public static InventoryPayload DecodeInventoryPayload(BinaryReader reader) { return new InventoryPayload ( InventoryVectors: reader.ReadList(() => DecodeInventoryVector(reader)) ); }
public static AddressPayload DecodeAddressPayload(BinaryReader reader) { return new AddressPayload ( NetworkAddresses: reader.ReadList(() => DecodeNetworkAddressWithTime(reader)) ); }
public static Block DecodeBlock(BinaryReader reader, UInt256 blockHash = null) { return new Block ( header: DecodeBlockHeader(reader, blockHash), transactions: reader.ReadList(() => DecodeTransaction(reader)) ); }
public static GetBlocksPayload DecodeGetBlocksPayload(BinaryReader reader) { return new GetBlocksPayload ( Version: reader.ReadUInt32(), BlockLocatorHashes: reader.ReadList(() => reader.ReadUInt256()), HashStop: reader.ReadUInt256() ); }
public void Read(BinaryReader reader) { NumberOfPeels = reader.ReadInt32(); PerformedFirstPeel = reader.ReadBoolean(); AvgTimeBetweenPeels = reader.ReadInt32(); NumberOfDumps = reader.ReadInt32(); AvgTimeBetweenDumps = reader.ReadInt32(); IsWinner = reader.ReadBoolean(); RawGameData = reader.ReadList<GameMoveDataPoint>(); }
public void Read(BinaryReader reader) { PacketType = (PacketType)reader.ReadByte(); Sender = reader.ReadString(); Recipients = reader.ReadList(); var type = DataPacket.PacketTypeMap[PacketType]; if (type == null) { Data = null; } else if (type == typeof(string)) { Data = reader.ReadString(); } else { var binaryData = Activator.CreateInstance(type); var hasInstance = reader.ReadBoolean(); if (!hasInstance) { return; } try { ((IBinarySerializable) binaryData).Read(reader); Data = binaryData; } catch { #if DEBUG throw; #endif Debug.WriteLine(string.Format("Deserialization failed on PacketType {0}", PacketType.ToString())); } } }
public bool TryGetBlockUnmintedTxes(UInt256 blockHash, out IImmutableList<UnmintedTx> unmintedTxes) { CheckTransaction(); byte[] unmintedTxesBytes; if (this.txn.TryGet(blockUnmintedTxesTableId, DbEncoder.EncodeUInt256(blockHash), out unmintedTxesBytes)) { using (var stream = new MemoryStream(unmintedTxesBytes)) using (var reader = new BinaryReader(stream)) { unmintedTxes = ImmutableList.CreateRange(reader.ReadList(() => DataEncoder.DecodeUnmintedTx(reader))); } return true; } else { unmintedTxes = null; return false; } }
public bool TryGetBlockSpentTxes(int blockIndex, out BlockSpentTxes spentTxes) { CheckTransaction(); byte[] spentTxesBytes; if (this.txn.TryGet(blockSpentTxesTableId, DbEncoder.EncodeInt32(blockIndex), out spentTxesBytes)) { using (var stream = new MemoryStream(spentTxesBytes)) using (var reader = new BinaryReader(stream)) { spentTxes = BlockSpentTxes.CreateRange(reader.ReadList(() => DataEncoder.DecodeSpentTx(reader))); } return true; } else { spentTxes = null; return false; } }
public void Read(BinaryReader reader) { _GameData = reader.ReadList<GameData>(); }
public void Read(BinaryReader reader) { Friends = reader.ReadList<Friend>(); }
public static UnmintedTx DecodeUnmintedTx(BinaryReader reader) { return new UnmintedTx( txHash: reader.ReadUInt256(), prevOutputTxKeys: reader.ReadList(() => DecodeTxLookupKey(reader)) ); }
public static Transaction DecodeTransaction(BinaryReader reader, UInt256 txHash = null) { return new Transaction ( version: reader.ReadUInt32(), inputs: reader.ReadList(() => DecodeTxInput(reader)), outputs: reader.ReadList(() => DecodeTxOutput(reader)), lockTime: reader.ReadUInt32(), hash: txHash ); }
private async Task<CacheResponse> GetItemsFromCache(SourceProvider source) { var filename = GetFileName(GetCacheFile(source)); if (await _storage.Local.FileExistsAsync(filename)) { var items = new List<ReaderItem>(); using (var file = await _storage.Local.OpenFileForReadAsync(filename)) { using (var reader = new BinaryReader(file)) { try { items = reader.ReadList<ReaderItem>(); } catch { } } } var expired = CacheHasExpired(source); return new CacheResponse(items ?? new List<ReaderItem>(), expired); } return new CacheResponse(new List<ReaderItem>(), false); }
public void Read(BinaryReader reader) { GameHost = reader.ReadString(); GameMoves = reader.ReadList<GameMoveDataPoint>(); Winner = reader.ReadString(); GameDuration = reader.ReadInt32(); GameStartTime = reader.ReadDateTime(); PlayerDictionary = reader.ReadPlayerDictionary<PlayerGameStats>(); }