コード例 #1
0
        internal static void AllThreadRelease(int currentThreadIndex)
        {
            for (int i = 0; i < Thread.threadTable.Length; i++)
            {
#if SINGULARITY_KERNEL
                if (Scheduler.IsIdleThread(i))
                {
                    continue;
                }
#endif
                if (i == currentThreadIndex)
                {
                    if (Transitions.HasGCRequest(i))
                    {
                        Transitions.ClearGCRequest(i);
                    }
                }
                else if (Transitions.UnderGCControl(i))
                {
                    Transitions.ReleaseGCControl(i);
                }
                // Signal all threads to ensure that the GC process didn't
                // accidentally "gobble" an event signal that was meant for
                // something else.
                if (Thread.threadTable[i] != null)
                {
                    Thread.SignalGCEvent(i);
                }
            }
        }
コード例 #2
0
 // To be called when a thread is terminated/terminating
 internal static void DeadThreadNotification(int deadThreadIndex)
 {
     VTable.Assert(Thread.threadTable[deadThreadIndex] == null);
     VTable.Assert(InDormantState(deadThreadIndex));
     if (Transitions.HasGCRequest(deadThreadIndex))
     {
         GC.ThreadDormantGCNotification(deadThreadIndex);
     }
 }
コード例 #3
0
 internal static void AllThreadRendezvous(int currentThreadIndex)
 {
     Transitions.MakeGCRequests(currentThreadIndex);
     for (int i = 0; i < Thread.threadTable.Length; i++)
     {
         if (Thread.threadTable[i] == null ||
             i == currentThreadIndex)
         {
             continue;
         }
         CollectorStatistics.Event(GCEvent.StopThread, i);
         while (!Transitions.TakeGCControl(i) &&
                !Transitions.UnderGCControl(i) &&
                Transitions.HasGCRequest(i) &&
                Thread.threadTable[i] != null)
         {
             // NOTE: there is no code in this loop that could
             // cause a signal on an event to be consumed.
             Thread.WaitForGCEvent(currentThreadIndex);
         }
     }
 }
コード例 #4
0
        private void PerformCollection(int currentThreadIndex,
                                       int generation)
        {
            // Clear the GCRequest bit (if necessary) before doing
            // anything that could cause a state transition.
            if (Transitions.HasGCRequest(currentThreadIndex))
            {
                Transitions.ClearGCRequest(currentThreadIndex);
            }
            int  startTicks     = 0;
            bool enableGCTiming = VTable.enableGCTiming;

            if (enableGCTiming || VTable.enableFinalGCTiming)
            {
                VTable.enableGCTiming = false;
                startTicks            = Environment.TickCount;
                if (enableGCTiming)
                {
                    VTable.DebugPrint("[GC start: {0} bytes]\n",
                                      __arglist(TotalMemory));
                }
            }
#if SINGULARITY
            Tracing.Log(Tracing.Debug, "GC start");
#endif
            CollectorStatistics.Event(GCEvent.StopTheWorld);
            CurrentPhase = StopTheWorldPhase.Synchronizing;
            StopTheWorld();
            CurrentPhase = StopTheWorldPhase.SingleThreaded;
            StartGCCycle();
#if SINGULARITY
            long preGcMemoryUsage = GC.GetTotalMemory(false);
#if SINGULARITY_KERNEL
#if THREAD_TIME_ACCOUNTING
            TimeSpan ticks  = Thread.CurrentThread.ExecutionTime;
            TimeSpan ticks2 = SystemClock.KernelUpTime;
#else
            TimeSpan ticks = SystemClock.KernelUpTime;
#endif
#elif SINGULARITY_PROCESS
#if THREAD_TIME_ACCOUNTING
            TimeSpan ticks  = ProcessService.GetThreadTime();
            TimeSpan ticks2 = ProcessService.GetUpTime();
#else
            TimeSpan ticks = ProcessService.GetUpTime();
#endif
#endif
#endif  //singularity
#if SINGULARITY_KERNEL
            bool iflag = Processor.DisableInterrupts();

