コード例 #1
0
ファイル: Setting.cs プロジェクト: Ventajou/BladeGame
 /// <summary>
 /// Renders the setting control's markup
 /// </summary>
 /// <param name="parent">The parent DOM element</param>
 public void render(Element parent)
 {
     _container = (HTMLElement)window.document.createElement("DIV");
     var h2 = (HTMLElement)window.document.createElement("H2");
     h2.innerHTML = name;
     _container.appendChild(h2);
     renderContent(_container);
     parent.appendChild(_container);
 }
コード例 #2
0
ファイル: Game.cs プロジェクト: Ventajou/BladeGame
        public Game(HTMLElement element)
        {
            _element = element;
            window.document.title = Name;

            wrapper = (HTMLDivElement)window.document.createElement("DIV");
            wrapper.className = "vtjGame";
            element.appendChild(wrapper);

            canvas = (HTMLCanvasElement)window.document.createElement("CANVAS");
            wrapper.appendChild(canvas);

            var toolbar = window.document.createElement("DIV");
            toolbar.className = "vtjToolbar";
            element.appendChild(toolbar);

            var title = (HTMLSpanElement)window.document.createElement("SPAN");
            title.innerHTML = Name;
            toolbar.appendChild(title);

            if (window.localStorage != null)
            {
                var s = (GameSettings)window.JSON.parse(window.localStorage.getItem("GameSettings"));
                if (s != null) settings = s;
            }

            if (!(dynamic)settings) settings = new GameSettings();

            window.addEventListener("resize", (e) => { refresh(); }, false);

            var m = buildMenus();
            if ((dynamic)m && (dynamic)m.length)
            {
                foreach (var menu in m)
                {
                    menu.Render(toolbar);
                    menu.changed += menuChanged;
                }
            }

            refresh();
        }
コード例 #3
0
ファイル: SmilingFaceGame.cs プロジェクト: Ventajou/BladeGame
 public SmilingFaceGame(HTMLElement element)
     : base(element)
 {
     loadScene(new SmilingFaceScene(this));
 }
コード例 #4
0
ファイル: BindingHandler.cs プロジェクト: JimmyJune/blade
 /// <summary>
 /// Called when the binding is first applied to an element, and again during any observable value change.
 /// </summary>
 /// <param name="element">The DOM element involved in this binding</param>
 /// <param name="valueAccessor">A function that can be called to get the current model property that is involved in this binding.</param>
 /// <param name="allBindingsAccessor">A function that can be called to get all the model properties bound to this DOM element.</param>
 /// <param name="viewModel">The view model object that is bound to the element.</param>
 public virtual void update(HTMLElement element, Func<object> valueAccessor, Func<dynamic> allBindingsAccessor, object viewModel)
 {
 }