public Color[] GetPixels(int x, int y, int w, int h) { var ucs = uTexture.GetPixels(x, uTexture.height - y - 1, w, h); Color[] cs = new Color[ucs.Length]; for (int i = 0; i < cs.Length; i++) { cs[i] = Color.FromUColor(ucs[i]); } return(cs); }
public Color GetPixel(int x, int y) { return(Color.FromUColor(uTexture.GetPixel(x, uTexture.height - y - 1))); }