コード例 #1
0
        public void ApplyPoint(PointF point)
        {
            var offset = point.Subtract(_startPoint);

            if (points.Count == 0)
            {
                points.Add(new GesturePoint { X = offset.X, Y = offset.Y, threshold = 10 });
            }
            else
            {
                var last = points.Last();
                var lastPoint = new PointF(last.X, last.Y);

                // first check distance from last point
                if (lastPoint.DistanceTo(offset) > 10)
                {
                    var currentAngle = _previousOffset.AngleTo(offset);
                    var previousAngle = lastPoint.AngleTo(_previousOffset);

                    var da = currentAngle - previousAngle;
                    if (da < -Math.PI) da += 2 * Math.PI;
                    if (da > Math.PI) da -= 2 * Math.PI;

                    if (da > 0.1)
                    {
                        AddPoint(_previousOffset);
                    }
                }
            }

            _previousOffset = offset;
        }
コード例 #2
0
        private void AddPoint(PointF p)
        {
            var last = points.Last();
            var lastPoint = new PointF(last.X, last.Y);
            var dist = p.DistanceTo(lastPoint);

            float thresh = (float)dist / 2;
            thresh = Math.Max(thresh, 30);

            points.Add(new GesturePoint { X = p.X, Y = p.Y, threshold = thresh });
        }
コード例 #3
0
        private float GetHandWidthBetween(PointF p1, PointF p2)
        {
            float slope = Math.Abs(p2.X - p1.X) / p2.DistanceTo(p1);
            PointF p3 = new PointF();
            PointF p4 = new PointF();
            if (slope < 0.707)//vert
            {

                for (int Y = 0; Y < Math.Abs(p2.Y - p1.Y); Y++)
                {
                    p3 = InterPolateP(p1, p2, Y / (p2.Y - p1.Y));
                    if (IsHand(p3)) break;

                }
                for (int Y = 0; Y < Math.Abs(p2.Y - p1.Y); Y++)
                {
                    p4 = InterPolateP(p2, p1, Y / (p2.Y - p1.Y));
                    if (IsHand(p4)) break;

                }
                return p3.DistanceTo(p4);
            }
            else//hori
            {
                for (int x = 0; x < Math.Abs(p2.X - p1.X); x++)
                {
                    p3 = InterPolateP(p1, p2, x / (p2.X - p1.X));
                    if (IsHand(p3)) break;

                }
                for (int x = 0; x < Math.Abs(p2.X - p1.X); x++)
                {
                    p4 = InterPolateP(p2, p1, x / (p2.X - p1.X));
                    if (IsHand(p4)) break;

                }
                return p3.DistanceTo(p4);
            }
        }
コード例 #4
0
            public State ProcessNext(PointF next)
            {
                var currentDateTime = _currentTime();
                if (StartTime == default(DateTime))
                    StartTime = currentDateTime;
                EndTime = currentDateTime;

                AvgCenter = new PointF(
                    AvgCenter.X * Count / (Count + 1) + next.X / (Count + 1),
                    AvgCenter.Y * Count / (Count + 1) + next.Y / (Count + 1)
                    );
                MaxCenter = new PointF(Math.Max(MaxCenter.X, next.X), Math.Max(MaxCenter.Y, next.Y));
                MinCenter = new PointF(Math.Min(MaxCenter.X, next.X), Math.Min(MaxCenter.Y, next.Y));

                if (LastCenter.HasValue)
                {
                    if (LastCenter.Value.X < AvgCenter.X && AvgCenter.X <= next.X)
                    {
                        XAmplitudes.Add(Math.Abs(MinCenter.X - -AvgCenter.X)* 2);
                        MinCenter = new PointF(AvgCenter.X, MinCenter.Y);
                    }

                    if (LastCenter.Value.X > AvgCenter.X && AvgCenter.X >= next.X)
                    {
                        XAmplitudes.Add(Math.Abs(MaxCenter.X - AvgCenter.X) *2);
                        MaxCenter = new PointF(AvgCenter.X, MaxCenter.Y);
                    }

                    if (LastCenter.Value.Y < AvgCenter.Y && AvgCenter.Y <= next.Y)
                    {
                        YAmplitudes.Add(Math.Abs(MinCenter.Y - AvgCenter.Y)*2);
                        MinCenter = new PointF(MinCenter.X, AvgCenter.Y);
                    }

                    if (LastCenter.Value.Y > AvgCenter.Y && AvgCenter.Y >= next.Y)
                    {
                        YAmplitudes.Add(Math.Abs(MaxCenter.Y - AvgCenter.Y)*2);
                        MaxCenter = new PointF(MaxCenter.X, AvgCenter.Y);
                    }
                }

                var length = LastCenter.HasValue ? Indicators.Length + next.DistanceTo(LastCenter.Value) : Indicators.Length;
                var frequencyX = XAmplitudes.Count / (EndTime - StartTime).TotalSeconds;
                var frequencyY = YAmplitudes.Count / (EndTime - StartTime).TotalSeconds;
                var periodX = XAmplitudes.Count == 0 ? 0 : 1 / frequencyX;
                var periodY = YAmplitudes.Count == 0 ? 0 : 1 / frequencyY;

                Indicators = new Indicators
                {
                    Length = length,
                    Frequency = new PointF((float)frequencyX, (float)frequencyY),
                    Period = new PointF((float)periodX, (float)periodY),
                    AvgAmplitude = new PointF(
                        XAmplitudes.Count == 0 ? 0f : (float)XAmplitudes.Average(),
                        YAmplitudes.Count == 0 ? 0f : (float)YAmplitudes.Average()),
                    MaxAmplitude = new PointF(
                        XAmplitudes.Count == 0 ? 0f : (float)XAmplitudes.Max(),
                        YAmplitudes.Count == 0 ? 0f : (float)YAmplitudes.Max())
                };

                Count = Count + 1;
                LastCenter = next;

                return this;
            }