コード例 #1
0
ファイル: FolderTreeView.cs プロジェクト: Hackason/FM2012
		private static void AddRootNode(TreeView tree, ref int imageCount, ImageList imageList, ShellFolder shellFolder, bool getIcons)
		{
			Shell32.Shell shell32 = new Shell32.ShellClass();
			Shell32.Folder shell32Folder = shell32.NameSpace(shellFolder);
			Shell32.FolderItems items = shell32Folder.Items();

			tree.Nodes.Clear();
			TreeNode desktop = new TreeNode("Desktop", 0, 0);
	
			// Added in version 1.11
			// add a FolderItem object to the root (Desktop) node tag that corresponds to the DesktopDirectory namespace
			// This ensures that the GetSelectedNodePath will return the actual Desktop folder path when queried.
			// There's possibly a better way to create a Shell32.FolderItem instance for this purpose, 
			// but I surely don't know it

			Shell32.Folder dfolder = shell32.NameSpace(ShellFolder.DesktopDirectory);
			foreach(Shell32.FolderItem fi in dfolder.ParentFolder.Items())
			{
				if(fi.Name == dfolder.Title)
				{
					desktop.Tag = fi;
					break;
				}
			}

			// Add the Desktop root node to the tree
			tree.Nodes.Add(desktop);
			
			// iterate through the Desktop namespace and populate the first level nodes
			foreach(Shell32.FolderItem item in items)
			{
				if(item.IsFolder) // this ensures that desktop shortcuts etc are not displayed
				{
					TreeNode tn = AddTreeNode(item, ref imageCount, imageList, getIcons);
					desktop.Nodes.Add(tn);
					CheckForSubDirs(tn, imageList);
				}
			}
			
		}
コード例 #2
0
        /// <summary>
        /// Creates a ShellFileSystemObject given a native IShellItem interface
        /// </summary>
        /// <param name="nativeShellItem"></param>
        /// <returns>A newly constructed ShellFileSystemObject object</returns>
        internal static new ShellFileSystemObject FromShellItem(IShellItem nativeShellItem)
        {
            string path = null;

            // Get the full system path from the native IShellItem
            path = ShellHelper.GetParsingName(nativeShellItem);

            if (string.IsNullOrEmpty(path))
                throw new ArgumentException("Cannot create a ShellFileSystemObject from", "nativeShellItem");

            ShellFileSystemObject item = null;

            if (File.Exists(path))
            {
                item = new ShellFile();
            }
            else if (Directory.Exists(path))
            {
                item = new ShellFolder();
            }
            else if (path.StartsWith("::")) // It's a special folder, we'll use it
            {
                //TODO: Construct a special type for registered non-folder Shell items
                item = new ShellFile();
            }
            else
            {
                return null; // There aren't any other options left
            }

            item.Path = path;
            item.nativeShellItem = (IShellItem2)nativeShellItem;

            return item;
        }
コード例 #3
0
 private static void AddRootNode(TreeView tree, ref int imageCount, ImageList imageList, ShellFolder shellFolder, bool getIcons)
 {
     Shell32.Shell shell32 = new Shell32.ShellClass();
         Shell32.Folder shell32Folder = shell32.NameSpace(shellFolder);
         imageCount = AddRootNode(tree, imageCount, imageList, getIcons, shell32, shell32Folder, "Desktop");
 }
コード例 #4
0
        private static void AddRootNode( TreeView tree, ref int imageCount, ImageList imageList, ShellFolder shellFolder, bool getIcons )
        {
            Shell32.Shell shell32 = new Shell32.ShellClass();
              Shell32.Folder shell32Folder = shell32.NameSpace( shellFolder );
              Shell32.FolderItems items = shell32Folder.Items();

              tree.Nodes.Clear();
              TreeNode desktop = new TreeNode( "Desktop", 0, 0 );

              // Added in version 1.11
              // add a FolderItem object to the root (Desktop) node tag that corresponds to the DesktopDirectory namespace
              // This ensures that the GetSelectedNodePath will return the actual Desktop folder path when queried.
              // There's possibly a better way to create a Shell32.FolderItem instance for this purpose,
              // but I surely don't know it

              Shell32.Folder dfolder = shell32.NameSpace( ShellFolder.DesktopDirectory );
              foreach( Shell32.FolderItem fi in dfolder.ParentFolder.Items() )
              {
            if( fi.Name == dfolder.Title )
            {
              desktop.Tag = fi;
              break;
            }
              }

              // Add the Desktop root node to the tree
              tree.Nodes.Add( desktop );

              // [xiperware] Get FolderItem that represents Recycle Bin
              Shell32.Folder recFolder = shell32.NameSpace( ShellFolder.RecycleBin );
              Shell32.FolderItem recycle = null;
              foreach( Shell32.FolderItem fi in recFolder.ParentFolder.Items() )
              {
            if( fi.Name == recFolder.Title )
            {
              recycle = fi;
              break;
            }
              }

              // [xiperware] Get FolderItem that represents My Network Places
              Shell32.Folder netFolder = shell32.NameSpace( ShellFolder.NetworkNeighborhood );
              Shell32.FolderItem mynetwork = null;
              foreach( Shell32.FolderItem fi in netFolder.ParentFolder.Items() )
              {
            if( fi.Name == netFolder.Title )
            {
              mynetwork = fi;
              break;
            }
              }

              // iterate through the Desktop namespace and populate the first level nodes
              foreach( Shell32.FolderItem item in items )
              {
            if( !item.IsFolder   ) continue;  // this ensures that desktop shortcuts etc are not displayed
            if( item.IsBrowsable ) continue;  // [xiperware] exclude zip files
            if( recycle != null && item.Path == recycle.Path ) continue;  // [xiperware] skip recycle bin

            TreeNode tn = AddTreeNode( item, ref imageCount, imageList, getIcons );
            desktop.Nodes.Add( tn );

            if( mynetwork != null && item.Path == mynetwork.Path )  // [xiperware] skip my network places subdirs
            {
              tree.Tag = tn;  // store node in tag
              continue;
            }

            CheckForSubDirs( tn, imageList );
              }
        }