            // Disable interrupts on other CPU's
            MpExecution.StopProcessorsForGC();
#endif
#if SINGULARITY
            ulong beg = Isa.GetCycleCount();
#endif
            // Preparation
            GC.allocationGCInhibitCount++;
            // Verify the heap before GC
            if (VTable.enableGCVerify)
            {
                this.VerifyHeap(true);
            }
            // Invoke the chosen collector
#if SINGULARITY
            Monitoring.Log(Monitoring.Provider.GC,
                           (ushort)GarbageCollectorEvent.StartCollection);
#endif
            this.CollectStopped(collectorThreadIndex, generation);
#if SINGULARITY
            Monitoring.Log(Monitoring.Provider.GC,
                           (ushort)GarbageCollectorEvent.EndCollection);
#endif
            // Verify the heap after GC
            if (VTable.enableGCVerify)
            {
                this.VerifyHeap(false);
            }
            if (VTable.enableGCAccounting)
            {
                MemoryAccounting.Report(GC.gcType);
            }
            // Cleanup
            CollectorStatistics.Event(GCEvent.ResumeTheWorld);
            GC.allocationGCInhibitCount--;
            CurrentPhase = StopTheWorldPhase.Idle;
#if SINGULARITY
            long postGcMemoryUsage = GC.GetTotalMemory(false);
#endif
            if (enableGCTiming || VTable.enableFinalGCTiming)
            {
                int elapsedTicks = Environment.TickCount - startTicks;
                BaseCollector.RegisterPause(elapsedTicks);
                if (enableGCTiming)
                {
                    VTable.DebugPrint("[GC end  : {0} bytes, {1} ms]\n",
                                      __arglist(TotalMemory, elapsedTicks));
                    VTable.enableGCTiming = true;
                }
            }
            if (VTable.enableGCProfiling)
            {
                ulong totalMemory = (ulong)GC.GetTotalMemory(false);
                this.RegisterHeapSize(totalMemory);
            }
            ResumeTheWorld();
            collectorThreadIndex = -1;
#if SINGULARITY
            Tracing.Log(Tracing.Debug, "GC stop");
            long pagesCollected = preGcMemoryUsage - postGcMemoryUsage;
#if SINGULARITY_KERNEL
#if THREAD_TIME_ACCOUNTING
            int procId = Thread.CurrentProcess.ProcessId;
            ticks  = Thread.CurrentThread.ExecutionTime - ticks;
            ticks2 = SystemClock.KernelUpTime - ticks2;
            Process.kernelProcess.SetGcPerformanceCounters(ticks, (long)pagesCollected);
#else
            ticks = SystemClock.KernelUpTime - ticks;
#endif
            Thread.CurrentProcess.SetGcPerformanceCounters(ticks, (long)pagesCollected);
#elif SINGULARITY_PROCESS
#if THREAD_TIME_ACCOUNTING
            ushort procId = ProcessService.GetCurrentProcessId();
            ticks  = ProcessService.GetThreadTime() - ticks;
            ticks2 = ProcessService.GetUpTime() - ticks2;
#else
            ticks = ProcessService.GetUpTime() - ticks;
#endif
            ProcessService.SetGcPerformanceCounters(ticks, (long)pagesCollected);
#endif

#if DEBUG
#if THREAD_TIME_ACCOUNTING
            DebugStub.WriteLine("~~~~~ StopTheWorld [collected pages={0:x8}, pid={1:x3}, ms(Thread)={2:d6}, ms(System)={3:d6}, procId={4}, tid={5}]",
                                __arglist(pagesCollected,
                                          PageTable.processTag >> 16,
                                          ticks.Milliseconds,
                                          ticks2.Milliseconds,
                                          procId,
                                          Thread.GetCurrentThreadIndex()
                                          ));
#endif
#endif
#endif

#if SINGULARITY
            DebugStub.AddToPerfCounter(GC.perfCounter, Isa.GetCycleCount() - beg);
#endif
#if SINGULARITY_KERNEL
            // Resume interrupts on other CPU's
            MpExecution.ResumeProcessorsAfterGC();

            Processor.RestoreInterrupts(iflag);
#endif
        }