public Timer Create(Callback func, CallbackWithTime _funcWithTime) { var timer = new Timer(func, _funcWithTime); timerList.AddLast(timer); return(timer); }
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // * New Method: Apply Challenge Data File Info To Challenges //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ private void ApplyChallengeDataFileInfoToChallenges() { for (int i = 0; i < Target.m_arChallenges.Length; ++i) { if (Target.m_arChallenges[i] != null) { Target.CurrentChallengeID = i; string path = (Application.dataPath + "/DEBUG STUFF/Challenge Data/" + Target.CurrentChallengeIDAsString + ".txt"); if (System.IO.File.Exists(path)) { using (System.IO.StreamReader reader = new System.IO.StreamReader(path)) { string[] challengeData = reader.ReadToEnd().Replace("\r", "").Split(new char[] { '\n' }, System.StringSplitOptions.RemoveEmptyEntries); Target.CurrentChallenge.m_oChallengeName.EnglishTranslation = challengeData[0].Replace("ChallengeName=", ""); Target.CurrentChallenge.BPM = (float)System.Convert.ToDouble(challengeData[1].Replace("ChallengeBPM=", "")); Target.CurrentChallenge.backingTrackDelayTime = (float)System.Convert.ToDouble(challengeData[4].Replace("BackingDelay=", "")); #if UNITY_EDITOR Target.CurrentChallenge.iosBPM = Target.CurrentChallenge.BPM; Target.CurrentChallenge.iosBackingTrackDelay = Target.CurrentChallenge.backingTrackDelayTime; #endif string vol = challengeData[5].Replace("BackingVolume=", ""); if (vol != "N/A") { Target.CurrentChallenge.m_oChallengeBackingTrackInfo.m_fMaxVolume = (float)System.Convert.ToDouble(vol); } System.Collections.Generic.LinkedList <GameObject> children = new System.Collections.Generic.LinkedList <GameObject>(); while (Target.CurrentChallenge.transform.childCount > 0) { Transform child = Target.CurrentChallenge.transform.GetChild(0); child.parent = null; children.AddLast(child.gameObject); } foreach (GameObject child in children) { DestroyImmediate(child); } for (int j = 7; j < challengeData.Length; ++j) { string[] noteData = challengeData[j].Replace("NoteData=", "").Split(new char[] { ',' }, System.StringSplitOptions.RemoveEmptyEntries); TambourineSoundsManager.SoundTypes eSoundType = (TambourineSoundsManager.SoundTypes)System.Convert.ToInt32(noteData[0]); float fBeatPos = (float)System.Convert.ToDouble(noteData[1]); Target.CurrentChallenge.AddNewChallengeNote(eSoundType, fBeatPos); } EditorUtility.SetDirty(Target.CurrentChallenge); } } Target.m_arChallenges[i].gameObject.SetActive(false); } } if (Target.m_arChallenges[0] != null) { Target.m_arChallenges[0].gameObject.SetActive(true); } }
public static int Run(int[] nums, int limit) { if (nums == null) { return(0); } var maxDeque = new System.Collections.Generic.LinkedList <int>(); var minDeque = new System.Collections.Generic.LinkedList <int>(); int res = 1; int l = 0; // find the longest subarray for every right pointer by shrinking left pointer for (int r = 0; r < nums.Length; ++r) { // update maxDeque with new right pointer while (maxDeque.Count != 0 && maxDeque.Last.Value < nums[r]) { maxDeque.RemoveLast(); } maxDeque.AddLast(nums[r]); // update minDeque with new right pointer while (minDeque.Count != 0 && minDeque.Last.Value > nums[r]) { minDeque.RemoveLast(); } minDeque.AddLast(nums[r]); // shrink left pointer if exceed limit while (maxDeque.First.Value - minDeque.First.Value > limit) { if (maxDeque.First.Value == nums[l]) { maxDeque.RemoveFirst(); } if (minDeque.First.Value == nums[l]) { minDeque.RemoveFirst(); } ++l; // shrink it! } // update res res = Math.Max(res, r - l + 1); } return(res); }
public static System.Collections.Generic.LinkedList <int> CreatePrint(int size) { System.Collections.Generic.LinkedList <int> linkedNumbers = new System.Collections.Generic.LinkedList <int>(); if (size < 0) { return(linkedNumbers); } for (int i = 0; i < size; i++) { linkedNumbers.AddLast(i); Console.WriteLine(i); } return(linkedNumbers); }
public void RandomizeSfx(params AudioClip [] clips) { int randInt = Random.Range(0, clips.Length); float randPitch = Random.Range(lowPitchRange, highPitchRange); AudioSource audioSource = gameObject.AddComponent <AudioSource>(); audioSource.clip = clips[randInt]; audioSource.pitch = randPitch; audioSource.volume = soundVolume; audioSource.Play(); soundSources.AddLast(audioSource); StartCoroutine(WaitAndDestroySound(audioSource)); }
public void CallDelay(Action callback, float delay) { // StartCoroutine (delayFunc (callback,delay)); if (callback != null) { TimeCallback tc = new TimeCallback(); tc.ac = callback; tc.time = Time.time + delay; tc.deleted = false; if (cdic == null) { cdic = new System.Collections.Generic.LinkedList <TimeCallback>(); } cdic.AddLast(tc); StartCoroutine(delayFunc2(tc)); } }
// Update is called once per frame void Update() { // Update height PID float yy = m_yPID.Update(m_heightTarget, transform.position.y, Time.deltaTime); float angle = 0; // Update pitch PID angle = ClampAngle(transform.rotation.eulerAngles.x); float pitch = m_pitchPID.Update(m_pitchTarget, angle, Time.deltaTime); // Update roll PID angle = ClampAngle(transform.rotation.eulerAngles.z); float roll = m_rollPID.Update(m_rollTarget, angle, Time.deltaTime); // Update yaw PID float eyaw = ComputeYawError(m_yawTarget, transform.rotation.eulerAngles.y); float yaw = m_yawPID.Update(eyaw, Time.deltaTime); // Set new throttles engine1.SetThrottle(yy + roll - yaw); engine2.SetThrottle(yy - pitch + yaw); engine3.SetThrottle(yy - roll - yaw); engine4.SetThrottle(yy + pitch + yaw); lrEngine1.SetPosition(1, engine1.GetForce()); lrEngine2.SetPosition(1, engine2.GetForce()); lrEngine3.SetPosition(1, engine3.GetForce()); lrEngine4.SetPosition(1, engine4.GetForce()); if (m_debugging) { m_debugTargetHeight.AddLast(m_heightTarget); m_debugCurrentHeight.AddLast(transform.position.y); } }
AddLast <TValue1, TValue2>(this LinkedList <Pair <TValue1, TValue2> > linkedList, TValue1 value1, TValue2 value2) { linkedList.AddLast(new Pair <TValue1, TValue2>(value1, value2)); return(linkedList); }
void Awake() { left = Left.transform.rotation; right = Right.transform.rotation; towards = Towards.transform.rotation; back = Back.transform.rotation; for (int i = 0; i < 10; i++) { tempPlane = Instantiate(pipe, new Vector3(X, Y, ++Z) * planeScale, towards); listPlane.AddLast(tempPlane); } for (int i = 0; i < FirstCreate; i++) { CreatePipe(); } }