static int _m_GetRange(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); System.Collections.Generic.List <int> __cl_gen_to_be_invoked = (System.Collections.Generic.List <int>)translator.FastGetCSObj(L, 1); { int index = LuaAPI.xlua_tointeger(L, 2); int count = LuaAPI.xlua_tointeger(L, 3); System.Collections.Generic.List <int> __cl_gen_ret = __cl_gen_to_be_invoked.GetRange(index, count); translator.Push(L, __cl_gen_ret); return(1); } } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } }
/// <summary> /// Delete number of last elements from queue and return them. /// </summary> /// <param name="count">Number of elements</param> /// <returns>Array of elements</returns> public T[] Chop(int count) { bool signal = false; try { lock (_List) { if (count > _List.Count) { count = _List.Count; } if (count == 0) { return new T[] { } } ; signal = true; int first = _List.Count - count; List <T> list = _List.GetRange(first, count); _List.RemoveRange(first, count); return(list.ToArray()); } } finally { if (signal) { if (OnChop != null) { OnChop(this); } } } }
private void makeFirst(System.Collections.Generic.List <Vector3> list, int index) { if (index != 0) { System.Collections.Generic.List <Vector3> range = list.GetRange(index, list.Count - index); list.RemoveRange(index, list.Count - index); list.InsertRange(0, range); } }
static public int GetRange(IntPtr l) { try { System.Collections.Generic.List <WWWRequest> self = (System.Collections.Generic.List <WWWRequest>)checkSelf(l); System.Int32 a1; checkType(l, 2, out a1); System.Int32 a2; checkType(l, 3, out a2); var ret = self.GetRange(a1, a2); pushValue(l, true); pushValue(l, ret); return(2); } catch (Exception e) { return(error(l, e)); } }
public IList ReisenGetRange(int index, int count) { return(dieReisen.GetRange(index, count)); }
public static List <MessageBoardMessage> GetList(uint Channel, uint Index) { List <MessageBoardMessage> Board = new System.Collections.Generic.List <MessageBoardMessage>(); switch (Channel) { //Trade case 2201: Board = Trade; break; //Friends case 2202: Board = Friends; break; //Team case 2203: Board = Team; break; //Guild case 2204: Board = Guild; break; //Other case 2205: Board = Other; break; } ///Rather complicated. Checks the board to see if there is enough listings to display a new page. ///TQ sends the page # in increments of 8. Example: 0 = 1st Page, 8 = 2nd Page, 16 = 3rd Page etc etc ///So this checks to see if there is enough to send a full page (12 listings) ///If there isnt, it checks to see if there is enough to send a partial page. ///If there isnt, it sends a blank page. if (Board != null && Board.Count > 0) { switch (Index) { case 0: if (Board.Count >= 12) { return(Board.GetRange(0, 12)); } else { return(Board.GetRange(0, Board.Count)); } default: if (Board.Count > (Index / 8) * 12) { if (Board.Count >= ((Index / 8) * 12) + 12) { return(Board.GetRange((int)(((Index / 8) * 12)), 12)); } else { return(Board.GetRange((int)(((Index / 8) * 12)), Board.Count - (int)((Index / 8) * 12))); } } else { return(new System.Collections.Generic.List <MessageBoardMessage>()); } } } else { return(new System.Collections.Generic.List <MessageBoardMessage>()); } }