public void Interceptors_for_only_the_matching_interface_type_can_be_added_and_removed() { var mockInterceptor1 = new Mock <IFakeInterceptor1>(); var mockInterceptor2 = new Mock <IFakeInterceptor2>(); var dispatcher = new InternalDispatcher <IFakeInterceptor1>(); dispatcher.Add(mockInterceptor1.Object); dispatcher.Add(mockInterceptor2.Object); dispatcher.Dispatch(i => i.CallMe(new DbCommandInterceptionContext <string>())); mockInterceptor1.Verify(m => m.CallMe(It.IsAny <DbCommandInterceptionContext <string> >()), Times.Once()); mockInterceptor2.Verify(m => m.CallMe(It.IsAny <DbCommandInterceptionContext <string> >()), Times.Never()); dispatcher.Remove(mockInterceptor1.Object); dispatcher.Remove(mockInterceptor2.Object); dispatcher.Dispatch(i => i.CallMe(new DbCommandInterceptionContext <string>())); mockInterceptor1.Verify(m => m.CallMe(It.IsAny <DbCommandInterceptionContext <string> >()), Times.Once()); mockInterceptor2.Verify(m => m.CallMe(It.IsAny <DbCommandInterceptionContext <string> >()), Times.Never()); }
public void Interceptors_can_be_added_removed_and_dispatched_to_concurrently() { var interceptors = new ConcurrentStack <InterceptorForThreads>(); var dispatcher = new InternalDispatcher <InterceptorForThreads>(); const int interceptorCount = 20; const int dispatchCount = 10; // Add in parallel ExecuteInParallel( () => { var interceptor = new InterceptorForThreads(); interceptors.Push(interceptor); dispatcher.Add(interceptor); }, interceptorCount); Assert.Equal(interceptorCount, interceptors.Count); // Dispatch in parallel var calledInterceptors = new ConcurrentStack <InterceptorForThreads>(); ExecuteInParallel(() => dispatcher.Dispatch(calledInterceptors.Push), dispatchCount); Assert.Equal(dispatchCount * interceptorCount, calledInterceptors.Count); interceptors.Each(i => Assert.Equal(dispatchCount, calledInterceptors.Count(c => c == i))); var toRemove = new ConcurrentStack <InterceptorForThreads>(interceptors); // Add, remove, and dispatch in parallel ExecuteInParallel( () => { dispatcher.Dispatch(i => { }); InterceptorForThreads interceptor; toRemove.TryPop(out interceptor); dispatcher.Remove(interceptor); dispatcher.Add(interceptor); }, interceptorCount); // Dispatch in parallel calledInterceptors = new ConcurrentStack <InterceptorForThreads>(); ExecuteInParallel(() => dispatcher.Dispatch(calledInterceptors.Push), dispatchCount); Assert.Equal(dispatchCount * interceptorCount, calledInterceptors.Count); interceptors.Each(i => Assert.Equal(dispatchCount, calledInterceptors.Count(c => c == i))); }