コード例 #1
0
        public byte[] Serialize()
        {
            using (MemoryStream ms = new MemoryStream())
            {
                using (BinaryWriter bw = new BinaryWriter(ms))
                {
                    bw.Write((uint)this.Flags);
                    bw.WriteVector3f(this.Position);

                    bw.Write(this.GlobalStartRadius);
                    bw.Write(this.GlobalEndRadius);

                    bw.Write(this.LandFog.Serialize());
                    bw.Write(this.UnderwaterFog.Serialize());
                }

                return ms.ToArray();
            }
        }
コード例 #2
0
        public byte[] Serialize()
        {
            using (MemoryStream ms = new MemoryStream())
            {
                using (BinaryWriter bw = new BinaryWriter(ms))
                {
                    foreach (Vector3f visibleVertex in this.VisibleVertices)
                    {
                        bw.WriteVector3f(visibleVertex);
                    }
                }

                return ms.ToArray();
            }
        }
コード例 #3
0
        public byte[] Serialize()
        {
            using (MemoryStream ms = new MemoryStream())
            {
                using (BinaryWriter bw = new BinaryWriter(ms))
                {
                    byte[] nameOffsetBytes = BitConverter.GetBytes(this.NameOffset);
                    byte[] finalNameOffsetBytes = new byte[3];
                    Buffer.BlockCopy(nameOffsetBytes, 0, finalNameOffsetBytes, 0, 3);

                    bw.Write(finalNameOffsetBytes);
                    bw.Write((byte)this.Flags);

                    bw.WriteVector3f(this.Position);

                    // TODO: Investigate whether or not this is a Quat16 in >= BC
                    bw.WriteQuaternion32(this.Orientation);
                    bw.Write(this.Scale);
                    bw.WriteBGRA(this.StaticLightingColour);
                }

                return ms.ToArray();
            }
        }
コード例 #4
0
ファイル: ModelNormals.cs プロジェクト: Nihlus/libwarcraft
        public byte[] Serialize()
        {
            using (MemoryStream ms = new MemoryStream())
            {
                using (BinaryWriter bw = new BinaryWriter(ms))
                {
                    foreach (Vector3f normal in this.Normals)
                    {
                        bw.WriteVector3f(normal);
                    }
                }

                return ms.ToArray();
            }
        }
コード例 #5
0
        public byte[] Serialize()
        {
            using (MemoryStream ms = new MemoryStream())
            {
                using (BinaryWriter bw = new BinaryWriter(ms))
                {
                    bw.Write((byte)this.Type);

                    bw.Write(this.bUseAttenuation);
                    bw.Write(this.bUseUnknown1);
                    bw.Write(this.bUseUnknown2);

                    bw.WriteBGRA(this.Colour);
                    bw.WriteVector3f(this.Position);
                    bw.Write(this.Intensity);

                    bw.Write(this.AttenuationStartRadius);
                    bw.Write(this.AttenuationEndRadius);

                    bw.Write(this.Unknown1StartRadius);
                    bw.Write(this.Unknown1EndRadius);

                    bw.Write(this.Unknown2StartRadius);
                    bw.Write(this.Unknown2EndRadius);
                }

                return ms.ToArray();
            }
        }
コード例 #6
0
ファイル: ModelLiquids.cs プロジェクト: Nihlus/libwarcraft
        public byte[] Serialize()
        {
            using (MemoryStream ms = new MemoryStream())
            {
                using (BinaryWriter bw = new BinaryWriter(ms))
                {
                    bw.Write(this.WidthVertices);
                    bw.Write(this.HeightVertices);

                    bw.Write(this.WidthTileFlags);
                    bw.Write(this.HeightTileFlags);

                    bw.WriteVector3f(this.Location);
                    bw.Write(this.MaterialIndex);

                    foreach (LiquidVertex liquidVertex in this.LiquidVertices)
                    {
                        bw.Write(liquidVertex.Serialize());
                    }

                    foreach (LiquidFlags liquidFlag in this.LiquidTileFlags)
                    {
                        bw.Write((byte)liquidFlag);
                    }
                }

                return ms.ToArray();
            }
        }