFSource
 private static TextWriter MakeDebugOutputTextWriter(String streamLabel) 
 {
     TextWriter output = new __DebugOutputTextWriter(streamLabel); 
     output.WriteLine("Output redirected to debugger from a bit bucket."); 
     return TextWriter.Synchronized(output);
 } 
コード例 #2
0
ファイル: Console.cs プロジェクト: afrog33k/csnative
        // For console apps, the console handles are set to values like 3, 7, 
        // and 11 OR if you've been created via CreateProcess, possibly -1
        // or 0.  -1 is definitely invalid, while 0 is probably invalid.
        // Also note each handle can independently be invalid or good.
        // For Windows apps, the console handles are set to values like 3, 7, 
        // and 11 but are invalid handles - you may not write to them.  However,
        // you can still spawn a Windows app via CreateProcess and read stdout
        // and stderr.
        // So, we always need to check each handle independently for validity
        // by trying to write or read to it, unless it is -1.

        // We do not do a security check here, under the assumption that this
        // cannot create a security hole, but only waste a user's time or 
        // cause a possible denial of service attack.

        private static void InitializeStdOutError(bool stdout)
        {
            // Set up Console.Out or Console.Error.
            lock (InternalSyncObject)
            {
                if (stdout && _out != null)
                {
                    return;
                }
                else if (!stdout && _error != null)
                {
                    return;
                }

                TextWriter writer = null;
#if USE_DEBUG_CONSOLE
                writer = new __DebugOutputTextWriter();
#else
                Stream s;
                if (stdout)
                {
                    s = OpenStandardOutput(DefaultConsoleBufferSize);
                }
                else
                {
                    s = OpenStandardError(DefaultConsoleBufferSize);
                }

                if (s == Stream.Null)
                {
                    writer = TextWriter.Synchronized(StreamWriter.Null);
                }
                else
                {
                    Encoding encoding = OutputEncoding;
                    StreamWriter stdxxx = new StreamWriter(s, encoding, DefaultConsoleBufferSize, true);
                    stdxxx.HaveWrittenPreamble = true;
                    stdxxx.AutoFlush = true;
                    writer = TextWriter.Synchronized(stdxxx);
                }
#endif // USE_DEBUG_CONSOLE

                if (stdout)
                {
                    _out = writer;
                }
                else
                {
                    _error = writer;
                }
            }
        }