//End identical code /// <summary> /// Take any values in the incoming RelatedEnd and sets them onto the values /// that currently exist in this RelatedEnd /// </summary> /// <param name="rhs"></param> internal void InitializeWithValue(RelatedEnd relatedEnd) { Debug.Assert(this._wrappedCachedValue.Entity == null, "The EntityReference already has a value."); EntityReference <TEntity> reference = relatedEnd as EntityReference <TEntity>; if (reference != null && reference._wrappedCachedValue.Entity != null) { _wrappedCachedValue = reference._wrappedCachedValue; _cachedValue = (TEntity)_wrappedCachedValue.Entity; } }
/// <summary> /// Removes all entities from the locally cached collection. Also removes /// relationships related to this entities from the ObjectStateManager. /// </summary> public void Clear() { DeferredLoad(); if (WrappedOwner.Entity != null) { bool shouldFireEvent = (CountInternal > 0); if (null != _wrappedRelatedEntities) { List <IEntityWrapper> affectedEntities = new List <IEntityWrapper>(_wrappedRelatedEntities.Values); try { _suppressEvents = true; foreach (IEntityWrapper wrappedEntity in affectedEntities) { // Remove Entity Remove(wrappedEntity, false); if (UsingNoTracking) { // The other end of relationship can be the EntityReference or EntityCollection // If the other end is EntityReference, its IsLoaded property should be set to FALSE RelatedEnd relatedEnd = GetOtherEndOfRelationship(wrappedEntity); relatedEnd.OnRelatedEndClear(); } } Debug.Assert(_wrappedRelatedEntities.Count == 0); } finally { _suppressEvents = false; } if (UsingNoTracking) { _isLoaded = false; } } if (shouldFireEvent) { OnAssociationChanged(CollectionChangeAction.Refresh, null); } } else { // Disconnected Clear should be dispatched to the internal collection if (_wrappedRelatedEntities != null) { _wrappedRelatedEntities.Clear(); } } }
private void IncludeEntityKey(bool doAttach) { ObjectStateManager manager = this.ObjectContext.ObjectStateManager; bool addNewRelationship = false; bool addKeyEntry = false; EntityEntry existingEntry = manager.FindEntityEntry(DetachedEntityKey); if (existingEntry == null) { // add new key entry and create a relationship with it addKeyEntry = true; addNewRelationship = true; } else { if (existingEntry.IsKeyEntry) { // We have an existing key entry, so just need to add a relationship with it // We know the target end of this relationship is 1..1 or 0..1 since it is a reference, so if the source end is also not Many, we have a 1-to-1 if (FromEndProperty.RelationshipMultiplicity != RelationshipMultiplicity.Many) { // before we add a new relationship to this key entry, make sure it's not already related to something else // We have to explicitly do this here because there are no other checks to make sure a key entry in a 1-to-1 doesn't end up in two of the same relationship foreach (RelationshipEntry relationshipEntry in this.ObjectContext.ObjectStateManager.FindRelationshipsByKey(DetachedEntityKey)) { // only care about relationships in the same AssociationSet and where the key is playing the same role that it plays in this EntityReference if (relationshipEntry.IsSameAssociationSetAndRole((AssociationSet)RelationshipSet, (AssociationEndMember)ToEndMember, DetachedEntityKey) && relationshipEntry.State != EntityState.Deleted) { throw EntityUtil.EntityConflictsWithKeyEntry(); } } } addNewRelationship = true; } else { IEntityWrapper wrappedTarget = existingEntry.WrappedEntity; // Verify that the target entity is in a valid state for adding a relationship if (existingEntry.State == EntityState.Deleted) { throw EntityUtil.UnableToAddRelationshipWithDeletedEntity(); } // We know the target end of this relationship is 1..1 or 0..1 since it is a reference, so if the source end is also not Many, we have a 1-to-1 RelatedEnd relatedEnd = wrappedTarget.RelationshipManager.GetRelatedEndInternal(RelationshipName, RelationshipNavigation.From); if (FromEndProperty.RelationshipMultiplicity != RelationshipMultiplicity.Many && !relatedEnd.IsEmpty()) { // Make sure the target entity is not already related to something else. // devnote: The call to Add below does *not* do this check for the fixup case, so if it's not done here, no failure will occur // and existing relationships may be deleted unexpectedly. RelatedEnd.Include should not remove existing relationships, only add new ones. throw EntityUtil.EntityConflictsWithKeyEntry(); } // We have an existing entity with the same key, just hook up the related ends this.Add(wrappedTarget, applyConstraints: true, addRelationshipAsUnchanged: doAttach, relationshipAlreadyExists: false, allowModifyingOtherEndOfRelationship: true, forceForeignKeyChanges: true); // add to the list of promoted key references so we can cleanup if a failure occurs later manager.TransactionManager.PopulatedEntityReferences.Add(this); } } // For FKs, don't create a key entry and don't create a relationship if (addNewRelationship && !IsForeignKey) { // devnote: If we add any validation here, it needs to go here before adding the key entry, // otherwise we have to clean up that entry if the validation fails if (addKeyEntry) { EntitySet targetEntitySet = DetachedEntityKey.GetEntitySet(this.ObjectContext.MetadataWorkspace); manager.AddKeyEntry(DetachedEntityKey, targetEntitySet); } EntityKey ownerKey = WrappedOwner.EntityKey; EntityUtil.CheckEntityKeyNull(ownerKey); RelationshipWrapper wrapper = new RelationshipWrapper((AssociationSet)RelationshipSet, RelationshipNavigation.From, ownerKey, RelationshipNavigation.To, DetachedEntityKey); manager.AddNewRelation(wrapper, doAttach ? EntityState.Unchanged : EntityState.Added); } }