void UnlockInstanceCallback(IAsyncResult result) { try { this.EndTryCommand(result); } catch (Exception exception) { if (Fx.IsFatal(exception)) { throw; } if (TD.UnlockInstanceExceptionIsEnabled()) { TD.UnlockInstanceException(exception.Message); } UnlockInstanceState unlockInstanceState = new UnlockInstanceState { UnlockInstanceCommand = (UnlockInstanceCommand)(result.AsyncState), BackoffTimeoutHelper = new BackoffTimeoutHelper(TimeSpan.MaxValue) }; unlockInstanceState.BackoffTimeoutHelper.WaitAndBackoff(this.scheduledUnlockInstance, unlockInstanceState); } }
private void ScheduledUnlockInstance(object state) { UnlockInstanceState state2 = (UnlockInstanceState)state; UnlockInstanceCommand unlockInstanceCommand = state2.UnlockInstanceCommand; try { this.BeginTryCommandInternal(null, unlockInstanceCommand, TimeSpan.MaxValue, this.unlockInstanceCallback, unlockInstanceCommand); } catch (Exception exception) { if (Fx.IsFatal(exception)) { throw; } if (TD.UnlockInstanceExceptionIsEnabled()) { TD.UnlockInstanceException(exception.Message); } state2.BackoffTimeoutHelper.WaitAndBackoff(this.scheduledUnlockInstance, state2); } }
void ScheduledUnlockInstance(object state) { UnlockInstanceState unlockInstanceState = (UnlockInstanceState)state; UnlockInstanceCommand command = unlockInstanceState.UnlockInstanceCommand; try { this.BeginTryCommandInternal(null, command, TimeSpan.MaxValue, unlockInstanceCallback, command); } catch (Exception e) { if (Fx.IsFatal(e)) { throw; } if (TD.UnlockInstanceExceptionIsEnabled()) { TD.UnlockInstanceException(e.Message); } // Keep on going - if problems are severe the host will be faulted and we'll give up then. unlockInstanceState.BackoffTimeoutHelper.WaitAndBackoff(this.scheduledUnlockInstance, unlockInstanceState); } }