/// <summary> /// Deserializes and returns the dynamic value of the BYAML node read from the specified stream. /// </summary> /// <param name="stream">The <see cref="Stream"/> to read the data from.</param> /// <param name="supportPaths">Whether to expect a path array offset. This must be enabled for Mario Kart 8 /// files.</param> /// <param name="byteOrder">The <see cref="ByteOrder"/> to read data in.</param> public static dynamic Load(Stream stream, bool supportPaths = false, ByteOrder byteOrder = ByteOrder.BigEndian) { ByamlFile byamlFile = new ByamlFile(supportPaths, byteOrder); return(byamlFile.Read(stream)); }