コード例 #1
0
ファイル: ChatHandler.cs プロジェクト: Zenohate/PolarisServer
        public override void HandlePacket(Client context, byte flags, byte[] data, uint position, uint size)
        {
            if (context.Character == null)
                return;

            var reader = new PacketReader(data, position, size);
            reader.BaseStream.Seek(0xC, SeekOrigin.Begin);
            var channel = reader.ReadUInt32();
            var message = reader.ReadUtf16(0x9D3F, 0x44);

            if (message.StartsWith(PolarisApp.Config.CommandPrefix))
            {
                var valid = false;

                // Iterate commands
                foreach (var command in PolarisApp.ConsoleSystem.Commands)
                {
                    var full = message.Substring(1); // Strip the command chars
                    var args = full.Split(' ');

                    if (command.Names.Any(name => args[0].ToLower() == name.ToLower()))
                    {
                        command.Run(args, args.Length, full, context);
                        valid = true;
                        Logger.WriteCommand(null, "[CMD] {0} issued command {1}", context.User.Username, full);
                    }

                    if (valid)
                        break;
                }

                if (!valid)
                    Logger.WriteClient(context, "[CMD] {0} - Command not found", message.Split(' ')[0].Trim('\r'));
            }
            else
            {
                Logger.Write("[CHT] <{0}> <{1}>", context.Character.Name, message);

                var writer = new PacketWriter();
                writer.WritePlayerHeader((uint) context.User.PlayerId);
                writer.Write(channel);
                writer.WriteUtf16(message, 0x9D3F, 0x44);

                data = writer.ToArray();

                foreach (var c in Server.Instance.Clients)
                {
                    if (c.Character == null || c.CurrentZone != context.CurrentZone)
                        continue;

                    c.SendPacket(0x07, 0x00, 0x44, data);
                }
            }
        }
コード例 #2
0
ファイル: Map.cs プロジェクト: ChowZenki/PolarisServer
        /// <summary>
        /// Spawns a client into a map at a given location
        /// </summary>
        /// <param name="c">Client to spawn into map</param>
        /// <param name="location">Location to spawn client at</param>
        /// <param name="questOveride">If this also sets the quest data, specify the quest name here to load the spawn from the bin rather then generate it.</param>
        public void SpawnClient(Client c, PSOLocation location, string questOveride = "")
        {
            if (Clients.Contains(c))
            {
                return;
            }

            // Set area
            if (questOveride != "") // TODO: This is a temporary hack, fix me!!
            {
                var setAreaPacket = File.ReadAllBytes("Resources/quests/" + questOveride + ".bin");
                c.SendPacket(0x03, 0x24, 4, setAreaPacket);
            }
            else
            {
                PacketWriter writer = new PacketWriter();
                writer.WriteStruct(new ObjectHeader(3, EntityType.Map));
                writer.WriteStruct(new ObjectHeader((uint)c.User.PlayerId, EntityType.Player));
                writer.Write(0x1); // 8 Zeros
                writer.Write(0); // 8 Zeros
                writer.Write(~(uint)Type); // F4 FF FF FF
                writer.Write(MapID); // Map ID maybe
                writer.Write((uint)Flags);
                writer.Write(GenerationArgs.seed); // 81 8F E6 19 (Maybe seed)
                writer.Write(VariantID); // Randomgen enable / disable maybe
                writer.Write(GenerationArgs.xsize); // X Size
                writer.Write(GenerationArgs.ysize); // Y Size
                writer.Write(1);
                writer.Write(1);
                writer.Write(~0); // FF FF FF FF FF FF FF FF
                writer.Write(0x301);

                c.SendPacket(0x3, 0x0, 0x0, writer.ToArray());
            }

            if (c.CurrentZone != null)
            {
                c.CurrentZone.RemoveClient(c);
            }

            var setPlayerId = new PacketWriter();
            setPlayerId.WritePlayerHeader((uint)c.User.PlayerId);
            c.SendPacket(0x06, 0x00, 0, setPlayerId.ToArray());

            // Spawn Character
            c.SendPacket(new CharacterSpawnPacket(c.Character, location));
            c.CurrentLocation = location;
            c.CurrentZone = this;

            // Objects
            foreach (PSOObject obj in Objects)
            {
                c.SendPacket(0x08, 0x0B, 0x0, obj.GenerateSpawnBlob());
            }

            // NPCs
            foreach (PSONPC npc in NPCs)
            {
                c.SendPacket(0x08, 0xC, 0x4, npc.GenerateSpawnBlob());
            }

            // Spawn for others, Spawn others for me
            CharacterSpawnPacket spawnMe = new CharacterSpawnPacket(c.Character, location, false);
            foreach (Client other in Clients)
            {
                other.SendPacket(spawnMe);
                c.SendPacket(new CharacterSpawnPacket(other.Character, other.CurrentLocation, false));
            }

            // Unlock Controls
            c.SendPacket(new NoPayloadPacket(0x03, 0x2B)); // Inital spawn only, move this!

            Clients.Add(c);

            Logger.Write("[MAP] {0} has spawned in {1}.", c.User.Username, Name);

            if (InstanceName != null && ZoneManager.Instance.playerCounter.ContainsKey(InstanceName))
            {
                ZoneManager.Instance.playerCounter[InstanceName] += 1;
            }
        }